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Showing posts with label Fall of Cybertron. Show all posts
Showing posts with label Fall of Cybertron. Show all posts

Saturday, August 25, 2012

Xbox 360 review: Transformers: Fall of Cybertron


A few years ago, Transformers: War for Cybertron proved itself a force to be reckoned with as one of those rare games based of a television series that actually proved to be good. Though it was a Transformers story, it was not directly tied to the Michael Bay films, comic books, or any of the number of animated series. It was a new take on the early days of the war between the Autobots and Decepticons, and explained both how Megatron rose to lead a full-scale rebellion and how Optimus became the last Prime. War for Cybertron ended with plenty of story yet to be told, and so Fall of Cybertron picks up almost immediately thereafter. With the Autobots losing the war for their home planet and Energon resources nearly depleted, Optimus has commissioned the construction of the Ark - a vessel that will take them to a new home among the stars. But Megatron intends to destroy all of the remaining Autobots, and so the final days of the war prove a desperate struggle between the two factions.

Whereas War for Cybertron allowed players to choose from one of three characters in each level, Fall of Cybertron pre-designates them. There is only one playable character available at a time, due to their specific abilities and how they will be used in each level, and because of this cooperative multiplayer has been removed from the campaign. The first game played like a third-person shooter nearly the entire way through, but Fall of Cybertron adds in some new ways to traverse environments. As Cliffjumper, a cloaking ability allows you to sneak past enemies entirely. As Jazz, you can use a grappling hook to climb to higher areas and gain a tactical advantage. Meanwhile, Grimlock and Bruticus take part in missions that are focused entirely on destroying every bot and building in their way. Grimlock has a rage meter that builds up as he kills Insecticons, and when it fills he can transform into his signature Dinobot mode. Bruticus' missions, on the other hand, are shorter and more straightforward, with objectives being to destroy a few key structures before his health is depleted.


The developers seem to have taken a few notes from Michael Bay when designing the first few campaign missions, as you encounter increasingly larger things to blow up in spectacular fashion. Of perhaps the most noteworthy mention with regards to this is Metroplex, a gargantuan ancient Transformer who awakens to aid Optimus and the other Autobots at a crucial point in defending the Ark against waves of Decepticons. Because he is left with few options to ensure the safety of his fellow Autobots, Optimus' desperation brings out side of his character that is less often seen. In fact, the development of most of the cast of Fall of Cybertron is handled wonderfully. Though the campaign only lasts around ten hours, you get to see the strategic team-based approach that the Combaticons put forth, the struggle within Grimlock to find out what has happened to him in a new and unfamiliar body, and the flashy looks and careful approach Jazz takes to battle.

One aspect that made War for Cybertron feel like such a breath of fresh air to the franchise was that it drew inspiration from nearly every other Transformers work before it, but still managed to find originality in its telling of the origin story. With Fall of Cybertron, the inspirations for characters vary quite nicely - Cliffjumper looks the part of his Prime counterpart, Bruticus' design is heavily influence by his Generation 2 appearance, and Grimlock's robot mode is a cross between his Animated and Classic designs. However, the story directly borrows plot points from the original 1984 series, going so far as to include lines of cheesy dialogue. The second half of the campaign does more to evoke nostalgic memories than it does to create a stronger story.

Dialogue aside, the voice acting is quite good across the board. Each actor manages to capture the essence of they are playing in a way that makes them universally recognizable. It would have been nice, however to hear some more spoken lines from the Decepticon camp. The Combaticons earn a fair amount of time in the spotlight, but veterans Soundwave and Starscream get pushed to the backburners so that the story can focus more on the Optimus vs. Megatron struggle. Soundwave's static voice and Starscream's bragging are easier on the ears than Megatron's constant yelling.


The Unreal Engine is certainly showing its age, as textures often take a moment to fully load in. The metallic look meant to cover the exterior armor of each Transformer ironically looks like plastic on screen. On the other hand, the environments are not only larger, but also much more brightly colored and heavily detailed than in the previous game, and weather elements add a bit more realism to the planet of Cybertron.

As with the first game, Fall of Cybertron allows players to carry only two weapons at a time, color-coding them as light weapons and heavy weapons. More weapons - as well as permanent character upgrades - can be purchased for campaign use from the Teletran 1 store in any given mission. Grenades have been removed entirely, though heat-seeking mines remain as an equipment item alongside a health regenerator, speed boost, and damage upgrade. These equipment items are few and far between in the campaign, but can prove quite useful in turning the tide of a multiplayer match and are downright invaluable in Escalation mode.

The number of weapons at your disposal is roughly the same as in War for Cybertron, though they are more widely varied this time around. Some, like the Gear Shredder, are a bit unorthodox but a lot of fun to use and a welcome aid against the smarter enemy AI. A few of the returning abilities are put to better use, such as Hover, which now allows you to follow up with a powerful slam into the ground, knocking enemies flat on their backs for a moment or two. As a whole, Fall of Cybertron is a more challenging game than its predecessor, but is also host to a better scaling of difficulty. There are only a few boss fights throughout the campaign, and while none prove as memorable as War for Cybertron's fight against Trypticon, they are nowhere near as ridiculously challenging.


The mulitplayer side of things remains largely unchanged, which is just as well, considering how great a job High Moon did with it in the first place. Leveling up progresses at a fast rate, since experience points can be earned from non-combat actions as well, like healing allies and travelling long distances in vehicle mode. Bonuses like multi-kills and killing a set number of enemies without using any sort of zoom can also rack up your score more quickly. Abilities can be used while you are still on the move, so running and cloaking as the Infiltrator is no problem. Gone is the repair beam, as the Scientist class doubles as a medic with their default ability allowing them to heal teammates. The degree of customization has also been improved, as you can select from a myriad of heads, vehicle forms, arms, shoulders, legs, and color schemes. You are able to unlock these at your leisure, so long as you have earned enough points in multiplayer to afford them.

Escalation mode has seen a few tweaks. There are only four characters to choose from at the outset, so if you don't get the ability you wanted with one character, you're out of luck. However, the greater range of weapons in each stage sort of balances this drawback. Enemy waves progress at a logical rate, and each stage is set up with a central room with others branching off from it, instead of stacking upwards like some of the War for Cybertron maps did. Upgrade stations will only grant you your desired weapons, ammo, or health if you have the correct amount on the spot, which prevents teammates from stealing the rewards of your hard-earned kills.

Fall of Cybertron is a worthy follow-up to what is easily one of the most interesting Transformers stories to date. There are some significant changes to the way this sequel handles, but nearly all of them are for the better. The story is a bit rough around the edges, but still decent as a whole. It's great to see the new characters get their time in the spotlight, but at the end of the day there's no better matchup than that of Optimus and Megatron.

My rating: 8.5 (out of 10)

Saturday, August 18, 2012

Transformers: Fall of Cybertron launch trailer

Only three days left before Transformers: Fall of Cybertron hits store shelves! In case you were not already aware, I'm pretty darn excited to play it. Here is the launch trailer to tide you fellow Transformers fans over through the weekend.

Monday, June 4, 2012

Transformers: Fall of Cybertron Metroplex E3 trailer

Metroplex finally gets his reveal, and Jazz and Shockwave both make brief appearances. I can't wait to see the giant city-of-an-Autobot in the actual gameplay.

Friday, May 25, 2012

Origin of the Dinobots in Transformers: Fall of Cybertron

The Dinobots are a interesting new group to have thrown into Transformers: Fall of Cybertron. We have already seen how different Grimlock's gameplay will be from the traditional Autobot controls in the first game. Now, High Moon talks about the origin story for the dinobots and how it is different from other Transformers lore in order to fit into the War for Cybertron/Fall of Cybertron storyline.

Saturday, April 21, 2012

Transformers: Fall of Cybertron Grimlock gameplay

High Moon Studios has released a gameplay trailer (with commentary) featuring the leader of the Dinobots, Grimlock. When I first heard they planned to include the Dinobots in Fall of Cybertron, I was a bit skeptical, considering that neither the Autobots nor the Decepticons had traveled to Earth yet. But in all fairness, Trypticon was essentially a giant robot dinosaur too, and there wasn't much of an explanation for that.

It seems Grimlock's combat is almost exclusively close-quarters, as he wields sword and shield and stomps around in dinosaur mode. This should prove an interesting break from the gun-based combat. It seems like High Moon wants to make the experience with Fall of Cybertron a more dynamic one than with its predecessor, as we have already seen Jazz utilizing a grappling hook to reach higher areas and Bruticus smashing everything to pieces while simultaneously allowing the smaller bots that make up his body to branch off and access separate areas.



I love the aesthetic direction High Moon chose for Grimlock - it reminds me a lot of his rendering from the classics toy line. I find it interesting that Swoop's voice sounds no normal when he speaks to Grimlock at the end of the trailer. I kind of like it though - I think I would go nuts if I had to listen to "Me Swoop think..." over and over.

Thursday, April 5, 2012

Game Forecast: Summer 2012

There are really only two major retail releases that I am concerned with for this coming Fall. In case my recent posting of their trailers did not provide enough of an indication, those two games are Bioshock Infinite and Resident Evil 6. With the semester wrapping up soon, I have only a few more weeks until I have significantly more free time to focus on gaming and reviews, and I felt this was a good time to provide a forecast of what I am planning to tackle this summer.

The anime aspect of my blog will be a bit more free-form. I only have a few films that I feel a desperate need to view before the end of the year, along with the remainder of Fullmetal Alchemist: Brotherhood. But I have spent a fair amount of time lately picking up some older video games that I missed out on back in their heyday. As I have made mention of numerous times before, my experience with the core Final Fantasy games is rather limited, and I am going to do my best to remedy that. I am currently in possession of Final Fantasy V, FFVI, FFVII, FFX, and the DS remake of FFIV. FFIV takes precedence over the others simply because of how long overdue the review is, but FFX is second on the list. From there, I can't rightly say at the moment. I've heard great things about FFVI, but I feel like I have a duty as a gamer to play through FFVII. FFV is of little concern right now, and is under the category of "I'll get to it when I get to it".

As I am currently powering my way through Resident Evil Revelations, Pokémon White version will be the next handheld title I plan to focus on. I'm more than halfway through the game, and I feel like I can finish the main game much quicker than FFIV's story. Beyond that, I also picked up a copy of the Gamecube exclusive Resident Evil Zero, which I will play along with some of the Final Fantasy games as a means to break of the monotony and prevent RPG overload. I love RPG games, don't get me wrong. But after a while, it can get to be a tad annoying. I also have The Legend of Zelda: Spirit Tracks to get to at some point.

There are a few other games that I am considering purchasing for the summer as well, though I certainly would not start on any of these until I had broken off a sizeable chunk of the pile I've already amassed. Those titles under consideration are: BlazBlue Continuum Shift II (3DS), Silent Hill: Shattered Memories (Wii), and Halo: Combat Evolved Anniversary (Xbox 360). Also, I have every intention of purchasing Transformers: Fall of Cybertron, though I do not know if I will actually pick it up on the August 28th release date or if I will wait until it has already been out for a while and save myself a few bucks.

So there you go; the outlook for my summer games. Even if I do not manage to complete every game listed before Bioshock Infinite and Resident Evil 6 arrive, the only games coming out after them that I'm particularly interested in are Pokémon Black and White 2 and Halo 4, games that I honestly know very little about in comparison to all of the aforementioned.

Friday, March 30, 2012

Transformers: Fall of Cybertron Our World gameplay trailer

We now have another trailer for Transformers: Fall of Cybertron. This one provides us not only a look at more of the gameplay and characters in action, but also gives us an idea as to where the story will be heading. At the end of War for Cybertron, the Ark was being constructed and the Autobots were planning to use it to find a new home among the stars. Meanwhile, Megatron was still at large. Assuming all this is in keeping with classic Transformers lore, I can only assume the events that transpire late in Fall of Cybertron will find the war between the Autobots and Decepticons shifting to Earth. The question is, what kind of Earth will this be? Will it be a modern day Earth like the one seen in Generation One and Michael Bay's films, or will it be a pre-human Earth ala Beast Wars?

Friday, February 17, 2012

Transformers: Fall of Cybertron to feature Metroplex

The most recent episode of GT.TV over at Gametrailers.com features an interview with Matt Tieger of High Moon Studios. Tieger details some of the changes from War for Cybertron to Fall of Cybertron, explaining that the campaign will not be split between Decepticons and Autobots like it was last time. Instead, there will be one single campaign, with each mission focusing on a different Transformer. The gameplay highlighted seemed to confirm a sort of squad-based design for when controlling Bruticus, in that players can control Bruticus himself or take control of one of the smaller bots that make up his body as they separate to take on enemies up close. Perhaps the most intereting bit of information that Tieger reveals is that Metroplex, the city-sized Autobot, will be present in the game, and that Optimus will have the ability to control this giant Transformer. No footage of this in action is shown, but I am curious to see how that will play out once the game finally hits store shelves this Fall.

Sunday, December 11, 2011

Transformers: Fall of Cybertron VGA trailer

Of all the trailers that premiered at this year's VGAs, this was easily my favorite. It reveals just enough to get me pumped, but not too much so that High Moon can keep the anticipation going until the game's release. Alongside Bioshock Infinite and Final Fantasy XIII-2, Transformers: Fall of Cybertron is one of the games I am most looking forward to in 2012. Bruticus Maximus for the win!

Sunday, October 16, 2011

Transformers: Fall of Cybertron character speculation

I'm a big fan of the Transformers. As a kid, I watched the original series, and revisited it when my younger brother first got into Robots in Disguise and Armada. I watched all of Michael Bay's explosion-fest theatrical takes on the franchise, and thoroughly enjoyed the War for Cybertron game. After the announcement that Grimlock would be joining the cast in Fall of Cybertron, I did a bit of deeper digging and discovered that Wheeljack and Sunstreaker would also be joining the Autobot's fight against the Decepticons. While Optimus receiving a bit of a makeover for the sequel was mildly amusing, I was more interested in who else might be climbing aboard for the sequel.

What follows is entirely speculation - they are my own thoughts/wishes on who might be in the new game, and have not yet been confirmed by High Moon Studios.

- Trypticon: I don't think we've seen the last of Mr. giant robo-dinosaur. He survived a fall from space to Cyberton. I'm pretty sure he could just as easily survive a fall into the lower levels of the planet.

- Constructicons: With Grimlock on the Autobot side, it only seems logical that High Moon Studios would balance this with something similar and classic for the Decepticons. I don't know that we will necessarily see any other Dinobots, but the Constructicons seem plausible. Assuming this sequel is longer than its predecessor, a few more boss fights would add to the epic scale and fan-oriented nature of the game. And I can think of no better giant green-and-purple robot to face down than Devastator.

- Shockwave: His appearance as a DLC multiplayer character in the first game led me to believe that me might have been intended as a cast member, but ultimately left on the cutting room floor. I don't know how they could go about the sequel without incorporating Shockwave in some way or another, considering how much of a tribute the games are to the old cartoons.

- Arcee: Another multiplayer character from War for Cybertron, Arcee could add some variety to the scout-class characters. Whereas Bumblebee was the excited young trooper and Sideswipe was sort of the cool kid on the block in Jazz's absence, Arcee could act as a more careful and reasoning balance to the boys. Adding Chromia and Elita-1 in as her squadmates for a mission or two could lead to some interesting and creative tactics with the scout-class abilities and weapons.

- Jazz: He was a DLC character. He was a scout. Same stuff that I said before, just as they apply to Jazz.

- Ironhide: He made a brief appearance in the first game, portrayed as an war-hardened bot. It was a cool balance between G1 Ironhide and his live-action movie counterpart, and I think High Moon can more greatly explore the history he and Optimus share.

There's a taste of what I think could end up being in the final product. As for the rest of the cast from War for Cybertron, I think most of them will be returning, though there may be a few exceptions with some of the less-prominent characters (like Warpath and Barricade). As new information is revealed, I may revisit this list to make additions.

Saturday, October 8, 2011

Transformers: War for Cybertron sequel named


The sequel to Transformers: War for Cybertron finally has an official title - Transformers: Fall of Cybertron. Grimlock has been confirmed to join the cast of classic Autobots and Decepticons. The game is scheduled for a Fall 2012 release.

I can only assume the sequel will pick up shortly after War for Cybertron's conclusion. With the Ark nearing completion and Megatron still at large, it's quite possible that the Transformers will make their way to planet Earth before Fall of Cybertron comes to a conclusion.
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