Sonic the Hedgehog has been officially confirmed as returning for the latest installment of the Super Smash Bros. series. This comes as little surprise to me, personally, considering how much Nintendo and SEGA have bred a strong sense of partnership over the last two console generations, as well as the fact that the blue blur will be starring in his latest adventure in the Wii U exclusive Sonic: Lost World. I'm certain that many old school Nintendo fans will have fun pitting Sonic, Mario, and Mega Man against one another. And hey, even if you were not a fan of the way Sonic played/controlled in Super Smash Bros. Brawl, at least he has a unique moveset unlike Toon Link whose unnecessary return was announced a short while ago.
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Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts
Tuesday, October 1, 2013
Monday, December 24, 2012
2012 Year in Review: Video Games
2012 was sort of a strange year for me with regards to gaming. My return to handheld gaming was triumphant, due in no small part to the latest addition to my console collection, the 3DS. But there were also a number of standard DS games that proved a lot of fun - in fact, most of them were handled better than most of the home console releases I played. I don't mean to say that all of the major 2012 releases were disappointing - Fall of Cybertron satisfied my inner Transformers geek while I was able to look past the hiccups in Resident Evil 6 to find a decent entry into what has quickly become one of my favorite gaming series in recent years. But when these and big-name releases like Halo 4 and Final Fantasy XIII-2 cannot impress me in the way that the fifth generation Pokémon games or the DS remake of Final Fantasy IV do, it's a peculiar scenario to say the least.
Super Mario 3D Land: An entertaining blend of side-scrolling and free-roam Mario games, 3D Land keeps players on their toes with clever level design and tactical approaches to enemies. The boss fights do become a bit redundant after a while, and the story is one very familiar to anyone who has played another Mario title. Still, it's one of the most polished of the early 3DS releases, and is the standard by which all future 3D platformers should be judged. My rating: 9.25
The Legend of Zelda: Ocarina of Time 3D: When dealing with a classic like Ocarina of Time, it's generally a good idea not to fix that which isn't broken. The game still plays like a dream, though the menus have been compressed and streamlined to make for easier access to Link's many items. The graphical update is very welcome and the 3D effects immerse you even more in the kingdom of Hyrule. Boss fights can be revisited at your leisure, while the bonus Master Quest mode can only be unlocked following a playthrough of the main story. My rating: 9
Final Fantasy XIII-2: This direct sequel to Final Fantasy XIII sees Lightning and company moved to the supporting cast in favor of granting the spotlight to Serah and Noel. The two protagonists travel through time and space, visiting areas both familiar and new, in order to correct the paradoxes caused by main villain Caius. The role of the third party member is filled by your choice of a variety of monsters, while Serah and Noel level up at a much faster rate than the cast of FFXIII. The presentation of the game is graphically gorgeous, while the soundtrack takes a lot of bold gambles. However, it is difficult to ignore the fact that Square Enix released what is essentially an incomplete game, as the ending feels like a kick to the crotch for anyone who played through both of the main games in the Fabula Nova Crystallis storyline. My rating: 8.25
Sonic CD (XBLA): One of the most difficult-to-find games in the entire series, Sonic CD has earned something of a cult following over the years. Time travel is introduced and players must utilize this new element if they wish to access the game's true 'good' ending. Level design designs avoid slow climbing sections that bogged down Sonic the Hedgehog 3 in favor of the high-speed thrills exhibited in the first two games. Sonic CD is host to one of the most kickin' soundtracks in the series, while the boss fights are less-than-spectacular. My rating: 8.75
Resident Evil Revelations: Perhaps the best release the series has had since Resident Evil 4, Resident Evil Revelations shows the competition the right way to make a handheld release that can do more than just hold its own against console retail releases. The cruise ship setting and host of enemies based off sea creatures makes for a perfect balance of survival-horror and action horror, an element of the Resident Evil series that has been widely criticized in recent years. The bonus Raid Mode is no Mercenaries Mode, but is still a welcome addition to an already fantastic single player experience. My rating: 9
Pokémon Black and White: A wonderful balance of elements new and old, the fifth generation Pokémon games include many a new Pokémon, each and every one of which has some practical use that can be incorporated into different strategies when building teams. The games offer a lot of freedom, but at the same require a decent amount of planning and strategy. That said, there is virtually no time required to spend grinding, assuming players maintain a balanced team. The gyms are a tad easy compared to previous entries in the series, while the Elite Four seen therein is perhaps its best incarnation. The Unova region is gorgeously rendered and though the animated Pokémon battles look rather pixelated, the games' graphics really push the DS to its limits. With N and Team Plasma's presence growing over the course of the game, Pokémon Black and White deliver one of the best stories in any of the core games in the series. My rating: 9.25
Sonic the Hedgehog 4: Episode I (XBLA): Though the world of Sonic 4: Episode I looks pretty good, the blue hedgehog's character model is a bit of an eyesore. The levels are hit or miss - though they all favor speed and action over slow-paced puzzle segments, two are very heavily inspired by levels from yesteryear. Lost Labyrinth and Mad Gear Zone are not only more inspired levels, they are also more fun to play through, incorporating gameplay elements that bring some welcome variety to the core mechanics of running, jumping, and lock-on attacks. The boss fights are decently challenging, though the fact that they are repeated at the end of the game seems unnecessary, since none of them are particularly noteworthy. My rating: 7.75
Metal Gear Solid HD Collection: Metal Gear Solid 2 may not have aged as well as other PS2 games, but Metal Gear Solid 3 is still as strong as ever. Meanwhile, Peace Walker's port from handheld to console is a bold undertaking that pays off very well. Through both its brilliant storytelling and engaging gameplay, the standards set forth by the Metal Gear Solid series are matched by few others to this day. This HD collection highlights some of the good moments to many of the greatest, and other companies would be wise to follow its formula when planning other HD collections. My rating: 9
Sonic the Hedgehog 4: Episode II (XBLA): Episode II fixes a number of problems that hindered Episode I. For starters, the presentation looks much better, with Sonic and Tails being rendered in new, full 3D models. The levels are more original and inspired, as are the boss fights, which include some gargantuan creations by Dr. Robotnik and a few face-offs against Metal Sonic. The game is largely a throwback to Sonic the Hedgehog 2, and this works to its advantage, with the bonus stages being more enjoyable and Sonic and Tails being able to utilize powerful combo moves. There game only lasts about an hour or two, and might fall short of the quality of some of the older side-scrolling Sonic titles, but it's still fun and a significant improvement over its predecessor. My rating: 8.25
DLC
- Sonic the Hedgehog 4: Episode Metal: 5.5
Halo: Combat Evolved Anniversary: Though it may not look quite as pretty as Halo: Reach, this update gives the original Xbox classic a welcome facelift. The ability to switch back and forth between old school and new school graphics is amusing for a brief while, though a few minutes spent with the original version's poor lighting and it's easy to see that the new visuals are superior in more ways than one. Taking notes from Halo 3, there are collectable skulls that can alter the experience and vague Terminal videos that tie to the events of Halo 4. Some of the multiplayer maps have been reimagined for use in Halo: Reach's multiplayer. Halo: Anniversary is a straightforward reimagining of the original - it doesn't beat around the bush, and plays exactly like it did back in 2001. My rating: 8
Super Street Fighter IV: 3D Edition: From the outset, players have free reign over the thirty five playable characters in Super Street Fighter IV: 3D Edition. The main game follows the traditional series of fights around the world, in locales like a snow-laden train yard and a bustling Indian marketplace. Character models look gorgeous, and players can switch between a dynamic over-the-shoulder camera angle or the traditional and far more practical side view. The final boss fight presents a solid challenge, and as a whole the difficulty settings are staggered quite nicely. Aside from completing the figurine collection, there isn't much replay value presented, save for the online mode. My rating: 8
Final Fantasy IV: I haven't played many of the core Final Fantasy games, but my experience with IV is easily the most positive of the bunch thus far. The ATB battle system balances new-school and old-school approaches to JRPG combat, while the overworld is big but not too big. The game is a reasonable length, offering up some sidequests but never really losing sight of the main storyline. The characters are wonderful and provide plentiful variation in your approaches to combat. My rating: 9.25
No More Heroes: A cult classic for the Wii, No More Heroes seamlessly integrates use of the traditional buttons and joystick with the Wiimote's motion controls. Travis Touchdown transforms from socially awkward otaku to champion of his own cause as he progresses from one assassin fight to the next. Travis' one-liners are consistently amusing and the game's atmosphere retains a balance between hardcore bloody action and off-the-wall comedy. The execution of the entire package is darn-near perfect, even with the side missions being necessary to progress to the next assassin, and No More Heroes stands out not just as one of the best Wii games, but as one of the best games of this generation of consoles. My rating: 9.5
Fallout: New Vegas: Offering more freedom in exploration than Fallout 3, New Vegas concerns itself less with good vs. bad karma and more with making allies and enemies. Completing quests aligned with one faction may bar access to quests with another faction, so you will have to choose your battles carefully. The wild west atmosphere and post-apocalyptic setting are a brilliant marriage, and the production value shines thanks to the voice acting talents of Felicia Day, Danny Trejo, and Matthew Perry. My rating: 8.75
DLC
- Dead Money: 6
- Honest Hearts: 8
- Old World Blues: 7
- Lonesome Road: 8.75
Transformers: Fall of Cybertron: This follow-up to the sleeper hit that was War for Cybertron continues the story of the Autobots and Decepticons in their most desperate of days as Cybertron is ravaged and depleted of resources. There are plenty of faces familiar to veteran fans of the franchise, though the story is a bit too heavily reliant on Generation 1 throwbacks. The already-great multiplayer experience of War for Cybertron remains largely untouched, and as a whole this is a worthy sequel to one of the most intriguing Transformers stories ever told. My rating: 8.5
Sonic Classic Collection: Perhaps the four most memorable and important Sonic games ever - Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic and Knuckles - are collected onto one cartridge for play anywhere. The screen size is rather limited, though the graphical quality looks decent enough. The second screen is used for nothing other than navigating the main menu, and bonus features are limited to some artwork of Sonic and friends from the early 1990s. As a whole, this is a decent collection of the big four Sonic titles, but it doesn't stack up to the original Genesis cartridge versions or more recent digital releases. My rating: 6.75
Jet Set Radio (XBLA): Originally released for SEGA's Dreamcast, Jet Set Radio is a bold title that combines inline skating, graffiti, cel-shaded graphics, and an eclectic soundtrack of hip-hop, technopop, and metal. The main gang known as the GGs recruit new members as they compete with rival gangs over control of the city of Tokyo-to, and eventually unravel the mystery of a group known as the Golden Rhinos. Emphasis lies primarily on tagging specific areas with graffiti, with tricks and combos being a secondary concern. Though some of the game's designs show its age, the graphical style holds up exceptionally well more than a decade after Jet Set Radio's initial release. Both the gameplay and soundtrack make for a one-of-a-kind experience. My rating: 7.5
The Legend of Zelda: Spirit Tracks: A Zelda game that dares to break a number of conventions that the series has long held onto, Spirit Tracks is a decent handheld successor to Wind Waker's formula. Set one hundred years after the events of Phantom Hourglass a new Link and a new Princess Zelda must stop Chancellor Cole from reviving the demon king who was sealed away by the Lokmos people ages ago. The dungeon layouts feel largely uninspired, though a couple of the later ones throw some interesting puzzle elements and creative items into the mix. The essence of the Wind Waker and Phantom Hourglass are retained, despite the fact that Link's vehicle of choice is a train and not a boat. My rating: 8.25
Resident Evil 6: Capcom balances horror elements new and old in what is possibly the longest entry into the Resident Evil series to date. Three campaigns make for three distinct play styles that are in keeping with the new-school action horror formula. The gameplay hits a few snags here and there, but is mostly a fluid experience. The writing is some of the strongest in a long while, with the cheesy one-liners kept to a bare minimum. Mercenaries mode suffers from a lack of stages, though the three presented on-disc display nice variation in size and layout. Though the major antagonists in RE6 don't rank anywhere close to the evil nature of past villains, the playable main characters present an entertaining perspective on the threat of a global bioterrorism outbreak. My rating: 8.5
Halo 4: A bold new story explores the ancient history of the Forerunners and Cortana's descent into rampancy, all of which places pressure on Master Chief as he races against time to defend humanity from the evils that lie within the shield world Requiem. The storytelling is great throughout, and for the first time, we get a sense of who John-117 really is beneath the Spartan helmet. Unfortunately, 343 Industries has decided to take the multiplayer down a route akin to Call of Duty, favoring loadouts that require players to gradually unlock better weapons and abilities. Firefight mode has been removed to include the lackluster Spartan Ops missions, while forge mode remains largely the same as it was in Halo: Reach. While the campaign is short, it makes great strides for securing the future of this new trilogy, though it is a shame that 343 Industries tries so hard to fix other elements that are far from broken. My rating: 7.5
Pokémon Black 2 and White 2: The first set of true sequel games in the franchise, Pokémon Black 2 and White 2 pick up two years after the end of Pokémon Black and White with a new protagonist and his childhood rival facing down remnants of Team Plasma. The gameplay is largely the same, though the Unova region has been expanded to allow for new areas to explore and for new gyms to challenge. The presence of N and the protagonist of Black/White version is felt throughout, as locals frequently reference their actions from two years prior. There is plenty offered in the post-game, from the option to challenge gym leaders from regions outside of Unova in the World Tournament to the ability to acquire shiny Pokémon in both the Black City and White Forest (depending on which version you are playing). Though legendary Pokémon more or less offer themselves up to be caught in scripted moments in the game, the gym leader battles are more challenging than last time around and the League Champion battle proves one of the most enjoyable in the entire series. My rating: 8.75
Liberation Maiden (3DS eShop): In a future where the evil Dominion forces have turned mainland Japan into a technological wasteland, the resistance fighters of New Japan's flying fortress have turned to their eyes to a young woman named Shoko Ozora and her flying mech suit to liberate the land and return it to its natural state. If the premise sounds a little like a cliché mecha anime, that's sort of the point. Liberation Maiden's presentation is very much that of an anime, with Shoko's Liberator mech suit spamming many a target as she maneuvers through their lines of fire, intent on destroying their giant pillars. The game is short and sweet, and certainly intense - anyone who wants to spend time on a few playthroughs on different difficulty settings can unlock concept art and elaboration of the story at large. My rating: 8
Kirby's Return to Dreamland: Return to Dreamland combines a presentation similar to that of Kirby 64: The Crystal Shards with gameplay akin to SNES-era Kirby. The control scheme is rather simple, with everything mapped to the Wiimote minus the Nunchuk. The stages bear similarities to past entries in the series, but still manage to distinguish themselves as new locales, with the later stages proving decently challenging. There isn't a whole lot new in Return to Dreamland, though the ability for friends to drop in/out on the fly is nice, and at the end of the day Nintendo is smart to adopt the plan of not fixing something that isn't broken. My rating: 9
Black Knight Sword (XBLA): As weird as any Suda51 game, Black Knight Sword is a throwback to old-school adventure platformers that utilizes a play with paper puppets as its means of presentation. The levels start off with heavy medieval and Greek fantasy inspirations, and eventual descend into nonsensical realms like a missile test range in the American West and an amusement park wherein there are giant slices of toast. The challenge factor is significant, and the game steers players to gradually progress through the different difficulty settings. Players are allowed to upgrade their abilities as they see fit, however, and can spend points on health, attack power, and extra lives. My rating: 8
Super Mario 3D Land: An entertaining blend of side-scrolling and free-roam Mario games, 3D Land keeps players on their toes with clever level design and tactical approaches to enemies. The boss fights do become a bit redundant after a while, and the story is one very familiar to anyone who has played another Mario title. Still, it's one of the most polished of the early 3DS releases, and is the standard by which all future 3D platformers should be judged. My rating: 9.25
The Legend of Zelda: Ocarina of Time 3D: When dealing with a classic like Ocarina of Time, it's generally a good idea not to fix that which isn't broken. The game still plays like a dream, though the menus have been compressed and streamlined to make for easier access to Link's many items. The graphical update is very welcome and the 3D effects immerse you even more in the kingdom of Hyrule. Boss fights can be revisited at your leisure, while the bonus Master Quest mode can only be unlocked following a playthrough of the main story. My rating: 9
Final Fantasy XIII-2: This direct sequel to Final Fantasy XIII sees Lightning and company moved to the supporting cast in favor of granting the spotlight to Serah and Noel. The two protagonists travel through time and space, visiting areas both familiar and new, in order to correct the paradoxes caused by main villain Caius. The role of the third party member is filled by your choice of a variety of monsters, while Serah and Noel level up at a much faster rate than the cast of FFXIII. The presentation of the game is graphically gorgeous, while the soundtrack takes a lot of bold gambles. However, it is difficult to ignore the fact that Square Enix released what is essentially an incomplete game, as the ending feels like a kick to the crotch for anyone who played through both of the main games in the Fabula Nova Crystallis storyline. My rating: 8.25
Sonic CD (XBLA): One of the most difficult-to-find games in the entire series, Sonic CD has earned something of a cult following over the years. Time travel is introduced and players must utilize this new element if they wish to access the game's true 'good' ending. Level design designs avoid slow climbing sections that bogged down Sonic the Hedgehog 3 in favor of the high-speed thrills exhibited in the first two games. Sonic CD is host to one of the most kickin' soundtracks in the series, while the boss fights are less-than-spectacular. My rating: 8.75
Resident Evil Revelations: Perhaps the best release the series has had since Resident Evil 4, Resident Evil Revelations shows the competition the right way to make a handheld release that can do more than just hold its own against console retail releases. The cruise ship setting and host of enemies based off sea creatures makes for a perfect balance of survival-horror and action horror, an element of the Resident Evil series that has been widely criticized in recent years. The bonus Raid Mode is no Mercenaries Mode, but is still a welcome addition to an already fantastic single player experience. My rating: 9
Pokémon Black and White: A wonderful balance of elements new and old, the fifth generation Pokémon games include many a new Pokémon, each and every one of which has some practical use that can be incorporated into different strategies when building teams. The games offer a lot of freedom, but at the same require a decent amount of planning and strategy. That said, there is virtually no time required to spend grinding, assuming players maintain a balanced team. The gyms are a tad easy compared to previous entries in the series, while the Elite Four seen therein is perhaps its best incarnation. The Unova region is gorgeously rendered and though the animated Pokémon battles look rather pixelated, the games' graphics really push the DS to its limits. With N and Team Plasma's presence growing over the course of the game, Pokémon Black and White deliver one of the best stories in any of the core games in the series. My rating: 9.25
Sonic the Hedgehog 4: Episode I (XBLA): Though the world of Sonic 4: Episode I looks pretty good, the blue hedgehog's character model is a bit of an eyesore. The levels are hit or miss - though they all favor speed and action over slow-paced puzzle segments, two are very heavily inspired by levels from yesteryear. Lost Labyrinth and Mad Gear Zone are not only more inspired levels, they are also more fun to play through, incorporating gameplay elements that bring some welcome variety to the core mechanics of running, jumping, and lock-on attacks. The boss fights are decently challenging, though the fact that they are repeated at the end of the game seems unnecessary, since none of them are particularly noteworthy. My rating: 7.75
Metal Gear Solid HD Collection: Metal Gear Solid 2 may not have aged as well as other PS2 games, but Metal Gear Solid 3 is still as strong as ever. Meanwhile, Peace Walker's port from handheld to console is a bold undertaking that pays off very well. Through both its brilliant storytelling and engaging gameplay, the standards set forth by the Metal Gear Solid series are matched by few others to this day. This HD collection highlights some of the good moments to many of the greatest, and other companies would be wise to follow its formula when planning other HD collections. My rating: 9
Sonic the Hedgehog 4: Episode II (XBLA): Episode II fixes a number of problems that hindered Episode I. For starters, the presentation looks much better, with Sonic and Tails being rendered in new, full 3D models. The levels are more original and inspired, as are the boss fights, which include some gargantuan creations by Dr. Robotnik and a few face-offs against Metal Sonic. The game is largely a throwback to Sonic the Hedgehog 2, and this works to its advantage, with the bonus stages being more enjoyable and Sonic and Tails being able to utilize powerful combo moves. There game only lasts about an hour or two, and might fall short of the quality of some of the older side-scrolling Sonic titles, but it's still fun and a significant improvement over its predecessor. My rating: 8.25
DLC
- Sonic the Hedgehog 4: Episode Metal: 5.5
Halo: Combat Evolved Anniversary: Though it may not look quite as pretty as Halo: Reach, this update gives the original Xbox classic a welcome facelift. The ability to switch back and forth between old school and new school graphics is amusing for a brief while, though a few minutes spent with the original version's poor lighting and it's easy to see that the new visuals are superior in more ways than one. Taking notes from Halo 3, there are collectable skulls that can alter the experience and vague Terminal videos that tie to the events of Halo 4. Some of the multiplayer maps have been reimagined for use in Halo: Reach's multiplayer. Halo: Anniversary is a straightforward reimagining of the original - it doesn't beat around the bush, and plays exactly like it did back in 2001. My rating: 8
Super Street Fighter IV: 3D Edition: From the outset, players have free reign over the thirty five playable characters in Super Street Fighter IV: 3D Edition. The main game follows the traditional series of fights around the world, in locales like a snow-laden train yard and a bustling Indian marketplace. Character models look gorgeous, and players can switch between a dynamic over-the-shoulder camera angle or the traditional and far more practical side view. The final boss fight presents a solid challenge, and as a whole the difficulty settings are staggered quite nicely. Aside from completing the figurine collection, there isn't much replay value presented, save for the online mode. My rating: 8
Final Fantasy IV: I haven't played many of the core Final Fantasy games, but my experience with IV is easily the most positive of the bunch thus far. The ATB battle system balances new-school and old-school approaches to JRPG combat, while the overworld is big but not too big. The game is a reasonable length, offering up some sidequests but never really losing sight of the main storyline. The characters are wonderful and provide plentiful variation in your approaches to combat. My rating: 9.25
No More Heroes: A cult classic for the Wii, No More Heroes seamlessly integrates use of the traditional buttons and joystick with the Wiimote's motion controls. Travis Touchdown transforms from socially awkward otaku to champion of his own cause as he progresses from one assassin fight to the next. Travis' one-liners are consistently amusing and the game's atmosphere retains a balance between hardcore bloody action and off-the-wall comedy. The execution of the entire package is darn-near perfect, even with the side missions being necessary to progress to the next assassin, and No More Heroes stands out not just as one of the best Wii games, but as one of the best games of this generation of consoles. My rating: 9.5
Fallout: New Vegas: Offering more freedom in exploration than Fallout 3, New Vegas concerns itself less with good vs. bad karma and more with making allies and enemies. Completing quests aligned with one faction may bar access to quests with another faction, so you will have to choose your battles carefully. The wild west atmosphere and post-apocalyptic setting are a brilliant marriage, and the production value shines thanks to the voice acting talents of Felicia Day, Danny Trejo, and Matthew Perry. My rating: 8.75
DLC
- Dead Money: 6
- Honest Hearts: 8
- Old World Blues: 7
- Lonesome Road: 8.75
Transformers: Fall of Cybertron: This follow-up to the sleeper hit that was War for Cybertron continues the story of the Autobots and Decepticons in their most desperate of days as Cybertron is ravaged and depleted of resources. There are plenty of faces familiar to veteran fans of the franchise, though the story is a bit too heavily reliant on Generation 1 throwbacks. The already-great multiplayer experience of War for Cybertron remains largely untouched, and as a whole this is a worthy sequel to one of the most intriguing Transformers stories ever told. My rating: 8.5
Sonic Classic Collection: Perhaps the four most memorable and important Sonic games ever - Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic and Knuckles - are collected onto one cartridge for play anywhere. The screen size is rather limited, though the graphical quality looks decent enough. The second screen is used for nothing other than navigating the main menu, and bonus features are limited to some artwork of Sonic and friends from the early 1990s. As a whole, this is a decent collection of the big four Sonic titles, but it doesn't stack up to the original Genesis cartridge versions or more recent digital releases. My rating: 6.75
Jet Set Radio (XBLA): Originally released for SEGA's Dreamcast, Jet Set Radio is a bold title that combines inline skating, graffiti, cel-shaded graphics, and an eclectic soundtrack of hip-hop, technopop, and metal. The main gang known as the GGs recruit new members as they compete with rival gangs over control of the city of Tokyo-to, and eventually unravel the mystery of a group known as the Golden Rhinos. Emphasis lies primarily on tagging specific areas with graffiti, with tricks and combos being a secondary concern. Though some of the game's designs show its age, the graphical style holds up exceptionally well more than a decade after Jet Set Radio's initial release. Both the gameplay and soundtrack make for a one-of-a-kind experience. My rating: 7.5
The Legend of Zelda: Spirit Tracks: A Zelda game that dares to break a number of conventions that the series has long held onto, Spirit Tracks is a decent handheld successor to Wind Waker's formula. Set one hundred years after the events of Phantom Hourglass a new Link and a new Princess Zelda must stop Chancellor Cole from reviving the demon king who was sealed away by the Lokmos people ages ago. The dungeon layouts feel largely uninspired, though a couple of the later ones throw some interesting puzzle elements and creative items into the mix. The essence of the Wind Waker and Phantom Hourglass are retained, despite the fact that Link's vehicle of choice is a train and not a boat. My rating: 8.25
Resident Evil 6: Capcom balances horror elements new and old in what is possibly the longest entry into the Resident Evil series to date. Three campaigns make for three distinct play styles that are in keeping with the new-school action horror formula. The gameplay hits a few snags here and there, but is mostly a fluid experience. The writing is some of the strongest in a long while, with the cheesy one-liners kept to a bare minimum. Mercenaries mode suffers from a lack of stages, though the three presented on-disc display nice variation in size and layout. Though the major antagonists in RE6 don't rank anywhere close to the evil nature of past villains, the playable main characters present an entertaining perspective on the threat of a global bioterrorism outbreak. My rating: 8.5
Halo 4: A bold new story explores the ancient history of the Forerunners and Cortana's descent into rampancy, all of which places pressure on Master Chief as he races against time to defend humanity from the evils that lie within the shield world Requiem. The storytelling is great throughout, and for the first time, we get a sense of who John-117 really is beneath the Spartan helmet. Unfortunately, 343 Industries has decided to take the multiplayer down a route akin to Call of Duty, favoring loadouts that require players to gradually unlock better weapons and abilities. Firefight mode has been removed to include the lackluster Spartan Ops missions, while forge mode remains largely the same as it was in Halo: Reach. While the campaign is short, it makes great strides for securing the future of this new trilogy, though it is a shame that 343 Industries tries so hard to fix other elements that are far from broken. My rating: 7.5
Pokémon Black 2 and White 2: The first set of true sequel games in the franchise, Pokémon Black 2 and White 2 pick up two years after the end of Pokémon Black and White with a new protagonist and his childhood rival facing down remnants of Team Plasma. The gameplay is largely the same, though the Unova region has been expanded to allow for new areas to explore and for new gyms to challenge. The presence of N and the protagonist of Black/White version is felt throughout, as locals frequently reference their actions from two years prior. There is plenty offered in the post-game, from the option to challenge gym leaders from regions outside of Unova in the World Tournament to the ability to acquire shiny Pokémon in both the Black City and White Forest (depending on which version you are playing). Though legendary Pokémon more or less offer themselves up to be caught in scripted moments in the game, the gym leader battles are more challenging than last time around and the League Champion battle proves one of the most enjoyable in the entire series. My rating: 8.75
Liberation Maiden (3DS eShop): In a future where the evil Dominion forces have turned mainland Japan into a technological wasteland, the resistance fighters of New Japan's flying fortress have turned to their eyes to a young woman named Shoko Ozora and her flying mech suit to liberate the land and return it to its natural state. If the premise sounds a little like a cliché mecha anime, that's sort of the point. Liberation Maiden's presentation is very much that of an anime, with Shoko's Liberator mech suit spamming many a target as she maneuvers through their lines of fire, intent on destroying their giant pillars. The game is short and sweet, and certainly intense - anyone who wants to spend time on a few playthroughs on different difficulty settings can unlock concept art and elaboration of the story at large. My rating: 8
Kirby's Return to Dreamland: Return to Dreamland combines a presentation similar to that of Kirby 64: The Crystal Shards with gameplay akin to SNES-era Kirby. The control scheme is rather simple, with everything mapped to the Wiimote minus the Nunchuk. The stages bear similarities to past entries in the series, but still manage to distinguish themselves as new locales, with the later stages proving decently challenging. There isn't a whole lot new in Return to Dreamland, though the ability for friends to drop in/out on the fly is nice, and at the end of the day Nintendo is smart to adopt the plan of not fixing something that isn't broken. My rating: 9
Black Knight Sword (XBLA): As weird as any Suda51 game, Black Knight Sword is a throwback to old-school adventure platformers that utilizes a play with paper puppets as its means of presentation. The levels start off with heavy medieval and Greek fantasy inspirations, and eventual descend into nonsensical realms like a missile test range in the American West and an amusement park wherein there are giant slices of toast. The challenge factor is significant, and the game steers players to gradually progress through the different difficulty settings. Players are allowed to upgrade their abilities as they see fit, however, and can spend points on health, attack power, and extra lives. My rating: 8
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Sunday, September 16, 2012
DS review: Sonic Classic Collection
The Sonic Classic Collection combines the four main Genesis-era Sonic titles - Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic and Knuckles - onto one convenient cartridge for play on the go. All of the games are accessible from the outset, and despite the smaller screen size, still look decent. A new addition not found on the original Genesis releases of all the games is the ability to save the game to multiple files. The soundtrack comes through the DS speakers decent enough, and the controls are pretty solid in tandem with the aforementioned smaller screen size.
Recent handheld Sonic entries, such as Sonic Rush, have utilized both screens to fit more of each stage into a player's field of vision. Unfortunately, the Sonic Classic Collection does not use the bottom screen for any purpose. It's a tricky situation - on the one hand, they could have faced backlash from purist fans, but on the other hand, the view of each level is crunched into a relatively small space.
There really isn't much else to speak of with this collection. Some artwork of early 1990s Sonic and friends can be accessed from the main menu, but there is no work involved in unlocking it. The ability to play as Knuckles in both Sonic 2 and 3 is a nice addition, though. Simply put, the Sonic Classic Collection is a decent grouping of the four old school titles. There isn't anything truly outstanding about it, and it's much easier to appreciate the full experience that comes from playing the individual games on the Genesis, Wii Virtual Console, Xbox Live Arcade, or any of the other stand-alone releases the games have seen over the years.
My rating: 6.75 (out of 10)
Sunday, June 3, 2012
XBLA review: Sonic the Hedgehog 4: Episode II
Sonic the Hedgehog 4: Episode II picks up, naturally, where Episode I left off. Sonic and Tails are still in pursuit of Dr. Robotnik, chasing him across four new zones, each with three stages and one boss fight a piece. Aside from his new mechanical weapons, Robotnik has a surprise in store for the game's heroes - Metal Sonic has been revived, and is eager for revenge.
Whereas Sonic 4: Episode I was intended to be a general throwback to the Genesis-era Sonic games, Episode II pays homage to Sonic the Hedgehog 2 and (to a lesser extent) Sonic CD. The inclusion of Tails allows for cooperative online play as well as some new combo attacks. These combos allow Sonic and Tails to avoid giant pits by flying over them and crushing obstacles by spinning forward in a giant wheel attack. The combo attacks are only used every so often, so it doesn't feel like the duo relies too heavily on them. That said, when they are in use it makes the gameplay a bit more dynamic. Sonic 4: Episode II is one of the few instances in recent years where Tails' inclusion actually feels worthwhile.
The look of Episode II is a massive improvement over Episode I. Everything is rendered with 3D models, and there is plenty of detail and color worked into every level. The lighting and water effects are nice, and the level designs feel far more original than in Episode I. The soundtrack isn't exactly full of standout tunes, but does not rank among the series worst either. Many of the songs in-game are repetitive, catchy, but not overly memorable. Metal Sonic's new theme is one of the more enjoyable listens.
The boss fights do well to incorporate the environment in creative and fun ways that present a significant challenge, but never to the degree where you want to pull your hair out in frustration. There is certainly an element of trial-and-error, and old-school Sonic fans will probably be quick to catch on to the strategy for taking down each boss. Still, climbing boxes as Robotnik scales a mineshaft in a crawling mech or looping around rings as you make your way toward a central control pod present memorable boss encounters. In the past, boss fights against Metal Sonic have often been among the best in the entire Sonic the Hedgehog series. Episode II pits Sonic against Metal Sonic three times, and while none of these face-offs are as impressive as the race in Sonic CD or Sonic Generations, they are still pretty well planned out.
There are a very few moments where the game hiccups and the lock-on attack does not seem to want to cooperate. It only happened to me in a few specific points late in the game, but at points where said attack was entirely necessary to advance through a level. For the most part, though, Sonic controls perhaps the best in Episode II when compared to any of the other side-scrolling games in the series, due to both the responsiveness of the Xbox 360 controller and the fluid motions of Sonic's character model.
The bonus stages take on what is essentially the same style they had in Sonic the Hedgehog 2 - a race down a track to collect a set number of rings before passing through a checkpoint. It's not the most exciting process in the world, but it's more intuitive and faster-paced than the bonus stage mini-game from Sonic 4: Episode I. The final stage completely does away with the "greatest hits" style of repeating all of the boss fights in rapid succession, and instead has two boss fights - one against against Metal Sonic and the other against Dr. Robotnik. The end of Sonic 4: Episode II is built up well and feels like the climactic conclusion the game deserves.
Sonic the Hedgehog 4: Episode II is not perfect. In the same fashion as Episode I, it only lasts a little over an hour. But nearly everything Episode II manages to do correctly acts as a vast improvement over Episode I. It controls wonderfully, there's a nice variety presented in the gameplay, and the design is far more original than Episode I's copy-and-paste approach. It may still fall short of the legacy of the original two Genesis Sonic games, but Sonic 4: Episode II is a fun trip back to simpler days of side-scrolling action.
My rating: 8.25 (out of 10)
Wednesday, April 25, 2012
XBLA review: Sonic the Hedgehog 4: Episode I
Some sixteen years after the releases of Sonic the Hedgehog 3 and Sonic and Knuckles, SEGA has heeded the cries of many fans who wanted nothing more than the return of the original formula. There have been a few side-scrolling Sonic games in recent years, like Sonic Rush and half of Sonic Generations, but most outings since the start of the 2000s have been from a third-person perspective. Sonic the Hedgehog 4 is being released in two parts, and Episode I seeks to rekindle the flame for fans of the Genesis classics.
For starters, Sonic 4: Episode I controls almost exactly the same as the original three games, though the accuracy of the blue hedgehog's motions have been adjusted to play more smoothly on current generation hardware. The lock-on attack is carried over from the Adventure titles, and makes for a much more enjoyable experience, as there is no guesswork involved in attacking enemies. That said, strategy is no sacrificed, as each enemy has a different method of attack/defense that players will need to work around. Episode I favors high-speed thrills over lethargic puzzle-based segments, though the few puzzles that are included are quite well designed, requiring players to tilt a room to drain it of water or spin giant mobile gears to open doors.
Graphically, the game looks pretty good. Everything on the screen is brightly colored and there is some nice attention to the finer details, while the game design as a whole puts forth a solid effort to recall its classic roots. The new-school Sonic character model is used, albeit with some cel-shading that is a bit rough on the eyes.
As this is only the first half of Sonic 4, there are a mere four levels included. Each has three acts plus a boss fight, so they all last longer than a typical Sonic stage. The first level of Splash Hill Zone follows the pattern of Green Hill Zone and Emerald Hill Zone. Casino Street Zone is a nearly-direct copy of Casino Night Zone, though it does include cannons and card platforms as a means to traverse the terrain. Lost Labyrinth and Mad Gear are the best of the bunch, with the former feeling like a wildly original spin on the side-scrolling Sonic experience, despite a note taken from Donkey Kong in the form of a mine cart ride segment. The latter, Mad Gear Zone, is something of a hybrid between Chemical Plant Zone and Wacky Workbench, but still brings enough new gameplay elements to the table to merit its important role as the final true stage of the experience.
Boss fights are nicely varied and present a decent degree of challenge. At the end of the game, players must face off against all four of these once more, in a 'greatest hits' lineup. However, this is both unnecessary and unmerited due to the fact that Episode I only lasts a little over an hour. It feels lazy on SEGA's part, and they should have just cut to the chase and made the final boss fight more impressive and challenging.
The soundtrack gets off to a bumpy start, as the first few tunes are some of the most boring and uninspired since Sonic Rush. However, the tunes that play throughout all the acts of Lost Labyrinth and Mad Gear, as well as the boss themes, are very well done. They are as catchy as they are befitting of the levels they have been associated with, and are in keeping with whole 'throwback' vibe.
When SEGA says "Episode I", they really mean it. There's not a whole lot to this first chapter of Sonic 4, and the best part of the experience lies beyond the halfway point. Still, if you are a fan of classic Sonic and are in need of a quick fix, Sonic the Hedgehog 4: Episode I should serve as a decent solution.
My rating 7.75 (out of 10)
Sunday, March 18, 2012
XBLA review: Sonic CD
Sonic CD has earned something of a cult following over the years. It has quite a reputation behind it from those who played it upon its initial release. But it is also one of the most difficult-to-find Sonic games, due to the fact that it has seen a very limited number of ports and re-releases since its 1993 debut. Now that it's available on Xbox Live, Sonic fans can experience it themselves for a reasonable 400 Microsoft points.
Sonic CD introduced a new mechanic to the series that was pretty groundbreaking for its time. Each level has different gates scattered throughout that will allow the blue hedgehog to travel backwards or forwards in time. Bonus levels also return, albeit considerably differently than their Sonic 2 incarnations. This time around, Sonic can roam around a 3D plane and destroy floating UFO-like machines. These two elements allow each player to tackle levels differently with each playthrough, and are the key components to creating a 'good future' wherein Robotnik is defeated and the world saved from his mechanical creations. It's a very interesting concept and works well, presenting an extra bit of challenge as players must find an area that will allow them to build up enough speed in order to successfully time travel.
The level designs are gorgeous for their day, with plenty of color breathing life into jungle cliffs and underwater mines. Most of the future levels reflect a 'science gone wrong' motif, with lights, wires, and metal in abundance. This XBLA re-release comes with the original Japanese music. The soundtrack sports some kickin' tunes, and is easily one of the best in the entire series.
Sonic CD does fall to one shortcoming, and that is the challenge factor. While each level is designed well and presents a consistent increase in difficulty, the same cannot be said for the boss fights. Each of Robotnik's machines is aesthetically creative, there's no doubt about that. But if you've played any of the old school Sonic titles, each of the encounters with Robotnik will be a cake walk. If you're only marginally familiar with the series, they will still prove rather easy. Conversely, the boss fight against Metal Sonic is not only the best in Sonic CD, but among the best in the entire Sonic series.
Outside of the main game is time trial mode, which allows players to visit all of the stages and any of the three acts that comprise each of these. It is a nice inclusion for old school fans who enjoy revisiting levels to beat their own high scores. And for a game from 1993, it's an acceptable bonus game mode. For fans of the older entries in the Sonic the Hedgehog series, this one is worth checking out.
My rating: 8.75 (out of 10)
Wednesday, December 28, 2011
2011 Year in Review: Video Games
2011 was a big year in gaming for me. It was both a return to the games of yesteryear and an exploration of newer titles that, in some ways, made up for the lackluster feelings I had towards many of 2010's releases. The titles I played in 2011 present a wide range of genres, and a few I consider to be quite groundbreaking - two of the titles I played this year earned perfect '10 out of 10' scores. Without further ado, the play-by-play of every video game I reviewed in 2011.
Marvel vs. Capcom 3: The Fate of Two Worlds: Presented through an art style very much reminiscent of comic books, Marvel vs. Capcom 3 pits characters new and old against one another. Each character is balanced to near-perfection, a welcome break from the unbalances found in some other fighting games. There are only a handful of stages presented, and while the single player arcade mode is pretty straightforward, most of the replay value comes in the form of training challenges (which is to say, the replay factor is somewhat limited). Still, it's a solid multiplayer experience, even if the online lobbies force players to stare at a semi-blank screen instead of a match in progress. My rating: 8
Beautiful Katamari: Not much has changed since the original Katamari Damacy, but that's not necessarily a bad thing. The King of All Cosmos once again calls upon the Prince to roll up as much random junk as he can to replace planets and meteorites. This time, the world is much more open and expansive, preventing many of the collisions encountered in the first games. The soundtrack and art style are just as zany as ever, a perfect marriage to a game that has an intro scene which features dancing pandas and kaleidoscopic flowers. My rating: 8
Fallout 3: Arguably one of Bethesda's best games to date, Fallout 3 puts players in the shoes of the Lone Wanderer as he/she escapes from the confines of Vault 101. What lies beyond is a post-apocalyptic retro-future, where tunes from the forties and fifties carry across the rubble that was once Washington D.C. Combat is divided between real-time and the freeze-frame VATS, the latter of which allows players to take precise aim at specific body parts of an enemy to inflict greater damage. There are moments of inconsistency with regards to the game's difficulty factor, though a bevy of sidequests can help players level up and surpass these, so long as they're willing to put in the extra effort. The main story is well-developed, though rather short. That said, the simple act of exploring the Capital Wasteland can present plenty of adventure in and of itself. My rating: 8.5
DLC
- Operation Anchorage: 6.5
Devil May Cry 4: A hack-and-slash game with plenty of gothic imagery and religious undertones, Devil May Cry 4 destroys its competition by having one of the most involved combo chaining systems in the genre. Players can upgrade Nero and Dante's movesets as the game progresses, and revisit levels on higher difficulty settings. The boss fights place the most emphasis on strategy, and are often preceded by cutscenes that rival Hollywood action. The main game is a bit on the short side, but the finesse in sword and gun combat is unrivaled. My rating: 8.25
Portal 2: Chell returns to the Aperture facility, this time aided by robotic companion Wheatley, whose quirky nature rivals GLaDOS' dark humor. While the puzzle layouts in the original were mind-bending enough, Portal 2 adds new elements like Light Bridges, Aerial Faith Plates, and Speed and Propulsion Gels. The single player mode benefits from more narrative backing this time around, while cooperative play introduces some real head-scratchers. In the end, it's a brilliant mix of puzzles and platforming. My rating: 10
Sonic Rush: The story of two Robotniks from alternate dimensions is a sign of the inspiration drawn from new school Sonic games. The level design, on the other hand, is largely inspired by the original Genesis games. There are a few puzzles here and there that slow down an otherwise breakneck pace. Levels are unfortunately accompanied by what is possibly the most obnoxious soundtrack in the series. 3D boss fights are cleverly planned out, and serve as some of the game's highlights. It's not a perfect Sonic game, but it doesn't take itself too seriously either. My rating: 7.5
New Super Mario Bros. (DS): Sticking to the classic Mario formula from the NES and SNES, the DS version is quite nice to look at, with every enemy and environment rendered in 3D models. A nice variety of level design and lack of a story will certainly make this handheld Mario appealing to fans who want to revisit the plumber's roots. My rating: 9
Transformers: War for Cybertron: Unlike the movie-based games, War for Cybertron takes greater creative liberties, building its own origin story for the war between the Autobots and Decepticons. High Moon has done a great job with their new spin on the Transformers story, though they do slip in a number of references to Generation One. The multiplayer is a ton of fun to play, with character classes that are well-balanced. It's not a perfect, but still a great first entry that High Moon will no doubt improve upon with the sequel. My rating: 8.75
Resident Evil 5: A follow-up to the wildly acclaimed Resident Evil 4, RE5 puts players in control of Chris Redfield as he travels to the Kijuju region of Africa. He and his partner Sheva Alomar quickly discover the locals to be infected with Plagas, as well as longtime villain Wesker's plans for world domination. It's an intense experience from start to finish, trading out the classic horror for more action-packed segments. While the item management is less-than-stellar, the level design, lighting effects, and environmental ambience make the experience all the more engaging. The game serves as a fitting end to the main Resident Evil story arc that has been running for over a decade. My rating: 9
DLC
- Lost in Nightmares: 10
The Legend of Zelda: Majora's Mask: Ocarina of Time is a tough act to follow, and while it might not be as wildly revolutionary as its predecessor, Majora's Mask brings plenty of new content to the Zelda series just the same. Easily the darkest story in the entire series, it's also one of the best told, as Link must stop Skull Kid from using the power of Majora's Mask to crash the moon into the land of Termina. The game puts more emphasis on pre-temple and post-temple tasks, while each of the four temples is brilliantly designed and presents a nice challenge just the same. Often overlooked when compared to other titles in the franchise, Majora's Mask is one of the most polished, most challenging, and most enjoyable games I've ever had the pleasure of playing. My rating: 10
Batman: Arkham Asylum: Part stealth game, part brawler, Arkham Asylum puts players in control of the Dark Knight as he attempts to return order to Arkham Asylum, after Joker has set all of the inmates loose. Aside from some very creative boss encounters with Scarecrow, Killer Croc, and Poison Ivy, players can seek out Riddler Trophies to unlock character models, and beat up baddies to their heart's content in the extra challenges. It has a few flaws, but by and large Batman: Arkham Asylum is a prime example of how to approach licensed material the right way. My rating: 8.75
Sonic Adventure: Twelve years after its initial release, Sonic Adventure still holds up as a solid adventure platformer. The story is one of the best in the entire Sonic series, and while it may look somewhat primitive by today's standards, the 3D graphics were a standout element for the 1999 release. The voice acting is downright terrible, and any mission involving Big the Cat will ultimately lead to frustration. while much of the gameplay feels like a test bed for what would come in the sequel, Sonic Adventure is still a lot of fun to play. My rating 8.5
Halo 2: A game that not only made a giant impact on online gaming, Halo 2 also had a huge impact on the way the series would be shaped through future entries. While some might not have been so keen on playing as the Arbiter for some of the game's missions, it certainly helped add depth to the Covenant and UNSC forces alike. The gameplay was much smoother than in the original Halo, and the graphics are some of the best on the original Xbox. There are a few hitches here and there, particularly with 'bump-in' objects during cutscenes, but it's a great gaming experience nonetheless. My rating: 9.5
Halo 3: ODST: The black sheep of the Halo franchise, ODST is an unusual FPS game. Chapters of the larger story are presented from the various squad members as they try to regroup, while the streets of New Mombasa act as an explorable overworld hub. The Rookie is the main character, and in the style of Master Chief, is left a shell of a character for player to imagine as whomever they wish. The rest of the cast fleshes out nicely, given the six/seven hours it takes to complete the campaign. The soundtrack is gorgeous and the voice acting top-notch. My rating: 8.75
Street Fighter III: Third Strike Online Edition: Classic arcade fighting at its finest, Street Fighter III: Third Strike rounds out its roster with many new faces since Street Fighter II. All of the 2D character models are vibrantly colored and highly animated, while the levels and soundtrack make the game's atmosphere. Combos prove much easier to chain than in other games like Marvel vs. Capcom 3, though the element of strategy is not sacrificed in the process. Throw in online multiplayer and you have yourself one excellent recipe for a fighting game. My rating: 9.25
The Legend of Zelda: Twilight Princess: A Gamecube title ported over to the Wii, Twilight Princess takes on a darker tone than some other Zelda games. The story of the Twili presents a fresh and interesting spin on Link's story, though much of the game tries to identify too heavily with Ocarina of Time. The motion controls respond well enough, but there's nothing wildly revolutionary presented through the items or weapons. Most of the boss fights will prove quite simple for veterans of the series, but there's no denying that Twilight Princess is among the best adventure games on any console this generation. My rating: 9.0
Sonic Generations: Drawing some of the best levels from the Sonic series, Sonic Generations delivers to both old-school and new-school fans. Each level is tackled twice - one as side-scrolling retro Sonic, and again as third-person view new age Sonic. The boss fights are cleverly designed, while the challenges present players with plenty of replay material. A few level choices seem a tad uninspired, but if this is a sign of things to come, SEGA's mascot hedgehog might just be on the fast track to a great revival. My rating: 8.5
The Legend of Zelda: Skyward Sword: The greatest Zelda game in over a decade and the single best Wii title, Skyward Sword is one game not to be missed. It's super-precise controls respond like a dream, while the gameplay mechanics as a whole draw from the tried-and-true methods of previous entries, while adding some new-school flair to round out the package. The game is quite lengthy, offering up 35 to 40 hours depending on the number of sidequests players choose to tackle. The storytelling is phenomenal, providing a great precursor for the rest of the series. My rating: 10
The Elder Scrolls IV: Oblivion: With a vast world to explore and a variety of character classes to choose from, the Elder Scrolls IV has something to offer every RPG fan. The level up system is a bit awkward, and the Cyrodill seems a rather generic medieval realm. But for an early release on the current-gen systems, The Elder Scrolls IV looks and plays pretty solid, with sidequests going the extra mile to flesh out the experience. My rating: 8
DLC
- Shivering Isles: 9.25
Pokémon Heart Gold and Soul Silver: DS remakes of the Gameboy Color releases, Heart Gold and Soul Silver retain their identities by placing emphasis on the Pokémon from generations I and II, while utilizing the generation IV engine (Diamond, Pearl, and Platinum). The result is a beautifully-rendered Johto region that is as colorful as it is teeming with quirky characters. The gym layouts have been updated to incorporate puzzle mechanics, and the soundtrack sounds fantastic to boot. Heart Gold and Soul Silver showcase the improvements to the user-friendliness in the Pokémon games, the primary reason that the DS versions are improvements over their Gameboy predecessors. My rating: 8.75
Marvel vs. Capcom 3: The Fate of Two Worlds: Presented through an art style very much reminiscent of comic books, Marvel vs. Capcom 3 pits characters new and old against one another. Each character is balanced to near-perfection, a welcome break from the unbalances found in some other fighting games. There are only a handful of stages presented, and while the single player arcade mode is pretty straightforward, most of the replay value comes in the form of training challenges (which is to say, the replay factor is somewhat limited). Still, it's a solid multiplayer experience, even if the online lobbies force players to stare at a semi-blank screen instead of a match in progress. My rating: 8
Beautiful Katamari: Not much has changed since the original Katamari Damacy, but that's not necessarily a bad thing. The King of All Cosmos once again calls upon the Prince to roll up as much random junk as he can to replace planets and meteorites. This time, the world is much more open and expansive, preventing many of the collisions encountered in the first games. The soundtrack and art style are just as zany as ever, a perfect marriage to a game that has an intro scene which features dancing pandas and kaleidoscopic flowers. My rating: 8
Fallout 3: Arguably one of Bethesda's best games to date, Fallout 3 puts players in the shoes of the Lone Wanderer as he/she escapes from the confines of Vault 101. What lies beyond is a post-apocalyptic retro-future, where tunes from the forties and fifties carry across the rubble that was once Washington D.C. Combat is divided between real-time and the freeze-frame VATS, the latter of which allows players to take precise aim at specific body parts of an enemy to inflict greater damage. There are moments of inconsistency with regards to the game's difficulty factor, though a bevy of sidequests can help players level up and surpass these, so long as they're willing to put in the extra effort. The main story is well-developed, though rather short. That said, the simple act of exploring the Capital Wasteland can present plenty of adventure in and of itself. My rating: 8.5
DLC
- Operation Anchorage: 6.5
Devil May Cry 4: A hack-and-slash game with plenty of gothic imagery and religious undertones, Devil May Cry 4 destroys its competition by having one of the most involved combo chaining systems in the genre. Players can upgrade Nero and Dante's movesets as the game progresses, and revisit levels on higher difficulty settings. The boss fights place the most emphasis on strategy, and are often preceded by cutscenes that rival Hollywood action. The main game is a bit on the short side, but the finesse in sword and gun combat is unrivaled. My rating: 8.25
Portal 2: Chell returns to the Aperture facility, this time aided by robotic companion Wheatley, whose quirky nature rivals GLaDOS' dark humor. While the puzzle layouts in the original were mind-bending enough, Portal 2 adds new elements like Light Bridges, Aerial Faith Plates, and Speed and Propulsion Gels. The single player mode benefits from more narrative backing this time around, while cooperative play introduces some real head-scratchers. In the end, it's a brilliant mix of puzzles and platforming. My rating: 10
Sonic Rush: The story of two Robotniks from alternate dimensions is a sign of the inspiration drawn from new school Sonic games. The level design, on the other hand, is largely inspired by the original Genesis games. There are a few puzzles here and there that slow down an otherwise breakneck pace. Levels are unfortunately accompanied by what is possibly the most obnoxious soundtrack in the series. 3D boss fights are cleverly planned out, and serve as some of the game's highlights. It's not a perfect Sonic game, but it doesn't take itself too seriously either. My rating: 7.5
New Super Mario Bros. (DS): Sticking to the classic Mario formula from the NES and SNES, the DS version is quite nice to look at, with every enemy and environment rendered in 3D models. A nice variety of level design and lack of a story will certainly make this handheld Mario appealing to fans who want to revisit the plumber's roots. My rating: 9
Transformers: War for Cybertron: Unlike the movie-based games, War for Cybertron takes greater creative liberties, building its own origin story for the war between the Autobots and Decepticons. High Moon has done a great job with their new spin on the Transformers story, though they do slip in a number of references to Generation One. The multiplayer is a ton of fun to play, with character classes that are well-balanced. It's not a perfect, but still a great first entry that High Moon will no doubt improve upon with the sequel. My rating: 8.75
Resident Evil 5: A follow-up to the wildly acclaimed Resident Evil 4, RE5 puts players in control of Chris Redfield as he travels to the Kijuju region of Africa. He and his partner Sheva Alomar quickly discover the locals to be infected with Plagas, as well as longtime villain Wesker's plans for world domination. It's an intense experience from start to finish, trading out the classic horror for more action-packed segments. While the item management is less-than-stellar, the level design, lighting effects, and environmental ambience make the experience all the more engaging. The game serves as a fitting end to the main Resident Evil story arc that has been running for over a decade. My rating: 9
DLC
- Lost in Nightmares: 10
The Legend of Zelda: Majora's Mask: Ocarina of Time is a tough act to follow, and while it might not be as wildly revolutionary as its predecessor, Majora's Mask brings plenty of new content to the Zelda series just the same. Easily the darkest story in the entire series, it's also one of the best told, as Link must stop Skull Kid from using the power of Majora's Mask to crash the moon into the land of Termina. The game puts more emphasis on pre-temple and post-temple tasks, while each of the four temples is brilliantly designed and presents a nice challenge just the same. Often overlooked when compared to other titles in the franchise, Majora's Mask is one of the most polished, most challenging, and most enjoyable games I've ever had the pleasure of playing. My rating: 10
Batman: Arkham Asylum: Part stealth game, part brawler, Arkham Asylum puts players in control of the Dark Knight as he attempts to return order to Arkham Asylum, after Joker has set all of the inmates loose. Aside from some very creative boss encounters with Scarecrow, Killer Croc, and Poison Ivy, players can seek out Riddler Trophies to unlock character models, and beat up baddies to their heart's content in the extra challenges. It has a few flaws, but by and large Batman: Arkham Asylum is a prime example of how to approach licensed material the right way. My rating: 8.75
Sonic Adventure: Twelve years after its initial release, Sonic Adventure still holds up as a solid adventure platformer. The story is one of the best in the entire Sonic series, and while it may look somewhat primitive by today's standards, the 3D graphics were a standout element for the 1999 release. The voice acting is downright terrible, and any mission involving Big the Cat will ultimately lead to frustration. while much of the gameplay feels like a test bed for what would come in the sequel, Sonic Adventure is still a lot of fun to play. My rating 8.5
Halo 2: A game that not only made a giant impact on online gaming, Halo 2 also had a huge impact on the way the series would be shaped through future entries. While some might not have been so keen on playing as the Arbiter for some of the game's missions, it certainly helped add depth to the Covenant and UNSC forces alike. The gameplay was much smoother than in the original Halo, and the graphics are some of the best on the original Xbox. There are a few hitches here and there, particularly with 'bump-in' objects during cutscenes, but it's a great gaming experience nonetheless. My rating: 9.5
Halo 3: ODST: The black sheep of the Halo franchise, ODST is an unusual FPS game. Chapters of the larger story are presented from the various squad members as they try to regroup, while the streets of New Mombasa act as an explorable overworld hub. The Rookie is the main character, and in the style of Master Chief, is left a shell of a character for player to imagine as whomever they wish. The rest of the cast fleshes out nicely, given the six/seven hours it takes to complete the campaign. The soundtrack is gorgeous and the voice acting top-notch. My rating: 8.75
Street Fighter III: Third Strike Online Edition: Classic arcade fighting at its finest, Street Fighter III: Third Strike rounds out its roster with many new faces since Street Fighter II. All of the 2D character models are vibrantly colored and highly animated, while the levels and soundtrack make the game's atmosphere. Combos prove much easier to chain than in other games like Marvel vs. Capcom 3, though the element of strategy is not sacrificed in the process. Throw in online multiplayer and you have yourself one excellent recipe for a fighting game. My rating: 9.25
The Legend of Zelda: Twilight Princess: A Gamecube title ported over to the Wii, Twilight Princess takes on a darker tone than some other Zelda games. The story of the Twili presents a fresh and interesting spin on Link's story, though much of the game tries to identify too heavily with Ocarina of Time. The motion controls respond well enough, but there's nothing wildly revolutionary presented through the items or weapons. Most of the boss fights will prove quite simple for veterans of the series, but there's no denying that Twilight Princess is among the best adventure games on any console this generation. My rating: 9.0
Sonic Generations: Drawing some of the best levels from the Sonic series, Sonic Generations delivers to both old-school and new-school fans. Each level is tackled twice - one as side-scrolling retro Sonic, and again as third-person view new age Sonic. The boss fights are cleverly designed, while the challenges present players with plenty of replay material. A few level choices seem a tad uninspired, but if this is a sign of things to come, SEGA's mascot hedgehog might just be on the fast track to a great revival. My rating: 8.5
The Legend of Zelda: Skyward Sword: The greatest Zelda game in over a decade and the single best Wii title, Skyward Sword is one game not to be missed. It's super-precise controls respond like a dream, while the gameplay mechanics as a whole draw from the tried-and-true methods of previous entries, while adding some new-school flair to round out the package. The game is quite lengthy, offering up 35 to 40 hours depending on the number of sidequests players choose to tackle. The storytelling is phenomenal, providing a great precursor for the rest of the series. My rating: 10
The Elder Scrolls IV: Oblivion: With a vast world to explore and a variety of character classes to choose from, the Elder Scrolls IV has something to offer every RPG fan. The level up system is a bit awkward, and the Cyrodill seems a rather generic medieval realm. But for an early release on the current-gen systems, The Elder Scrolls IV looks and plays pretty solid, with sidequests going the extra mile to flesh out the experience. My rating: 8
DLC
- Shivering Isles: 9.25
Pokémon Heart Gold and Soul Silver: DS remakes of the Gameboy Color releases, Heart Gold and Soul Silver retain their identities by placing emphasis on the Pokémon from generations I and II, while utilizing the generation IV engine (Diamond, Pearl, and Platinum). The result is a beautifully-rendered Johto region that is as colorful as it is teeming with quirky characters. The gym layouts have been updated to incorporate puzzle mechanics, and the soundtrack sounds fantastic to boot. Heart Gold and Soul Silver showcase the improvements to the user-friendliness in the Pokémon games, the primary reason that the DS versions are improvements over their Gameboy predecessors. My rating: 8.75
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Tuesday, December 20, 2011
25 Days of Villains - #6: Dr. Robotnik
"I am Dr. Ivo Robotnik, the greatest scientific genius in the world!"
Hear me out - I realize Dr. Robotnik (or Eggman, as he is referred to nowadays) is not among the most successful of villains. Sonic has foiled every single one of his plans, from his earliest robotic creations to his most recent time-travelling beast. But there's no denying how iconic the goofy main antagonist of the Sonic the Hedgehog franchise is.
Robotnik has never been known for subtlety. His classic hover chair accommodated a number of attachments, from spiked wrecking balls, to drills, to hydro cannons. His floating Death Egg fortress was one of his earliest creations that reached mammoth proportions. In Sonic Adventure 2, he reactivated the lost colony ARK, which was revealed to have a giant cannon capable of shattering half of the moon, and that just so happened to bear a striking resemblance to his own visage. Even the Egg Dragoon, though considerably smaller than the other two, is an ostentatious mecha unit loaded with every imaginable form of ammunition to serve as overkill in taking down one hedgehog.
Some of his more successful endeavors include the creation of Metal Sonic, and the occasions where he turned to Knuckles, Chaos, and Shadow as his ever-powerful number one fighters. Through Chaos, Robotnik managed to acquire each and every one of the Chaos Emeralds, though things went south once Chaos morphed into his uncontrollable perfect form. Shadow, on the other hand, proved much more loyal to Robotnik for the majority of Sonic Adventure 2, even continuing his search for the Master Emeralds as he questioned his purpose late in the game.
Probably the two instances Robotnik came closest to victory over Sonic were during the events of Sonic Adventure 2 and Sonic Generations. His plans in Sonic Adventure 2 would have succeeded, had he not misunderstood his grandfather's legacy. In Sonic Generations, Robotnik (both his past and present selves) used the Time Eater to erase history and every instance of Sonic's victory over him. As a side effect, all of Sonic's friends were locked away in various places from his past journeys. The thing Robotnik had not counted on was the fact that, without any measure of time present, the two versions of Sonic were able to move back and forth freely, and this allowed them to quickly gather the Chaos Emeralds to go Super Sonic on the Time Eater.
Robotnik's victories may be small and limited - often they are through the actions of his creations and subordinates. But he certainly is persistent, and is determined to someday defeat the famous blue hedgehog. His methods can be a bit ridiculous, but you have to give the man credit for his style.
Theme:
Yes, it's cheesy music from the early 2000s. But I love how catchy Eggman's theme from Sonic Adventure 2 is - very befitting of someone who enjoys tooting his own horn so frequently.
Hear me out - I realize Dr. Robotnik (or Eggman, as he is referred to nowadays) is not among the most successful of villains. Sonic has foiled every single one of his plans, from his earliest robotic creations to his most recent time-travelling beast. But there's no denying how iconic the goofy main antagonist of the Sonic the Hedgehog franchise is.
Robotnik has never been known for subtlety. His classic hover chair accommodated a number of attachments, from spiked wrecking balls, to drills, to hydro cannons. His floating Death Egg fortress was one of his earliest creations that reached mammoth proportions. In Sonic Adventure 2, he reactivated the lost colony ARK, which was revealed to have a giant cannon capable of shattering half of the moon, and that just so happened to bear a striking resemblance to his own visage. Even the Egg Dragoon, though considerably smaller than the other two, is an ostentatious mecha unit loaded with every imaginable form of ammunition to serve as overkill in taking down one hedgehog.
Some of his more successful endeavors include the creation of Metal Sonic, and the occasions where he turned to Knuckles, Chaos, and Shadow as his ever-powerful number one fighters. Through Chaos, Robotnik managed to acquire each and every one of the Chaos Emeralds, though things went south once Chaos morphed into his uncontrollable perfect form. Shadow, on the other hand, proved much more loyal to Robotnik for the majority of Sonic Adventure 2, even continuing his search for the Master Emeralds as he questioned his purpose late in the game.
Probably the two instances Robotnik came closest to victory over Sonic were during the events of Sonic Adventure 2 and Sonic Generations. His plans in Sonic Adventure 2 would have succeeded, had he not misunderstood his grandfather's legacy. In Sonic Generations, Robotnik (both his past and present selves) used the Time Eater to erase history and every instance of Sonic's victory over him. As a side effect, all of Sonic's friends were locked away in various places from his past journeys. The thing Robotnik had not counted on was the fact that, without any measure of time present, the two versions of Sonic were able to move back and forth freely, and this allowed them to quickly gather the Chaos Emeralds to go Super Sonic on the Time Eater.
Robotnik's victories may be small and limited - often they are through the actions of his creations and subordinates. But he certainly is persistent, and is determined to someday defeat the famous blue hedgehog. His methods can be a bit ridiculous, but you have to give the man credit for his style.
Theme:
Yes, it's cheesy music from the early 2000s. But I love how catchy Eggman's theme from Sonic Adventure 2 is - very befitting of someone who enjoys tooting his own horn so frequently.
Thursday, December 1, 2011
25 Days of Villains - #25: Metal Sonic
For this December, I decided to revisit the '25 Days of Christmas' list I made two years ago, but with a new angle. I had originally planned to make a '25 greatest anime list', but felt there were still a number of classic series and films that I needed to watch before the list could truly be considered complete. Since I had already compiled my 25 favorite video games, I decided to put a slightly different spin on things, taking a look at twenty-five of my favorite video game villains.
My criteria for this list limited some potential candidates. The characters could not be anti-heroes. If they were to have changed roles to an ally, this transition could not occur within the game they originally appeared (but could in fact happen in sequels). For example, Shadow the Hedgehog helped Sonic save the Earth before the conclusion of Sonic Adventure 2, and is therefore ineligible for this list. Characters were eligible if they transitioned from good to evil, though. Also, the majority of the characters that made this list acted as the main villain in at least one of the games they appeared in (though there are some that had less prominent roles). These villains are not necessarily listed in the order of how evil or villainous their actions are, but more on which ones are my personal favorites. So, without further ado, the first name on Santa's naughty list...

One of the most iconic Sonic villains of all time, Metal Sonic is a robotic counterpart to the series' titular blue hedgehog. He has the ability to fly and shoot laser attacks, making his attack patterns much more dynamic and varied than Sonic and many of his companions. Perhaps the most interesting attribute at his disposal is his ability to scan individuals and replicate their signature attacks.
While this jack-of-all-trades style seems very befitting a robotic creation meant to outperform Sonic himself, Metal Sonic falls short of the other contenders on this list for one simple reason: he is a robot. With the exception of his independent run in Sonic Heroes, Metal Sonic serves Dr. Robotnik first and foremost. Defeating Sonic is Metal Sonic's goal only because Dr. Robotnik programmed him for this purpose.
Even so, Metal Sonic has proven one of the most iconic characters in the Sonic the Hedgehog series. He's also one of the more creative evil counterparts to a classic video game character.
Boss theme:
To be completely honest, I quite like the remix of Stardust Speedway (USA version) from Sonic Generations.
My criteria for this list limited some potential candidates. The characters could not be anti-heroes. If they were to have changed roles to an ally, this transition could not occur within the game they originally appeared (but could in fact happen in sequels). For example, Shadow the Hedgehog helped Sonic save the Earth before the conclusion of Sonic Adventure 2, and is therefore ineligible for this list. Characters were eligible if they transitioned from good to evil, though. Also, the majority of the characters that made this list acted as the main villain in at least one of the games they appeared in (though there are some that had less prominent roles). These villains are not necessarily listed in the order of how evil or villainous their actions are, but more on which ones are my personal favorites. So, without further ado, the first name on Santa's naughty list...

One of the most iconic Sonic villains of all time, Metal Sonic is a robotic counterpart to the series' titular blue hedgehog. He has the ability to fly and shoot laser attacks, making his attack patterns much more dynamic and varied than Sonic and many of his companions. Perhaps the most interesting attribute at his disposal is his ability to scan individuals and replicate their signature attacks.
While this jack-of-all-trades style seems very befitting a robotic creation meant to outperform Sonic himself, Metal Sonic falls short of the other contenders on this list for one simple reason: he is a robot. With the exception of his independent run in Sonic Heroes, Metal Sonic serves Dr. Robotnik first and foremost. Defeating Sonic is Metal Sonic's goal only because Dr. Robotnik programmed him for this purpose.
Even so, Metal Sonic has proven one of the most iconic characters in the Sonic the Hedgehog series. He's also one of the more creative evil counterparts to a classic video game character.
Boss theme:
To be completely honest, I quite like the remix of Stardust Speedway (USA version) from Sonic Generations.
Saturday, November 19, 2011
Xbox 360 review: Sonic Generations

Sonic Generations opens with Sonic and his pals celebrating his birthday (certainly no coincidence to the franchise's 20th anniversary this year) when a purple cloud-like entity tears through time and whisks each character off to a different stage from previous Sonic titles. This tear also allows retro Sonic to travel forward and help his current-gen self. The two must restore these familiar worlds to normal, rescue their friends, and collect the Chaos Emeralds to stop the Time Eater from wreaking more havoc. It certainly doesn't hurt when Sonic includes a joke or two about how ridiculous the premises of some of his most recent adventures have been. This is a Sonic title that is more about gameplay than narrative, and in that respect it doesn't take itself more seriously than it needs to.
Players will tackle each stage twice - once in the shoes of side-scrolling Genesis-era Sonic, and a second time from the third-person perspective of the modern games.
The mechanics of old-school Sonic are not much different than they were twenty years ago - run and spin-dash to make your way through the level, jump and bounce to defeat enemies along the way. Modern Sonic's controls are similar to those in Adventure, though there has been some trimming of the fat since he won't be tracking down a bunch of extra items to help him. The A button makes Sonic jump, and a double tap while he is in mid-air will hone in on enemies. The X button allows Sonic to boost, provided he has enough rings to fill his boost gauge. The B button lets him slide under small gaps, while the bumpers allow for fast shifts left and right as he speeds through some of the more hazardous terrain.

The Smorgasbord of stages in Generations presents nice variety overall. Green Hill, Chemical Plant, and Sky Sanctuary have never looked so gorgeous. The Adventure-era stages Speed Highway and City Escape seem a tad too similar in their aesthetic appeal, and SEGA could have included something slightly more distinctive like Radical Highway or Sky Rail in lieu of the latter. Still, the revamped GUN Truck fits the look and play style of both versions of the stage. The lava-filled Crisis City and Planet Wisp flesh the package out - the former for its degree of difficulty, the latter for it use of new gameplay elements.
The boss fights are divided into two categories. Traditional boss fights against the Death Egg Robot and Perfect Chaos require some strategy in utilizing environmental objects to aid in the fight. The rival fights against Metal Sonic, Shadow, and Silver include some stages that could not otherwise be worked into the game, and serve as beautiful backdrops for the race/fights. There are a couple of fights that initially do not provide players with much direction, but after a few trial-and-error runs it's not too difficult to get the hang of things. The rival battles against Metal Sonic and Silver not only present a perfect blend of simple mechanics with creative angles, but are some of the best boss fights the series has seen in years.
The main story will only last players around six hours. But there is something to be said about the replayability of Sonic Generations. Switching up the music on a stage is purely for nostalgic purposes, but the challenge modes present legitimate substance. These are unlocked after each individual stage is restored, and there are ten per stage - five for retro Sonic and five for modern Sonic. They include simple time trials, races against Sonic's pals, and the occasional tooth-grinding "complete a stage with only one ring" to name a few. Completing each challenge nets players concept art and music. Players can also unlock the original SEGA Genesis Sonic the Hedgehog after they've saved up enough rings.

Online play is also present. While players cannot race against friends simultaneously, they can post their best times on a leaderboard and take part in a challenge to see how far into each level they can get with thirty seconds on the clock. While Sonic Generations isn't as lengthy as either of its Adventure predecessors, it certainly outshines the likes of Heroes and Unleashed. It's a matter of quality vs. quantity, and SEGA presents a strong balance of the two in Generations.
My rating: 8.5 (out of 10)
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Wednesday, August 3, 2011
Dreamcast review: Sonic Adventure

The more recent releases in the Sonic the Hedgehog series have received more than a little negative reception from critics and gamers alike. Not only do they seem to be churned out quickly without receiving adequate time to develop an enjoyable (or in some cases, logical) story, but the gameplay is usually hit-or-miss. Some games manage to throw too many curveballs at gamers by trying to fix what isn't broken, while others work backwards on familiar formulas. And while some old-school fans of the Genesis-era Sonic games might blame this unfortunate turn of events on the series having shifted to the realm of 3D, the first few 3D titles actually showed a great deal of promise for the series. Sonic Adventure was arguably the most revolutionary title in the franchise since the original Sonic the Hedgehog, and succeeded in many areas as the series' first big 3D outing.
The story of Sonic Adventure builds off the relatively simple premise of Eggman relying on the water-shifting entity known as Chaos to gather all the Chaos Emeralds in order to destroy Station Square. Things become more complex via the intertwining stories of each of the playable characters, as well as the story of Tikal and her people, the latter of which is revealed in small cutscenes for players to piece together. It's disappointing that the shaky voice acting bogs this storytelling down some, as Sonic Adventure has one of the stronger plots in the entire series.
From the start of the game, players are granted control of Sonic, whose high-speed levels make up the bulk of the game. During the course of Sonic's narrative, he will encounter other familiar faces, including Tails, Knuckles, and Amy Rose, as well as two newcomers - E-102 Gamma, and Big the Cat. All five of these characters can then be selected from the main menu, and completing their stories ultimately unlocks Super Sonic as a playable character for the game's final chapter. Each character has their own unique abilities, with Tails being able to fly (to both immediate areas via his tails and higher altitudes in his plane, the Tornado), Amy carrying an oversized hammer to fight back enemies, and Knuckles having powered-up punches and the ability to glide through the air.
While Tails and Amy's levels stick to the same basic formula as Sonic's levels, Knuckles is tasked with restoring the missing pieces of the Master Emerald in free-roam treasure hunt levels. E-102 adds gunplay to the race-to-the-finish routine, and follows up each with a boss fight against his robotic brethren. Big the Cat is perhaps the most obnoxious character in the game, with regards to both his 'bumbling idiot' personality and his control scheme. Every one of his levels is the same concept - catch his friend Froggy with a fishing pole. Thankfully there are only four levels to Big's story, though each is equally frustrating, as Froggy only goes for the bait half the time, and Big can lose his edge reeling Froggy in at any moment. The rest of the cast controls quite smoothly, save for the occasional awkward camera angle that leads Amy to run into a wall.
Players can also access three different Chao gardens after exploring the nooks and crannies of each separate area of the overworld. The Chao gardens act like a minigame of sorts, where players can raise the Chao and have them compete in races. Animals that are collected by destroying Eggman's robots in the various action stages can be brought back to the Chao gardens, and giving these to a Chao will alter both his/her appearance and attributes. It is a bit of a time-consuming process, but players who want to earn every emblem or simply wish to extend their experience with Sonic Adventure will probably find it an enjoyable, though casual, minigame.
The soundtrack to Sonic Adventure presents a wide variety of musical stylings, from hip-hop to heavy rock to techno. Each track meshes quite well with its respective stage or character, though a few cheesy lyrics drag down some of the tunes. The voice acting is pretty terrible across the board. The game's sound mixing, on the other hand, is quite impressive for its time. This is due in part to how much of a head-start the Dreamcast had with tech that would eventually find its way to the PS2 and Gamecube. Similarly, the graphics are a standout element for Sonic Adventure. They might seem primitive by today's standards, but the fact that this 1999 release had such detailed textures and rounded edges instead of the angular character models of other big titles such as Ocarina of Time and Final Fantasy VII were big steps toward the current-day standards of modern 3D gaming.
Some elements of Sonic Adventure seem like a test bed for what would come in later titles - primarily the consistent format of each character's missions, and the Chao gardens. Its visuals certainly look dated and the gameplay is not as polished as in the sequel. That said, Sonic Adventure is still a great adventure platformer in its own right and is a lot of fun to play twelve years after its debut.
My rating: 8.5 (out of 10)
Sunday, June 19, 2011
DS review: Sonic Rush

A fairly simplistic story sits at the heart of Sonic Rush, with two Eggmans from different dimensions fueling the story as Sonic the Hedgehog and Blaze the Cat try to stop their attempts to collect emeralds with the extravagant mechanized weaponry for which the doctor is so well known. Other characters including Cream and Tails make appearances, but this game is primarily about its cover art characters. A simplified approach when compared to more recent console titles, Sonic Rush excels in certain areas, while taking a few hits due to gameplay experimentation.
The controls for Sonic are very smooth, and despite some initial easing into the gameplay, players should find the dual screen display quite a natural for keeping track of the blue hedgehog. There are times, however, when the game glitches and sends Sonic hurtling to his death because he overshot his landing after a predetermined trajectory. Some inconsistencies with fast-paced and slower puzzle heavy sections present a minor annoyance, and seem an experiment on SEGA's part to try and translate similar areas from some of the Adventure games to this 2D platformer.
Players can also control Blaze the cat, a new addition to the ever-growing cast of characters. Though still quite fast, Blaze does not use the same spin style attacks as Sonic, opting instead for a fire tornado attack, wherein her character attacks while still in the upright position. Blaze is a rather odd character to control, but it's probably better for SEGA to test out something like this in handheld release with more simplified controls than try and have players learn yet another control scheme for a full-blown console release (ala Adventure, Heroes, etc.).
There are objects in certain levels that seem rather pointless. It's not so much that these objects in question play out poorly, but rather that they don't do much at all. For the most part, though, anything in level design that is familiar to veteran Sonic fans should react exactly as they would expect it to. Boss fights shift the game into a pseudo-3D setting, with the camera adjusting to accommodate for the attacks of Eggman's various mechanized weapons. Some of the boss fights will be repeated between the two stories, though overall a nice variety is presented.
Old-school Sonic titles are known for super-catchy and upbeat tunes, while the newer Adventure titles play host to a nice variety of tunes that - despite some cheesy lyrics - explore a greater variety of genres, namely rock and hip-hop. Sonic Rush seems to aim for some sort of middle ground, following the more basic repetitive musical patterns of the older games while infusing stylings from the new age Sonic titles. The results are, unfortunately, not pretty. Certainly I've found particular songs to be minor annoyances in past Sonic games, but never before have I found a Sonic soundtrack to be so bland and obnoxious to the point where it almost seems better to play the game without any sound at all.
The cel-shaded 3D character models fit the games atmosphere quite nicely, and there is a very smooth transition between the 2D and 3D segments of Sonic Rush. While I would normally complain about the trend of current generation games shirking on story, it actually works to Sonic Rush's advantage. As it isn't bogged down by weak storytelling and mediocre voice acting (the latter being almost completely absent in exchange for typed out dialogue), the game can focus on the high-speed platforming that made Genesis-era Sonic titles so successful. Sonic Rush is by no means the best title in the franchise, but it's also far from the worst. The experience will only last a few hours, but if you're someone who doesn't mind a blending of Sonic new and old, Sonic Rush might just be your answer to a handheld fix of SEGA's blue hedgehog.
My rating: 7.5 (out of 10)
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Saturday, December 5, 2009
25 Days of Christmas - #21: Sonic the Hedgehog 2

“They just don’t make them like they used to,” is a phrase that sums up pretty well how I feel about games these days. Such is the case with SEGA’s posterboy Sonic. Unlike many gamers, I actually enjoyed the Sonic Adventure titles. However, they were a far cry from the original titles in the series, and suffered due to cheesy narrative and the addition of some of new (and unnecessary) characters.
Easily my favorite game on the SEGA Genesis is Sonic the Hedgehog 2. This is a game that didn’t set out to do much more than create a respectable sequel to the original and keep fans entertained with more complex level design. The final product was leaps and bounds better than the original Sonic the Hedgehog, which is not to say that the first game was bad. Sonic 2 increases in difficulty at a steady pace, both in the main game and the multiplayer mode. The first two acts, which take place in Emerald Hill Zone, are essentially a refresher course, and are an homage to Green Hill Zone from the first game. The levels that follow, including Chemical Plant Zone and Oil Ocean Zone, have such huge differences in design from the original game. However, the same basic controls are at use and the game flows just as smoothly because of it. The soundtrack is varied and nothing gets reused. Even though some levels are available in the multiplayer mode, the soundtrack between the main game and multiplayer is different. The backgrounds have enough detail that they aren’t bland, but at the same time aren’t cluttered to the point where it becomes distracting. Each level feels unique and the creators really upped the ante from the original game.

Sonic the Hedgehog 2 marked the first appearance of Miles “Tails” Prower, Sonic’s faithful companion throughout the rest of the series. This was long before Tails gained a reputation as a whiny annoyance. In multiplayer mode, the second player controls Tails and competes to race Sonic to the finish line. In the main story mode, Tails follows Sonic through each level, occasionally attacking some of Robotnik’s mechanical baddies and even saving Sonic if he gets into a spot of trouble.
Dr. Robotnik goes all-out in Sonic 2 in his attempts to stop the duo from foiling his plans. The boss battles against each of Robotnik’s crazy inventions only become more and more challenging as the game progresses. Some gamers might have the urge to toss their controller through their television set, as Sonic’s stock of lives will easily dwindle in some of the boss fights. Sonic the Hedgehog 2 is possibly the most challenging Sonic title to date. It may be frustrating at times, but it always keeps me coming back for more high-speed action.
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