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Showing posts with label Sonic the Hedgehog 4: Episode II. Show all posts
Showing posts with label Sonic the Hedgehog 4: Episode II. Show all posts

Sunday, June 3, 2012

DLC review: Sonic the Hedgehog 4: Episode Metal


For anyone who purchased Sonic the Hedgehog 4: Episode I and Episode II on the same console, SEGA provided a bonus game, titled Sonic the Hedgehog 4: Episode Metal. It puts players in control of Metal Sonic, exploring just how he came to be revived by Dr. Robotnik as well as how he managed to track down Sonic and Tails. The story begins with Metal Sonic lying broken and battered on the Stardust Speedway from Sonic CD, a stage which has been gorgeously rendered in the Sonic 4 engine. Robotnik swiftly fixes up his creation, then sends him off to find a new source of power.

The game's introductory sequence is simple enough, but it does a great job of drawing you into the story of Metal Sonic. Unfortunately, nearly everything that follows is borderline-disastrous. Episode Metal, though accessible from the menu of Sonic 4: Episode II, is run entirely on the engine that was used for Sonic 4: Episode I. Whereas Sonic controlled less smoothly in the first episode, Metal Sonic does not slow down as quickly as one would hope and manages to crash into just about everything in his path.

Each level that Metal Sonic traverses only lasts a single act. However, each of these levels is recycled from Sonic 4: Episode I. He will revisit Splash Hill Zone, Casino Street Zone, Lost Labyrinth Zone, and Mad Gear Zone, albeit in a somewhat reverse order. Lost Labyrinth Zone proves the most enjoyable of the bunch, as the rolling boulder puzzle element has been kept intact. Any puzzle elements from the other stages have been removed in favor of more linear pathways. While this does move Metal Sonic through each stage more quickly, it does not allow for much freedom in choosing alternate routes and effectively removes the entire challenge factor.

It's a good thing that SEGA included Sonic 4: Episode Metal as a free bonus, because no one should ever have to fork over money to play this mess of a Sonic title. It is true that Episode Metal was never intended to be as full and fleshed out a product as either Sonic 4: Episode I or Episode II. But it seems like SEGA put forth as little effort as possible into Episode Metal. Metal Sonic's controls are very clunky, the same levels are recycled in a lazy manner, and there are no boss fights. Episode Metal's one saving grace is that it takes than a half an hour to complete.

My rating: 5.5 (out of 10)

XBLA review: Sonic the Hedgehog 4: Episode II


Sonic the Hedgehog 4: Episode II picks up, naturally, where Episode I left off. Sonic and Tails are still in pursuit of Dr. Robotnik, chasing him across four new zones, each with three stages and one boss fight a piece. Aside from his new mechanical weapons, Robotnik has a surprise in store for the game's heroes - Metal Sonic has been revived, and is eager for revenge.

Whereas Sonic 4: Episode I was intended to be a general throwback to the Genesis-era Sonic games, Episode II pays homage to Sonic the Hedgehog 2 and (to a lesser extent) Sonic CD. The inclusion of Tails allows for cooperative online play as well as some new combo attacks. These combos allow Sonic and Tails to avoid giant pits by flying over them and crushing obstacles by spinning forward in a giant wheel attack. The combo attacks are only used every so often, so it doesn't feel like the duo relies too heavily on them. That said, when they are in use it makes the gameplay a bit more dynamic. Sonic 4: Episode II is one of the few instances in recent years where Tails' inclusion actually feels worthwhile.

The look of Episode II is a massive improvement over Episode I. Everything is rendered with 3D models, and there is plenty of detail and color worked into every level. The lighting and water effects are nice, and the level designs feel far more original than in Episode I. The soundtrack isn't exactly full of standout tunes, but does not rank among the series worst either. Many of the songs in-game are repetitive, catchy, but not overly memorable. Metal Sonic's new theme is one of the more enjoyable listens.


The boss fights do well to incorporate the environment in creative and fun ways that present a significant challenge, but never to the degree where you want to pull your hair out in frustration. There is certainly an element of trial-and-error, and old-school Sonic fans will probably be quick to catch on to the strategy for taking down each boss. Still, climbing boxes as Robotnik scales a mineshaft in a crawling mech or looping around rings as you make your way toward a central control pod present memorable boss encounters. In the past, boss fights against Metal Sonic have often been among the best in the entire Sonic the Hedgehog series. Episode II pits Sonic against Metal Sonic three times, and while none of these face-offs are as impressive as the race in Sonic CD or Sonic Generations, they are still pretty well planned out.

There are a very few moments where the game hiccups and the lock-on attack does not seem to want to cooperate. It only happened to me in a few specific points late in the game, but at points where said attack was entirely necessary to advance through a level. For the most part, though, Sonic controls perhaps the best in Episode II when compared to any of the other side-scrolling games in the series, due to both the responsiveness of the Xbox 360 controller and the fluid motions of Sonic's character model.


The bonus stages take on what is essentially the same style they had in Sonic the Hedgehog 2 - a race down a track to collect a set number of rings before passing through a checkpoint. It's not the most exciting process in the world, but it's more intuitive and faster-paced than the bonus stage mini-game from Sonic 4: Episode I. The final stage completely does away with the "greatest hits" style of repeating all of the boss fights in rapid succession, and instead has two boss fights - one against against Metal Sonic and the other against Dr. Robotnik. The end of Sonic 4: Episode II is built up well and feels like the climactic conclusion the game deserves.

Sonic the Hedgehog 4: Episode II is not perfect. In the same fashion as Episode I, it only lasts a little over an hour. But nearly everything Episode II manages to do correctly acts as a vast improvement over Episode I. It controls wonderfully, there's a nice variety presented in the gameplay, and the design is far more original than Episode I's copy-and-paste approach. It may still fall short of the legacy of the original two Genesis Sonic games, but Sonic 4: Episode II is a fun trip back to simpler days of side-scrolling action.

My rating: 8.25 (out of 10)
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