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Showing posts with label Shadows of the Damned. Show all posts
Showing posts with label Shadows of the Damned. Show all posts

Friday, January 1, 2016

Top 5 Games of 2015


#5) Shadows of the Damned: Labeled as “a Suda51 trip”, Shadows of the Damned continues Goichi Suda’s legacy of grindhouse style, wacky humor, and exhilarating action. Demon Hunter Garcia Hotspur pursues his girlfriend’s soul after it is taken to the depths of hell, and squares off against a host of sadistic and twisted foes, armed with three different firearms that all handle quite differently but pack an oh-so-satisfying punch. Much of the game’s best banter results from Garcia’s edgy coolness and his transforming weapon/guide/friend Johnson. Shadows of the Damned isn’t afraid to experiment, throwing in bowling and pachinko minigames, a turret sniping section, and a couple of horizontal shoot-‘em-up sequences. Shadows of the Damned also delivers one of the freshest visions of hell seen in a video game in quite some time, with impossible spaces and outlandish visions of locations that could easily appear in the real world, were it not for the fire lake below a rock bridge or the hazy blue and black sky above.

#4) Fast Racing Neo: That hole left by the many years without a new F-Zero-style game has finally been filled, thanks to Fast Racing Neo, one of the most buttery-smooth futuristic arcade racing titles I’ve ever had the pleasure of engaging at blazing speeds. Fast Racing Neo lives up to its name, and doesn’t shy away from throwing a ‘trial by fire’ at players – even the most frustrating series of crashes play into the learning curve. Fast Racing Neo is hardly unfair, shying away from ‘rubber band’ catch up effects with opponent racer A.I., but it does add a welcome spin on the established genre by requiring players to shift between two colors in order to maximize boost strips. This is a game all about course memorization and careful timing of turns and boosts. And what a sight to behold those courses are, as your hovercraft zips by vibrant colors and chrome structures at an almost-always-perfect 60 frames per second. Aside from controlling as wonderfully as anyone could hope of a spiritual successor to F-Zero, the game is easily one of the best looking titles on any console this generation.

#3) Splatoon: The freshest IP on the block this year, Splatoon is a stylish and colorful team-based shooter that opts for cooperation in covering the map in neon shades of orange, green, blue, and pink over racking up kills against opponents. The weapons are wonderfully inventive, and while each player will find their preferred Roller, Charge Rifle, or – yes – even Bucket, each loadout is surprisingly well-balanced. The lack of a voice chat is actually to the game’s benefit, as objectives are straightforward, and maps are never too large to lose track of your relative location. Every inch of this game oozes style, from its downtown Tokyo-inspired hubworld, to its Jet Set Radio-influenced soundtrack. Splatoon is a great game for players new and old to jump into, and it’s easy to sink a few hours at a time, whether it’s the objective-based ranked game types, or standard Turf Wars.

#2) Metal Gear Solid V: The Phantom Pain: The final Metal Gear title to be led by Hideo Kojima, The Phantom Pain is set in the 1980s, and fills in some of the last remaining pieces of the series’ lore. Plenty of familiar faces show up, including Ocelot and Kazuhira Miller, while the villainous Skull Face and his powerful Metal Gear stand at the center of all the conflicts Snake and the Mother Base soldiers will take on. The Phantom Pain boasts what is easily the most slick and enjoyable gameplay in the entire series, as well as among the majority of the games released within the past year. The two major maps Snake is left to explore are expansive, and there is plenty of room to experiment with some of the game’s wackier offerings, like Fulton balloon recovery, the prosthetic Rocket Arm, and the less-than-stealthy robotic D-Walker. The story, however sparse it may be, is impactful and tense when it comes into play, and paints a terrifyingly convincing case for how and why Snake and his brothers-in-arms would come to be recognized as villains many years after they were hailed as heroes. Unfortunately, the greatest weakness facing The Phantom Pain is that it is simply an incomplete game – there is one major plot point left hanging that throws a bit of a wrench in the entire series, and while footage has since revealed what was meant to be delivered in this final mission, its absence having been replaced by retreads of previous missions certainly stings.

#1) Persona Q: Shadow of the Labyrinth: One of the best spin-off titles of any well-established series I have encountered to date, Persona Q: Shadow of the Labyrinth is a love letter to fans of the series. It may lack the depth of Persona 3 and 4’s Social Links, and the dungeon-crawling may bear a striking resemblance to the Etrian Odyssey series. Still, Persona Q offers a complex system of fusing new Personas as you level up, as well as a well-rounded cast of characters to build your party. Each dungeon is masterfully crafted, offering greatly varied puzzles, enemies, and aesthetics as the story progresses. The final hours of the game are both challenging and incredibly rewarding, while the 60+ hours you will spend getting there is an absolute joy, and makes Persona Q one of the strongest entries into the 3DS library to date.

2015 Year in Review: Video Games


The Legend of Zelda: The Wind Waker HD

My rating: 8.5

Bayonetta

My rating: 7.5

NES Remix

My rating: 5

Pokemon Shuffle

My rating: 7


Persona Q: Shadow of the Labyrinth

My rating: 9

Forza Horizon 2: Fast and Furious

My rating: 6

(Mario Kart 8)

DLC review – Animal Crossing x Mario Kart 8

My rating: 7.5


Animal Crossing: New Leaf

My rating: 8.5

Splatoon

My rating: 8.75

Shadows of the Damned

My rating: 7.25


Metal Gear Solid V: The Phantom Pain

My rating: 7.75

Metal Gear Solid 3D: Snake Eater

My rating: 8.75

Fast Racing Neo

My rating: 9

Wednesday, September 2, 2015

Top five video games and anime of 2015 - Spring and Summer contenders


We are now more than halfway through 2015, and I feel that my contenders for this year’s best anime and video game picks are currently fewer and further between than in years past. I have only come across a couple of games that really blew me away, and one in particular was a title that I did not expect to impress me as nearly much as it managed to. There are, however, a few major titles releasing this Fall and Winter that may very well find their way on to the final, year-end list, including Metal Gear Solid V: The Phantom Pain and Star Fox Zero. On the anime side of things, there’s certainly been a clear front-runner since the year began, while other series have managed to offer me pleasant surprises with shorter episode counts.

- Video Games -

Persona Q: Shadow of the Labyrinth - Persona Q combines the dungeon-mapping and exploration elements of the Etrian Odyssey series with the familiar faces and Persona abilities from the third and fourth numbered entries in the Persona series. Persona Q is, in many ways, a game that is directly aimed at established fans of the series, offering callbacks to events that transpired in Persona 3 and Persona 4 Yet, it does well to establish an engaging narrative all its own. The lack of Social Link depth is unfortunate, but all the same, Persona Q is one of the most jam-packed and wonderfully enjoyable spinoff games of its caliber.

Splatoon - The fictional hosts of this game, Callie and Marie, tell players to stay fresh, and that’s exactly what Splatoon is – a fresh culmination of third-person shooting, action-adventure, platforming, and slight puzzle design, all wrapped up in a wildly inventive, punky aquatic vision of Tokyo, where online multiplayer is the primary focus. The soundtrack is kickin’, the neon ink colors bright and a blast to splatter over every inch of the map, and the community focus incredibly strong.

Shadows of the Damned - Delivering a simpler, more singularly-focused tale than other Suda51 creations, Shadows of the Damned sees the grindhouse-inspired demon hunter Garcia Hotspur racing headfirst into the depths of hell to save his true love. Weaving a curiously cohesive string of environments together to create a fresh vision of hell, and offering tight gameplay the focuses on three core weapons and their occasional uses for solving puzzles, Shadows of the Damned is a surprisingly solid entry in the legacy of Grasshopper Manufacture, even if its crude sense of humor falls flat from time to time.

- Anime -

Jojo’s Bizarre Adventure: Stardust Crusaders (Egyptian Arc) - What is currently poised to take the cake as this year’s best-of-the-best anime, the second half of Stardust Crusaders has managed to ORAORAORA the competition and climb the ranks as one of my all-time favorite anime series. It’s a masterful follow-up to the first half of Stardust Crusaders, an adaptation which was already an incredible improvement over the wonderfully-realized animated telling of the first two arcs of Jojo’s Bizarre Adventure. The series keeps on improving as it progresses, and I couldn’t be more pleased with this love letter to the Jojo’s fanbase.

Ninja Slayer - Despite a rocky start, this goofy, sometimes off-the-wall homage to action anime of the late 1980s and early 1990s has proved consistently entertaining since. Drastic changes in animation style and quality poke fun at limited budgets from the era that Ninja Slayer draws so much of its inspiration from, and the exchanges of greetings that foes share prior to each violent encounter puts a smile on my face as character designs proves increasingly more silly. Ninja Slayer knows when to play its cards properly, balancing wacky humor with kickass action sequences.

Mobile Suit Victory Gundam - Victory Gundam has aged surprisingly well given its early 1990s debut. Sure, there are a handful of gaps in logic and corny sequences, but by and large, Victory Gundam plays the part of a spiritual successor to Zeta Gundam, pitting a rebellious group of ragtag teens and young adults against the cruel and violent expansion of the Zanscare Empire. The hand-drawn animation also impresses with its lack of reliance on stock footage, and the soundtrack haunts with its soft, yet still imposing melodies.

Lupin the Third: The Woman Called Fujiko Mine - A throwback to the classic action and espionage of one of anime’s oldest and most iconic series, The Woman Called Fujiko Mine combines flash and flair of a bygone era with contemporary writing techniques for a smart, sexy, and thoroughly enjoyable telling of the earliest encounters between Lupin, Jigen, Goemon, Inspector Zenigata, and the titular Fujiko. The art style is gorgeous, retaining the traditional character designs with gorgeous lighting effects, harsh shadows, and an overall presentation factor that continues to impress with subtle impacts on the larger product.

Sunday, August 23, 2015

Xbox 360 review: Shadows of the Damned


Shadows of the Damned is, in many ways, simpler in design than some of the more well-known Grasshopper Manufacture games. The story tells of Garcia Hotspur, a leather-jacket wearing and tattoo-decorated demon hunter who is brimming with hardened attitude, on a journey into the depths of hell to rescue the soul of his beloved Paula. Garcia is accompanied by Johnson, a demon who has renounced his hellish nature at the cost of losing his body and being reduced to a flaming skull. Johnson is both tour guide and weapon to Garcia, transforming from a simple torch to three different firearms – pistol, machine gun, and shotgun – each of which receives appropriate, fun and inventive upgrades as the plot progresses.

From the earliest moments of the game, the dynamic between Garcia and Johnson proves among Shadows of the Damned’s highest points. Johnson always has a timely quip to lend to the narrative, and even pokes fun at Garcia’s reading skills during one of the optional storybook segments which offers further exposition to the game’s handful of boss characters. Shadows of the Damned is less reliant on pop culture references than other Suda51 creations like No More Heroes or Lollipop Chainsaw, and the majority of humor therein is quite crude. As such, the delivery sometimes falls flat, but the game never shies away from a fast-paced and intense balls-to-the-wall presentation.


Shadows of the Damned presents a wonderfully cohesive vision of hell that strings together environments that are twisted mockeries of earthly planes within impossible spaces, while sprinkling in fairy tales of the boss characters’ falls to damnation. There are occasional, if not relatively small areas to explore or travel back to in search of an upgrade gem, but by and large, Shadows of the Damned follows a very linear progression through each of its stages. It does offer a solid variety of fun and wildly different gameplay elements that pop up from time to time, including a turret segment and a bowling minigame. The weak link among these is a side-scrolling shoot-‘em-‘up segment reminiscent of a particular stage in Grasshopper Manufacture’s 2D action platformer Black Knight Sword, but here, it feels not only awkwardly pasted in, but more of an annoying hurdle than a clever spin on the established familiar third-person shooter gameplay.

On the subject of the three firearms at Garcia’s disposal, they each bear grounded designs that become increasingly alien and appropriate given the game’s netherworld setting. Red gems upgrade the rate of fire, ammo capacity, reload speed, and so forth for each, as well as the quick-time melee responses for Johnson’s torch form. Each of the firearms performs well in taking down enemies that require particular strategies to be defeated, and overall, these three weapons handle in a manner that is equally balanced between familiar standards of the shooter genre and fresh gameplay variety, and are thus highly intuitive. Much as these guns do well at felling foes, they also serve to solve a number of short-lived but mildly thought-provoking puzzles.


Tunnels filled with shadowy mists that connect portions of some of the game’s levels, as well as moving floors and staircases, incorporate a dash of adventure gameplay. At times, ammo for particular weapons can be sparse, though Garcia can always count on a demon-human hybrid mutant with a hillbilly accent to offer up his wares at a small price at least once per level. The soundtrack is rockin’ from start to finish, with mellow industrial tunes reminiscent of Silent Hill dipping in frequently – fitting, not only due to the game’s narrative direction and themes, but also because the soundtrack was scored by Akira Yamoka.

Shadows of the Damned is not a particularly difficult game, nor is it a particularly lengthy one. There will be learning curves associated with chase sequences at a mere two or three junctures, but beyond those momentary hurdles, players should have no trouble blasting their way through the hordes of hell to reach Garcia’s beloved Paula. The boss fights each present a new strategy, and are enjoyable across the board, though they certainly do not leave as lasting an impression as the boss encounters in Grasshopper Manufacture’s action entries of No More Heroes or Killer is Dead. Perhaps Shadows of the Damned clocking in shy of the ten hour mark is just as well, given the rather straightforward tale that is spun along the way, and the moderate amount of replay value it offers.

My rating: 7.25 (out of 10)
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