While I did manage to start quite a few anime in 2015, I was not able to finish half of them. Part of this was a result of my attempting to juggle too many at a time, part of it was due to personal events outside of the blog that demanded my attention late this year. Despite this setback, I did manage to complete three series that stood as a cut above the rest. I’ve nearly finished two anime properties that I hope will kick my 2016 anime reviews off with a bang. Until then, here are me picks for the three best anime that I viewed in 2015.
#3) Mobile Suit Victory Gundam: Considered by many to be the height of series creator Yoshiyuki Tomino’s ‘kill-‘em-all’ presentations, Victory Gundam carries a melancholy tone - more so that most other Gundam anime projects - which provides a curious but surprisingly effective contrast to the positivity exhibited by young protagonist Uso Evin. The hand-drawn animation still holds up quite well today, and avoids reuse of stock footage whenever possible, only increasing the perceived production quality for its day. The efforts of the League Militaire against the Zanscare Empire mirror the fight that the A.E.U.G. took to the Titans in Zeta Gundam, while also harkening back to the severity of losses during original Mobile Suit Gundam’s One Year War. The mobile suit designs are at their most bizarre for a Universal Century setting in Victory Gundam, with many of the Zanscare Empire’s bearing insect qualities. There are a couple laughable moments of gaps in logic, but on the hole, Victory Gundam still holds up well more than twenty years after its original release.
#2) Lupin III: The Woman Called Fujiko Mine: A return to the flashy and upbeat action the series is known for, The Woman Called Fujiko Mine also displays a sultry, mysterious side befitting of the titular character. Effectively one of the earliest tales in the Lupin III chronology, The Woman Called Fujiko Mine focuses in part on how the classic cast first crossed paths with one another, but also explores Fujiko as a complex individual – the motivations behind her life of thievery, her sexuality, ghosts of her past, and the image others have of her versus how she perceives herself. While it certainly does not skimp on exciting chase sequences and zany humor that the franchise has become known for, The Woman Called Fujiko Mine treads into darker, more serious territory than most of its predecessors, to a mostly-successful payoff.
#1) Jojo’s Bizarre Adventure: Stardust Crusaders – Battle in Egypt: Building upon the already-stellar previous half of Stardust Crusaders, Jotaro, Joseph, Avdol, Kakyoin, Polnareff and newcomer Iggy face their toughest challenges yet from Dio’s Nine Egyptian Gods on their journey to defeat the time-stopping vampire. With each new installment in the Jojo’s anime series, the animation improves upon greatness, with wild color palette swaps, intense Stand battle sequences, and tactfully drawn-out scenes of drama and grief. This second half of the Stardust Crusaders anime adaptation wonderfully brings to life some of the most memorable encounters from the grander Jojo’s Bizarre Adventure storyline, balancing its action, humor, and mild horror elements with absolute perfection. Beyond a shadow of a doubt, Jojo’s Bizarre Adventure: Stardust Crusaders is the best anime adaptation of the classic manga storyline fans could have hoped for. The absurd attention to detail and labor-of-love conveyed through this series make it easily one of the best anime of the past year, as well as among the most masterfully-executed anime of a generation.
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Showing posts with label year in review. Show all posts
Showing posts with label year in review. Show all posts
Monday, January 4, 2016
Sunday, January 3, 2016
Top 5 Comic Books of 2015
In similar fashion to my year-end ‘Top 5’ lists for video games and anime, the stories detailed below are the five best comic books/graphic novels that I read between January and December of this year. Some of these series may have been released in years prior, but I simply did not get around to reading them until recently. Also, keep in mind that while comic book reviews are one of the newest additions to my blog, having only started in April of this year, that some of the earliest reviews posted here were of comics I read in 2014 or earlier, and are thus ineligible for making this list.
#5) All-New Ghost Rider: Perhaps the strongest debut in the Marvel NOW! launch next to Nova, All-New Ghost Rider sees teenager Robbie Reyes raising his younger, wheelchair-bound brother without parental aid in a rough Los Angeles neighborhood. Surrounded by frequent gang shootings, drug lords, and common school bullies, Robbie works twice as hard to earn money as an underpaid mechanic to afford basic necessities for his brother’s medical care. When he is granted the powers of the Ghost Rider, Robbie decides to try and clean up the town, and hopes to make it a safer place for his brother, himself, and increase the overall quality of living for locals who – whether directly or not – are affected by the criminal goings-on.
#4) X-Men ’92: Exactly as its name implies, X-Men ’92 is a trip down memory lane, as the cartoon counterparts of the classic X-Men team debut in comic book form as part of the 2015 Secret Wars event. An original story that takes place after the Brotherhood of Mutants have been defeated, the miniseries sees Jubilee, Wolverine, Jean Grey, Cyclops, Gambit, Rogue, Beast, and Storm reunited for one more adventure, as they investigate a suspicious rehabilitation facility run by one Cassandra Nova. Other faces drop in as well, such as the X-Force team, while the finale offers plenty of satisfying, slightly goofy homages to the X-Men history, and still manages to successfully tease future storylines, as X-Men ’92 has since been greenlit as an ongoing series post-Secret Wars. X-Men ’92 is strikingly self-aware, occasionally breaking the fourth wall to land a joke about the X-Men arcade game, or the 1990s censorship rules regarding what could or could not be said on a children’s television program
#3) X-Men: Age of Apocalypse: A bold reimagining of the X-Men universe from the mid 1990s, Age of Apocalypse details an expansive ‘what if?’ scenario, where Charles Xavier was killed by his unstable, time-traveling son Legion, leading Magneto to champion all of Charles’ ideals and form his own team of X-Men. As the years pass, Apocalypse rises to power, corralling humans into prisons and pens, only serving to further strain relations between humans and mutants. Despite all this, Magneto and the X-Men strive to help those humans still living in the futuristic dystopia created by Apocalypse and his four horsemen, and intend on striking directly at the villainous conqueror, no matter how greatly the odds may be stacked against them.
#2) Guardians of the Galaxy: The Complete Collection: Dan Abnett and Andy Lanning’s Guardians of the Galaxy run stands as the highest point of the already-superb Marvel cosmic renaissance of the mid 2000s. A broad cast of strange, yet oddly intriguing characters drive a plot that is just complicated enough to suck readers into to these spacey adventures, without getting lost within its own backdrop. This series stands masterfully on its own as the premiere cosmic Marvel storyline, while also acting as an effective bridge between the two Annihilation events and The Thanos Imperative finale.
#1) Black Science: A wild and unrelenting ride into outlandish realms and alternate realities, Black Science is bold; unafraid to mash vastly different scenarios together. Much of the series’ visual spectacle comes from equally fantastical and terrifying backdrops that include of a World War I-era battle between ill-prepared German soldiers squaring off against Native Americans who have repurposed hyper-advanced alien technology for their own needs, a tribal conflict between fish people and frog people on a moving island set on the back of a giant turtle, a society of territorial snow monkeys who are skilled in both clockwork and steam-based mechanicals, and a fallen Roman Empire where troops travel by jetpack while a virus has killed the majority of the populous. The plot, meanwhile, revolves around Grant McKay and his team of scientists, as they are stranded in these increasingly dangerous locales. One of the team members has broken the Pillar, the device that allowed them to make the initial jump through time and space, and as such, the series begins with all of them becoming suspicious and distrusting toward one another. The other significant conflict is Grant attempting to reconcile with his children, who have also been swept up in these events, over years of being emotionally and motivationally absent from their lives, and for causing his marriage to their mother to fall apart due to an affair with one of his co-workers. These interactions between the core characters ground the series in relatable terms, and the character progression therein is surprisingly satisfying. There are a few twists along the way, and the payoff of each proves worthwhile. Though there is still plenty to be explored in future releases, these first three trade paperback volumes do well to cap off what is essentially the first story arc of Black Science.
#5) All-New Ghost Rider: Perhaps the strongest debut in the Marvel NOW! launch next to Nova, All-New Ghost Rider sees teenager Robbie Reyes raising his younger, wheelchair-bound brother without parental aid in a rough Los Angeles neighborhood. Surrounded by frequent gang shootings, drug lords, and common school bullies, Robbie works twice as hard to earn money as an underpaid mechanic to afford basic necessities for his brother’s medical care. When he is granted the powers of the Ghost Rider, Robbie decides to try and clean up the town, and hopes to make it a safer place for his brother, himself, and increase the overall quality of living for locals who – whether directly or not – are affected by the criminal goings-on.
#4) X-Men ’92: Exactly as its name implies, X-Men ’92 is a trip down memory lane, as the cartoon counterparts of the classic X-Men team debut in comic book form as part of the 2015 Secret Wars event. An original story that takes place after the Brotherhood of Mutants have been defeated, the miniseries sees Jubilee, Wolverine, Jean Grey, Cyclops, Gambit, Rogue, Beast, and Storm reunited for one more adventure, as they investigate a suspicious rehabilitation facility run by one Cassandra Nova. Other faces drop in as well, such as the X-Force team, while the finale offers plenty of satisfying, slightly goofy homages to the X-Men history, and still manages to successfully tease future storylines, as X-Men ’92 has since been greenlit as an ongoing series post-Secret Wars. X-Men ’92 is strikingly self-aware, occasionally breaking the fourth wall to land a joke about the X-Men arcade game, or the 1990s censorship rules regarding what could or could not be said on a children’s television program
#3) X-Men: Age of Apocalypse: A bold reimagining of the X-Men universe from the mid 1990s, Age of Apocalypse details an expansive ‘what if?’ scenario, where Charles Xavier was killed by his unstable, time-traveling son Legion, leading Magneto to champion all of Charles’ ideals and form his own team of X-Men. As the years pass, Apocalypse rises to power, corralling humans into prisons and pens, only serving to further strain relations between humans and mutants. Despite all this, Magneto and the X-Men strive to help those humans still living in the futuristic dystopia created by Apocalypse and his four horsemen, and intend on striking directly at the villainous conqueror, no matter how greatly the odds may be stacked against them.
#2) Guardians of the Galaxy: The Complete Collection: Dan Abnett and Andy Lanning’s Guardians of the Galaxy run stands as the highest point of the already-superb Marvel cosmic renaissance of the mid 2000s. A broad cast of strange, yet oddly intriguing characters drive a plot that is just complicated enough to suck readers into to these spacey adventures, without getting lost within its own backdrop. This series stands masterfully on its own as the premiere cosmic Marvel storyline, while also acting as an effective bridge between the two Annihilation events and The Thanos Imperative finale.
#1) Black Science: A wild and unrelenting ride into outlandish realms and alternate realities, Black Science is bold; unafraid to mash vastly different scenarios together. Much of the series’ visual spectacle comes from equally fantastical and terrifying backdrops that include of a World War I-era battle between ill-prepared German soldiers squaring off against Native Americans who have repurposed hyper-advanced alien technology for their own needs, a tribal conflict between fish people and frog people on a moving island set on the back of a giant turtle, a society of territorial snow monkeys who are skilled in both clockwork and steam-based mechanicals, and a fallen Roman Empire where troops travel by jetpack while a virus has killed the majority of the populous. The plot, meanwhile, revolves around Grant McKay and his team of scientists, as they are stranded in these increasingly dangerous locales. One of the team members has broken the Pillar, the device that allowed them to make the initial jump through time and space, and as such, the series begins with all of them becoming suspicious and distrusting toward one another. The other significant conflict is Grant attempting to reconcile with his children, who have also been swept up in these events, over years of being emotionally and motivationally absent from their lives, and for causing his marriage to their mother to fall apart due to an affair with one of his co-workers. These interactions between the core characters ground the series in relatable terms, and the character progression therein is surprisingly satisfying. There are a few twists along the way, and the payoff of each proves worthwhile. Though there is still plenty to be explored in future releases, these first three trade paperback volumes do well to cap off what is essentially the first story arc of Black Science.
Friday, January 1, 2016
Top 5 Games of 2015
#5) Shadows of the Damned: Labeled as “a Suda51 trip”, Shadows of the Damned continues Goichi Suda’s legacy of grindhouse style, wacky humor, and exhilarating action. Demon Hunter Garcia Hotspur pursues his girlfriend’s soul after it is taken to the depths of hell, and squares off against a host of sadistic and twisted foes, armed with three different firearms that all handle quite differently but pack an oh-so-satisfying punch. Much of the game’s best banter results from Garcia’s edgy coolness and his transforming weapon/guide/friend Johnson. Shadows of the Damned isn’t afraid to experiment, throwing in bowling and pachinko minigames, a turret sniping section, and a couple of horizontal shoot-‘em-up sequences. Shadows of the Damned also delivers one of the freshest visions of hell seen in a video game in quite some time, with impossible spaces and outlandish visions of locations that could easily appear in the real world, were it not for the fire lake below a rock bridge or the hazy blue and black sky above.
#4) Fast Racing Neo: That hole left by the many years without a new F-Zero-style game has finally been filled, thanks to Fast Racing Neo, one of the most buttery-smooth futuristic arcade racing titles I’ve ever had the pleasure of engaging at blazing speeds. Fast Racing Neo lives up to its name, and doesn’t shy away from throwing a ‘trial by fire’ at players – even the most frustrating series of crashes play into the learning curve. Fast Racing Neo is hardly unfair, shying away from ‘rubber band’ catch up effects with opponent racer A.I., but it does add a welcome spin on the established genre by requiring players to shift between two colors in order to maximize boost strips. This is a game all about course memorization and careful timing of turns and boosts. And what a sight to behold those courses are, as your hovercraft zips by vibrant colors and chrome structures at an almost-always-perfect 60 frames per second. Aside from controlling as wonderfully as anyone could hope of a spiritual successor to F-Zero, the game is easily one of the best looking titles on any console this generation.
#3) Splatoon: The freshest IP on the block this year, Splatoon is a stylish and colorful team-based shooter that opts for cooperation in covering the map in neon shades of orange, green, blue, and pink over racking up kills against opponents. The weapons are wonderfully inventive, and while each player will find their preferred Roller, Charge Rifle, or – yes – even Bucket, each loadout is surprisingly well-balanced. The lack of a voice chat is actually to the game’s benefit, as objectives are straightforward, and maps are never too large to lose track of your relative location. Every inch of this game oozes style, from its downtown Tokyo-inspired hubworld, to its Jet Set Radio-influenced soundtrack. Splatoon is a great game for players new and old to jump into, and it’s easy to sink a few hours at a time, whether it’s the objective-based ranked game types, or standard Turf Wars.
#2) Metal Gear Solid V: The Phantom Pain: The final Metal Gear title to be led by Hideo Kojima, The Phantom Pain is set in the 1980s, and fills in some of the last remaining pieces of the series’ lore. Plenty of familiar faces show up, including Ocelot and Kazuhira Miller, while the villainous Skull Face and his powerful Metal Gear stand at the center of all the conflicts Snake and the Mother Base soldiers will take on. The Phantom Pain boasts what is easily the most slick and enjoyable gameplay in the entire series, as well as among the majority of the games released within the past year. The two major maps Snake is left to explore are expansive, and there is plenty of room to experiment with some of the game’s wackier offerings, like Fulton balloon recovery, the prosthetic Rocket Arm, and the less-than-stealthy robotic D-Walker. The story, however sparse it may be, is impactful and tense when it comes into play, and paints a terrifyingly convincing case for how and why Snake and his brothers-in-arms would come to be recognized as villains many years after they were hailed as heroes. Unfortunately, the greatest weakness facing The Phantom Pain is that it is simply an incomplete game – there is one major plot point left hanging that throws a bit of a wrench in the entire series, and while footage has since revealed what was meant to be delivered in this final mission, its absence having been replaced by retreads of previous missions certainly stings.
#1) Persona Q: Shadow of the Labyrinth: One of the best spin-off titles of any well-established series I have encountered to date, Persona Q: Shadow of the Labyrinth is a love letter to fans of the series. It may lack the depth of Persona 3 and 4’s Social Links, and the dungeon-crawling may bear a striking resemblance to the Etrian Odyssey series. Still, Persona Q offers a complex system of fusing new Personas as you level up, as well as a well-rounded cast of characters to build your party. Each dungeon is masterfully crafted, offering greatly varied puzzles, enemies, and aesthetics as the story progresses. The final hours of the game are both challenging and incredibly rewarding, while the 60+ hours you will spend getting there is an absolute joy, and makes Persona Q one of the strongest entries into the 3DS library to date.
2015 Year in Review: Video Games
The Legend of Zelda: The Wind Waker HD
My rating: 8.5
Bayonetta
My rating: 7.5
NES Remix
My rating: 5
Pokemon Shuffle
My rating: 7
Persona Q: Shadow of the Labyrinth
My rating: 9
Forza Horizon 2: Fast and Furious
My rating: 6
(Mario Kart 8)
DLC review – Animal Crossing x Mario Kart 8
My rating: 7.5
Animal Crossing: New Leaf
My rating: 8.5
Splatoon
My rating: 8.75
Shadows of the Damned
My rating: 7.25
Metal Gear Solid V: The Phantom Pain
My rating: 7.75
Metal Gear Solid 3D: Snake Eater
My rating: 8.75
Fast Racing Neo
My rating: 9
2015 Year in Review: Anime
Resident Evil: Damnation
My rating: 7.75
Persona 3: The Movie – #1: Spring of Birth
My rating: 7
Lupin the Third: The Woman Called Fujiko Mine
My rating: 8.25
Jojo’s Bizarre Adventure: Stardust Crusaders – Battle in Egypt
My rating: 9.75
Mobile Suit Victory Gundam
My rating: 8.5
2015 Year in Review: Comic Books
Saga (volumes 3-5)
Black Science (volumes 1-3)
My rating for volume 3: 9.25
My rating: 9
Captain America: Hail Hydra!
My rating: 5.5
Inhumanity
My rating: 4.5
Captain Marvel (volumes 1-3)
My rating for volume 1: 8.75
My rating for volume 2: 7
Metal Gear Solid Deluxe Edition
My rating: 7
Doctor Strange: Season One
My rating: 7.75
Guardians of the Galaxy (volumes 3 and 4)
My rating for volume 3: 7
My rating for volume 4: 7
Nova (volume 4)
My rating: 8.5
Moon Knight (volumes 1 and 2)
My rating: 8
Moon Knight: The Death of Marc Spector
My rating: 8
Avengers: Rage of Ultron
My rating: 8.5
Deadpool vs. the Marvel Universe
My rating: 7.5
Guardians of the Galaxy: The Complete Collection (volumes 1 and 2)
My rating: 9.75
Gambit (volumes 1 and 2)
My rating: 6.75
Avengers: Ultron Unbound
My rating: 6.5
Guardians of the Galaxy and X-Men: The Black Vortex
My rating: 6
Divinity (volume 1)
My rating: 6
X-Men: Age of Apocalypse (Prelude, volumes 1-3)
My rating for the Prelude: 9
My rating for volume 1: 7.5
My rating for volume 2: 9
My rating for volume 3: 8.5
Age of Ultron vs. Marvel Zombies
My rating: 7.5
Uncanny Avengers (volume 1)
My rating: 7.25
Angela: Asgard’s Assassin (volume 1)
My rating: 6
X-Men ‘92
My rating: 9
Guardians of Knowhere
My rating: 6.25
All-New Ghost Rider (volume 1)
My rating: 8.75
Inhumans: Attilan Rising
My rating: 8.5
Thanos Rising
My rating: 9
X-Men: Age of Apocalypse (2015)
My rating: 6.5 (out of 10)
Ghost Racers
My rating: 8
A-Force
My rating: 8.5
Armor Wars (2015)
My rating: 8.25
Labels:
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Marvel,
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year in review
Sunday, October 4, 2015
Top 5 Comic Books of 2014
Though I only started posting my comic reviews to this blog earlier this year, I first started uploading them to my YouTube channel back in 2012, beginning with Y: The Last Man and Saga. However, they did not become a regular part of my channel’s uploads until 2014, and that year saw quite a few video reviews. Below are my picks for the five best comic books that I read last year. Rest assured, I will be posting a list of the five best comic books I’ve read in 2015 this December, but I first wanted to go back and give credit where credit is due on last year’s reads. (Note: in the same vein as my year-end top five lists for best video games and anime, not all of these comic books were actually released in 2014, rather they were comic books that I read between January and December of 2014.)
#5 – Nova (volumes 1-3): One of the strongest runs in the Marvel NOW! series, Nova carries on many of the themes that drew me to the Spider-Man comics years ago, before the webslinger’s plotlines became so convoluted and of a sub-par quality. Picking up the mantle of Richard Rider and the now-annihilated Nova Corps, young Sam Alexander slowly familiarizes himself with the cosmic powers of becoming a human rocket. Sam is a wonderfully likeable kid – he stumbles in the company of long-established heroes like Beta Ray Bill and Rocket Raccoon, he has to balance the cosmic adventures of heroism with his school studies and helping his mom with household chores, and he’s willing to admit his faults and learn from them to become better as the new Nova one day at a time.
#4 – Annihilation: The first major pillar of Marvel’s mid-2000s cosmic renaissance, Annihilation lays the foundation for the eventual formation of the Guardians of the Galaxy, the tensions that would lead to the War of Kings breaking out, and the eventual invasion from the Cancerverse in The Thanos Imperative. Annihilation opts to place some of Marvel’s stranger cosmic heroes and villains in the spotlight, with tales centered on Drax the Destroyer, last surviving Nova Corps member Richard Rider, shamed warrior Super Skrull, lawful extremist Ronan the Accuser, and the many heralds of Galactus. Annihilus and his insectoid army seek to devour everything in the galaxy, and with the events of Civil War playing out on Earth, Richard Rider must (reluctantly) step up to the plate as the champion and leader the galaxy needs during one of their darkest hours.
#3 – Inhumans: One of Marvel’s more bizarre cultures, The Inhumans’ future-tech and medieval hierarchy saw a revival in the late 1990s. This series, spearheaded by Paul Jenkins and Jae Lee, focuses on the Inhuman society and the way the royal family keeps the city of Attilan in order, far away from the prying eyes of mankind and other superhumans. The Terrigen Mists proves a weird, but compelling rite of passage for young Inhumans once they reach maturity, and what lies in the future of each Inhuman is a greater unknown factor than even the mutants of The X-Men face on a regular basis. This Inhumans series is brilliant for its uncompromising choice to focus almost exclusively on its titular culture – Reed Richards and Namor both have minor cameos, but the remaining ninety-five percent of this story is focused on conveying just how secretive the lives of the Inhumans are, and what desperate measures a gun-jumping military division will go to in order to try and topple the fabled city of Attilan.
#2 – Venom: Reinventing one of Spider-Man’s most popular villains/rivals is no small task, and the Flash Thompson-led series (penned by Rick Remender, and later Cullen Bunn) is a bold new vision for the symbiote soldier that pays off in spades. Having returned from his military service, and having lost both of his legs in the line of duty, Flash Thompson spends many of his nights emptying bottles of alchohol, until he is presented with a highly-classified opportunity to make use of the Venom symbiote’s powers as a black-ops super soldier. Flash is sent in to the most hostile of hot zones, ordered to rescue civilians caught in the cross fire and quash enemy forces, but it isn’t long before he discovers the involvement of sadistic supervillain Jack O’Lantern, and subsequently picks up a thread that will eventually lead him to a criminal organization so closely tied to the missions Venom is tasked with putting an end to. Venom is very smart in its writing, and hones in on the difficult balance of Flash Thompson’s personal life and romance with Betty Brant, with his tactical operations as Agent Venom, ever-aware of the fact that his employers have placed a kill-switch on him in the event that the Symbiote gains control and runs rampant. Venom is one of the best examples of Marvel taking a character of relatively minor importance, rounding them out, and giving them their own series wherein they are not only consistently human and imperfect in nature, but where they emerge to stand so tall in the company of long-established heroes and villains.
#1 – Age of Ultron: An alternate history where Ultron bested the Avengers in one fell swoop, few heroes remain to challenge the vengeful A.I. The remaining Marvel heroes are battered, beaten, and have practically no plans for taking down Ultron, until Captain America comes up with a desperate plan. I found the cast of Age of Ultron a wonderful mix of the more mainstream heroes and some of the less iconic Marvel characters. Age of Ultron does not present a ‘who’s who’ of the most physically powerful of characters in Marvel history, rather a collective of the most quick-witted and capable during the descending mechanical apocalypse, or those who simply lucked out in not being at the epicenter of Ultron’s attack. Gone are Hulk, Thor, three members of the Fantastic Four, and the majority of the X-Men. Tony Stark’s sanity begins to slip, Cap’s faith in his own leadership abilities waver, and an uneasy alliance is struck between Red Hulk, Black Panther, and Taskmaster. Age of Ultron paints a bleak picture, a seemingly unwinnable scenario, and the extreme measures that these heroes are willing to go in order to return the world to some semblance of its state prior to Ultron’s takeover.
#4 – Annihilation: The first major pillar of Marvel’s mid-2000s cosmic renaissance, Annihilation lays the foundation for the eventual formation of the Guardians of the Galaxy, the tensions that would lead to the War of Kings breaking out, and the eventual invasion from the Cancerverse in The Thanos Imperative. Annihilation opts to place some of Marvel’s stranger cosmic heroes and villains in the spotlight, with tales centered on Drax the Destroyer, last surviving Nova Corps member Richard Rider, shamed warrior Super Skrull, lawful extremist Ronan the Accuser, and the many heralds of Galactus. Annihilus and his insectoid army seek to devour everything in the galaxy, and with the events of Civil War playing out on Earth, Richard Rider must (reluctantly) step up to the plate as the champion and leader the galaxy needs during one of their darkest hours.
#3 – Inhumans: One of Marvel’s more bizarre cultures, The Inhumans’ future-tech and medieval hierarchy saw a revival in the late 1990s. This series, spearheaded by Paul Jenkins and Jae Lee, focuses on the Inhuman society and the way the royal family keeps the city of Attilan in order, far away from the prying eyes of mankind and other superhumans. The Terrigen Mists proves a weird, but compelling rite of passage for young Inhumans once they reach maturity, and what lies in the future of each Inhuman is a greater unknown factor than even the mutants of The X-Men face on a regular basis. This Inhumans series is brilliant for its uncompromising choice to focus almost exclusively on its titular culture – Reed Richards and Namor both have minor cameos, but the remaining ninety-five percent of this story is focused on conveying just how secretive the lives of the Inhumans are, and what desperate measures a gun-jumping military division will go to in order to try and topple the fabled city of Attilan.
#2 – Venom: Reinventing one of Spider-Man’s most popular villains/rivals is no small task, and the Flash Thompson-led series (penned by Rick Remender, and later Cullen Bunn) is a bold new vision for the symbiote soldier that pays off in spades. Having returned from his military service, and having lost both of his legs in the line of duty, Flash Thompson spends many of his nights emptying bottles of alchohol, until he is presented with a highly-classified opportunity to make use of the Venom symbiote’s powers as a black-ops super soldier. Flash is sent in to the most hostile of hot zones, ordered to rescue civilians caught in the cross fire and quash enemy forces, but it isn’t long before he discovers the involvement of sadistic supervillain Jack O’Lantern, and subsequently picks up a thread that will eventually lead him to a criminal organization so closely tied to the missions Venom is tasked with putting an end to. Venom is very smart in its writing, and hones in on the difficult balance of Flash Thompson’s personal life and romance with Betty Brant, with his tactical operations as Agent Venom, ever-aware of the fact that his employers have placed a kill-switch on him in the event that the Symbiote gains control and runs rampant. Venom is one of the best examples of Marvel taking a character of relatively minor importance, rounding them out, and giving them their own series wherein they are not only consistently human and imperfect in nature, but where they emerge to stand so tall in the company of long-established heroes and villains.
#1 – Age of Ultron: An alternate history where Ultron bested the Avengers in one fell swoop, few heroes remain to challenge the vengeful A.I. The remaining Marvel heroes are battered, beaten, and have practically no plans for taking down Ultron, until Captain America comes up with a desperate plan. I found the cast of Age of Ultron a wonderful mix of the more mainstream heroes and some of the less iconic Marvel characters. Age of Ultron does not present a ‘who’s who’ of the most physically powerful of characters in Marvel history, rather a collective of the most quick-witted and capable during the descending mechanical apocalypse, or those who simply lucked out in not being at the epicenter of Ultron’s attack. Gone are Hulk, Thor, three members of the Fantastic Four, and the majority of the X-Men. Tony Stark’s sanity begins to slip, Cap’s faith in his own leadership abilities waver, and an uneasy alliance is struck between Red Hulk, Black Panther, and Taskmaster. Age of Ultron paints a bleak picture, a seemingly unwinnable scenario, and the extreme measures that these heroes are willing to go in order to return the world to some semblance of its state prior to Ultron’s takeover.
Wednesday, September 2, 2015
Top five video games and anime of 2015 - Spring and Summer contenders
We are now more than halfway through 2015, and I feel that my contenders for this year’s best anime and video game picks are currently fewer and further between than in years past. I have only come across a couple of games that really blew me away, and one in particular was a title that I did not expect to impress me as nearly much as it managed to. There are, however, a few major titles releasing this Fall and Winter that may very well find their way on to the final, year-end list, including Metal Gear Solid V: The Phantom Pain and Star Fox Zero. On the anime side of things, there’s certainly been a clear front-runner since the year began, while other series have managed to offer me pleasant surprises with shorter episode counts.
- Video Games -
Persona Q: Shadow of the Labyrinth - Persona Q combines the dungeon-mapping and exploration elements of the Etrian Odyssey series with the familiar faces and Persona abilities from the third and fourth numbered entries in the Persona series. Persona Q is, in many ways, a game that is directly aimed at established fans of the series, offering callbacks to events that transpired in Persona 3 and Persona 4 Yet, it does well to establish an engaging narrative all its own. The lack of Social Link depth is unfortunate, but all the same, Persona Q is one of the most jam-packed and wonderfully enjoyable spinoff games of its caliber.
Splatoon - The fictional hosts of this game, Callie and Marie, tell players to stay fresh, and that’s exactly what Splatoon is – a fresh culmination of third-person shooting, action-adventure, platforming, and slight puzzle design, all wrapped up in a wildly inventive, punky aquatic vision of Tokyo, where online multiplayer is the primary focus. The soundtrack is kickin’, the neon ink colors bright and a blast to splatter over every inch of the map, and the community focus incredibly strong.
Shadows of the Damned - Delivering a simpler, more singularly-focused tale than other Suda51 creations, Shadows of the Damned sees the grindhouse-inspired demon hunter Garcia Hotspur racing headfirst into the depths of hell to save his true love. Weaving a curiously cohesive string of environments together to create a fresh vision of hell, and offering tight gameplay the focuses on three core weapons and their occasional uses for solving puzzles, Shadows of the Damned is a surprisingly solid entry in the legacy of Grasshopper Manufacture, even if its crude sense of humor falls flat from time to time.
- Anime -
Jojo’s Bizarre Adventure: Stardust Crusaders (Egyptian Arc) - What is currently poised to take the cake as this year’s best-of-the-best anime, the second half of Stardust Crusaders has managed to ORAORAORA the competition and climb the ranks as one of my all-time favorite anime series. It’s a masterful follow-up to the first half of Stardust Crusaders, an adaptation which was already an incredible improvement over the wonderfully-realized animated telling of the first two arcs of Jojo’s Bizarre Adventure. The series keeps on improving as it progresses, and I couldn’t be more pleased with this love letter to the Jojo’s fanbase.
Ninja Slayer - Despite a rocky start, this goofy, sometimes off-the-wall homage to action anime of the late 1980s and early 1990s has proved consistently entertaining since. Drastic changes in animation style and quality poke fun at limited budgets from the era that Ninja Slayer draws so much of its inspiration from, and the exchanges of greetings that foes share prior to each violent encounter puts a smile on my face as character designs proves increasingly more silly. Ninja Slayer knows when to play its cards properly, balancing wacky humor with kickass action sequences.
Mobile Suit Victory Gundam - Victory Gundam has aged surprisingly well given its early 1990s debut. Sure, there are a handful of gaps in logic and corny sequences, but by and large, Victory Gundam plays the part of a spiritual successor to Zeta Gundam, pitting a rebellious group of ragtag teens and young adults against the cruel and violent expansion of the Zanscare Empire. The hand-drawn animation also impresses with its lack of reliance on stock footage, and the soundtrack haunts with its soft, yet still imposing melodies.
Lupin the Third: The Woman Called Fujiko Mine - A throwback to the classic action and espionage of one of anime’s oldest and most iconic series, The Woman Called Fujiko Mine combines flash and flair of a bygone era with contemporary writing techniques for a smart, sexy, and thoroughly enjoyable telling of the earliest encounters between Lupin, Jigen, Goemon, Inspector Zenigata, and the titular Fujiko. The art style is gorgeous, retaining the traditional character designs with gorgeous lighting effects, harsh shadows, and an overall presentation factor that continues to impress with subtle impacts on the larger product.
Monday, December 29, 2014
Top 5 Anime of 2014
As in years past, I have compiled my end of the year selections for my five favorite anime that I viewed in 2014. Not all of these anime were in fact released during 2014, though each was released and aired within the past couple of years, and a few of these saw a run that carried on through 2014. As with my top ten video game selections of the year, my rankings for these five best-of-the-best anime bears little correlation to the ratings I gave to each in my full review posts - rather, they are the five anime that I enjoyed most, and the five which left some noteworthy impact on me as a viewer.
#5)
Knights of Sidonia: Offering a more gritty and dire take on the mecha genre
than many of its bigger-name contemporaries, Knights of Sidonia knows how to
get from point A to point B in a timely manner, while still exploring enough
individual stories that branch out from the core plot. The scientific advancements made since
mankind took refuge among the stars are curious and compelling, if not mildly
inconsistent, but the way in which these play off the otherwise outdated tech
and cramped living conditions for what are, in all likelihood, the last
remaining humans, does well to balance the thriller, drama, adventure, and
classic science fiction components. If
only the basic motions of the main cast members’ character models looked half
as good as the Garde Unit mechs did when battling the parasitic and
ever-adaptive Gauna, this series might have ranked a bit higher on this list.
#4)
From the New World: Often times, the whole ‘post-apocalyptic’ subgenre gets
stuck in a routine of desolate worlds decorated with litter more than
ruins. How much a breath of fresh air,
then, was From the New World, which depicted not only a prospering society, but
one which had performed an odd return to ancient technologies and
lifestyle. The strict, often shady rules
of this future-past culture incorporate dystopian themes, while the science of
the world is largely centered around the esper humans reserving their powers
for practical uses that will better the whole community. From the New World is very smart in its
scripting, even though the emphasis on certain plot points might not make their
importance known until many episodes later.
Other contemporary science fiction and fantasy anime would do well to
learn a thing or two from this series’ careful planning.
#3)
Puella Magi Madoka Magica: I admit, I was quite skeptical going into this
series. A number of people had talked it
up as being a real game-changer for the magical girl genre – a genre that I was
not particularly fond of – but Madoka Magica is much more than that. Its twelve episode run delivered just the
right number of twists and turns to keep me hooked from start to finish, and
was fueled by some of the most genuine and raw emotion I’ve encountered in an
anime yet. It’s a dark and depressing
tale, but in a similar fashion to Evangelion, it is multi-layered in its
themes, yet ever-mindful of tying the narrative threads together for an
impactful endgame. Sometimes the saddest
stories deliver the best development for both plot and character, as evidenced
by Puella Magi Madoka Magica.
#2)
Jojo’s Bizarre Adventure: Stardust Crusaders: While the first season adapted
the first two parts of the Jojo’s Bizarre Adventure manga impeccably well, they
were, to a certain degree, always serving to set up the most popular Jojo’s
story arc, Stardust Crusaders. It’s no
surprise why Stardust Crusaders has been so well-received since its debut
twenty-five years ago – the cast of Jotaro, old man Joseph, Avdol, Kakyoin, and
Polnareff makes for quite a raucous crew.
Regardless of how dire the circumstances or rotten the foe, Jotaro and
company always manage to turn the situation back to their favor, with plenty of
intense action and hilarious shenanigans along the way. The Stardust Crusaders arc masterfully
handles just what a long-running action series should be about – having fun,
balancing the action and comedy, and knowing how to properly pace the story for
fans new and old.
#1)
Mobile Suit Unicorn Gundam: Unicorn Gundam is both a return to form and a push
forth into bold new territory for Bandai and Sunrise’s long-running
franchise. I’ve stated in the past that
I find the Gundam OVAs are typically among the most high-quality offerings from
the franchise, and Unicorn Gundam is unquestionably among the best Gundam
projects of all-time. It has a large
cast to juggle, and yet it handles each individual appropriately, shaping them
as pieces of a more complex puzzle over the course of its seven (approximately)
hour-long episodes. It’s a love letter
to Gundam fans new and old – one that is certainly among the most easily
accessible for new viewers who have little understanding of the chronology of
the Universal Century, but one that is also chock-full of references and ties
to previous Gundam works like Char’s Counterattack, ZZ, and the
original Mobile Suit Gundam that kicked off this definitive mecha franchise way
back in 1979.
Sunday, December 28, 2014
2014 Year in Review: Anime
As this year comes to a close, I am wrapping up my ‘year in review’ lists, including my top anime and video game picks for 2014. Below is a list of every anime in the order that I viewed them this year, complete with a brief summary of my full review and the final score I provided each. Keep an eye out for my picks of the top five anime of the year within the next day or so.
Jojo’s Bizarre Adventure (season one): While this first season is largely setting the stage for everything that is to come in the Stardust Crusaders arc of the second season, these first two portions of the long-running manga translate well to an anime format, despite how long overdue such an adaptation might be. The first arc, Phantom Blood, establishes Jonathon Joestar and his family’s legacy that will be shaped by the utilization of mystic arts like the ripple, as well as the feud that stems between himself and his nefarious rival since childhood, Dio Brando. Phantom Blood offers a more classic medieval fantasy aesthetic, while the second arc, Battle Tendency, explores the history of the stone mask that grants Dio his inhuman powers, as well as sets aside more time to properly explore the mighty Pillar Men and the goofball hero of the day that is Joseph Joestar. My rating: 8.25
Puella Magi Madoka Magica: Some consider this series to the magical girl genre what Neon Genesis Evangelion was to the mecha genre. That correlation is not far off, as Madoka Magica’s twelve episode run puts a dark spin on one of anime’s most popular genres. Five young girls are granted special powers after making a contract with a feline creature named Kyubey, but gradually discover that the pact requires so much more than they could have ever conceived. It’s a dreary and depressing tale, but one that does exceptionally well at getting from point A to point B and rounding out the main cast within its limited episode count. My rating: 8.75
MS IGLOO 2: The Gravity of the Battlefront: Following up the incredibly brief yet surprisingly well-done first duo of MS IGLOO miniseries, MS IGLOO 2 focuses its narrative on the Federation forces, highlighting three separate military officers on different combat fronts. MS IGLOO 2 opts to incorporate a silly subplot of ghosts and curses to tether these otherwise unrelated tales together, which in turn makes for a set of the most ridiculous and cringe-worthy presentations in the larger Gundam franchise. My rating: 4.75
From the New World: In a future where esper humans have rebuilt society into a nearly technological-absent return to the feudal era, young classmates are grouped together in order to hone their unique skills. The threat of fiends is mentioned to these children at a young age, but as they grow up and witness some of their peers simply vanish, they begin to dig deeper into the mysteries of what happened centuries before they reverted to this lifestyle. What begins as a fantasy-oriented take on a post-apocalyptic future past gradually reveals a complicated pattern of advancing mankind through militant and social struggles, and what dark secrets lie in the past may be the key to facing the dangers that hide in plain sight among these hyper-capable human beings. My rating: 8.75
Puella Magi Madoka Magica: Rebellion: Rebellion’s purpose is less of an expanded or reimagined ending for its series, and more of a quick cash-in on a still-popular name. The story suffers from awkward pacing and generally unlikable presentation of some previously well-established cast members. A new magical girl is also added to the story, but she is used for little more than a brief plot device, making her addition rather meaningless. The endgame is fits well with the tone of the series, but the process of reaching that finale is highly-predictable, less-than-inspired, and ultimately nothing-achieving. My rating: 5
Space Dandy: Following in the footsteps of Outlaw Star and Cowboy Bebop, Space Dandy sees the ragtag crew of Dandy, feline alien Meow, and robot QT journey the stars in search of strange new alien life forms to cash in with intergalactic registration. Along the way, they make frequent stops at Dandy’s favorite ‘breastaurant’, a parody of Hooters, aptly named Boobies. The series takes on some narrative inspirations from western works, as some episodes that end in dire situations or complete catastrophe are written off as being of no consequence by the time the next episode kicks in. Space Dandy is funky, psychedelic, wacky fun, and keeps the jokes popping from start to finish. My rating: 8
Jojo’s Bizarre Adventure: Stardust Crusaders (season two): Stardust Crusaders has long been the most popular part of Hirohiko Araki’s epic manga run, Jojo’s Bizarre Adventure, and has finally received a proper full-length anime adaptation. Jotaro, old man Joseph, Avdol, Kakyoin, and Polnareff make for a lovable band of misfits as they encounter foes that are both devious and wacky during their quest to stop the vampire Dio. The spiritual counterparts known as Stands do battle on behalf of their users, and the improved budget allows for some thoroughly exciting fights with shifts to psychedelic color palettes and frequent two-part episodes that grant better development cycles for the broad cast of characters. My rating: 9.5
Persona 4: The Animation: An adaptation of the Persona 4 video game, this twenty-six episode series has quite a bit of fat to trim in order to focus on the core of the story in the allotted time frame. It emphasizes the main party of characters, which is a smart move, considering how integral they are to the overarching plot of mystery surrounding the Midnight Channel and the Inaba murders and disappearances. The anime has fun with some of the game’s optional sidequests, and even decides to expand upon the character of young Nanako by throwing a couple of brand new subplots into the mix. A few key story points suffer from clunky pacing, however, and feel as though they could have been handled better were they spread across two episodes. My rating: 7
Bayonetta: Bloody Fate: Packing all the flash and flair of the first Bayonetta game into one hour-and-a-half film, Bloody Fate is an adaptation done right. All the major plot points are hit on, granting the film sufficient time to mold Bayonetta, Jeanne, Rodin, Luka, and little Cereza, as well as pinpoint some of their individual quirks and curious traits. The English cast returns to reprise their roles, which is a real treat, considering how masterful a job they did in the game. The soundtrack is jazzy and kickin’, the action over-the-top and borderline-nonsensical, and the whole experience one wild and stylish ride. My rating: 9.25
Mobile Suit Gundam Unicorn: Returning to many of the core themes that made Mobile Suit Gundam a standout anime more than thirty years ago, Unicorn Gundam pushes the saga on to new heights with contemporary storytelling methods, a wide variety of characters who see even time in the spotlight, and production values that blow the competition out of the water. Delivered in seven parts, Unicorn Gundam feels very much the part a collection of mini-movies that follow the story of Banagher Links as he further explores the mysteries of newtypes and the legacy left by legendary pilots who preceded him, while the Char Aznable look-alike Full Frontal has a grand vision in mind for the future of spacenoids and the remaining Zeon remnants. With so many factions involved in the search for an object known as Laplace’s Box and the wonderment of what lies inside, the conflict escalates and becomes an intense race to reach it and discover just what its contents mean for the future on humanity. My rating: 10
Sword Art Online: Combining classic fantasy motifs with a modern science fiction setting, Sword Art Online pays homage to contemporaries of the MMORPG video gaming genre through its art style and questlines. The first half of the series requires greater care and precision on the part of protagonists Kirito and Asuna, as death in the game world results in real-life fatality. These high stakes are a large part of what makes the story so intense and also is responsible for shaping the characters, while the progression for both plot and cast unfortunately takes a nosedive to boring territory during the second act. This latter half sees major characters reduced to mere plot devices, opting to push for a significantly less compelling story direction and some admittedly unsettling themes that feel very much out-of-place for a series aimed at such a broad and mainstream audience. My rating: 5.75
Knights of Sidonia: Hundreds of years after mankind left Earth to escape the parasitic and shape-shifting Gauna, a young ace pilot named Nagate Tanikaze quickly climbs the ranks from undercity-dweller to hero of the drifting world-ship Sidonia. The science and technology of this futuristic setting is sometimes strange, but more often than not it is practical given the immense populous and limited supplies within Sidonia. The gender androgynous Izana Shinatose, who befriends Nagate early on, receives ample time to develop as a character, as do many of the other pilots who fly out into battle in their Garde Unit mechs. The dire situation the humans face is constantly brought up through mentions of how long it has been since Sidonia last had contact with another human vessel, as well as the number of Garde Units that are destroyed in battle against the Gauna, showing just how short the life expectancies of these young men and women are. My rating: 8.25
Pokémon the Movie: White – Victini and Zekrom: As Ash and friends continue their journey across the Unova region, they stop in a mountain town where rumors of the legendary Victini have long been perpetuated thanks to the tale of a king who moved his people there with the psychic Pokémon’s aid. Upon discovering that Victini has in fact been hiding in plain sight, a young man named Damon decides to recreate the fabled king’s journey in an attempt to return to his desert homeland, unwittingly releasing the destructive stream known as the Dragon Force. While the film does make references to the lore of the Pokémon video games, the plot points of Victini and Zekrom are loosely connected at best, while the antagonist’s motives are never made clear and his strategy following quite close to that of the villain in the second theatrical Pokémon release. My rating: 5
Captain Harlock: A visual spectacle, this retelling of the original Harlock anime provides an updated and streamlined story that balances a gritty presentation with fun and fantastical action. It’s a film that does well to offer something to viewers both young and old, as the pacing is spot-on and keeps the story chugging along at a nice pace, without forgetting to stop and highlight interstellar landscapes. Each character receives sufficient development early in the film so as to make them feel the part of worthwhile investments later on, while one of the film’s minor faults stems from it trying to push for silly and over-the-top fights that would feel more at home in more fantasy-heavy works like the Dragon Ball franchise. My rating: 8.5
Jojo’s Bizarre Adventure (season one): While this first season is largely setting the stage for everything that is to come in the Stardust Crusaders arc of the second season, these first two portions of the long-running manga translate well to an anime format, despite how long overdue such an adaptation might be. The first arc, Phantom Blood, establishes Jonathon Joestar and his family’s legacy that will be shaped by the utilization of mystic arts like the ripple, as well as the feud that stems between himself and his nefarious rival since childhood, Dio Brando. Phantom Blood offers a more classic medieval fantasy aesthetic, while the second arc, Battle Tendency, explores the history of the stone mask that grants Dio his inhuman powers, as well as sets aside more time to properly explore the mighty Pillar Men and the goofball hero of the day that is Joseph Joestar. My rating: 8.25
Puella Magi Madoka Magica: Some consider this series to the magical girl genre what Neon Genesis Evangelion was to the mecha genre. That correlation is not far off, as Madoka Magica’s twelve episode run puts a dark spin on one of anime’s most popular genres. Five young girls are granted special powers after making a contract with a feline creature named Kyubey, but gradually discover that the pact requires so much more than they could have ever conceived. It’s a dreary and depressing tale, but one that does exceptionally well at getting from point A to point B and rounding out the main cast within its limited episode count. My rating: 8.75
MS IGLOO 2: The Gravity of the Battlefront: Following up the incredibly brief yet surprisingly well-done first duo of MS IGLOO miniseries, MS IGLOO 2 focuses its narrative on the Federation forces, highlighting three separate military officers on different combat fronts. MS IGLOO 2 opts to incorporate a silly subplot of ghosts and curses to tether these otherwise unrelated tales together, which in turn makes for a set of the most ridiculous and cringe-worthy presentations in the larger Gundam franchise. My rating: 4.75
From the New World: In a future where esper humans have rebuilt society into a nearly technological-absent return to the feudal era, young classmates are grouped together in order to hone their unique skills. The threat of fiends is mentioned to these children at a young age, but as they grow up and witness some of their peers simply vanish, they begin to dig deeper into the mysteries of what happened centuries before they reverted to this lifestyle. What begins as a fantasy-oriented take on a post-apocalyptic future past gradually reveals a complicated pattern of advancing mankind through militant and social struggles, and what dark secrets lie in the past may be the key to facing the dangers that hide in plain sight among these hyper-capable human beings. My rating: 8.75
Puella Magi Madoka Magica: Rebellion: Rebellion’s purpose is less of an expanded or reimagined ending for its series, and more of a quick cash-in on a still-popular name. The story suffers from awkward pacing and generally unlikable presentation of some previously well-established cast members. A new magical girl is also added to the story, but she is used for little more than a brief plot device, making her addition rather meaningless. The endgame is fits well with the tone of the series, but the process of reaching that finale is highly-predictable, less-than-inspired, and ultimately nothing-achieving. My rating: 5
Space Dandy: Following in the footsteps of Outlaw Star and Cowboy Bebop, Space Dandy sees the ragtag crew of Dandy, feline alien Meow, and robot QT journey the stars in search of strange new alien life forms to cash in with intergalactic registration. Along the way, they make frequent stops at Dandy’s favorite ‘breastaurant’, a parody of Hooters, aptly named Boobies. The series takes on some narrative inspirations from western works, as some episodes that end in dire situations or complete catastrophe are written off as being of no consequence by the time the next episode kicks in. Space Dandy is funky, psychedelic, wacky fun, and keeps the jokes popping from start to finish. My rating: 8
Jojo’s Bizarre Adventure: Stardust Crusaders (season two): Stardust Crusaders has long been the most popular part of Hirohiko Araki’s epic manga run, Jojo’s Bizarre Adventure, and has finally received a proper full-length anime adaptation. Jotaro, old man Joseph, Avdol, Kakyoin, and Polnareff make for a lovable band of misfits as they encounter foes that are both devious and wacky during their quest to stop the vampire Dio. The spiritual counterparts known as Stands do battle on behalf of their users, and the improved budget allows for some thoroughly exciting fights with shifts to psychedelic color palettes and frequent two-part episodes that grant better development cycles for the broad cast of characters. My rating: 9.5
Persona 4: The Animation: An adaptation of the Persona 4 video game, this twenty-six episode series has quite a bit of fat to trim in order to focus on the core of the story in the allotted time frame. It emphasizes the main party of characters, which is a smart move, considering how integral they are to the overarching plot of mystery surrounding the Midnight Channel and the Inaba murders and disappearances. The anime has fun with some of the game’s optional sidequests, and even decides to expand upon the character of young Nanako by throwing a couple of brand new subplots into the mix. A few key story points suffer from clunky pacing, however, and feel as though they could have been handled better were they spread across two episodes. My rating: 7
Bayonetta: Bloody Fate: Packing all the flash and flair of the first Bayonetta game into one hour-and-a-half film, Bloody Fate is an adaptation done right. All the major plot points are hit on, granting the film sufficient time to mold Bayonetta, Jeanne, Rodin, Luka, and little Cereza, as well as pinpoint some of their individual quirks and curious traits. The English cast returns to reprise their roles, which is a real treat, considering how masterful a job they did in the game. The soundtrack is jazzy and kickin’, the action over-the-top and borderline-nonsensical, and the whole experience one wild and stylish ride. My rating: 9.25
Mobile Suit Gundam Unicorn: Returning to many of the core themes that made Mobile Suit Gundam a standout anime more than thirty years ago, Unicorn Gundam pushes the saga on to new heights with contemporary storytelling methods, a wide variety of characters who see even time in the spotlight, and production values that blow the competition out of the water. Delivered in seven parts, Unicorn Gundam feels very much the part a collection of mini-movies that follow the story of Banagher Links as he further explores the mysteries of newtypes and the legacy left by legendary pilots who preceded him, while the Char Aznable look-alike Full Frontal has a grand vision in mind for the future of spacenoids and the remaining Zeon remnants. With so many factions involved in the search for an object known as Laplace’s Box and the wonderment of what lies inside, the conflict escalates and becomes an intense race to reach it and discover just what its contents mean for the future on humanity. My rating: 10
Sword Art Online: Combining classic fantasy motifs with a modern science fiction setting, Sword Art Online pays homage to contemporaries of the MMORPG video gaming genre through its art style and questlines. The first half of the series requires greater care and precision on the part of protagonists Kirito and Asuna, as death in the game world results in real-life fatality. These high stakes are a large part of what makes the story so intense and also is responsible for shaping the characters, while the progression for both plot and cast unfortunately takes a nosedive to boring territory during the second act. This latter half sees major characters reduced to mere plot devices, opting to push for a significantly less compelling story direction and some admittedly unsettling themes that feel very much out-of-place for a series aimed at such a broad and mainstream audience. My rating: 5.75
Knights of Sidonia: Hundreds of years after mankind left Earth to escape the parasitic and shape-shifting Gauna, a young ace pilot named Nagate Tanikaze quickly climbs the ranks from undercity-dweller to hero of the drifting world-ship Sidonia. The science and technology of this futuristic setting is sometimes strange, but more often than not it is practical given the immense populous and limited supplies within Sidonia. The gender androgynous Izana Shinatose, who befriends Nagate early on, receives ample time to develop as a character, as do many of the other pilots who fly out into battle in their Garde Unit mechs. The dire situation the humans face is constantly brought up through mentions of how long it has been since Sidonia last had contact with another human vessel, as well as the number of Garde Units that are destroyed in battle against the Gauna, showing just how short the life expectancies of these young men and women are. My rating: 8.25
Pokémon the Movie: White – Victini and Zekrom: As Ash and friends continue their journey across the Unova region, they stop in a mountain town where rumors of the legendary Victini have long been perpetuated thanks to the tale of a king who moved his people there with the psychic Pokémon’s aid. Upon discovering that Victini has in fact been hiding in plain sight, a young man named Damon decides to recreate the fabled king’s journey in an attempt to return to his desert homeland, unwittingly releasing the destructive stream known as the Dragon Force. While the film does make references to the lore of the Pokémon video games, the plot points of Victini and Zekrom are loosely connected at best, while the antagonist’s motives are never made clear and his strategy following quite close to that of the villain in the second theatrical Pokémon release. My rating: 5
Captain Harlock: A visual spectacle, this retelling of the original Harlock anime provides an updated and streamlined story that balances a gritty presentation with fun and fantastical action. It’s a film that does well to offer something to viewers both young and old, as the pacing is spot-on and keeps the story chugging along at a nice pace, without forgetting to stop and highlight interstellar landscapes. Each character receives sufficient development early in the film so as to make them feel the part of worthwhile investments later on, while one of the film’s minor faults stems from it trying to push for silly and over-the-top fights that would feel more at home in more fantasy-heavy works like the Dragon Ball franchise. My rating: 8.5
Tuesday, December 23, 2014
Top 10 Video Games of 2014 - Part Two
As in years past, I’ve compiled a list of the best games I played in 2014. While some might say 2014 was a slump year for gaming, I felt the case was quite the opposite – granted, some of the titles on this list were not released in this year, but a large chunk of the titles I played this year were released in a window between late 2013 through 2014. In each year prior to this one, I narrowed my ‘games of the year’ down to a select five. However, I felt that doing so this year would serve a great injustice to many of the titles I found to be simply exceptional this year. As such, this year’s list will consist of the ten best games I played in 2014, and will be split into two parts. Keep in mind that the order of these games on this list is not necessarily representative of the score I gave each of them in my reviews, rather a ranking based on which games were the most enjoyable and impressed me the most.
#5) Super Smash Bros. for 3DS and Wii U: As a pair, these two new Smash Bros. titles might just be my new favorites in Nintendo’s all-star fighting franchise. The Wii U version offers a wider variety of game modes, many of them fast-paced, and while the 3DS’ controls might hold a little less appeal in the longterm, the handheld version’s classic mode is more in line with that of previous Smash installments. The roster includes some curious characters, each of whom makes use of highly inventive movesets and feels right at home with the veteran characters. Coupling that with the intelligent repurposing of final smashes, these two latest titles offer up the most balanced fighting frenzy Smash Bros. has seen since its N64 debut.
#4) Bayonetta 2: One of the smoothest-playing action games I’ve ever had the pleasure of getting my hands on, Bayonetta 2 is equally impressive in its visual presentation. It’s easily one of the most graphically impressive games on the market right now, and the polar opposite designs of statuesque Angels and mechanical Demons provides a great variety of designs to coincide with their various attack and defense patterns. Bayonetta 2 is thoroughly unapologetic, in both its demanding combo system of close encounters and pinpoint-accuracy dodging, as well as its sense of flash and flair, which, much like its very vocal and very confident protagonist, it owns and flaunts in every possible angle.
#3) Skullgirls Encore: I’ve never been one to claim I’m particularly skilled at popular combo-heavy fighting games like Street Fighter or Mortal Kombat, but Skullgirls was something of a game-changer for me. It is designed with the hardcore fighting game crowd in mind, but somehow opens up to a wider audience with tutorials and combo chains that prove far more intuitive than heavyweights of the genre typically offer. While the default character roster may be smaller than in most fighting games, each character is designed with a very specific play style in mind, and with more DLC characters on the way, fights are bound to push forth more complex team strategies and fast-paced action as they are added to the lineup. The hand-drawn character models are absolutely gorgeous, and a further testament to the love of labor that the creative team behind Skullgirls has poured into this magnificent creation.
#2) Killer7: It’s no secret that I love the utterly bizarre creations of Suda51 and the team at Grasshopper Manufacture, and Killer7 is no exception. Polar opposite in themes and presentation to No More Heroes, Killer7 is a dark and serious tale, albeit an incredibly weird one, that weaves political intrigue, a terrorist organization that mutates its loyalists into walking time-bombs, the personas of multiple assassins given corporeal form, and heavily cel-shaded graphics into one effectively perfect gaming experience. Of all the aspects of Killer7 I found myself simply in awe of, it was the fact that – despite its unorthodox combination of on-rails progression, third-person action, first-person shooting, and character-specific puzzles – I was unable to find any noteworthy flaws in the design or mechanics of this game.
#1) Shovel Knight: Shovel Knight is a case of David holding his own with the Goliaths of the gaming industry, an indie title that shows as much love and polish, if not more, than most of its AAA-title competitors. It’s a love song to NES-era icons like Mega Man, Zelda, Castlevania, and Final Fantasy, and yet is able to craft its own identity that feels right at home in the company of Nintendo’s long-since-famous mascots. Shovel Knight is not a cakewalk of a game, by any means, but its smooth controls and wacky items prove a wonderful pairing to the game’s 8-bit aesthetic. Shovel Knight is great for its classic fantasy vibe, its comedic cast, and its addictive gameplay that is great for both brief sessions on the go, or a long haul of taking down the nefarious Order of No Quarter.
#5) Super Smash Bros. for 3DS and Wii U: As a pair, these two new Smash Bros. titles might just be my new favorites in Nintendo’s all-star fighting franchise. The Wii U version offers a wider variety of game modes, many of them fast-paced, and while the 3DS’ controls might hold a little less appeal in the longterm, the handheld version’s classic mode is more in line with that of previous Smash installments. The roster includes some curious characters, each of whom makes use of highly inventive movesets and feels right at home with the veteran characters. Coupling that with the intelligent repurposing of final smashes, these two latest titles offer up the most balanced fighting frenzy Smash Bros. has seen since its N64 debut.
#4) Bayonetta 2: One of the smoothest-playing action games I’ve ever had the pleasure of getting my hands on, Bayonetta 2 is equally impressive in its visual presentation. It’s easily one of the most graphically impressive games on the market right now, and the polar opposite designs of statuesque Angels and mechanical Demons provides a great variety of designs to coincide with their various attack and defense patterns. Bayonetta 2 is thoroughly unapologetic, in both its demanding combo system of close encounters and pinpoint-accuracy dodging, as well as its sense of flash and flair, which, much like its very vocal and very confident protagonist, it owns and flaunts in every possible angle.
#3) Skullgirls Encore: I’ve never been one to claim I’m particularly skilled at popular combo-heavy fighting games like Street Fighter or Mortal Kombat, but Skullgirls was something of a game-changer for me. It is designed with the hardcore fighting game crowd in mind, but somehow opens up to a wider audience with tutorials and combo chains that prove far more intuitive than heavyweights of the genre typically offer. While the default character roster may be smaller than in most fighting games, each character is designed with a very specific play style in mind, and with more DLC characters on the way, fights are bound to push forth more complex team strategies and fast-paced action as they are added to the lineup. The hand-drawn character models are absolutely gorgeous, and a further testament to the love of labor that the creative team behind Skullgirls has poured into this magnificent creation.
#2) Killer7: It’s no secret that I love the utterly bizarre creations of Suda51 and the team at Grasshopper Manufacture, and Killer7 is no exception. Polar opposite in themes and presentation to No More Heroes, Killer7 is a dark and serious tale, albeit an incredibly weird one, that weaves political intrigue, a terrorist organization that mutates its loyalists into walking time-bombs, the personas of multiple assassins given corporeal form, and heavily cel-shaded graphics into one effectively perfect gaming experience. Of all the aspects of Killer7 I found myself simply in awe of, it was the fact that – despite its unorthodox combination of on-rails progression, third-person action, first-person shooting, and character-specific puzzles – I was unable to find any noteworthy flaws in the design or mechanics of this game.
#1) Shovel Knight: Shovel Knight is a case of David holding his own with the Goliaths of the gaming industry, an indie title that shows as much love and polish, if not more, than most of its AAA-title competitors. It’s a love song to NES-era icons like Mega Man, Zelda, Castlevania, and Final Fantasy, and yet is able to craft its own identity that feels right at home in the company of Nintendo’s long-since-famous mascots. Shovel Knight is not a cakewalk of a game, by any means, but its smooth controls and wacky items prove a wonderful pairing to the game’s 8-bit aesthetic. Shovel Knight is great for its classic fantasy vibe, its comedic cast, and its addictive gameplay that is great for both brief sessions on the go, or a long haul of taking down the nefarious Order of No Quarter.
Monday, December 22, 2014
Top 10 Video Games of 2014 - Part One
As in years past, I’ve compiled a list of the best games I played in 2014. While some might say 2014 was a slump year for gaming, I felt the case was quite the opposite – granted, some of the titles on this list were not released in this year, but a large chunk of the titles I played this year were released in a window between late 2013 through 2014. In each year prior to this one, I narrowed my ‘games of the year’ down to a select five. However, I felt that doing so this year would serve a great injustice to many of the titles I found to be simply exceptional this year. As such, this year’s list will consist of the ten best games I played in 2014, and will be split into two parts. Keep in mind that the order of these games on this list is not necessarily representative of the score I gave each of them in my reviews, rather a ranking based on which games were the most enjoyable and impressed me the most.
#10) Persona 4: Mixing up many staples of the JRPG genre, Persona 4 offers very deep and rewarding quests both inside dungeons and Inaba’s small town locales like the market, high school, and riverbed. Persona 4 requires you to choose your path wisely, as the social links between characters which will grant you the ability to summon stronger Personas attributed with specific Arcana as well as pave the way to a greater understanding of your friends and party members, cannot all be completed in a single playthrough. There are plenty of ways to boost your stats, from sports and after-school activities, to visiting a local restaurant during one of their rainy day promotions, and each player will naturally prefer certain party members based on skill set and personalities. The game’s greatest flaw unfortunately arrives during the endgame stretch, wherein the story and gameplay become so streamlined and uninvolved on the part of the player, that it becomes a dry, monotonous routine of highlight segments, with no downtime to specialize or focus on specific characters or tasks in-between – perhaps this lull would have been less jarring if the game provided any implication that it was coming.
#9) Grand Theft Auto V: My first proper exploration of Rockstar’s long-running open-world series, GTA V provided me with hours of entertainment, whether it was Trevor’s off-the-wall psychotic antics, Michael’s spiral back into the criminal lifestyle, Franklin’s dreams of grandeur, or simply barreling through downtown Los Santos in a newly-acquired sportscar. The radio chatter and classic rock and hip-hop tunes give Los Santos and its surrounding areas as much in the way of specific flair and identity to the experience as conversations with NPCs and the crazy drug runs, heists, and assassination gigs do. These elements not only steer the direction of the gameplay, they shape the satirical cast of characters and story. While there is a ton to do in GTA V and its easy to get lost in side missions, races, or simply the adventure of exploring this fictional world, Rockstar has done a maginificent job in providing a solid balance of both quantity and quality in what is believed to be their biggest game yet.
#8) Kid Icarus: Uprising: The hybrid between on-rails flying/shooting sections and ground-based action/adventure segments comes across as a bit strange at first glance, but both portions of game design handle quite well, if not with some notable differences. Kid Icarus: Uprising is a game that offers plenty of freedom in selecting and upgrading weapons, and incorporates a smart risk/reward system through its higher difficulty settings. The aesthetic of Greek and Roman mythology is apparent from the outset, but the real charm comes from the humorous interaction between the characters and references to other retro Nintendo properties. Kid Icarus: Uprising could have been a quick and enjoyable experience had it capped out at its initial false ending, but the fact that its lifespan is extended nearly three-fold and it manages to incorporate so much variety into its level and enemy designs makes this 3DS exclusive a real treat – its biggest hindrance being the tax that the frenetic gameplay and somewhat unorthodox control scheme takes on your hands after playing a few stages in succession.
#7) Kirby: Triple Deluxe: Of all its design points, I never expected to be so thoroughly impressed with the manner in which Kirby’s latest outing utilized the 3DS’ internal gyroscope. Puzzles are more immersive as a result, while the 3D effect enchances the implementation of foreground and background items and foes immensely. The story of Kirby: Triple Deluxe is not terribly complicated, though I do wish it had been just a tad longer. Still, its visual presentation is superb, its soundtrack more experimental than what fans might expect of the series, and the final battle intense and challenging, albeit more in line with the tones and aesthetic of something like Final Fantasy.
#6) DmC: Devil May Cry: A bold reimagining for the Devil May Cry series, this new entry, handled by Ninja Theory, boasts what is easily the most fast and fluid combat in the series. Enemies sport varying grotesque statue designs, and the entire world drifts back and forth between a punk Eastern European metropolis and an ethereal realm where the forces of hell sport their true colors. This new, younger Dante spouts profanities left and right, along with cheesy insults, and the dialogue from his more calm brother Vergil as well as any given one of the demonic bosses is similarly cliché, but it is nonetheless entertaining and works well for a series that always opted for the spectacular and over-the-top.
#10) Persona 4: Mixing up many staples of the JRPG genre, Persona 4 offers very deep and rewarding quests both inside dungeons and Inaba’s small town locales like the market, high school, and riverbed. Persona 4 requires you to choose your path wisely, as the social links between characters which will grant you the ability to summon stronger Personas attributed with specific Arcana as well as pave the way to a greater understanding of your friends and party members, cannot all be completed in a single playthrough. There are plenty of ways to boost your stats, from sports and after-school activities, to visiting a local restaurant during one of their rainy day promotions, and each player will naturally prefer certain party members based on skill set and personalities. The game’s greatest flaw unfortunately arrives during the endgame stretch, wherein the story and gameplay become so streamlined and uninvolved on the part of the player, that it becomes a dry, monotonous routine of highlight segments, with no downtime to specialize or focus on specific characters or tasks in-between – perhaps this lull would have been less jarring if the game provided any implication that it was coming.
#9) Grand Theft Auto V: My first proper exploration of Rockstar’s long-running open-world series, GTA V provided me with hours of entertainment, whether it was Trevor’s off-the-wall psychotic antics, Michael’s spiral back into the criminal lifestyle, Franklin’s dreams of grandeur, or simply barreling through downtown Los Santos in a newly-acquired sportscar. The radio chatter and classic rock and hip-hop tunes give Los Santos and its surrounding areas as much in the way of specific flair and identity to the experience as conversations with NPCs and the crazy drug runs, heists, and assassination gigs do. These elements not only steer the direction of the gameplay, they shape the satirical cast of characters and story. While there is a ton to do in GTA V and its easy to get lost in side missions, races, or simply the adventure of exploring this fictional world, Rockstar has done a maginificent job in providing a solid balance of both quantity and quality in what is believed to be their biggest game yet.
#8) Kid Icarus: Uprising: The hybrid between on-rails flying/shooting sections and ground-based action/adventure segments comes across as a bit strange at first glance, but both portions of game design handle quite well, if not with some notable differences. Kid Icarus: Uprising is a game that offers plenty of freedom in selecting and upgrading weapons, and incorporates a smart risk/reward system through its higher difficulty settings. The aesthetic of Greek and Roman mythology is apparent from the outset, but the real charm comes from the humorous interaction between the characters and references to other retro Nintendo properties. Kid Icarus: Uprising could have been a quick and enjoyable experience had it capped out at its initial false ending, but the fact that its lifespan is extended nearly three-fold and it manages to incorporate so much variety into its level and enemy designs makes this 3DS exclusive a real treat – its biggest hindrance being the tax that the frenetic gameplay and somewhat unorthodox control scheme takes on your hands after playing a few stages in succession.
#7) Kirby: Triple Deluxe: Of all its design points, I never expected to be so thoroughly impressed with the manner in which Kirby’s latest outing utilized the 3DS’ internal gyroscope. Puzzles are more immersive as a result, while the 3D effect enchances the implementation of foreground and background items and foes immensely. The story of Kirby: Triple Deluxe is not terribly complicated, though I do wish it had been just a tad longer. Still, its visual presentation is superb, its soundtrack more experimental than what fans might expect of the series, and the final battle intense and challenging, albeit more in line with the tones and aesthetic of something like Final Fantasy.
#6) DmC: Devil May Cry: A bold reimagining for the Devil May Cry series, this new entry, handled by Ninja Theory, boasts what is easily the most fast and fluid combat in the series. Enemies sport varying grotesque statue designs, and the entire world drifts back and forth between a punk Eastern European metropolis and an ethereal realm where the forces of hell sport their true colors. This new, younger Dante spouts profanities left and right, along with cheesy insults, and the dialogue from his more calm brother Vergil as well as any given one of the demonic bosses is similarly cliché, but it is nonetheless entertaining and works well for a series that always opted for the spectacular and over-the-top.
Thursday, December 18, 2014
2014 Year in Review: Video Games
As this year comes to a close, I am wrapping up my ‘year in review’ lists, including my top anime and video game picks for 2014. Below is a list of every video game in the order that I played them this year, complete with a brief summary of my full review and the final score I provided each. Keep an eye out for my picks of the top ten video games of the year later this month, and please note that this list will be updated within the next week or so to account for my review of Pokémon: Omega Ruby and Alpha Sapphire.
Grand Theft Auto V – Blending action-packed heists with parodies of contemporary culture in a setting as true to the west coast as possible, GTA V never seems to stop dealing out entertainment, whether from its cleverly-scripted story of three crooks in over their heads, or simply driving freely across the massive expanse of forests, desert, and bustling city streets. There is so much to do and see, it’s truly baffling that the game runs so seamlessly, not only in its load times, but in the way it develops each character and shapes the grand plot. While many games of this genre sacrifice quality for quantity, GTA V still looks quite visually impressive for a late seventh generation console release, and the myriad of alternative, electronic, and classic rock tunes add some welcome flavor to the depiction of Los Santos. My rating: 9.25
Super Mario 3D World – The follow-up to the 3DS’ Super Mario 3D Land, this Wii U platformer sticks to the 2D/3D hybrid design, and features levels that are much shorter than most Mario games would offer. That said, the game looks gorgeous, and offers plenty of variety and replayability, with drop-in/drop-out multiplayer, secret areas abound, and an extra challenge from post-game bonus stages. The Cat Suit, while fun for a while, overshadows many of the other more interesting items, which could have been more consistently utilized. My rating: 8
DmC: Devil May Cry – A new vision of one of the biggest action gaming series out there, DmC sports a new punky, foul-mouthed Dante as he pairs with his more calm and collected brother Vergil to free the humans of the city of Limbo from the influence of the demon Mundus. Everything has been given a gritty, yet colorful look, with Dante smashing and hacking apart grotesque statue-like enemies in environments that draw heavy inspiration from modern eastern European urban areas. The dialogue is cheesy, no doubt, and the story over a bit more quickly than it could have been, but it is unquestionably the smoothest-playing entry in the Devil May Cry franchise, and plenty of fun to boot. My rating: 9.25
DLC
- Vergil’s Downfall: 6.75
The Legend of Zelda: A Link Between Worlds – Attempting to build upon the foundation laid by what is easily one of the most popular Zelda titles is a gutsy feat, and A Link Between Worlds displays how to go about delivering the bare minimum to fans of the series. Selling itself entirely on nostalgia, A Link Between Worlds rips almost everything in its overworld directly from the SNES classic, while showing a general lack of inspiration in the boss and dungeon layouts - these can be challenged in any order, but the tradeoff for such open-ended adventuring is that the difficulty factor peaks within the first two hours of gameplay. The story is bland, the characters generally uninteresting, and the whole package simply a lazy offering for what is one of the most renowned series in adventure gaming today. My rating: 6.5
Killer7 – A cel-shaded hybrid of multiple gaming genres, Killer7 conveys the bold and bizarre ideas that culminated from Suda51 and Shinji Mikami’s brains, albeit in a much different light than the action/comedy seen in Grasshopper Manufacture’s other modern masterpiece, No More Heroes. In a not-too-distant future, six assassins and one liaison take on corporeal form and carry out missions on behalf of their host, Garcian Smith, and elderly man who was once an ace assassin. With political intrigue, science fiction, and psychological horror all mixed into a singular product, Killer7 is a game like no other. Its on-rails control scheme and emphasis on solving puzzles while seeking out and dispatching invisible walking time bomb enemies may sound both a convoluted and repetitive process, but the unique abilities of each assassin continue to offer up new spins on familiar gameplay elements up until the very end. My rating: 10
Kirby: Triple Deluxe – While the 3D effects do well to explore new creativity in level design and the signature simplistic combat the series is known for, the real surprise in Kirby: Triple Deluxe is the degree to which the game utilizes the 3DS’ internal gyroscope, requiring players to tilt their systems back and forth to overcome puzzles within the varied environments. At its core, Triple Deluxe is a familiar path for longtime fans of the series, but the new power-ups and unexpected spins on boss encounters add an air of newness to this latest Kirby title, as well as a welcome (though not overly intense) challenge. Despite being a bit on the short side and hosting a story that is even more simplistic than that of many of its predecessors, Triple Deluxe is a wonderfully polished experience that emphasizes a ‘fun factor’ through every facet of its design. My rating: 9.25
Mario Kart 8 – Introducing zero-gravity segments to the Mario Kart series, number eight is quite a far cry from where it started back on the SNES, and yet, it could not play more smoothly. A few new items adjust the ‘rubber band’ balancing issues many players had with some of the recent installments, while the Grand Prix mode provides both fun and inventive new locales as well as flat-out gorgeous reimaginings of retro tracks. The one major drawback that Mario Kart 8 faces is that its battle mode has been relegated to the race tracks themselves, and lacks any proper battle arenas, effectively nullifying the enjoyment of that bonus game mode. My rating: 8
DLC
- The Legend of Zelda x Mario Kart 8: 8
LEGO Marvel Superheroes – A love letter to fans of Marvel’s comics and films, this LEGO version of Manhattan incorporates a ludicrous number of heroes and villains, from the iconic Iron Man, Wolverine, Thor, and Captain America, to less mainstream and sometimes oddball picks like Taskmaster, Black Bolt, Super Skrull, and M.O.D.O.K. There’s plenty of distractions in the form of races and combat challenges, both in New York City and on board the S.H.I.E.L.D. Helicarrier stationed overhead. It’s a fun story that does well to aim itself at younger players and older fans alike, and isn’t afraid to poke fun at itself, with members of the Avengers commenting on how silly some of their foes plans are. My rating: 8.25
Shovel Knight – A brilliant homage to NES icons like The Legend of Zelda, Mega Man, Castlevania, and Final Fantasy, Shovel Knight conveys charm in its 8-bit aesthetic while offering smooth platforming action controls more appropriate for a 2014 release. The crew at Yacht Club games has done a masterful job in balancing fun elements with a fair but challenging degree of trial-and-error routines. The quirky and colorful villains of the Order of No Quarter are a humorous and memorable lot, and though it may not be as long a quest as many major retail releases this year, Shovel Knight offers up plenty of variety and replayability via its StreetPass arena, wandering warriors, and bonus challenge stages. My rating: 8.75
The Wolf Among Us – Hot off the heels of their success with the first season of The Walking Dead video game, Telltale Games has opted to take on the more fantastical and magic-oriented realm of the Fables comics. As Sherriff Bigby Wolf, you must search for clues regarding the death of one of the Fables now living in Fabletown, New York. It quickly becomes apparent that there are larger motives at play, and that Bigby will have to pay attention to the finest of details if he is to bring the case to justice. Favoring clue hunting and quick-time prompted action sequences, The Wolf Among Us is as much an ‘interactive story’ as it predecessor, not controlling in a manner typical to most video games in this day and age. Still, its cel-shaded styling is distinct, its storytelling generally solid and engaging, and its characters all decently developed by the time the final chapter comes to a close. My rating: 7.5
Skullgirls Encore – Designed with fighting game fans in mind, Skullgirls is surprisingly accessible to those lacking an intimate history with genre mainstays like Mortal Kombat or Street Fighter. While the nearly-all-female cast conveys a curious charm with their designs all being inspired by monster movies and horror fiction, the most impressive feat Skullgirls pulls off – aside from its buttery-smooth gameplay – is the fact that every single character is animated by hand, a design choice unheard of in today’s industry. Though the roster may not be as large as other fighting games, each character is designed with specialized playstyles in mind that fit major staples of the genre while adding a little bit of a different flair to the mix. Story modes are rarely the highlight of any arcade style combo-fest, yet Skullgirls handles its world and characters in such a way that will leave players wanting more when the single player modes have been conquered – and with more DLC characters on the way, one can only be excited for what lies ahead. My rating: 9.25
Metal Gear Solid V: Ground Zeroes – A glorified demo of what is planned for the next proper numbered installment in the MGS series, Ground Zeroes has Snake running around a small camp in search of his former Peace Walker comrades Chico and Paz. The story is far too short and simple for player to care about, and lacks any real semblance to a proper Metal Gear tale. Likewise, the gameplay has been dulled across the board to grant mainstream gamers ease of access, which in turn effectively robs the entire experience of the Metal Gear spirit. My rating: 4.5
Donkey Kong Country Returns 3D – A port of the Wii’s recent resurrection of DK’s platforming adventures, this game is riddled with many worlds and stages to explore, each with secret areas and bonus collectibles. Aside from a few upgrades courtesy of Cranky Kong’s shop, the gameplay is rather straightforward, asking that players progress to the end of the stage while stomping and rolling on enemy wildlife that have been possessed by resident villain tiki masks. The emphasis on twitch-memorization movement drags down the fun factor in later worlds, however, as the game is effectively asking you to go through the motions in a very specific pattern as opposed to throwing any real learning curve at you or asking you to strategize with experience. My rating: 6.5
Sin and Punishment: Star Successor – Letting up on the difficulty factor from its predecessor, this Wii sequel offers greater creativity in both enemy and environment designs. More general science fiction, the cyberpunk aesthetic is still at play in Star Successor, though not as heavily as in the original Sin and Punishment. The story of Isa and Kachi running from the Nebulox forces is light, but this is a game that is more about fine-tuned arcade-style action gameplay than it is about a gripping story, and to that end, Star Successor does a fine job of continuing the cult-following legacy of Sin and Punishment. My rating: 8
Kid Icarus: Uprising – Part on-rails shooter, part action-adventure game, Kid Icarus: Uprising is a bold reimagining of a long-dormant Nintendo property that doesn’t take itself too seriously, poking fun not only at the previous Kid Icarus titles, but also Nintendo’s long history of iconic video game characters and creations. With Hades pulling the strings behind a grand bid at expanding his forces from the Underworld into the realm of the living, Palutena calls upon her most trusted Angel Pit to seek out ancient artifacts and take up the mantle of unlikely savior. Along the way, Pit will become sidetracked as he squares off with the Forces of Nature and beings from beyond the Earth, all of which bear beautiful, highly-detailed designs fitting of the classic Greek and Roman influences the series is known for. My rating: 9.25
Persona 4 – Designed in the vein of old-school JRPGs, but incorporating modern sensibilities to its design, gameplay, and story, Persona 4 follows a group of classmates/friends as they try to unravel the mysteries surrounding a series of murders and the television world of the Midnight Channel. The party members are, by and large, a genuinely entertaining lot, which is just as well, considering how much time will be spent in their company, both while scouring dungeons for experience points and treasure, and during your free time in town and at school as you forge stronger social links to increases their combat capabilities. The symbols of the arcana that you choose to pursue will influence the types of Personas you are able to fuse and summon, and taking on a local job or after-school activity will boost personal stats. The dungeons each hold an aesthetic unique to the characters they correlate to, though the endgame stretch streamlines everything into a suddenly straightforward and deflated experience compared to everything that preceded it. My rating: 8.75
Hyrule Warriors – A hack-and-slash spinoff in the vein of Dynasty Warriors, this is certainly one strange but not unwelcome combination of franchises. While the core mechanics are more in line with the DW combat system, the incorporation of classic items like the Bow, Bombs, Hookshot, and more give Hyrule Warriors a flavor just different enough to identify it as its own beast. The story may be light, but the game offer plenty of missions between its three core modes of gameplay, and a reasonable amount of depth in upgrading character stats and weapon bonuses. As a whole, it may not be as strong as most Zelda titles, but it does well to cater to longtime fans of the series, while refining many elements carried over from Dynasty Warriors. My rating: 8.25
Super Smash Bros. for 3DS – Overpowered characters from the series’ last outing on the Wii have been toned down in favor of greater balance across the board, while final smash moves have similarly been evened out for the better. Classic mode grants players freedom to select from one of three matches before each encounter, throwing metal, giant, and horde battles into the mix, and offering greater rewards at higher difficulty settings, while the time-sensitive gathering of stat boosts in Smash Run is, in stark comparison, a largely forgettable portion of the handheld Smash experience. 3D effects are used for little more than added depth perception, which is just as well, given the often chaotic nature of fights, and players who find it difficult to keep track of their fighter on screen can increases the thickness on the outline of their character model – the renders of which, along with the environments and collectible trophies, look exceptional on the small screen. My rating: 9.25
Bayonetta 2 – Pairing silky smooth gameplay with an unapologetic sense of flair that many other action games strive to achieve but few actually manage to do, Bayonetta 2 is not only one of the best showings in its genre, it is one of the best games of this eighth generation of consoles. With wacky humor, battles that constantly escalate in scale and ridiculousness, and a protagonist that commands with every backflip and shot from her pistols, Bayonetta 2 is not just an absolute visual treat, it’s a no-holds-barred wild ride from start to finish. The majestic soundtrack, bonus levels, and Nintendo easter eggs only add to this utterly delicious package. My rating: 9.75
Super Smash Bros. for Wii U – While Smash Bros. does well on the 3DS, it feels properly at home on the Wii U, with tight controls and the ability to enter (admittedly chaotic and fast-paced) 8-player bouts. There’s an abundance of modes represented in this new home console Smash Bros., and even more in the way of unlockables. While Classic mode does break from its traditional patterns a bit, the roster of playable fighters is top-notch, and easily the most diverse and balanced group the series has seen in years. The returning stages may not boast as strong of a showing as on the 3DS, but the new stages for this Wii U counterpart are a strong showing, by and large, and pair well with the move away from Brawl’s gimmicky gameplay and design elements. My rating: 9.25
Pokemon: Omega Ruby and Alpha Sapphire – While generation III did well during its original Gameboy Advance release to introduce plenty of new and interesting typing combos that proved both enjoyable and useful in the long run, this pair of 3DS remakes only adds so much to the formula. Some new features from the Pokenav aid in catching specific Pokémon in the wild, while the experience share system carried over from last year’s Pokémon X and Y lead your party members to reach much higher levels than necessary shortly after the halfway point of the journey through the now fully-3D Hoenn region. The bonus post-game Delta Episode content is easily among the highlights of the game, and makes up for many of missteps encountered during the core story of Team Magma and Team Aqua. A lack of new offerings, combined with the generally less-inspired layout of the Hoenn region when compared to its brethren in the franchise, lead Omega Ruby and Alpha Sapphire to be less impressive than what most fans have come to expect in the overall quality of Pokémon titles. My rating: 7
Grand Theft Auto V – Blending action-packed heists with parodies of contemporary culture in a setting as true to the west coast as possible, GTA V never seems to stop dealing out entertainment, whether from its cleverly-scripted story of three crooks in over their heads, or simply driving freely across the massive expanse of forests, desert, and bustling city streets. There is so much to do and see, it’s truly baffling that the game runs so seamlessly, not only in its load times, but in the way it develops each character and shapes the grand plot. While many games of this genre sacrifice quality for quantity, GTA V still looks quite visually impressive for a late seventh generation console release, and the myriad of alternative, electronic, and classic rock tunes add some welcome flavor to the depiction of Los Santos. My rating: 9.25
Super Mario 3D World – The follow-up to the 3DS’ Super Mario 3D Land, this Wii U platformer sticks to the 2D/3D hybrid design, and features levels that are much shorter than most Mario games would offer. That said, the game looks gorgeous, and offers plenty of variety and replayability, with drop-in/drop-out multiplayer, secret areas abound, and an extra challenge from post-game bonus stages. The Cat Suit, while fun for a while, overshadows many of the other more interesting items, which could have been more consistently utilized. My rating: 8
DmC: Devil May Cry – A new vision of one of the biggest action gaming series out there, DmC sports a new punky, foul-mouthed Dante as he pairs with his more calm and collected brother Vergil to free the humans of the city of Limbo from the influence of the demon Mundus. Everything has been given a gritty, yet colorful look, with Dante smashing and hacking apart grotesque statue-like enemies in environments that draw heavy inspiration from modern eastern European urban areas. The dialogue is cheesy, no doubt, and the story over a bit more quickly than it could have been, but it is unquestionably the smoothest-playing entry in the Devil May Cry franchise, and plenty of fun to boot. My rating: 9.25
DLC
- Vergil’s Downfall: 6.75
The Legend of Zelda: A Link Between Worlds – Attempting to build upon the foundation laid by what is easily one of the most popular Zelda titles is a gutsy feat, and A Link Between Worlds displays how to go about delivering the bare minimum to fans of the series. Selling itself entirely on nostalgia, A Link Between Worlds rips almost everything in its overworld directly from the SNES classic, while showing a general lack of inspiration in the boss and dungeon layouts - these can be challenged in any order, but the tradeoff for such open-ended adventuring is that the difficulty factor peaks within the first two hours of gameplay. The story is bland, the characters generally uninteresting, and the whole package simply a lazy offering for what is one of the most renowned series in adventure gaming today. My rating: 6.5
Killer7 – A cel-shaded hybrid of multiple gaming genres, Killer7 conveys the bold and bizarre ideas that culminated from Suda51 and Shinji Mikami’s brains, albeit in a much different light than the action/comedy seen in Grasshopper Manufacture’s other modern masterpiece, No More Heroes. In a not-too-distant future, six assassins and one liaison take on corporeal form and carry out missions on behalf of their host, Garcian Smith, and elderly man who was once an ace assassin. With political intrigue, science fiction, and psychological horror all mixed into a singular product, Killer7 is a game like no other. Its on-rails control scheme and emphasis on solving puzzles while seeking out and dispatching invisible walking time bomb enemies may sound both a convoluted and repetitive process, but the unique abilities of each assassin continue to offer up new spins on familiar gameplay elements up until the very end. My rating: 10
Kirby: Triple Deluxe – While the 3D effects do well to explore new creativity in level design and the signature simplistic combat the series is known for, the real surprise in Kirby: Triple Deluxe is the degree to which the game utilizes the 3DS’ internal gyroscope, requiring players to tilt their systems back and forth to overcome puzzles within the varied environments. At its core, Triple Deluxe is a familiar path for longtime fans of the series, but the new power-ups and unexpected spins on boss encounters add an air of newness to this latest Kirby title, as well as a welcome (though not overly intense) challenge. Despite being a bit on the short side and hosting a story that is even more simplistic than that of many of its predecessors, Triple Deluxe is a wonderfully polished experience that emphasizes a ‘fun factor’ through every facet of its design. My rating: 9.25
Mario Kart 8 – Introducing zero-gravity segments to the Mario Kart series, number eight is quite a far cry from where it started back on the SNES, and yet, it could not play more smoothly. A few new items adjust the ‘rubber band’ balancing issues many players had with some of the recent installments, while the Grand Prix mode provides both fun and inventive new locales as well as flat-out gorgeous reimaginings of retro tracks. The one major drawback that Mario Kart 8 faces is that its battle mode has been relegated to the race tracks themselves, and lacks any proper battle arenas, effectively nullifying the enjoyment of that bonus game mode. My rating: 8
DLC
- The Legend of Zelda x Mario Kart 8: 8
LEGO Marvel Superheroes – A love letter to fans of Marvel’s comics and films, this LEGO version of Manhattan incorporates a ludicrous number of heroes and villains, from the iconic Iron Man, Wolverine, Thor, and Captain America, to less mainstream and sometimes oddball picks like Taskmaster, Black Bolt, Super Skrull, and M.O.D.O.K. There’s plenty of distractions in the form of races and combat challenges, both in New York City and on board the S.H.I.E.L.D. Helicarrier stationed overhead. It’s a fun story that does well to aim itself at younger players and older fans alike, and isn’t afraid to poke fun at itself, with members of the Avengers commenting on how silly some of their foes plans are. My rating: 8.25
Shovel Knight – A brilliant homage to NES icons like The Legend of Zelda, Mega Man, Castlevania, and Final Fantasy, Shovel Knight conveys charm in its 8-bit aesthetic while offering smooth platforming action controls more appropriate for a 2014 release. The crew at Yacht Club games has done a masterful job in balancing fun elements with a fair but challenging degree of trial-and-error routines. The quirky and colorful villains of the Order of No Quarter are a humorous and memorable lot, and though it may not be as long a quest as many major retail releases this year, Shovel Knight offers up plenty of variety and replayability via its StreetPass arena, wandering warriors, and bonus challenge stages. My rating: 8.75
The Wolf Among Us – Hot off the heels of their success with the first season of The Walking Dead video game, Telltale Games has opted to take on the more fantastical and magic-oriented realm of the Fables comics. As Sherriff Bigby Wolf, you must search for clues regarding the death of one of the Fables now living in Fabletown, New York. It quickly becomes apparent that there are larger motives at play, and that Bigby will have to pay attention to the finest of details if he is to bring the case to justice. Favoring clue hunting and quick-time prompted action sequences, The Wolf Among Us is as much an ‘interactive story’ as it predecessor, not controlling in a manner typical to most video games in this day and age. Still, its cel-shaded styling is distinct, its storytelling generally solid and engaging, and its characters all decently developed by the time the final chapter comes to a close. My rating: 7.5
Skullgirls Encore – Designed with fighting game fans in mind, Skullgirls is surprisingly accessible to those lacking an intimate history with genre mainstays like Mortal Kombat or Street Fighter. While the nearly-all-female cast conveys a curious charm with their designs all being inspired by monster movies and horror fiction, the most impressive feat Skullgirls pulls off – aside from its buttery-smooth gameplay – is the fact that every single character is animated by hand, a design choice unheard of in today’s industry. Though the roster may not be as large as other fighting games, each character is designed with specialized playstyles in mind that fit major staples of the genre while adding a little bit of a different flair to the mix. Story modes are rarely the highlight of any arcade style combo-fest, yet Skullgirls handles its world and characters in such a way that will leave players wanting more when the single player modes have been conquered – and with more DLC characters on the way, one can only be excited for what lies ahead. My rating: 9.25
Metal Gear Solid V: Ground Zeroes – A glorified demo of what is planned for the next proper numbered installment in the MGS series, Ground Zeroes has Snake running around a small camp in search of his former Peace Walker comrades Chico and Paz. The story is far too short and simple for player to care about, and lacks any real semblance to a proper Metal Gear tale. Likewise, the gameplay has been dulled across the board to grant mainstream gamers ease of access, which in turn effectively robs the entire experience of the Metal Gear spirit. My rating: 4.5
Donkey Kong Country Returns 3D – A port of the Wii’s recent resurrection of DK’s platforming adventures, this game is riddled with many worlds and stages to explore, each with secret areas and bonus collectibles. Aside from a few upgrades courtesy of Cranky Kong’s shop, the gameplay is rather straightforward, asking that players progress to the end of the stage while stomping and rolling on enemy wildlife that have been possessed by resident villain tiki masks. The emphasis on twitch-memorization movement drags down the fun factor in later worlds, however, as the game is effectively asking you to go through the motions in a very specific pattern as opposed to throwing any real learning curve at you or asking you to strategize with experience. My rating: 6.5
Sin and Punishment: Star Successor – Letting up on the difficulty factor from its predecessor, this Wii sequel offers greater creativity in both enemy and environment designs. More general science fiction, the cyberpunk aesthetic is still at play in Star Successor, though not as heavily as in the original Sin and Punishment. The story of Isa and Kachi running from the Nebulox forces is light, but this is a game that is more about fine-tuned arcade-style action gameplay than it is about a gripping story, and to that end, Star Successor does a fine job of continuing the cult-following legacy of Sin and Punishment. My rating: 8
Kid Icarus: Uprising – Part on-rails shooter, part action-adventure game, Kid Icarus: Uprising is a bold reimagining of a long-dormant Nintendo property that doesn’t take itself too seriously, poking fun not only at the previous Kid Icarus titles, but also Nintendo’s long history of iconic video game characters and creations. With Hades pulling the strings behind a grand bid at expanding his forces from the Underworld into the realm of the living, Palutena calls upon her most trusted Angel Pit to seek out ancient artifacts and take up the mantle of unlikely savior. Along the way, Pit will become sidetracked as he squares off with the Forces of Nature and beings from beyond the Earth, all of which bear beautiful, highly-detailed designs fitting of the classic Greek and Roman influences the series is known for. My rating: 9.25
Persona 4 – Designed in the vein of old-school JRPGs, but incorporating modern sensibilities to its design, gameplay, and story, Persona 4 follows a group of classmates/friends as they try to unravel the mysteries surrounding a series of murders and the television world of the Midnight Channel. The party members are, by and large, a genuinely entertaining lot, which is just as well, considering how much time will be spent in their company, both while scouring dungeons for experience points and treasure, and during your free time in town and at school as you forge stronger social links to increases their combat capabilities. The symbols of the arcana that you choose to pursue will influence the types of Personas you are able to fuse and summon, and taking on a local job or after-school activity will boost personal stats. The dungeons each hold an aesthetic unique to the characters they correlate to, though the endgame stretch streamlines everything into a suddenly straightforward and deflated experience compared to everything that preceded it. My rating: 8.75
Hyrule Warriors – A hack-and-slash spinoff in the vein of Dynasty Warriors, this is certainly one strange but not unwelcome combination of franchises. While the core mechanics are more in line with the DW combat system, the incorporation of classic items like the Bow, Bombs, Hookshot, and more give Hyrule Warriors a flavor just different enough to identify it as its own beast. The story may be light, but the game offer plenty of missions between its three core modes of gameplay, and a reasonable amount of depth in upgrading character stats and weapon bonuses. As a whole, it may not be as strong as most Zelda titles, but it does well to cater to longtime fans of the series, while refining many elements carried over from Dynasty Warriors. My rating: 8.25
Super Smash Bros. for 3DS – Overpowered characters from the series’ last outing on the Wii have been toned down in favor of greater balance across the board, while final smash moves have similarly been evened out for the better. Classic mode grants players freedom to select from one of three matches before each encounter, throwing metal, giant, and horde battles into the mix, and offering greater rewards at higher difficulty settings, while the time-sensitive gathering of stat boosts in Smash Run is, in stark comparison, a largely forgettable portion of the handheld Smash experience. 3D effects are used for little more than added depth perception, which is just as well, given the often chaotic nature of fights, and players who find it difficult to keep track of their fighter on screen can increases the thickness on the outline of their character model – the renders of which, along with the environments and collectible trophies, look exceptional on the small screen. My rating: 9.25
Bayonetta 2 – Pairing silky smooth gameplay with an unapologetic sense of flair that many other action games strive to achieve but few actually manage to do, Bayonetta 2 is not only one of the best showings in its genre, it is one of the best games of this eighth generation of consoles. With wacky humor, battles that constantly escalate in scale and ridiculousness, and a protagonist that commands with every backflip and shot from her pistols, Bayonetta 2 is not just an absolute visual treat, it’s a no-holds-barred wild ride from start to finish. The majestic soundtrack, bonus levels, and Nintendo easter eggs only add to this utterly delicious package. My rating: 9.75
Super Smash Bros. for Wii U – While Smash Bros. does well on the 3DS, it feels properly at home on the Wii U, with tight controls and the ability to enter (admittedly chaotic and fast-paced) 8-player bouts. There’s an abundance of modes represented in this new home console Smash Bros., and even more in the way of unlockables. While Classic mode does break from its traditional patterns a bit, the roster of playable fighters is top-notch, and easily the most diverse and balanced group the series has seen in years. The returning stages may not boast as strong of a showing as on the 3DS, but the new stages for this Wii U counterpart are a strong showing, by and large, and pair well with the move away from Brawl’s gimmicky gameplay and design elements. My rating: 9.25
Pokemon: Omega Ruby and Alpha Sapphire – While generation III did well during its original Gameboy Advance release to introduce plenty of new and interesting typing combos that proved both enjoyable and useful in the long run, this pair of 3DS remakes only adds so much to the formula. Some new features from the Pokenav aid in catching specific Pokémon in the wild, while the experience share system carried over from last year’s Pokémon X and Y lead your party members to reach much higher levels than necessary shortly after the halfway point of the journey through the now fully-3D Hoenn region. The bonus post-game Delta Episode content is easily among the highlights of the game, and makes up for many of missteps encountered during the core story of Team Magma and Team Aqua. A lack of new offerings, combined with the generally less-inspired layout of the Hoenn region when compared to its brethren in the franchise, lead Omega Ruby and Alpha Sapphire to be less impressive than what most fans have come to expect in the overall quality of Pokémon titles. My rating: 7
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