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Showing posts with label Transformers: War for Cybertron. Show all posts
Showing posts with label Transformers: War for Cybertron. Show all posts

Saturday, August 18, 2012

Transformers: Fall of Cybertron launch trailer

Only three days left before Transformers: Fall of Cybertron hits store shelves! In case you were not already aware, I'm pretty darn excited to play it. Here is the launch trailer to tide you fellow Transformers fans over through the weekend.

Friday, May 25, 2012

Origin of the Dinobots in Transformers: Fall of Cybertron

The Dinobots are a interesting new group to have thrown into Transformers: Fall of Cybertron. We have already seen how different Grimlock's gameplay will be from the traditional Autobot controls in the first game. Now, High Moon talks about the origin story for the dinobots and how it is different from other Transformers lore in order to fit into the War for Cybertron/Fall of Cybertron storyline.

Friday, March 30, 2012

Transformers: Fall of Cybertron Our World gameplay trailer

We now have another trailer for Transformers: Fall of Cybertron. This one provides us not only a look at more of the gameplay and characters in action, but also gives us an idea as to where the story will be heading. At the end of War for Cybertron, the Ark was being constructed and the Autobots were planning to use it to find a new home among the stars. Meanwhile, Megatron was still at large. Assuming all this is in keeping with classic Transformers lore, I can only assume the events that transpire late in Fall of Cybertron will find the war between the Autobots and Decepticons shifting to Earth. The question is, what kind of Earth will this be? Will it be a modern day Earth like the one seen in Generation One and Michael Bay's films, or will it be a pre-human Earth ala Beast Wars?

Friday, February 17, 2012

Transformers: Fall of Cybertron to feature Metroplex

The most recent episode of GT.TV over at Gametrailers.com features an interview with Matt Tieger of High Moon Studios. Tieger details some of the changes from War for Cybertron to Fall of Cybertron, explaining that the campaign will not be split between Decepticons and Autobots like it was last time. Instead, there will be one single campaign, with each mission focusing on a different Transformer. The gameplay highlighted seemed to confirm a sort of squad-based design for when controlling Bruticus, in that players can control Bruticus himself or take control of one of the smaller bots that make up his body as they separate to take on enemies up close. Perhaps the most intereting bit of information that Tieger reveals is that Metroplex, the city-sized Autobot, will be present in the game, and that Optimus will have the ability to control this giant Transformer. No footage of this in action is shown, but I am curious to see how that will play out once the game finally hits store shelves this Fall.

Saturday, December 31, 2011

Top 5 Video Games of 2011


The following are my top five games that I played during 2011. These are not necessarily the five games I ascribed the highest rating to. Rather, these are games that I found noteworthy for any number of reasons. In some cases, it was the fun factor. In others, it was brilliant gameplay. For most it was a combination of these. The games on this top five list cover different genres, series, and consoles. (A few games that I reviewed this year were ineligible, simply because they were games I had previously played but decided to revisit prior to writing my review. Those ineligible games include: Resident Evil 5, The Legend of Zelda: Majora's Mask, Sonic Adventure, Halo 2, and The Elder Scrolls IV: Oblivion).

#5 - Devil May Cry 4: Devil May Cry is ridiculous. Guns blazing, swords spinning, and characters dishing out one-liners, there are a lot of elements that would point to this being just another predictable hack-and-slash game. But the degree of involvement with chaining combos and the freedom to invest in different moves sets this apart from the crowd. Plus, it's hard not to like Dante, cocky as he can be.

#4 - Transformers: War for Cybertron: High Moon has done a fantastic job with their fresh take on Transformers. This is a game that does not lean too heavily toward either the cartoon origins nor the live-action explosion-fest films. There's a solid variety of weapons at your disposal, while the campaign tries to emphasize one or two as being ideal to each character class. Transforming on the fly is incredibly fluid, and makes the multiplayer side of things all the more interesting.

#3 - Pokémon Heart Gold and Soul Silver: I have not played a core Pokémon game in nearly ten years, but this is possibly the best way I could have returned to the series. While the main Pokémon and progression of the story are kept intact, a few changes make these DS remakes superior to their Gameboy Color predecessors. The most prominent difference is the user-friendly control scheme, courtesy of the Generation IV engine. But it certainly doesn't hurt to flesh out some of the side characters a little bit. Updated graphics and soundtrack, plus the inclusion of online play makes this the complete Gold and Silver experience.

#2 - Portal 2: Building off the groundwork of the first Portal, this sequel presents even more clever puzzles via aerial faith plates, light bridges, speed and propulsion gels. The story takes on a much more important role this time around, and in turn, the comedy is a step up from the memorable cynicism of GLaDOS in the first game. JK Simmons and Stephen Merchant brought out some of the best moments, while the entire package is a reminder that just because something is a wildly-praised cult classic doesn't mean it can't be improved upon.

#1 - The Legend of Zelda: Skyward Sword: The best Zelda game in over a decade, Skyward Sword puts the competition to shame with phenomenal storytelling, level design, artistic direction, and the most fine-tuned controls of any motion-based game to date. Since the original Legend of Zelda released twenty-five years ago, the series has long been considered one of the best in the adventure genre. But few have come close to contesting Ocarina of Time's spot at the top, a game many consider to be one of the greatest video games of all time. Whether or not Skyward Sword manages to trump Ocarina of Time is a matter of taste, but one thing is for certain: this swan song for the Wii gives the N64 classic a run for its money.

Wednesday, December 28, 2011

2011 Year in Review: Video Games

2011 was a big year in gaming for me. It was both a return to the games of yesteryear and an exploration of newer titles that, in some ways, made up for the lackluster feelings I had towards many of 2010's releases. The titles I played in 2011 present a wide range of genres, and a few I consider to be quite groundbreaking - two of the titles I played this year earned perfect '10 out of 10' scores. Without further ado, the play-by-play of every video game I reviewed in 2011.


Marvel vs. Capcom 3: The Fate of Two Worlds: Presented through an art style very much reminiscent of comic books, Marvel vs. Capcom 3 pits characters new and old against one another. Each character is balanced to near-perfection, a welcome break from the unbalances found in some other fighting games. There are only a handful of stages presented, and while the single player arcade mode is pretty straightforward, most of the replay value comes in the form of training challenges (which is to say, the replay factor is somewhat limited). Still, it's a solid multiplayer experience, even if the online lobbies force players to stare at a semi-blank screen instead of a match in progress. My rating: 8

Beautiful Katamari: Not much has changed since the original Katamari Damacy, but that's not necessarily a bad thing. The King of All Cosmos once again calls upon the Prince to roll up as much random junk as he can to replace planets and meteorites. This time, the world is much more open and expansive, preventing many of the collisions encountered in the first games. The soundtrack and art style are just as zany as ever, a perfect marriage to a game that has an intro scene which features dancing pandas and kaleidoscopic flowers. My rating: 8

Fallout 3: Arguably one of Bethesda's best games to date, Fallout 3 puts players in the shoes of the Lone Wanderer as he/she escapes from the confines of Vault 101. What lies beyond is a post-apocalyptic retro-future, where tunes from the forties and fifties carry across the rubble that was once Washington D.C. Combat is divided between real-time and the freeze-frame VATS, the latter of which allows players to take precise aim at specific body parts of an enemy to inflict greater damage. There are moments of inconsistency with regards to the game's difficulty factor, though a bevy of sidequests can help players level up and surpass these, so long as they're willing to put in the extra effort. The main story is well-developed, though rather short. That said, the simple act of exploring the Capital Wasteland can present plenty of adventure in and of itself. My rating: 8.5

DLC
- Operation Anchorage: 6.5

Devil May Cry 4: A hack-and-slash game with plenty of gothic imagery and religious undertones, Devil May Cry 4 destroys its competition by having one of the most involved combo chaining systems in the genre. Players can upgrade Nero and Dante's movesets as the game progresses, and revisit levels on higher difficulty settings. The boss fights place the most emphasis on strategy, and are often preceded by cutscenes that rival Hollywood action. The main game is a bit on the short side, but the finesse in sword and gun combat is unrivaled. My rating: 8.25


Portal 2: Chell returns to the Aperture facility, this time aided by robotic companion Wheatley, whose quirky nature rivals GLaDOS' dark humor. While the puzzle layouts in the original were mind-bending enough, Portal 2 adds new elements like Light Bridges, Aerial Faith Plates, and Speed and Propulsion Gels. The single player mode benefits from more narrative backing this time around, while cooperative play introduces some real head-scratchers. In the end, it's a brilliant mix of puzzles and platforming. My rating: 10

Sonic Rush: The story of two Robotniks from alternate dimensions is a sign of the inspiration drawn from new school Sonic games. The level design, on the other hand, is largely inspired by the original Genesis games. There are a few puzzles here and there that slow down an otherwise breakneck pace. Levels are unfortunately accompanied by what is possibly the most obnoxious soundtrack in the series. 3D boss fights are cleverly planned out, and serve as some of the game's highlights. It's not a perfect Sonic game, but it doesn't take itself too seriously either. My rating: 7.5

New Super Mario Bros. (DS): Sticking to the classic Mario formula from the NES and SNES, the DS version is quite nice to look at, with every enemy and environment rendered in 3D models. A nice variety of level design and lack of a story will certainly make this handheld Mario appealing to fans who want to revisit the plumber's roots. My rating: 9


Transformers: War for Cybertron: Unlike the movie-based games, War for Cybertron takes greater creative liberties, building its own origin story for the war between the Autobots and Decepticons. High Moon has done a great job with their new spin on the Transformers story, though they do slip in a number of references to Generation One. The multiplayer is a ton of fun to play, with character classes that are well-balanced. It's not a perfect, but still a great first entry that High Moon will no doubt improve upon with the sequel. My rating: 8.75

Resident Evil 5: A follow-up to the wildly acclaimed Resident Evil 4, RE5 puts players in control of Chris Redfield as he travels to the Kijuju region of Africa. He and his partner Sheva Alomar quickly discover the locals to be infected with Plagas, as well as longtime villain Wesker's plans for world domination. It's an intense experience from start to finish, trading out the classic horror for more action-packed segments. While the item management is less-than-stellar, the level design, lighting effects, and environmental ambience make the experience all the more engaging. The game serves as a fitting end to the main Resident Evil story arc that has been running for over a decade. My rating: 9

DLC
- Lost in Nightmares: 10

The Legend of Zelda: Majora's Mask: Ocarina of Time is a tough act to follow, and while it might not be as wildly revolutionary as its predecessor, Majora's Mask brings plenty of new content to the Zelda series just the same. Easily the darkest story in the entire series, it's also one of the best told, as Link must stop Skull Kid from using the power of Majora's Mask to crash the moon into the land of Termina. The game puts more emphasis on pre-temple and post-temple tasks, while each of the four temples is brilliantly designed and presents a nice challenge just the same. Often overlooked when compared to other titles in the franchise, Majora's Mask is one of the most polished, most challenging, and most enjoyable games I've ever had the pleasure of playing. My rating: 10


Batman: Arkham Asylum: Part stealth game, part brawler, Arkham Asylum puts players in control of the Dark Knight as he attempts to return order to Arkham Asylum, after Joker has set all of the inmates loose. Aside from some very creative boss encounters with Scarecrow, Killer Croc, and Poison Ivy, players can seek out Riddler Trophies to unlock character models, and beat up baddies to their heart's content in the extra challenges. It has a few flaws, but by and large Batman: Arkham Asylum is a prime example of how to approach licensed material the right way. My rating: 8.75

Sonic Adventure: Twelve years after its initial release, Sonic Adventure still holds up as a solid adventure platformer. The story is one of the best in the entire Sonic series, and while it may look somewhat primitive by today's standards, the 3D graphics were a standout element for the 1999 release. The voice acting is downright terrible, and any mission involving Big the Cat will ultimately lead to frustration. while much of the gameplay feels like a test bed for what would come in the sequel, Sonic Adventure is still a lot of fun to play. My rating 8.5

Halo 2: A game that not only made a giant impact on online gaming, Halo 2 also had a huge impact on the way the series would be shaped through future entries. While some might not have been so keen on playing as the Arbiter for some of the game's missions, it certainly helped add depth to the Covenant and UNSC forces alike. The gameplay was much smoother than in the original Halo, and the graphics are some of the best on the original Xbox. There are a few hitches here and there, particularly with 'bump-in' objects during cutscenes, but it's a great gaming experience nonetheless. My rating: 9.5


Halo 3: ODST: The black sheep of the Halo franchise, ODST is an unusual FPS game. Chapters of the larger story are presented from the various squad members as they try to regroup, while the streets of New Mombasa act as an explorable overworld hub. The Rookie is the main character, and in the style of Master Chief, is left a shell of a character for player to imagine as whomever they wish. The rest of the cast fleshes out nicely, given the six/seven hours it takes to complete the campaign. The soundtrack is gorgeous and the voice acting top-notch. My rating: 8.75

Street Fighter III: Third Strike Online Edition: Classic arcade fighting at its finest, Street Fighter III: Third Strike rounds out its roster with many new faces since Street Fighter II. All of the 2D character models are vibrantly colored and highly animated, while the levels and soundtrack make the game's atmosphere. Combos prove much easier to chain than in other games like Marvel vs. Capcom 3, though the element of strategy is not sacrificed in the process. Throw in online multiplayer and you have yourself one excellent recipe for a fighting game. My rating: 9.25

The Legend of Zelda: Twilight Princess: A Gamecube title ported over to the Wii, Twilight Princess takes on a darker tone than some other Zelda games. The story of the Twili presents a fresh and interesting spin on Link's story, though much of the game tries to identify too heavily with Ocarina of Time. The motion controls respond well enough, but there's nothing wildly revolutionary presented through the items or weapons. Most of the boss fights will prove quite simple for veterans of the series, but there's no denying that Twilight Princess is among the best adventure games on any console this generation. My rating: 9.0

Sonic Generations: Drawing some of the best levels from the Sonic series, Sonic Generations delivers to both old-school and new-school fans. Each level is tackled twice - one as side-scrolling retro Sonic, and again as third-person view new age Sonic. The boss fights are cleverly designed, while the challenges present players with plenty of replay material. A few level choices seem a tad uninspired, but if this is a sign of things to come, SEGA's mascot hedgehog might just be on the fast track to a great revival. My rating: 8.5


The Legend of Zelda: Skyward Sword: The greatest Zelda game in over a decade and the single best Wii title, Skyward Sword is one game not to be missed. It's super-precise controls respond like a dream, while the gameplay mechanics as a whole draw from the tried-and-true methods of previous entries, while adding some new-school flair to round out the package. The game is quite lengthy, offering up 35 to 40 hours depending on the number of sidequests players choose to tackle. The storytelling is phenomenal, providing a great precursor for the rest of the series. My rating: 10

The Elder Scrolls IV: Oblivion: With a vast world to explore and a variety of character classes to choose from, the Elder Scrolls IV has something to offer every RPG fan. The level up system is a bit awkward, and the Cyrodill seems a rather generic medieval realm. But for an early release on the current-gen systems, The Elder Scrolls IV looks and plays pretty solid, with sidequests going the extra mile to flesh out the experience. My rating: 8

DLC
- Shivering Isles: 9.25

Pokémon Heart Gold and Soul Silver: DS remakes of the Gameboy Color releases, Heart Gold and Soul Silver retain their identities by placing emphasis on the Pokémon from generations I and II, while utilizing the generation IV engine (Diamond, Pearl, and Platinum). The result is a beautifully-rendered Johto region that is as colorful as it is teeming with quirky characters. The gym layouts have been updated to incorporate puzzle mechanics, and the soundtrack sounds fantastic to boot. Heart Gold and Soul Silver showcase the improvements to the user-friendliness in the Pokémon games, the primary reason that the DS versions are improvements over their Gameboy predecessors. My rating: 8.75

Sunday, December 11, 2011

Transformers: Fall of Cybertron VGA trailer

Of all the trailers that premiered at this year's VGAs, this was easily my favorite. It reveals just enough to get me pumped, but not too much so that High Moon can keep the anticipation going until the game's release. Alongside Bioshock Infinite and Final Fantasy XIII-2, Transformers: Fall of Cybertron is one of the games I am most looking forward to in 2012. Bruticus Maximus for the win!

Sunday, October 16, 2011

Transformers: Fall of Cybertron character speculation

I'm a big fan of the Transformers. As a kid, I watched the original series, and revisited it when my younger brother first got into Robots in Disguise and Armada. I watched all of Michael Bay's explosion-fest theatrical takes on the franchise, and thoroughly enjoyed the War for Cybertron game. After the announcement that Grimlock would be joining the cast in Fall of Cybertron, I did a bit of deeper digging and discovered that Wheeljack and Sunstreaker would also be joining the Autobot's fight against the Decepticons. While Optimus receiving a bit of a makeover for the sequel was mildly amusing, I was more interested in who else might be climbing aboard for the sequel.

What follows is entirely speculation - they are my own thoughts/wishes on who might be in the new game, and have not yet been confirmed by High Moon Studios.

- Trypticon: I don't think we've seen the last of Mr. giant robo-dinosaur. He survived a fall from space to Cyberton. I'm pretty sure he could just as easily survive a fall into the lower levels of the planet.

- Constructicons: With Grimlock on the Autobot side, it only seems logical that High Moon Studios would balance this with something similar and classic for the Decepticons. I don't know that we will necessarily see any other Dinobots, but the Constructicons seem plausible. Assuming this sequel is longer than its predecessor, a few more boss fights would add to the epic scale and fan-oriented nature of the game. And I can think of no better giant green-and-purple robot to face down than Devastator.

- Shockwave: His appearance as a DLC multiplayer character in the first game led me to believe that me might have been intended as a cast member, but ultimately left on the cutting room floor. I don't know how they could go about the sequel without incorporating Shockwave in some way or another, considering how much of a tribute the games are to the old cartoons.

- Arcee: Another multiplayer character from War for Cybertron, Arcee could add some variety to the scout-class characters. Whereas Bumblebee was the excited young trooper and Sideswipe was sort of the cool kid on the block in Jazz's absence, Arcee could act as a more careful and reasoning balance to the boys. Adding Chromia and Elita-1 in as her squadmates for a mission or two could lead to some interesting and creative tactics with the scout-class abilities and weapons.

- Jazz: He was a DLC character. He was a scout. Same stuff that I said before, just as they apply to Jazz.

- Ironhide: He made a brief appearance in the first game, portrayed as an war-hardened bot. It was a cool balance between G1 Ironhide and his live-action movie counterpart, and I think High Moon can more greatly explore the history he and Optimus share.

There's a taste of what I think could end up being in the final product. As for the rest of the cast from War for Cybertron, I think most of them will be returning, though there may be a few exceptions with some of the less-prominent characters (like Warpath and Barricade). As new information is revealed, I may revisit this list to make additions.

Saturday, October 8, 2011

Transformers: War for Cybertron sequel named


The sequel to Transformers: War for Cybertron finally has an official title - Transformers: Fall of Cybertron. Grimlock has been confirmed to join the cast of classic Autobots and Decepticons. The game is scheduled for a Fall 2012 release.

I can only assume the sequel will pick up shortly after War for Cybertron's conclusion. With the Ark nearing completion and Megatron still at large, it's quite possible that the Transformers will make their way to planet Earth before Fall of Cybertron comes to a conclusion.

Tuesday, June 28, 2011

Xbox 360 review: Transformers: War for Cybertron


War for Cybertron is to the Transformers universe what Arkham Asylum is to the Batman universe: a licensed work that tries its best to hit all the bases for fans without the constraints of being based directly off one specific source material. The result is a game that feels, at its core, like the original 1985 Generation One Transformers, but certainly has an influence from both the IDW War Within comics and Michael Bay's films. And though it tries its hardest to be a love-letter to Transformers fans, it's no stretch of the imagination to say that this game could just as easily ring in new fans to the battle between the Autobots and Decepticons.

The game is split into two campaigns, and while technically the Decepticon campaign takes place first, players are free to choose either story from the moment they pop in the disc. Each mission gives players the option to play as one of three characters, all of whom have different loadouts. The story sets up the break between the two factions of Transformers with Megatron's lust for Dark Energon as he storms a research facility orbiting Cybertron. Led by then-neutral Starscream, the defending forces do their best to stop the Decepticon intruders, but ultimately fail. Impressed that Megatron is actually able to control Dark Energon, Starcream swears his allegiance to the Decepticons and aids Megatron in his assault on Cybertron.

The Autobot story opens with Bumblebee delivering a message to Optimus (who is not yet a Prime). The two hatch a plan with Sideswipe to infiltrate the Decepticon-controlled Kaon prisons to rescue VIP figures in the Autobot forces. Ultimately, this campaign story is about Optimus' reluctant rise to the status of Prime, as he valiantly defends his homeworld along some of the most iconic Autobots in existence.


The campaign gameplay is very linear, requiring players to shoot their way through levels, with sections of vehicular travel and defense of areas interspersed. A three-player online cooperative mode is made available, though no local coop is included. Playing solo through campaign is still enjoyable and challenging, as enemies and the environment both prevent a run-and-gun approach, instead demanding some level of strategic approach. The game's enemy A.I. is pretty well-balanced, considering they generally attack in groups of varying classes, but the ally A.I. leaves something to be desired. It isn't downright terrible, but can prove frustrating on the off chance that the game demands you play defense, as the A.I. partners will tend to stick to one area and chase down enemies with subpar accuracy rates.

Boss fights are presented in a very smart manner. Not only do they dish up a variety on par with the likes of a Legend of Zelda title, they also flow quite naturally with the progression of the story. There are a couple that feel a bit on the easy side, while others present a significantly higher degree of challenge, but never do these feel cheap nor mind-numbingly frustrating.

Competitive online multiplayer presents a variety of modes, all of which are pretty standard for an online shooter (team deathmatch, territorial control, king of the hill, etc.). But just because they cover familiar territory doesn't mean they are any less fun. Players can choose one of four classes, and earn experience points the more they use a class, which in turn unlocks new loadout weapons and abilities. However, players do not have to set loadouts if they wish to be able to use a specific weapon, as these can still be found in strategic locations around any given map. A cooperative mode called Escalation sends waves of enemies that increase in difficulty. Players gain a set number of points for each type of enemy killed, and can spend this on ammo, health, weapon upgrades, and unlock new areas of the map.

There are a lot of weapons at players' disposal, ranging from more traditional assault rifles and snipers to the acquired tastes of the heavier launchers and charge weapons. Each class is also granted secondary abilities, which include the likes of a projected shield barrier, whirlwind melee attack, sentry turrets, and cloaking (to name a few). Not all of the abilities are useable in campaign and multiplayer, but each different one is assigned to a distinct character in Escalation mode, which prove to be quite balanced.

Graphically, there are some shortcomings. Up close, it is quite obvious that some details were shirked on, and the occasional bump-in of textures at a checkpoint can become annoying. The artistic direction of the game demands that levels reflect the mechanical nature of Cybertron, and because of that, players might get sick of seeing varying shades of silver and bronze as they battle their way across the Transformers homeworld. Different classes of enemies are designed to look different so that players know what exactly they are fighting. Brutes are hulking and carry a shield and hammer, snipers are small and scope out the area with long visible laser sights, and cloakers are thin and wiry, charging up their weapons and lighting the area around them. While all this is good with regards to making them stand out from the environment more, the generic soldiers do become boring to look at after a while. The major characters, however, bear designs that pay homage to the 1985 series while maintaining a very alien look that displays the creativity of the team at High Moon Studios. The soundtrack also meshes well with the darker tone of War for Cybertron, though the fanfare it carries across acts as a reminder of the game's Generation One roots.


The events that started the war between the Autobots and Decepticons is largely a grey area, having only been explored in great detail in the IDW comics. So for longtime fans of the franchise, traversing this alien homeworld is a real treat. With regards to the characters, there is quite a variety of personality, and the voice actors really nailed them down to be both entertaining and strong representations of their Generation One counterparts. Longtime Transformers fans will no doubt recognize Peter Cullen as Optimus, and voice actors including Johnny Yong Bosch as Bumblebee, Kari Wahlgren as Arcee, and Steve Blum as Barricade and the narrator all fit the mood of the game perfectly. Plenty of one-liners and scripted conversation on missions keep the classic Transformers atmosphere. Admittedly, though, these can be a bit cheesy at times.

While this game will undoubtedly find its most die-hard of fans within the Transformers community, it leaves itself flexible enough to cater to gamers who may not be as big into Transformers. The campaign will probably last players around ten hours or so, depending on the difficulty setting, but the multiplayer modes present plenty of extra hours of play. A nice balance of things new and old in the franchise, War for Cybertron could certainly teach other developers a thing or two about how to make a good licensed game.

My rating: 8.75 (out of 10)
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