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Showing posts with label From the New World. Show all posts
Showing posts with label From the New World. Show all posts

Monday, December 29, 2014

Top 5 Anime of 2014

As in years past, I have compiled my end of the year selections for my five favorite anime that I viewed in 2014.  Not all of these anime were in fact released during 2014, though each was released and aired within the past couple of years, and a few of these saw a run that carried on through 2014.  As with my top ten video game selections of the year, my rankings for these five best-of-the-best anime bears little correlation to the ratings I gave to each in my full review posts - rather, they are the five anime that I enjoyed most, and the five which left some noteworthy impact on me as a viewer. 


#5) Knights of Sidonia: Offering a more gritty and dire take on the mecha genre than many of its bigger-name contemporaries, Knights of Sidonia knows how to get from point A to point B in a timely manner, while still exploring enough individual stories that branch out from the core plot.  The scientific advancements made since mankind took refuge among the stars are curious and compelling, if not mildly inconsistent, but the way in which these play off the otherwise outdated tech and cramped living conditions for what are, in all likelihood, the last remaining humans, does well to balance the thriller, drama, adventure, and classic science fiction components.  If only the basic motions of the main cast members’ character models looked half as good as the Garde Unit mechs did when battling the parasitic and ever-adaptive Gauna, this series might have ranked a bit higher on this list.

#4) From the New World: Often times, the whole ‘post-apocalyptic’ subgenre gets stuck in a routine of desolate worlds decorated with litter more than ruins.  How much a breath of fresh air, then, was From the New World, which depicted not only a prospering society, but one which had performed an odd return to ancient technologies and lifestyle.  The strict, often shady rules of this future-past culture incorporate dystopian themes, while the science of the world is largely centered around the esper humans reserving their powers for practical uses that will better the whole community.  From the New World is very smart in its scripting, even though the emphasis on certain plot points might not make their importance known until many episodes later.  Other contemporary science fiction and fantasy anime would do well to learn a thing or two from this series’ careful planning.

#3) Puella Magi Madoka Magica: I admit, I was quite skeptical going into this series.  A number of people had talked it up as being a real game-changer for the magical girl genre – a genre that I was not particularly fond of – but Madoka Magica is much more than that.  Its twelve episode run delivered just the right number of twists and turns to keep me hooked from start to finish, and was fueled by some of the most genuine and raw emotion I’ve encountered in an anime yet.  It’s a dark and depressing tale, but in a similar fashion to Evangelion, it is multi-layered in its themes, yet ever-mindful of tying the narrative threads together for an impactful endgame.  Sometimes the saddest stories deliver the best development for both plot and character, as evidenced by Puella Magi Madoka Magica.

#2) Jojo’s Bizarre Adventure: Stardust Crusaders: While the first season adapted the first two parts of the Jojo’s Bizarre Adventure manga impeccably well, they were, to a certain degree, always serving to set up the most popular Jojo’s story arc, Stardust Crusaders.  It’s no surprise why Stardust Crusaders has been so well-received since its debut twenty-five years ago – the cast of Jotaro, old man Joseph, Avdol, Kakyoin, and Polnareff makes for quite a raucous crew.  Regardless of how dire the circumstances or rotten the foe, Jotaro and company always manage to turn the situation back to their favor, with plenty of intense action and hilarious shenanigans along the way.  The Stardust Crusaders arc masterfully handles just what a long-running action series should be about – having fun, balancing the action and comedy, and knowing how to properly pace the story for fans new and old.

#1) Mobile Suit Unicorn Gundam: Unicorn Gundam is both a return to form and a push forth into bold new territory for Bandai and Sunrise’s long-running franchise.  I’ve stated in the past that I find the Gundam OVAs are typically among the most high-quality offerings from the franchise, and Unicorn Gundam is unquestionably among the best Gundam projects of all-time.  It has a large cast to juggle, and yet it handles each individual appropriately, shaping them as pieces of a more complex puzzle over the course of its seven (approximately) hour-long episodes.  It’s a love letter to Gundam fans new and old – one that is certainly among the most easily accessible for new viewers who have little understanding of the chronology of the Universal Century, but one that is also chock-full of references and ties to previous Gundam works like Char’s CounterattackZZ, and the original Mobile Suit Gundam that kicked off this definitive mecha franchise way back in 1979.

Sunday, December 28, 2014

2014 Year in Review: Anime

As this year comes to a close, I am wrapping up my ‘year in review’ lists, including my top anime and video game picks for 2014. Below is a list of every anime in the order that I viewed them this year, complete with a brief summary of my full review and the final score I provided each. Keep an eye out for my picks of the top five anime of the year within the next day or so.

Jojo’s Bizarre Adventure (season one): While this first season is largely setting the stage for everything that is to come in the Stardust Crusaders arc of the second season, these first two portions of the long-running manga translate well to an anime format, despite how long overdue such an adaptation might be. The first arc, Phantom Blood, establishes Jonathon Joestar and his family’s legacy that will be shaped by the utilization of mystic arts like the ripple, as well as the feud that stems between himself and his nefarious rival since childhood, Dio Brando. Phantom Blood offers a more classic medieval fantasy aesthetic, while the second arc, Battle Tendency, explores the history of the stone mask that grants Dio his inhuman powers, as well as sets aside more time to properly explore the mighty Pillar Men and the goofball hero of the day that is Joseph Joestar. My rating: 8.25


Puella Magi Madoka Magica: Some consider this series to the magical girl genre what Neon Genesis Evangelion was to the mecha genre. That correlation is not far off, as Madoka Magica’s twelve episode run puts a dark spin on one of anime’s most popular genres. Five young girls are granted special powers after making a contract with a feline creature named Kyubey, but gradually discover that the pact requires so much more than they could have ever conceived. It’s a dreary and depressing tale, but one that does exceptionally well at getting from point A to point B and rounding out the main cast within its limited episode count. My rating: 8.75

MS IGLOO 2: The Gravity of the Battlefront: Following up the incredibly brief yet surprisingly well-done first duo of MS IGLOO miniseries, MS IGLOO 2 focuses its narrative on the Federation forces, highlighting three separate military officers on different combat fronts. MS IGLOO 2 opts to incorporate a silly subplot of ghosts and curses to tether these otherwise unrelated tales together, which in turn makes for a set of the most ridiculous and cringe-worthy presentations in the larger Gundam franchise. My rating: 4.75


From the New World: In a future where esper humans have rebuilt society into a nearly technological-absent return to the feudal era, young classmates are grouped together in order to hone their unique skills. The threat of fiends is mentioned to these children at a young age, but as they grow up and witness some of their peers simply vanish, they begin to dig deeper into the mysteries of what happened centuries before they reverted to this lifestyle. What begins as a fantasy-oriented take on a post-apocalyptic future past gradually reveals a complicated pattern of advancing mankind through militant and social struggles, and what dark secrets lie in the past may be the key to facing the dangers that hide in plain sight among these hyper-capable human beings. My rating: 8.75

Puella Magi Madoka Magica: Rebellion: Rebellion’s purpose is less of an expanded or reimagined ending for its series, and more of a quick cash-in on a still-popular name. The story suffers from awkward pacing and generally unlikable presentation of some previously well-established cast members. A new magical girl is also added to the story, but she is used for little more than a brief plot device, making her addition rather meaningless. The endgame is fits well with the tone of the series, but the process of reaching that finale is highly-predictable, less-than-inspired, and ultimately nothing-achieving. My rating: 5


Space Dandy: Following in the footsteps of Outlaw Star and Cowboy Bebop, Space Dandy sees the ragtag crew of Dandy, feline alien Meow, and robot QT journey the stars in search of strange new alien life forms to cash in with intergalactic registration. Along the way, they make frequent stops at Dandy’s favorite ‘breastaurant’, a parody of Hooters, aptly named Boobies. The series takes on some narrative inspirations from western works, as some episodes that end in dire situations or complete catastrophe are written off as being of no consequence by the time the next episode kicks in. Space Dandy is funky, psychedelic, wacky fun, and keeps the jokes popping from start to finish. My rating: 8

Jojo’s Bizarre Adventure: Stardust Crusaders (season two): Stardust Crusaders has long been the most popular part of Hirohiko Araki’s epic manga run, Jojo’s Bizarre Adventure, and has finally received a proper full-length anime adaptation. Jotaro, old man Joseph, Avdol, Kakyoin, and Polnareff make for a lovable band of misfits as they encounter foes that are both devious and wacky during their quest to stop the vampire Dio. The spiritual counterparts known as Stands do battle on behalf of their users, and the improved budget allows for some thoroughly exciting fights with shifts to psychedelic color palettes and frequent two-part episodes that grant better development cycles for the broad cast of characters. My rating: 9.5


Persona 4: The Animation: An adaptation of the Persona 4 video game, this twenty-six episode series has quite a bit of fat to trim in order to focus on the core of the story in the allotted time frame. It emphasizes the main party of characters, which is a smart move, considering how integral they are to the overarching plot of mystery surrounding the Midnight Channel and the Inaba murders and disappearances. The anime has fun with some of the game’s optional sidequests, and even decides to expand upon the character of young Nanako by throwing a couple of brand new subplots into the mix. A few key story points suffer from clunky pacing, however, and feel as though they could have been handled better were they spread across two episodes. My rating: 7

Bayonetta: Bloody Fate: Packing all the flash and flair of the first Bayonetta game into one hour-and-a-half film, Bloody Fate is an adaptation done right. All the major plot points are hit on, granting the film sufficient time to mold Bayonetta, Jeanne, Rodin, Luka, and little Cereza, as well as pinpoint some of their individual quirks and curious traits. The English cast returns to reprise their roles, which is a real treat, considering how masterful a job they did in the game. The soundtrack is jazzy and kickin’, the action over-the-top and borderline-nonsensical, and the whole experience one wild and stylish ride. My rating: 9.25


Mobile Suit Gundam Unicorn: Returning to many of the core themes that made Mobile Suit Gundam a standout anime more than thirty years ago, Unicorn Gundam pushes the saga on to new heights with contemporary storytelling methods, a wide variety of characters who see even time in the spotlight, and production values that blow the competition out of the water. Delivered in seven parts, Unicorn Gundam feels very much the part a collection of mini-movies that follow the story of Banagher Links as he further explores the mysteries of newtypes and the legacy left by legendary pilots who preceded him, while the Char Aznable look-alike Full Frontal has a grand vision in mind for the future of spacenoids and the remaining Zeon remnants. With so many factions involved in the search for an object known as Laplace’s Box and the wonderment of what lies inside, the conflict escalates and becomes an intense race to reach it and discover just what its contents mean for the future on humanity. My rating: 10

Sword Art Online: Combining classic fantasy motifs with a modern science fiction setting, Sword Art Online pays homage to contemporaries of the MMORPG video gaming genre through its art style and questlines. The first half of the series requires greater care and precision on the part of protagonists Kirito and Asuna, as death in the game world results in real-life fatality. These high stakes are a large part of what makes the story so intense and also is responsible for shaping the characters, while the progression for both plot and cast unfortunately takes a nosedive to boring territory during the second act. This latter half sees major characters reduced to mere plot devices, opting to push for a significantly less compelling story direction and some admittedly unsettling themes that feel very much out-of-place for a series aimed at such a broad and mainstream audience. My rating: 5.75


Knights of Sidonia: Hundreds of years after mankind left Earth to escape the parasitic and shape-shifting Gauna, a young ace pilot named Nagate Tanikaze quickly climbs the ranks from undercity-dweller to hero of the drifting world-ship Sidonia. The science and technology of this futuristic setting is sometimes strange, but more often than not it is practical given the immense populous and limited supplies within Sidonia. The gender androgynous Izana Shinatose, who befriends Nagate early on, receives ample time to develop as a character, as do many of the other pilots who fly out into battle in their Garde Unit mechs. The dire situation the humans face is constantly brought up through mentions of how long it has been since Sidonia last had contact with another human vessel, as well as the number of Garde Units that are destroyed in battle against the Gauna, showing just how short the life expectancies of these young men and women are. My rating: 8.25

Pokémon the Movie: White – Victini and Zekrom: As Ash and friends continue their journey across the Unova region, they stop in a mountain town where rumors of the legendary Victini have long been perpetuated thanks to the tale of a king who moved his people there with the psychic Pokémon’s aid. Upon discovering that Victini has in fact been hiding in plain sight, a young man named Damon decides to recreate the fabled king’s journey in an attempt to return to his desert homeland, unwittingly releasing the destructive stream known as the Dragon Force. While the film does make references to the lore of the Pokémon video games, the plot points of Victini and Zekrom are loosely connected at best, while the antagonist’s motives are never made clear and his strategy following quite close to that of the villain in the second theatrical Pokémon release. My rating: 5


Captain Harlock: A visual spectacle, this retelling of the original Harlock anime provides an updated and streamlined story that balances a gritty presentation with fun and fantastical action. It’s a film that does well to offer something to viewers both young and old, as the pacing is spot-on and keeps the story chugging along at a nice pace, without forgetting to stop and highlight interstellar landscapes. Each character receives sufficient development early in the film so as to make them feel the part of worthwhile investments later on, while one of the film’s minor faults stems from it trying to push for silly and over-the-top fights that would feel more at home in more fantasy-heavy works like the Dragon Ball franchise. My rating: 8.5

Sunday, May 11, 2014

Anime review: From the New World


Set in a post-apocalyptic Japan, Shin Sekai Yori, otherwise known as From the New World, depicts a society that has largely reverted to feudal era technologies. People rely on waterways as their primary means of transportation, live in tight-knit communities, and emphasize teamwork as schoolchildren are divided into small groups they are meant to stay with until graduation. While all of this may seem rather mundane, the biggest defining characteristic of the series is that all the humans bear some psychic powers that manifest in slightly different ways. Satoru, for example, can change the surface of an environment to be reflective, offering him a look down a long hallway without risking his safety. Maria can levitate her body, while others are capable of deflecting arrows or commanding fire, the latter being the trait most commonly exhibited by the main protagonist, Saki.

When Saki’s story begins, she is but a child, thrown into a group with five of her peers. As they learn about their psychic powers, referred to as their Cantus, they are instructed to take part in various challenges – some team-based, others independent. However, one of the children in Saki’s group apparently cannot harness their powers to as full or focused an extent as the others, and soon after the teachers take note of this, the child ceases to show up to class. Thus is the first of many scenarios which will drive Saki, Satoru, Shun, Maria, and Mamoru to question just what the motives of the adults are, how their society truly operates, and what exactly happened between the arrival of the first Cantus users hundreds of years ago up to present day.


One of the great dangers Saki and friends learn of early on is the Fiends, Cantus users whose powers run wild, their behavior turning animalistic. Or at least, that is what they are claimed to be. These Fiends supposedly appear on very rare occasions, and much of the information on them, as well as information regarding the rest of the old world ways, is restricted. Some of this knowledge is retained within small databanks that resemble small horse-like creatures known as False Minoshiros. During their adventures, Saki and friends encounter more than one of these False Minoshiros, but much of the truth of humanity’s past is not divulged until late in the series.

The children also make multiple encounters with a species that resembles large naked mole rats. These creatures stand around two to three feet tall, with rare exceptions like the proud warrior Kiroumaru standing as tall as an adult human. Different colonies of these rats bear different skin tones, facial structures, etc., but each colony is intelligent to the point of understanding human speech and operating on their own as they gather supplies to dig for resources underground. Squealer is the rat Saki, Satoru, and company encounter most frequently, and despite their confidence in the fact that these rats perceive humans and their Cantus abilities as god-like, they are ever-catious of Squealer as his behavior is sometimes suspicious.


The animals that inhabit this future world range from the aforementioned sentient naked mole rats, to giant cave-dwelling crabs, to ruthless hunter cats that the townspeople use to seek out and destroy Fiends – all bizarre mutations on real-world animals. Some of these creatures evolved on their own post-old world fallout, while others were designed by humans to serve particular purposes. Even the humans, with their mastery over psychokinesis, have restrictions worked into their gene pool. High tense situations force young adults to turn to physical interaction as a way to calm their nerves, sexual orientation apparently being completely irrelevant, as seemingly every character shows the capability of being attracted to both genders. Even more extreme is the Shame of Death, an involuntary reaction that will instantly kill a human should they attempt to kill another human. In theory, this creates a peaceful society that seeks only to benefit the whole, but as anyone familiar with dystopian media is well-aware, there are always ways around these restrictions, and what lurks in the shadows may seek to undo everything the humans have crafted these past many centuries.

From the New World weaves its story over multiple decades, throwing in themes of coming-of-age, piecing together puzzles from one’s past, the conflict of man vs. nature, and the strive to achieve one’s personal goals even as death and loss are prevalent around them. For this series delivers a number of plot twists and shock value moments, the biggest ones being at the conclusion of story arcs. The finale, while fitting and intelligently plotted, is not exactly what should be described as a ‘happy ending’. Saki and friends’ desire to expose the truth comes at a cost, and though these new world humans wield incredible powers, they are not all-powerful.


The way the five core characters are handled from the start of the series to its conclusion is human and practical, even if the society in which they live is somewhat removed from our own. The manner in which Saki and friends deal with emotional, physical, and moral challenges certainly paints them as rebels within their own time and place, but they are all the more likeable for that reason. As strikingly different of outcomes result from Shun, Satoru, Maria, and Mamoru's own personal journeys, the story always centers back on Saki, whether she is exploring the forests with her schoolmates, digging up information on the monster rats, or seeking advice from her elders on how to deal with newfound responsibilities. Truth be told, I don’t think the series would have been half as enjoyable if a character with less perseverance, someone who has not had to deal with a much personal loss, someone who lacked Saki’s quick-wittedness, had taken the role of main protagonist.

The soundtrack incorporates original tunes that emphasize classical string instruments, drums, and hauntingly beautiful vocals, as well as portions of Dvorak’s New World Symphony. The character designs are rather typical of the contemporary digital animation style, though the way their hairstyles and items of clothing are rendered shows a curiously unique attention to detail. The colors of environments like green fields where breezes blow through, the dark and muddy caves of the rats, and the torch lit interiors of wooden buildings are distinctly different, but somehow all retain a consistent style – quite a feat, considering some of the bold places the anime takes its characters, as well as some of the stranger-looking creatures that line these landscapes.


Few series in this day and age dare to spend so much time exploring the world and its inhabitants as From the New World does. It would have been simple for the writers to focus on cool psychic battles and brush the multi-layered story to the side for the sake of pretty visuals, but that would have robbed us of such an intelligently-crafted tale. During the final story arc, the pacing does pick up a bit to advance toward the endgame trials, but this is after multiple timeskips and years of Saki preparing for her ultimate role in the tale, so it is largely forgivable. The final story arc is decidedly a bit more single-minded than the previous portions of the story, but it does well to bring all the intertwined plot points to a sensible head. From the New World is frothing with creativity, and with a smart and daring story to boot, once you get to watching, it’s hard to ignore just how much higher a quality and quantity this series provides during its twenty-five episode run than most any of its mainstream contemporaries.

My rating: 8.75 (out of 10)

Wednesday, April 16, 2014

Anime update: Yare yare daze...


I am now twelve episodes away from the finale of Victory Gundam, and I plan to simply follow that through to the end before revisiting From the New World. While Victory Gundam does present some strikingly aged storytelling devices and animation aspects, I feel it holds up overall better than most old Gundam series. So far there has only been one major moment where I rolled my eyes at a particular character’s behavior, and though there are some cheesy bits here and there from Uso and gang, the fact that this story is centered on what is effectively a group of child soldiers engaging in guerrilla-tactic warfare lends the whole thing to carry a dark and serious air about it. The body count for characters that see some actual development is notably high here, but even with the more adult nature of the themes at play in Victory Gundam, it doesn’t stop the anime from being a fun watch.

I’m also now two episodes into Stardust Crusaders, the second season of Jojo’s Bizarre Adventure. Obviously everything presented thus far has been in the interest of setting the stage for what is to come, but season two did not kick off to quite as big a bang as season one. Part of that is due, I think, to the fact that viewers are already familiar with Joseph Joestar and Dio Brando, and even Jotaro Kujo was teased briefly at the end of season one. I’m not particularly hot on the new animation style. It doesn’t look poor by any stretch of the imagination, and technically it probably is a step up in quality from that of season one. But in terms of aesthetics, I much prefer to look of season one. Perhaps I will come to appreciate it more when the Stands start duking it out on a grander scale. If nothing else, it is a nice little nod to the ever-changing art style of the manga (which I intend to read more of after Stardust Crusaders has concluded).

Beyond that, the next major anime viewing I have on the to-do list is the final episode of Unicorn Gundam, which airs next month. The most recent trailer sure highlighted a lot of major plot points – more than I had expected, in fact. But given that this final entry is reported to have an hour-and-a-half runtime, there is a pretty good chance that all the currently revealed info and footage is merely the tip of the iceberg. Unicorn Gundam has had an incredible run, and is one of the few recent anime I’ve followed from start to finish as it was airing – that used to be a habit of mine back in the days of Toonami, obviously, but these days I find it generally more convenient to simply wait until an anime has finished airing to start my viewing of it. With Stardust Crusaders, however, I intend to keep up with new episodes as they are released.

Saturday, August 10, 2013

Anime update: Stand up to the Victory!


I mentioned in my last update that I had some interest in checking out Space Runaway Ideon, as I understood it was something of a spiritual predecessor to both Zeta Gundam and Neon Genesis Evangelion. However, a brief look into some short snippets of the series has led me to reconsider. I don’t mind my anime being dark from time to time – after all, Evangelion is my all-time favorite – but Ideon looks downright morbid. Young children being brought along onto the battlefield only to have their heads blown off? No thank you.

So with that said, I think I’m going to go full steam ahead with completing Victory Gundam – I have approximately twenty episodes left, and though I do make a habit of taking breaks about halfway through these longer anime, I am quite hooked on it. I’m also all caught up with Unicorn Gundam, and I am happy to say that it got back on track after that brief stint of preachiness in episode four. I can’t say for certain yet, because Unicorn still has one more episode before it is completed, but if the last episode stays on the same track the rest of the series has, it could end up as one of my favorites from the Gundam franchise. Assuming I complete Victory Gundam before the end of the summer, I plan to pick up either ZZ or the original Mobile Suit Gundam thereafter as I move into the final phases of completing my viewing of every Gundam series to date.

Also, I recently powered through roughly two-thirds of the episodes that make up Shin Sekai Yori (aka From the New World), and that series has me very interested as to where the remainder of the story will go. Expect that to be reviewed in the near future, likely around the same time as Victory Gundam. I also took a crack at the first handful of episodes of Lupin III: The Woman Called Fujiko Mine, and while I have to say it’s even more explicitly sexually charged than older Lupin works, it’s just as humorous and entertaining as the classic series. It’s a series that I don’t plan to work through as quickly as either Victory Gundam or Shin Sekai Yori, but I will certainly get to reviewing it as well once I’ve completed it.

While I’m still a bit frustrated with Toonami’s shift in the programming earlier this year to accommodate One Piece, Bleach, and Naruto, I can say that Sword Art Online has me intrigued. The first two episodes were quite solid, and it seems like an easy enough watch. I think it helps that I didn’t experience the series back when everyone else was on the hype bandwagon for it, because, while I do have decent expectations for it, I don’t expect it to be the most mind-blowing anime of its kind. I expect it to be fun and adventurous, but beyond that I’m simply hoping it’s a solid blend of science fiction and fantasy.

On the note of the ‘bandwagon effect’, I will go out of my way right now to state that I have absolutely zero intention of viewing either Attack on Titan or Free!, the two most recent flavor-of-the-season anime that everyone and their grandma seems to be gushing over. I did try a few episodes of Attack on Titan and thought the writing was subpar at best, while the characters didn’t interest me much and the art style was grotesque and unappealing. As for Free!, the whole sports anime genre doesn’t do anything for me to begin with, and the pretty boys in speedos approach seems very much like a one-trick pony. You’re welcome to indulge in those series all you want if that’s your scene, but I’m firm on my decision not to.
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