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Showing posts with label Animal Crossing. Show all posts
Showing posts with label Animal Crossing. Show all posts

Sunday, June 28, 2015

3DS review: Animal Crossing: New Leaf


With each release that followed the Gamecube title, the Animal Crossing titles felt, to me, at least, more of expansions on a preexisting core game than full-fledged ‘new’ games. Animal Crossing: New Leaf follows this design of being more evolutionary than revolutionary, but makes a number of noteworthy strides that places it in territory well ahead of its predecessors. One of the most distinct changes is made apparent within the first ten minutes of gameplay – that, of course, being the degree of control players have over the design of their town. While the horizontal main street to the north will always play host to the museum, convenience store, clothing shop, post office, and other frequently-visited buildings, players can select from a handful of predetermined map layouts that will alter the position of the local river, the natural ramps that lead down to the beach, and the mayor’s office.

Once the geography of the town is determined, players can select just about any plot of land to claim for their own house, provided it fits the dimensions required for eventual expansions. From there, players assume the role of the town’s mayor, a responsibility which local secretary Isabelle assures the player is no mistake. As mayor, players have the ability to select construction projects recommended by their animal neighbors, ranging from new bridges, to a lighthouse, to a campground for temporary visitors, and even expansions and renovations to previously existing places on the main street hub north of town.

It is true that each previous Animal Crossing game placed heavy emphasis on understanding your town’s economy, and the worth of individual items in terms of both sales and application to your home or neighborly friends. However, everything in New Leaf costs money, from the more obvious clothing and furniture purchases, to expanding your home, to completing construction projects, to disposing of the odd boot or tin can that is reeled in from the river. It makes the early game more of a crawl than a walk, but a few days later and the game grants you all the freedoms of the previous games and then some. New Leaf adopts the same cartoonish proportions and bright colors of its predecessors, and the soundtrack is simply stated, but it certainly isn’t a game that is lacking in charm.

Whereas in previous Animal Crossing titles, the island was home to one unique inhabitant, New Leaf alters it purpose, offering tours as well as exotic fruits, insects, and sea creatures that can earn you more impressive financial returns than most of what can be caught within the villages. While the familiar fishing rod, shovel, axe, and bug net are present, so are watering cans to keep flowers healthy, slingshots to shoot down uncommon balloon-carried gifts, a stopwatch, and a megaphone. As a reward for catching a high number of fish and insects, the game even offers fishing rods and bug nets of particular colors that indicate the current completion status of your checklist.

As is only to expected, this latest entry offers a decent number of new neighbors and furniture sets on top of the preexisting pool of options. There are, however more outlets through which you can acquire different home decorations. You can also influence which neighbors stay in your town versus which ones move out with relative ease. Above all else, this Animal Crossing title makes the fruits of your labor more visibly obvious, with your town gradually transforming from a basic series of houses set in a forested area to a more fully-functional community with outdoor decorations and major landmarks.

Whether a result of hardware limitations or a general lack of inspired direction, the online components of both the DS’ Wild World and the Wii’s City Folk seemed half-baked. New Leaf, however, pushes the communal multiplayer aspect in directions that feel natural and fluid with the single player experience. In short, Animal Crossing: New Leaf makes a few tweaks here and there to offer more user-friendliness, adds enough new elements to stand out over its predecessors, and offers a full package that feels the part of a proper sequel to the Gamecube title that first introduced North American gamers to the series.

My rating: 8.5 (out of 10)

Sunday, April 26, 2015

DLC review: Mario Kart 8 - Animal Crossing X Mario Kart 8


The second DLC pack for Mario Kart 8 has arrived, bringing with it eight new courses spread across two Grand Prix cups, three new racers, and a handful of new vehicle customization options. Following in the footsteps of the first DLC pack, this latest offering sees the inhabitants of the Mushroom Kingdom open up their roster to accommodate for the Villagers and Isabelle from Nintendo’s Animal Crossing: New Leaf. The majority of the vehicle options are similarly reflective of the Animal Crossing image, while the skeletal Dry Bowser is an outlier – a reskin of the Koopa king that presents more creativity in aesthetic appeal than the previously-released Tanooki Mario or Cat Suit Peach did.

And while all of these are fine additions to Mario Kart 8, the real meat of the DLC pack comes from the race tracks themselves. Half of the courses are reimaginings of courses that debuted in previous Mario Kart titles, while the other half are brand new. Two of the reimagined courses have Gameboy Advance origins, and boast the most obvious updates, both in terms of visual prowess and dynamic layout. As has been the case from the day of its release, Mario Kart 8 remains one of the most visually gorgeous games of this eighth console generation, and the pure variety of environments within this DLC pack continue that trend. From a massive playroom where your kart appears to be a shrunken toy, to graffiti-covered subway tunnels, to the winding breakneck turns of the hyper-futuristic Big Blue, there are plenty of impressive little details to take in.


Distinct about the Animal Crossing X Mario Kart 8 pack is the overall more consistent length and quality of the eight tracks when compared to its Legend of Zelda-themed predecessor. Nearly every course makes use of multiple vehicle transformations, something that, once again, could not be said about almost half of the courses within the first DLC pack. The drawback, however, is the fact that there are fewer standout tracks from this latest batch. The Animal Crossing course is relatively straightforward in design, and while the changing of seasons is a neat afterthought, its environmental hazards and visual 'wow-factor' pale in comparison to Hyrule Circuit. With that said, this is still a solid DLC pack that provides quite a lot of bang for your buck. The courses each offer decent degrees of challenge, and revisiting them can drastically improve your finishing time.

My rating: 7.5 (out of 10)*

*(rating applies solely to downloadable content, not its inclusion with the content on the original game disc or other downloadable content)
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