.

.
Showing posts with label Secret Wars. Show all posts
Showing posts with label Secret Wars. Show all posts

Friday, January 1, 2016

2015 Year in Review: Comic Books


Saga (volumes 3-5)


Black Science (volumes 1-3)



My rating: 9


Captain America: Hail Hydra!

My rating: 5.5

Inhumanity

My rating: 4.5

Captain Marvel (volumes 1-3)

My rating for volume 1: 8.75
My rating for volume 2: 7


Metal Gear Solid Deluxe Edition

My rating: 7

Doctor Strange: Season One

My rating: 7.75

Guardians of the Galaxy (volumes 3 and 4)

My rating for volume 3: 7
My rating for volume 4: 7

Nova (volume 4)

My rating: 8.5

Moon Knight (volumes 1 and 2)

My rating: 8


Moon Knight: The Death of Marc Spector

My rating: 8

Avengers: Rage of Ultron

My rating: 8.5

Deadpool vs. the Marvel Universe

My rating: 7.5

Guardians of the Galaxy: The Complete Collection (volumes 1 and 2)

My rating: 9.75

Gambit (volumes 1 and 2)

My rating: 6.75


Avengers: Ultron Unbound

My rating: 6.5

Guardians of the Galaxy and X-Men: The Black Vortex

My rating: 6

Divinity (volume 1)

My rating: 6

X-Men: Age of Apocalypse (Prelude, volumes 1-3)

My rating for the Prelude: 9
My rating for volume 1: 7.5
My rating for volume 2: 9
My rating for volume 3: 8.5


Age of Ultron vs. Marvel Zombies

My rating: 7.5

Uncanny Avengers (volume 1)

My rating: 7.25

Angela: Asgard’s Assassin (volume 1)

My rating: 6

X-Men ‘92

My rating: 9


Guardians of Knowhere

My rating: 6.25

All-New Ghost Rider (volume 1)

My rating: 8.75

Inhumans: Attilan Rising

My rating: 8.5

Thanos Rising

My rating: 9

X-Men: Age of Apocalypse (2015)

My rating: 6.5 (out of 10)


Ghost Racers

My rating: 8

A-Force

My rating: 8.5

Armor Wars (2015)

My rating: 8.25

Sunday, November 15, 2015

Comic Book review: Armor Wars (2015)


Technopolis, as its name implies, is a sprawling hyper-futuristic metro, where all citizens are forces to wear variants of the Iron Man armor to prevent themselves from contracting a lethal virus that was unleashed on the region many years prior. Tony Stark is resident baron, and often clashes with his brother Arno. James Rhodes is Tecnopolis’ designated Thor, wielding a giant hammer and shiny Asgardian-inspired mechanical suit. And young Kiri Oshiro and Lila Rhodes, both resourceful teens who know a thing or two about tinkering with and repurposing the tech of these armored suits, begin unraveling the mysteries surrounding the death of Kiri’s boyfriend Peter Urich, aka Spyder-Man.

James Rhodes, meanwhile, begins his own investigation into the death of Spyder-Man, suspecting that Kingpin Wilson Fisk might have some involvement. Meanwhile, Arno Stark begins sending reconnaissance troops like Stingray to scope out just what his brother Tony, Kiri, Lila, or anyone else who may have interacted with Spyder-Man are up to. These interwoven plot threads make for a decently compelling narrative, while also preventing the story from becoming too convoluted.

Armor Wars is a standout entry among the Secret Wars spinoffs for the manner in which it handles its processes of world-building. The constant threat of being exposed to the natural world paints an eerie world where humans grow to accept rocket-powered machinery as an extension of themselves. Armor Wars also offers a few really strong plot twists, while simultaneously avoiding playing on a scale too grandiose for its own coherence.

The theme of where man ends and machine begins is certainly common to Iron Man-centric tales, but it is fresh to see a large portion of the story through the eyes of youth Kiri and Lila. There are a couple of points where the story slows down more than is perhaps ideal for Armor Wars' overarching plot, pacing which would be better-suited for a series that is not limited to a five issue run. Overall, however, Armor Wars is an enjoyable read, a dark mystery driving toward an action-packed climax. Of all the Secret Wars spinoffs, Armor Wars performs as one of the best at keeping itself within manageable boundaries of narrative pacing and character development.

My rating: 8.25 (out of 10)

Sunday, November 8, 2015

Comic Book review: A-Force


The island of Arcadia is nothing short of a paradise, a peaceful city that has largely managed to avoid the chaos of other Battleworld realms like those seen in Age of Apocalypse or Age of Ultron vs. Marvel Zombies. Thanks to the watchful protectors of the all-female A-Force team, the residents of Arcadia have long felt safe, as any threats to their home have quickly been subdued by Medusa, Dazzler, Loki, Captain Marvel, America, Nico, and Baroness She-Hulk.

When a giant shark appears in the waters of Arcadia’s bay and threatens the populous, the A-Force springs into action, but the overly energetic America throws the beast too far beyond the borders of Arcadia, and past the giant wall that divides the monstrosities of the Deadlands from the rest of Battleworld. This act is a direct violation of Doom’s laws, and the Thors descend upon Arcadia to take America away, to have her answer for this crime. She-Hulk attempts to plea with the Thors, but they warn her that any attempt to interfere will be viewed as a movement against Doom. She-Hulk tells America to be strong, but as America is taken away by the Thors, the other members of the A-Force are clearly shaken, and some begin to question She-Hulk’s right to lead as baroness of Arcadia.

A-Force provides a wonderful blend of a few different genres. Of course there is plenty of action from this troupe of butt-kicking ladies, but there is also a vivid sense of adventure and self-exploration for Nico, who has lost her friend America to the technicalities of Doom’s laws, yet just as soon gains a friend in the form a mysterious visitor from the stars. This newcomer to Arcadia will leave a significant impact on all of the A-Force members, and is as much a curious, endearing character as she is pivotal plot device, despite only having a few lines of dialogue for the entirety of this limited series.

The older A-Force members, on the other hand, have vastly differing outlooks on the situation at hand, and some suspect that America’s forcible removal from Arcadia may be the result of foul play from somewhere within Arcadia. She-Hulk may be baroness of the realm, but her comrades are not afraid to challenge her authority if they believe she is not appropriately grasping the situation at hand. The blend of personalities within the A-Force is fresh and makes for some very compelling interactions – Dazzler always has some pep in her step, She-Hulk is the tough-as-nails leader, and though she may butt heads with Medusa on occasion, both present reasonable arguments for their actions, and are equally strong-willed individuals.

The single major setback in A-Force is one that seems to be a common hindrance among many of the other Secret Wars tie-ins, in that it is merely a five-issue run. One particular subplot feels like its endgame is somewhat rushed in the final chapter. That said, the handful of conflicts that the A-Force does face are paced quite well, and the series’ length does allow for the rest of its story to be resolved with reasonable satisfaction by the time the last pages are reached. If anything, A-Force is one such limited series that I wanted to see carry on, as there is plenty of opportunity for more fun, exciting adventures to be had with this female fighting force. And as luck would have it, A-Force is now among the series Marvel has announced will be continuing as part of the post-Secret Wars relaunch.

My rating: 8.5 (out of 10)

Saturday, November 7, 2015

Comic Book review: Ghost Racers


Within Battleworld, there exists the Killiseum, an arena where all manner of deadly sporting events are held. Notable among them are the lethal, high-speed free-for-alls that pit a half-dozen Ghost Racers against one another. Classic Ghost Rider characters like Johnny Blaze and Danny Ketch take to their flaming bikes, dodging environmental hazards that stand between them and the finish line. But the main character, and hero of the day, is Robbie Reyes, the most recent host to have taken up the mantle of the Ghost Rider before the collapse of the multiverse resulted in the formation of Battleworld.

Much like his introduction in the Marvel NOW! series, Robbie Reyes is a caring older sibling to his brother Gabe, their parents absent, and their home located in a neighborhood that is anything but glamorous. Robbie takes to the race in his sporty muscle car, with the spirit Eli guiding him, and is currently the favored racer. But those who lose are subjected to a number of torture devices below the Killiseum. The Ghost Racers are also – to a certain degree – under the control of the sadistic Arcade, and should one of them get out of line, he can easily sick the others on them. All of this makes for a considerable threat when Robbie and Eli hatch a plan to escape Arcade’s perverse sport once and for all.

The art direction and dialogue in this limited series wonderfully match the grungy atmosphere that has often been associated with the Ghost Rider comics, as well as other Marvel tales aimed at teen audiences on up. Character designs do well to present a variety of Ghost Rider styles, while also paying homage to the series’ long history. Ghost Racers is not an overly-complicated story, but it does present a sufficient number of hurdles for Robbie to overcome. As lead protagonist, Robbie is just as likeable a character as in his Marvel NOW! debut. Ghost Racers proves an entertaining read – one that is surprisingly well-paced, given its smaller scope when compared to many of the other Secret Wars tie-ins.

My rating: 8 (out of 10)

Comic Book review: Age of Apocalypse (2015)


Set in a similar dystopian future realm as the original 1990s comic run of the same name, the Battleworld warzone of Age of Apocalypse sees the titular mutant overlord attempting to quash any rebels that might rise up against his new world order. Apocalypse’s ideology is that of ‘survival of the fittest’ and believes mutants superior to homo-sapiens in every possible way. Apocalypse relies on his loyal horsemen, as well as twisted and villainous versions of otherwise-iconic heroes like Beast to carry out his will.

The 1990s run of Age of Apocalypse spanned practically every conceivable X-Men series of the era, and to this day remains an epic undertaking of the Marvel brand. Therefore, it was inevitable that this 2015 Secret Wars tie-in was destined to fall short of the original’s magnificence. With only five issues to deliver its own spin on the Age of Apocalypse narrative, this 2015 story does more ‘telling’ than it does ‘showing’, expecting that readers are already familiar with the themes of survival, alliances of necessity, the path of anti-heroes, and fighting for what little hope remains in a bleak future despite overwhelming odds, that were at play in the 1990s run.

Age of Apocalypse significantly shakes up a familiar cast. Iceman, Rogue, Sinister, and Weapon X (aka Wolverine) are all present, but play significantly smaller roles than before. Instead of having a child with Rogue, Magneto is married to Emma Frost, while Captain Marvel, Namor, and other non-mutants are worked into the narrative, but not necessarily in ways that benefit the story. While this new Age of Apocalypse limited series does throw a couple of major curve balls into the mix, the final chapter feels like an afterthought, tacked on as an idea that sounds better in theory than in actual application.

The art style is solid throughout, while the environments are appropriately dark and dreary. However, given that the X-Men and the readers alike are fully aware that Apocalypse’s domain is but one of many that make up Battlworld, the dire atmosphere that permeated throughout the 1990s original is almost entirely lost. Age of Apocalypse is a quick read that serves to deliver its own self-contained narrative well enough, but similarly is a tad generic, and lacks the spark of imagination and intrigue sported by some of the other Secret Wars tie-ins.

My rating: 6.5 (out of 10)

Tuesday, October 20, 2015

Comic Book review: Inhumans: Attilan Rising


The Inhumans have long stood among the strangest of Marvel’s organized costumed supers, living in a secret society which utilizes hyper-advanced technology, and subjecting themselves to the gene-altering Terrigen Mists as a coming-of-age ritual. It is curious, then, that the Battleworld series focused on the Inhumans turns this familiar formula on its head. In this strikingly different version of the Inhumans tale, Black Bolt is host of the Quiet Room, a bar which permits many of Battleworld’s denizens entrance for drinks and company, provided they do not start any quarrels within its walls. In truth, the Quiet Room is a front for Black Bolt’s growing rebellion against Baron Medusa and her Doom loyalists.

Medusa, meanwhile, has access to the highly-advance technologies commonplace in previous Inhumans comics. She is devoutly loyal to Doom’s law – more so than many of Battleworld’s other resident Barons. And she is ever-suspicious of the Quiet Room, believing that it more than what it appears. Sending in one of her most trusted spies, Kamala Khan, Medusa hopes to expose any dissenters and quash their aspirations before they can move against her.

On Black Bolt’s side are his ever-trustworthy compatriots Karnak and the 1602 version of Matt Murdock, as well as a patrol that consists of young Inhumans, a Hulk, and G-Man, a Ghost Rider who appears to hail from the Marvel Noir universe. As luck (or perhaps a lack thereof) would have it, G-Man and company’s activities are what first tip Medusa off to the possibility that Black Bolt may be plotting against her, but there are plenty more twists and turns that come to play throughout the course of this story.

Inhumans: Attilan Rising begins with a style not unlike the Marvel Noir stories. The dangerous game of ‘cat versus mouse’ that Black Bolt and Medusa are playing builds the suspense as the sell one another bold-faced lies. The first two chapters are something of a slow burn, taking additional time to craft this unusual vision of the Inhuman conflict. But by the conclusion of issue three, Inhumans: Attilan Rising picks up its pace and its intensity, and delivers a few key powerful twists that significantly improve the quality of the narrative. Inhumans: Attilan Rising’s slow start should not discourage readers from seeing the five-issue series through to its conclusion, because the explosive series of events that make up its finale are well worth the price of admission.

My rating: 8.5 (out of 10)

Thursday, October 15, 2015

Comic Book review: Guardians of Knowhere


While the majority of the Battleworld series spun out of the thread that is Marvel’s 2015 Secret Wars remain largely self-contained narratives, Guardians of Knowhere ranks among the most limited in scale. Given the far-flung cosmic adventures typical of the Guardians of the Galaxy, it is initially a bit jarring for the story to adopt such a format, though understandably necessary, given the four-issue limit. Guardians of Knowhere is a strikingly appropriate title – while there are cosmically-supercharged showdowns afoot, they occur exclusively on the severed head of a Celestial known as Knowhere, which orbits Battleworld, and where the Guardians have made their base of operations. Nothing exists in the star-sprinkled skies beyond Knowhere – something which greatly disturbs Gamora.

Gamora is seemingly the only member of the Guardians that has any recollection of the world as it once was, before God Emperor Doom forged Battleworld from the remains of dozens of shattered realities. But her memories are similarly fragmented, and though she recalls names like ‘Groot’ and ‘Quill’, she has no faces to place with them, no context. Teaming up with Drax, Rocket, and Mantis, Gamora takes on some of Knowhere’s more ruthless scoundrels, adhering to no rules, only her incredible skills as a warrior. The Nova Corps, meanwhile, are a more by-the-books peacekeeping force, consisting of Nova, Captain Marvel, Adam Warlock, Iron Man, and Agent Venom, and often coming onto the scene to clean up after the guardians and take thieves and murderers into custody.

When Gamora’s questioning of the truths everyone else so easily buys into upsets Knowhere’s appointed Thor, Angela, Gamora is warned that what she speaks of goes against all that Doom has created, and is nothing shy of heresy. Still, Gamora insists that this reality around her is a façade, the memories of a time and place gone by haunting her so intensely. Sandwiching these standoffs between Gamora and Angela are two encounters with Guardians of Knowhere’s major villains – Yotat, and a second unnamed female alien. They are presented in strikingly different airs, with Yotat being some thug who ended up on the wrong side of a transaction now desiring revenge and subsequently bulking up, courtesy of spacey drugs and tech. The second alien foe is almost entirely shrouded in mystery – she is never given a name, and despite her stellar aesthetic and intimidating skill set, her motives are not made clear, either.

Of all the Battleworld storylines I’ve been exposed to, Guardians of Knowhere is the one most strangled by its own limited issue count. The series effectively paints two entirely unrelated encounters the Guardians have with threats to their home, but never really gives an indication of what the other Guardians are fighting for. Is it because their lives on Knowhere are all Drax, Rocket, and Mantis have ever known? Quite possibly, but they take a backseat to Gamora so frequently, it’s easy to completely forget their presence at times. Guardians of Knowhere is easily among the most visually-pleasing of all the Battleworld series. It’s just a shame that the narrative is largely nothing-achieving, with the last chapter feeling as though it were the first half of a two-part arc that was never finished.

My rating: 6.25 (out of 10)

Wednesday, October 14, 2015

Comic Book review: X-Men ’92


The Battleworld that God Emperor Doom forged at the start of Secret Wars is a patchwork of many wildly different realms. Many are based off of classic Marvel storylines, or even some of the more recent comic book arcs. But X-Men ’92 is the only comic among them to be based off a television show that was, itself, based off a comic book. X-Men ’92 sees the bright yellow and dark blue costumes of the 1990s Fox series return in the form of ink and paper, along with all the snappy one-liners and cheesy-yet-endearing character portrayals of everyone’s favorite mutant heroes and heroines.

In the realm of Westchester, Magneto and his Brotherhood of Mutants have been defeated, and the healing process of the human populous coming to accept the X-Men among them is already underway. The story opens with a friendly game of ‘Extreme Lazer Tag’ inside the local shopping mall, with Jubilee claiming the high score. But the relaxed afternoon is interrupted by one rogue Sentinel, among the last of its kind, and still determined to wipe out mutantkind. Causing a scene as they take down the mechanized giant, the X-Men are sternly greeted by Baron Robert Kelly, who informs them of a place known as the Clear Mountain Institute, a rehabilitation facility for their former mutant foes. Supposedly, former Brotherhood members including Sabretooth, Toad, and Blob have gone to this Clear Mountain Institute willingly, seeking to renounce their villainous ways, but the X-Men are not so sure.

They travel to the Institute, where they are greeted by its head of operations, one Cassandra Nova, who offers to provide the mutants with a tour of the facilities. Despite their run-ins with former foes being entirely peaceful within the facility, both Wolverine and Cyclops get the feeling that something isn’t right. Jubilee is separated from her older teammates, and distracts herself by playing the X-Men arcade game (yes, the one that existed in our own reality of 1992, and featured Colossus, Cyclops, Nightcrawler, Dazzler, Wolverine, and Storm). Meanwhile, the X-Men are given an up-close and personal look at Cassandra Nova’s rehabilitation machinery, but not in the way they had hoped, as they are taken to a place known as the Mind Field, where Cassandra Nova is able to manipulate their thoughts, and attempts to break their self-images into more cooperative, obedient individuals.

X-Men ’92 is endearingly self-aware of its setting and the appropriate tone to lend to its narrative. It pokes fun at its roots a number of times, with Jubilee remarking that she finds Dazzler’s costume in the arcade game to be quite tacky. X-Men '92 also breaks the fourth wall, cracking jokes that are, just one panel later, deemed to be too mature for readers, and are subsequently marked out in red ink before receiving a stamp of approval (a jab at the restrictions of using certain words in children’s shows that Marvel and Fox agreed to in 1990s). The dialogue is expertly handled as well, treading a line that allows both younger readers and longtime fans to find equal enjoyment from this superhero action-comedy period-piece.

The second issue is the weakest link in the four-part story, as it suffers from a repetition. By the time readers are nine or so pages in, it shouldn’t be too difficult for them to detect where the rest of the second issue will go. Thankfully, the third issue picks up the slack, bringing the X-Force members onto the scene to rescue their X-Men allies, with Deadpool in tow. And the fourth and final issue provides one explosive finale that is sure to geek out more than a few fans of the X-Men, with its absurd escalation of action, as well as a number of cameos by iconic characters – some of whom previously appeared in the 1990s cartoon, and others who did not (but have nonetheless been adapted into this comic book reimagining). X-Men ’92 is a riot; as much a love letter to the classic cartoon as it is a parody of it. And with Marvel having picked up X-Men ‘92 as one of their new ongoing series in 2016, the potential for future adventures and zippy dialogue holds wealth of potential.

My rating: 9 (out of 10)

Tuesday, October 13, 2015

Comic Book Update: "Bub, I'm the best at what I do!"

Most of the Secret Wars tie-in series I had been following have just recently wrapped up. It’s been a brief, but wild ride. I’ve thoroughly enjoyed each of these series, for the very different narratives and characters they bring to the table, even if they did only last four or five issues a piece. Obviously the most high-stakes story lies with God Emperor Doom, the central figure that has cobbled all these realms of Battleworld together, but it’s been fun to branch out and explore series I might not have otherwise been so keen on investing the time and money into.

Age of Apocalypse still has one issue remaining in its 2015 reimagining. Meanwhile, Armor Wars (2015), Ghost Racers, Guardians of Knowhere, X-Men ’92, and Inhumans: Attilan Rising have all come to a close. I’ve already posted my review for Age of Ultron vs. Marvel Zombies, which concluded last month, and which you can read here. As for the other previously mentioned series, expect reviews for them to gradually trickle out between now and the end of October.

The mid-1990s run of the original Age of Apocalypse will resume as my priority reading material. Expect reviews of the first and second numbered trade paperback releases soon. I also plan to post (somewhat long-overdue) reviews for the fifth volume of the Marvel NOW! Nova series, as well as Thanos: The Infinity Relativity, and I recently completed the third trade paperback volume of Captain Marvel. Beyond those, I will likely pick up the sixth volume of Nova, and the fifth volume of Guardians of the Galaxy later this Fall. There may also be a few odd additions to my comic book library that I purchase at this weekend’s Grand Rapids Comic-Con. Either way, expect all of the comics listed above to be among the last series I will be reading and writing reviews for between now and December 31st, as I believe that a reasonable stack for this one-man production to appropriately cover in the months that remain before year's end.

Thursday, September 17, 2015

Comic Book review: Age of Ultron vs. Marvel Zombies


Among the wilder concepts to come of Marvel’s 2015 Secret Wars event is the four-part Age of Ultron vs. Marvel Zombies. On the far edge of Battleworld, a giant wall has been constructed to keep the more problematic creations from Marvel’s comic history quarantined – those problems, of course, being the undead hordes of Marvel Zombies fame and the ever-evolving rage-filled A.I. known as Ultron. The Zombies wish only to devour those individuals who are tossed into their so-called Deadlands as punishment by the Thors for breaking God Emperor Doom’s laws, while Ultron seeks to eradicate the zombies and their impure nature in his quest to perfect this no-man’s land.

While this is certainly a curious pairing, it would prove a tiring conflict very quickly were a third party not introduced. At the start of this limited series, a version of Hank Pym from the wild west town of Timely is banished to the Deadlands. With little to defend himself and limited knowledge of the Battleworld realms beyond Timely, Hank would most certainly be a goner, were it not for the arrival of Vision, Simon Williams, and Jim Hammond. The trio rescues Hank Pym, bringing him to their makeshift fortress/home in the middle of this desolate region, with the hopes that he might be able to create a counter to Ultron and his devious machinations.

This stranger-in-a-strange-land Hank Pym is, naturally, taken aback, having practically zero knowledge of their modern technology. But he did manage to partially construct a clockwork equivalent of Ultron once upon a time, and, after some convincing, agrees to aid these three synthetic men. Vision, Simon Williams, and Jim Hammond, are not the only three whose lives are factored into Pym’s decision, as there are many other survivors living in their shielded community – most notably, the love interests of these three heroes.

What lends Age of Ultron vs. Marvel Zombies to be a more compelling tale than the cover art might let on is the juxtaposition of this bleak environment and its terrifying armies with a focus on classic Marvel heroes, all of whom have previously struggled with the concept of what it means to be a man versus what it means to be a machine, and where they fall in that spectrum. Hank Pym, meanwhile, is more so the tether that binds the story together.

There are some more frequently vocal members of the undead hordes, which lends the zombies some personality beyond shambling, starving husks. And the situation becomes even more so dire when Ultron proposes a plan that could unleash both armies on the rest of Battleworld. At four issues in length, Age of Ultron vs. Marvel Zombies has nearly-perfect pacing. It incorporates daring science projects, golden age heroism, and a nicely varied but appropriately-contained cast. It has fun with its diverse roots, embracing its oddities and weaving an entertaining and well-rounded narrative.

My rating: 7.5 (out of 10)

Saturday, August 15, 2015

Comic Book Update: “I am as far beyond mutants as they are beyond you!”

I’m going to be altering the format with which I handle comic book/graphic novel reviews from this point forward. While I certainly feel there is a benefit to seeing the visual artwork and layout of the graphic novel format within a video review, the comments sections of my YouTube videos have, over the course of the last year or so, become increasingly populated by lazy, rude, and overly demanding individuals. As such, comic book reviews going forward will be adopting a format similar to my video game and anime reviews. With perhaps rare exceptions, I still expect to review individual volumes of a longer running storyline, as opposed to the entirety of that storyline. However, when the end of the year ‘Top 5 Comic Books of 2015’ list is posted (alongside my ‘Top 5’ lists for video games and anime) it will list my best-of-the-best selections for this year as the sum of its parts – or, at the very least, the extent of what has been released before the end of December 2015. In short, my comic book reviews are not going away, they are simply seeing a format change that will be more in line with the style I have already established for my video game and anime reviews.

With that order of business taken care of, what follows is the current list of upcoming reviews. Keep in mind that I have no concrete date in mind for the posting of these reviews, only that they will be coming sooner rather than later. From the Marvel Now! line, I’m still following along with Nova and Guardians of the Galaxy, and while the latter won’t see its fifth proper installment released until later this year, I recently finished the second crossover with the X-Men, titled The Black Vortex. I also picked up the first volume of Angela: Asgard’s Assassin, as I rather enjoyed how they opted to introduce her character in the Guardians of the Galaxy run, and am hopeful that a solo series of her own can garner a solid balance between Marvel’s cosmic and fantasy realms. It certainly doesn’t hurt that she kicks all kind of ass on her journeys of self-discovery.

I also recently finished Thanos: The Infinity Relativity, the second of three original graphic novels by Jim Starlin, focusing on the Mad Titan himself, as well as plenty of other familiar cosmic Marvel faces. And I continue plugging away at the magnum opus that is X-Men: Age of Apocalypse, a series which, frankly, has no right holding up as well as it does in this day and age (it continues to blow me away, in the best ways possible). In a similar gamble to Black Science, I decided to pick up Divinity from Valiant Comics (a label with which I have no prior knowledge of), as it too dabbles in the territory of fringe science and men playing gods. Meanwhile, the third volume of Black Science is en route to me as I write this, and in all likelihood, I will power through this latest release on the day it arrives on my doorstep.

While I typically wait for the trade paperback releases of comics to purchase them, some of the current Marvel Secret Wars/Battleworld storylines proved too appealing for me to pass up, and so I am currently reading X-Men ’92, Inhumans: Attlian Rising, Guardians of Knowhere, Age of Ultron vs. Marvel Zombies, Armor Wars (2015), and Age of Apocalypse (2015). Currently, X-Men ’92 is my favorite of the bunch, but Age of Ultron vs. Marvel Zombies is proving a surprisingly solid read as well. I’m only one issue into Age of Apocalypse, so I can’t properly gauge that series as of yet, while Inhumans: Attilan Rising, despite being one of the more wildly inventive offerings from the bunch, has not yet left as strong an impression on me as most of the other series. Perhaps it will prove a slow burn. Either way, I certainly appreciate the fact that these storylines will all be limited runs, and that Marvel isn’t pretending that the Secret Wars/Battleworld mish-mashing of different places and times in their history is in anything but temporary. On a side note, I have been reading the main Secret Wars series on loan from a friend, and it is easily one of the better crossover events in recent history – possibly a better read than Infinity, depending on how these upcoming later issues play out. More likely than not, I’ll end up purchasing the Secret Wars trade paperback before year’s end.
Related Posts Plugin for WordPress, Blogger...