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Showing posts with label X-Men '92. Show all posts
Showing posts with label X-Men '92. Show all posts

Sunday, January 3, 2016

Top 5 Comic Books of 2015

In similar fashion to my year-end ‘Top 5’ lists for video games and anime, the stories detailed below are the five best comic books/graphic novels that I read between January and December of this year. Some of these series may have been released in years prior, but I simply did not get around to reading them until recently. Also, keep in mind that while comic book reviews are one of the newest additions to my blog, having only started in April of this year, that some of the earliest reviews posted here were of comics I read in 2014 or earlier, and are thus ineligible for making this list.


#5) All-New Ghost Rider: Perhaps the strongest debut in the Marvel NOW! launch next to Nova, All-New Ghost Rider sees teenager Robbie Reyes raising his younger, wheelchair-bound brother without parental aid in a rough Los Angeles neighborhood. Surrounded by frequent gang shootings, drug lords, and common school bullies, Robbie works twice as hard to earn money as an underpaid mechanic to afford basic necessities for his brother’s medical care. When he is granted the powers of the Ghost Rider, Robbie decides to try and clean up the town, and hopes to make it a safer place for his brother, himself, and increase the overall quality of living for locals who – whether directly or not – are affected by the criminal goings-on.

#4) X-Men ’92: Exactly as its name implies, X-Men ’92 is a trip down memory lane, as the cartoon counterparts of the classic X-Men team debut in comic book form as part of the 2015 Secret Wars event. An original story that takes place after the Brotherhood of Mutants have been defeated, the miniseries sees Jubilee, Wolverine, Jean Grey, Cyclops, Gambit, Rogue, Beast, and Storm reunited for one more adventure, as they investigate a suspicious rehabilitation facility run by one Cassandra Nova. Other faces drop in as well, such as the X-Force team, while the finale offers plenty of satisfying, slightly goofy homages to the X-Men history, and still manages to successfully tease future storylines, as X-Men ’92 has since been greenlit as an ongoing series post-Secret Wars. X-Men ’92 is strikingly self-aware, occasionally breaking the fourth wall to land a joke about the X-Men arcade game, or the 1990s censorship rules regarding what could or could not be said on a children’s television program

#3) X-Men: Age of Apocalypse: A bold reimagining of the X-Men universe from the mid 1990s, Age of Apocalypse details an expansive ‘what if?’ scenario, where Charles Xavier was killed by his unstable, time-traveling son Legion, leading Magneto to champion all of Charles’ ideals and form his own team of X-Men. As the years pass, Apocalypse rises to power, corralling humans into prisons and pens, only serving to further strain relations between humans and mutants. Despite all this, Magneto and the X-Men strive to help those humans still living in the futuristic dystopia created by Apocalypse and his four horsemen, and intend on striking directly at the villainous conqueror, no matter how greatly the odds may be stacked against them.

#2) Guardians of the Galaxy: The Complete Collection: Dan Abnett and Andy Lanning’s Guardians of the Galaxy run stands as the highest point of the already-superb Marvel cosmic renaissance of the mid 2000s. A broad cast of strange, yet oddly intriguing characters drive a plot that is just complicated enough to suck readers into to these spacey adventures, without getting lost within its own backdrop. This series stands masterfully on its own as the premiere cosmic Marvel storyline, while also acting as an effective bridge between the two Annihilation events and The Thanos Imperative finale.

#1) Black Science: A wild and unrelenting ride into outlandish realms and alternate realities, Black Science is bold; unafraid to mash vastly different scenarios together. Much of the series’ visual spectacle comes from equally fantastical and terrifying backdrops that include of a World War I-era battle between ill-prepared German soldiers squaring off against Native Americans who have repurposed hyper-advanced alien technology for their own needs, a tribal conflict between fish people and frog people on a moving island set on the back of a giant turtle, a society of territorial snow monkeys who are skilled in both clockwork and steam-based mechanicals, and a fallen Roman Empire where troops travel by jetpack while a virus has killed the majority of the populous. The plot, meanwhile, revolves around Grant McKay and his team of scientists, as they are stranded in these increasingly dangerous locales. One of the team members has broken the Pillar, the device that allowed them to make the initial jump through time and space, and as such, the series begins with all of them becoming suspicious and distrusting toward one another. The other significant conflict is Grant attempting to reconcile with his children, who have also been swept up in these events, over years of being emotionally and motivationally absent from their lives, and for causing his marriage to their mother to fall apart due to an affair with one of his co-workers. These interactions between the core characters ground the series in relatable terms, and the character progression therein is surprisingly satisfying. There are a few twists along the way, and the payoff of each proves worthwhile. Though there is still plenty to be explored in future releases, these first three trade paperback volumes do well to cap off what is essentially the first story arc of Black Science.

Wednesday, October 14, 2015

Comic Book review: X-Men ’92


The Battleworld that God Emperor Doom forged at the start of Secret Wars is a patchwork of many wildly different realms. Many are based off of classic Marvel storylines, or even some of the more recent comic book arcs. But X-Men ’92 is the only comic among them to be based off a television show that was, itself, based off a comic book. X-Men ’92 sees the bright yellow and dark blue costumes of the 1990s Fox series return in the form of ink and paper, along with all the snappy one-liners and cheesy-yet-endearing character portrayals of everyone’s favorite mutant heroes and heroines.

In the realm of Westchester, Magneto and his Brotherhood of Mutants have been defeated, and the healing process of the human populous coming to accept the X-Men among them is already underway. The story opens with a friendly game of ‘Extreme Lazer Tag’ inside the local shopping mall, with Jubilee claiming the high score. But the relaxed afternoon is interrupted by one rogue Sentinel, among the last of its kind, and still determined to wipe out mutantkind. Causing a scene as they take down the mechanized giant, the X-Men are sternly greeted by Baron Robert Kelly, who informs them of a place known as the Clear Mountain Institute, a rehabilitation facility for their former mutant foes. Supposedly, former Brotherhood members including Sabretooth, Toad, and Blob have gone to this Clear Mountain Institute willingly, seeking to renounce their villainous ways, but the X-Men are not so sure.

They travel to the Institute, where they are greeted by its head of operations, one Cassandra Nova, who offers to provide the mutants with a tour of the facilities. Despite their run-ins with former foes being entirely peaceful within the facility, both Wolverine and Cyclops get the feeling that something isn’t right. Jubilee is separated from her older teammates, and distracts herself by playing the X-Men arcade game (yes, the one that existed in our own reality of 1992, and featured Colossus, Cyclops, Nightcrawler, Dazzler, Wolverine, and Storm). Meanwhile, the X-Men are given an up-close and personal look at Cassandra Nova’s rehabilitation machinery, but not in the way they had hoped, as they are taken to a place known as the Mind Field, where Cassandra Nova is able to manipulate their thoughts, and attempts to break their self-images into more cooperative, obedient individuals.

X-Men ’92 is endearingly self-aware of its setting and the appropriate tone to lend to its narrative. It pokes fun at its roots a number of times, with Jubilee remarking that she finds Dazzler’s costume in the arcade game to be quite tacky. X-Men '92 also breaks the fourth wall, cracking jokes that are, just one panel later, deemed to be too mature for readers, and are subsequently marked out in red ink before receiving a stamp of approval (a jab at the restrictions of using certain words in children’s shows that Marvel and Fox agreed to in 1990s). The dialogue is expertly handled as well, treading a line that allows both younger readers and longtime fans to find equal enjoyment from this superhero action-comedy period-piece.

The second issue is the weakest link in the four-part story, as it suffers from a repetition. By the time readers are nine or so pages in, it shouldn’t be too difficult for them to detect where the rest of the second issue will go. Thankfully, the third issue picks up the slack, bringing the X-Force members onto the scene to rescue their X-Men allies, with Deadpool in tow. And the fourth and final issue provides one explosive finale that is sure to geek out more than a few fans of the X-Men, with its absurd escalation of action, as well as a number of cameos by iconic characters – some of whom previously appeared in the 1990s cartoon, and others who did not (but have nonetheless been adapted into this comic book reimagining). X-Men ’92 is a riot; as much a love letter to the classic cartoon as it is a parody of it. And with Marvel having picked up X-Men ‘92 as one of their new ongoing series in 2016, the potential for future adventures and zippy dialogue holds wealth of potential.

My rating: 9 (out of 10)

Tuesday, October 13, 2015

Comic Book Update: "Bub, I'm the best at what I do!"

Most of the Secret Wars tie-in series I had been following have just recently wrapped up. It’s been a brief, but wild ride. I’ve thoroughly enjoyed each of these series, for the very different narratives and characters they bring to the table, even if they did only last four or five issues a piece. Obviously the most high-stakes story lies with God Emperor Doom, the central figure that has cobbled all these realms of Battleworld together, but it’s been fun to branch out and explore series I might not have otherwise been so keen on investing the time and money into.

Age of Apocalypse still has one issue remaining in its 2015 reimagining. Meanwhile, Armor Wars (2015), Ghost Racers, Guardians of Knowhere, X-Men ’92, and Inhumans: Attilan Rising have all come to a close. I’ve already posted my review for Age of Ultron vs. Marvel Zombies, which concluded last month, and which you can read here. As for the other previously mentioned series, expect reviews for them to gradually trickle out between now and the end of October.

The mid-1990s run of the original Age of Apocalypse will resume as my priority reading material. Expect reviews of the first and second numbered trade paperback releases soon. I also plan to post (somewhat long-overdue) reviews for the fifth volume of the Marvel NOW! Nova series, as well as Thanos: The Infinity Relativity, and I recently completed the third trade paperback volume of Captain Marvel. Beyond those, I will likely pick up the sixth volume of Nova, and the fifth volume of Guardians of the Galaxy later this Fall. There may also be a few odd additions to my comic book library that I purchase at this weekend’s Grand Rapids Comic-Con. Either way, expect all of the comics listed above to be among the last series I will be reading and writing reviews for between now and December 31st, as I believe that a reasonable stack for this one-man production to appropriately cover in the months that remain before year's end.
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