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Showing posts with label Kirby. Show all posts
Showing posts with label Kirby. Show all posts

Thursday, December 18, 2014

2014 Year in Review: Video Games

As this year comes to a close, I am wrapping up my ‘year in review’ lists, including my top anime and video game picks for 2014. Below is a list of every video game in the order that I played them this year, complete with a brief summary of my full review and the final score I provided each. Keep an eye out for my picks of the top ten video games of the year later this month, and please note that this list will be updated within the next week or so to account for my review of Pokémon: Omega Ruby and Alpha Sapphire.

Grand Theft Auto V – Blending action-packed heists with parodies of contemporary culture in a setting as true to the west coast as possible, GTA V never seems to stop dealing out entertainment, whether from its cleverly-scripted story of three crooks in over their heads, or simply driving freely across the massive expanse of forests, desert, and bustling city streets. There is so much to do and see, it’s truly baffling that the game runs so seamlessly, not only in its load times, but in the way it develops each character and shapes the grand plot. While many games of this genre sacrifice quality for quantity, GTA V still looks quite visually impressive for a late seventh generation console release, and the myriad of alternative, electronic, and classic rock tunes add some welcome flavor to the depiction of Los Santos. My rating: 9.25


Super Mario 3D World – The follow-up to the 3DS’ Super Mario 3D Land, this Wii U platformer sticks to the 2D/3D hybrid design, and features levels that are much shorter than most Mario games would offer. That said, the game looks gorgeous, and offers plenty of variety and replayability, with drop-in/drop-out multiplayer, secret areas abound, and an extra challenge from post-game bonus stages. The Cat Suit, while fun for a while, overshadows many of the other more interesting items, which could have been more consistently utilized. My rating: 8

DmC: Devil May Cry – A new vision of one of the biggest action gaming series out there, DmC sports a new punky, foul-mouthed Dante as he pairs with his more calm and collected brother Vergil to free the humans of the city of Limbo from the influence of the demon Mundus. Everything has been given a gritty, yet colorful look, with Dante smashing and hacking apart grotesque statue-like enemies in environments that draw heavy inspiration from modern eastern European urban areas. The dialogue is cheesy, no doubt, and the story over a bit more quickly than it could have been, but it is unquestionably the smoothest-playing entry in the Devil May Cry franchise, and plenty of fun to boot. My rating: 9.25

DLC
- Vergil’s Downfall: 6.75


The Legend of Zelda: A Link Between Worlds – Attempting to build upon the foundation laid by what is easily one of the most popular Zelda titles is a gutsy feat, and A Link Between Worlds displays how to go about delivering the bare minimum to fans of the series. Selling itself entirely on nostalgia, A Link Between Worlds rips almost everything in its overworld directly from the SNES classic, while showing a general lack of inspiration in the boss and dungeon layouts - these can be challenged in any order, but the tradeoff for such open-ended adventuring is that the difficulty factor peaks within the first two hours of gameplay. The story is bland, the characters generally uninteresting, and the whole package simply a lazy offering for what is one of the most renowned series in adventure gaming today. My rating: 6.5

Killer7 – A cel-shaded hybrid of multiple gaming genres, Killer7 conveys the bold and bizarre ideas that culminated from Suda51 and Shinji Mikami’s brains, albeit in a much different light than the action/comedy seen in Grasshopper Manufacture’s other modern masterpiece, No More Heroes. In a not-too-distant future, six assassins and one liaison take on corporeal form and carry out missions on behalf of their host, Garcian Smith, and elderly man who was once an ace assassin. With political intrigue, science fiction, and psychological horror all mixed into a singular product, Killer7 is a game like no other. Its on-rails control scheme and emphasis on solving puzzles while seeking out and dispatching invisible walking time bomb enemies may sound both a convoluted and repetitive process, but the unique abilities of each assassin continue to offer up new spins on familiar gameplay elements up until the very end. My rating: 10

Kirby: Triple Deluxe – While the 3D effects do well to explore new creativity in level design and the signature simplistic combat the series is known for, the real surprise in Kirby: Triple Deluxe is the degree to which the game utilizes the 3DS’ internal gyroscope, requiring players to tilt their systems back and forth to overcome puzzles within the varied environments. At its core, Triple Deluxe is a familiar path for longtime fans of the series, but the new power-ups and unexpected spins on boss encounters add an air of newness to this latest Kirby title, as well as a welcome (though not overly intense) challenge. Despite being a bit on the short side and hosting a story that is even more simplistic than that of many of its predecessors, Triple Deluxe is a wonderfully polished experience that emphasizes a ‘fun factor’ through every facet of its design. My rating: 9.25


Mario Kart 8 – Introducing zero-gravity segments to the Mario Kart series, number eight is quite a far cry from where it started back on the SNES, and yet, it could not play more smoothly. A few new items adjust the ‘rubber band’ balancing issues many players had with some of the recent installments, while the Grand Prix mode provides both fun and inventive new locales as well as flat-out gorgeous reimaginings of retro tracks. The one major drawback that Mario Kart 8 faces is that its battle mode has been relegated to the race tracks themselves, and lacks any proper battle arenas, effectively nullifying the enjoyment of that bonus game mode. My rating: 8

DLC
- The Legend of Zelda x Mario Kart 8: 8

LEGO Marvel Superheroes – A love letter to fans of Marvel’s comics and films, this LEGO version of Manhattan incorporates a ludicrous number of heroes and villains, from the iconic Iron Man, Wolverine, Thor, and Captain America, to less mainstream and sometimes oddball picks like Taskmaster, Black Bolt, Super Skrull, and M.O.D.O.K. There’s plenty of distractions in the form of races and combat challenges, both in New York City and on board the S.H.I.E.L.D. Helicarrier stationed overhead. It’s a fun story that does well to aim itself at younger players and older fans alike, and isn’t afraid to poke fun at itself, with members of the Avengers commenting on how silly some of their foes plans are. My rating: 8.25

Shovel Knight – A brilliant homage to NES icons like The Legend of Zelda, Mega Man, Castlevania, and Final Fantasy, Shovel Knight conveys charm in its 8-bit aesthetic while offering smooth platforming action controls more appropriate for a 2014 release. The crew at Yacht Club games has done a masterful job in balancing fun elements with a fair but challenging degree of trial-and-error routines. The quirky and colorful villains of the Order of No Quarter are a humorous and memorable lot, and though it may not be as long a quest as many major retail releases this year, Shovel Knight offers up plenty of variety and replayability via its StreetPass arena, wandering warriors, and bonus challenge stages. My rating: 8.75


The Wolf Among Us – Hot off the heels of their success with the first season of The Walking Dead video game, Telltale Games has opted to take on the more fantastical and magic-oriented realm of the Fables comics. As Sherriff Bigby Wolf, you must search for clues regarding the death of one of the Fables now living in Fabletown, New York. It quickly becomes apparent that there are larger motives at play, and that Bigby will have to pay attention to the finest of details if he is to bring the case to justice. Favoring clue hunting and quick-time prompted action sequences, The Wolf Among Us is as much an ‘interactive story’ as it predecessor, not controlling in a manner typical to most video games in this day and age. Still, its cel-shaded styling is distinct, its storytelling generally solid and engaging, and its characters all decently developed by the time the final chapter comes to a close. My rating: 7.5

Skullgirls Encore – Designed with fighting game fans in mind, Skullgirls is surprisingly accessible to those lacking an intimate history with genre mainstays like Mortal Kombat or Street Fighter. While the nearly-all-female cast conveys a curious charm with their designs all being inspired by monster movies and horror fiction, the most impressive feat Skullgirls pulls off – aside from its buttery-smooth gameplay – is the fact that every single character is animated by hand, a design choice unheard of in today’s industry. Though the roster may not be as large as other fighting games, each character is designed with specialized playstyles in mind that fit major staples of the genre while adding a little bit of a different flair to the mix. Story modes are rarely the highlight of any arcade style combo-fest, yet Skullgirls handles its world and characters in such a way that will leave players wanting more when the single player modes have been conquered – and with more DLC characters on the way, one can only be excited for what lies ahead. My rating: 9.25

Metal Gear Solid V: Ground Zeroes – A glorified demo of what is planned for the next proper numbered installment in the MGS series, Ground Zeroes has Snake running around a small camp in search of his former Peace Walker comrades Chico and Paz. The story is far too short and simple for player to care about, and lacks any real semblance to a proper Metal Gear tale. Likewise, the gameplay has been dulled across the board to grant mainstream gamers ease of access, which in turn effectively robs the entire experience of the Metal Gear spirit. My rating: 4.5

Donkey Kong Country Returns 3D – A port of the Wii’s recent resurrection of DK’s platforming adventures, this game is riddled with many worlds and stages to explore, each with secret areas and bonus collectibles. Aside from a few upgrades courtesy of Cranky Kong’s shop, the gameplay is rather straightforward, asking that players progress to the end of the stage while stomping and rolling on enemy wildlife that have been possessed by resident villain tiki masks. The emphasis on twitch-memorization movement drags down the fun factor in later worlds, however, as the game is effectively asking you to go through the motions in a very specific pattern as opposed to throwing any real learning curve at you or asking you to strategize with experience. My rating: 6.5


Sin and Punishment: Star Successor – Letting up on the difficulty factor from its predecessor, this Wii sequel offers greater creativity in both enemy and environment designs. More general science fiction, the cyberpunk aesthetic is still at play in Star Successor, though not as heavily as in the original Sin and Punishment. The story of Isa and Kachi running from the Nebulox forces is light, but this is a game that is more about fine-tuned arcade-style action gameplay than it is about a gripping story, and to that end, Star Successor does a fine job of continuing the cult-following legacy of Sin and Punishment. My rating: 8

Kid Icarus: Uprising – Part on-rails shooter, part action-adventure game, Kid Icarus: Uprising is a bold reimagining of a long-dormant Nintendo property that doesn’t take itself too seriously, poking fun not only at the previous Kid Icarus titles, but also Nintendo’s long history of iconic video game characters and creations. With Hades pulling the strings behind a grand bid at expanding his forces from the Underworld into the realm of the living, Palutena calls upon her most trusted Angel Pit to seek out ancient artifacts and take up the mantle of unlikely savior. Along the way, Pit will become sidetracked as he squares off with the Forces of Nature and beings from beyond the Earth, all of which bear beautiful, highly-detailed designs fitting of the classic Greek and Roman influences the series is known for. My rating: 9.25

Persona 4 – Designed in the vein of old-school JRPGs, but incorporating modern sensibilities to its design, gameplay, and story, Persona 4 follows a group of classmates/friends as they try to unravel the mysteries surrounding a series of murders and the television world of the Midnight Channel. The party members are, by and large, a genuinely entertaining lot, which is just as well, considering how much time will be spent in their company, both while scouring dungeons for experience points and treasure, and during your free time in town and at school as you forge stronger social links to increases their combat capabilities. The symbols of the arcana that you choose to pursue will influence the types of Personas you are able to fuse and summon, and taking on a local job or after-school activity will boost personal stats. The dungeons each hold an aesthetic unique to the characters they correlate to, though the endgame stretch streamlines everything into a suddenly straightforward and deflated experience compared to everything that preceded it. My rating: 8.75


Hyrule Warriors – A hack-and-slash spinoff in the vein of Dynasty Warriors, this is certainly one strange but not unwelcome combination of franchises. While the core mechanics are more in line with the DW combat system, the incorporation of classic items like the Bow, Bombs, Hookshot, and more give Hyrule Warriors a flavor just different enough to identify it as its own beast. The story may be light, but the game offer plenty of missions between its three core modes of gameplay, and a reasonable amount of depth in upgrading character stats and weapon bonuses. As a whole, it may not be as strong as most Zelda titles, but it does well to cater to longtime fans of the series, while refining many elements carried over from Dynasty Warriors. My rating: 8.25

Super Smash Bros. for 3DS – Overpowered characters from the series’ last outing on the Wii have been toned down in favor of greater balance across the board, while final smash moves have similarly been evened out for the better. Classic mode grants players freedom to select from one of three matches before each encounter, throwing metal, giant, and horde battles into the mix, and offering greater rewards at higher difficulty settings, while the time-sensitive gathering of stat boosts in Smash Run is, in stark comparison, a largely forgettable portion of the handheld Smash experience. 3D effects are used for little more than added depth perception, which is just as well, given the often chaotic nature of fights, and players who find it difficult to keep track of their fighter on screen can increases the thickness on the outline of their character model – the renders of which, along with the environments and collectible trophies, look exceptional on the small screen. My rating: 9.25


Bayonetta 2 – Pairing silky smooth gameplay with an unapologetic sense of flair that many other action games strive to achieve but few actually manage to do, Bayonetta 2 is not only one of the best showings in its genre, it is one of the best games of this eighth generation of consoles. With wacky humor, battles that constantly escalate in scale and ridiculousness, and a protagonist that commands with every backflip and shot from her pistols, Bayonetta 2 is not just an absolute visual treat, it’s a no-holds-barred wild ride from start to finish. The majestic soundtrack, bonus levels, and Nintendo easter eggs only add to this utterly delicious package. My rating: 9.75

Super Smash Bros. for Wii U – While Smash Bros. does well on the 3DS, it feels properly at home on the Wii U, with tight controls and the ability to enter (admittedly chaotic and fast-paced) 8-player bouts. There’s an abundance of modes represented in this new home console Smash Bros., and even more in the way of unlockables. While Classic mode does break from its traditional patterns a bit, the roster of playable fighters is top-notch, and easily the most diverse and balanced group the series has seen in years. The returning stages may not boast as strong of a showing as on the 3DS, but the new stages for this Wii U counterpart are a strong showing, by and large, and pair well with the move away from Brawl’s gimmicky gameplay and design elements. My rating: 9.25


Pokemon: Omega Ruby and Alpha Sapphire – While generation III did well during its original Gameboy Advance release to introduce plenty of new and interesting typing combos that proved both enjoyable and useful in the long run, this pair of 3DS remakes only adds so much to the formula. Some new features from the Pokenav aid in catching specific Pokémon in the wild, while the experience share system carried over from last year’s Pokémon X and Y lead your party members to reach much higher levels than necessary shortly after the halfway point of the journey through the now fully-3D Hoenn region. The bonus post-game Delta Episode content is easily among the highlights of the game, and makes up for many of missteps encountered during the core story of Team Magma and Team Aqua. A lack of new offerings, combined with the generally less-inspired layout of the Hoenn region when compared to its brethren in the franchise, lead Omega Ruby and Alpha Sapphire to be less impressive than what most fans have come to expect in the overall quality of Pokémon titles. My rating: 7

Friday, October 4, 2013

DS review: Kirby Super Star Ultra


A remake of the SNES classic, Kirby Super Star Ultra features updated graphics including pre-rendered cutscenes that act as bookends to each stage. Though the black edges to these cutscenes are a tad unnecessary, their presentation is solid, as is the more clean and colorful look of the core gameplay which appears to run on the same engine as the GBA title Nightmare in Dreamland. The main game relies on the D-pad and buttons almost exclusively, retaining a very familiar control scheme, while the three minigames rely heavily on the stylus and touch screen. Two of these minigames, a shooting range and card matching, are very simple, requiring little more than quick reactions from players, while the third is slightly more involved as it demands players clear bugs and bombs off a conveyor belt feeding their respective Kirby.

Meanwhile, the core game is comprised of nine different modes, the majority of which act as samplings of slight variations on the core Kirby formula. The SNES release of Super Star was most notable for its addition of copy abilities, which allowed Kirby to inhale certain enemies in order to gain new attacks including the Cutter, Yo-yo, Sword, Bomb, and many more. These abilities are both plentiful and nicely varied, and Kirby can even abandon his current ability to add a partner character to his side. Every partner character bears the appearance of whatever enemy Kirby originally copied, and bears their own health bar separate from Kirby’s. While Kirby can grab various food items to restore his own health, tapping the partner character will share the health regeneration with them.

Aside from Gourmet Race’s fast-paced run against King Dedede to collect the most food items before crossing the finish line, the remaining five game modes are essentially quick snippets of what any other Kirby game would offer up. Meta Knight’s Revenge includes a countdown timer, making it arguably the most challenging of the lot, while The Great Cave Offensive is the complete opposite – a sluggish, time-consuming treasure hunt that lacks any real challenge, fun factor, or sense of fulfillment. Meta Knightmare Ultra offers up a retread of previous stages, allowing players to don the cape and faceplate of Meta Knight. It is the only one of major subgames that relies on the touch screen to activate Meta Knight’s abilities and attacks, each of which requires a different number of points gathered from defeated enemies. The stronger the enemies, the greater the number of points rewarded. The more powerful the attack, the greater the number of points required to activate it.

The soundtrack of Super Star Ultra is generally quite good, though the quality of the tunes in The Great Cave Offensive sound quite rough on the DS hardware. Super Star Ultra is a decent remake – nothing more, and nothing less. It contains everything that led the original to be so well-loved, but the fact that it does very little to incorporate the DS’ touch controls is disappointing. Because it is divided into many subgames, Super Star Ultra lacks any sense of exploration found in most other modern Kirby titles. While there are few Kirby games that ever feel too terribly challenging, Super Star Ultra is exceptionally easy from start to finish.

My rating: 7.25 (out of 10)

Tuesday, October 1, 2013

New Kirby game announced for 3DS

It might be strange to some, but not long after I purchased my 3DS, I found myself incredibly excited at the prospects of what a new Kirby title might entail. I quite enjoyed Return to Dreamland and The Crystal Shards, but Kirby is one of those rare series where the home console and handheld releases like Nightmare in Dreamland can convey the same style and quality of game design without having to sacrifice much in the way of presentation to accommodate for their respective consoles. As luck would have it, a 3DS Kirby title has now been confirmed for a 2014 release, and though the trailer only shows off a small preview of what is to come, I couldn't be more pleased with its offerings.

Monday, December 24, 2012

2012 Year in Review: Video Games

2012 was sort of a strange year for me with regards to gaming. My return to handheld gaming was triumphant, due in no small part to the latest addition to my console collection, the 3DS. But there were also a number of standard DS games that proved a lot of fun - in fact, most of them were handled better than most of the home console releases I played. I don't mean to say that all of the major 2012 releases were disappointing - Fall of Cybertron satisfied my inner Transformers geek while I was able to look past the hiccups in Resident Evil 6 to find a decent entry into what has quickly become one of my favorite gaming series in recent years. But when these and big-name releases like Halo 4 and Final Fantasy XIII-2 cannot impress me in the way that the fifth generation Pokémon games or the DS remake of Final Fantasy IV do, it's a peculiar scenario to say the least.


Super Mario 3D Land: An entertaining blend of side-scrolling and free-roam Mario games, 3D Land keeps players on their toes with clever level design and tactical approaches to enemies. The boss fights do become a bit redundant after a while, and the story is one very familiar to anyone who has played another Mario title. Still, it's one of the most polished of the early 3DS releases, and is the standard by which all future 3D platformers should be judged. My rating: 9.25

The Legend of Zelda: Ocarina of Time 3D: When dealing with a classic like Ocarina of Time, it's generally a good idea not to fix that which isn't broken. The game still plays like a dream, though the menus have been compressed and streamlined to make for easier access to Link's many items. The graphical update is very welcome and the 3D effects immerse you even more in the kingdom of Hyrule. Boss fights can be revisited at your leisure, while the bonus Master Quest mode can only be unlocked following a playthrough of the main story. My rating: 9

Final Fantasy XIII-2: This direct sequel to Final Fantasy XIII sees Lightning and company moved to the supporting cast in favor of granting the spotlight to Serah and Noel. The two protagonists travel through time and space, visiting areas both familiar and new, in order to correct the paradoxes caused by main villain Caius. The role of the third party member is filled by your choice of a variety of monsters, while Serah and Noel level up at a much faster rate than the cast of FFXIII. The presentation of the game is graphically gorgeous, while the soundtrack takes a lot of bold gambles. However, it is difficult to ignore the fact that Square Enix released what is essentially an incomplete game, as the ending feels like a kick to the crotch for anyone who played through both of the main games in the Fabula Nova Crystallis storyline. My rating: 8.25

Sonic CD (XBLA): One of the most difficult-to-find games in the entire series, Sonic CD has earned something of a cult following over the years. Time travel is introduced and players must utilize this new element if they wish to access the game's true 'good' ending. Level design designs avoid slow climbing sections that bogged down Sonic the Hedgehog 3 in favor of the high-speed thrills exhibited in the first two games. Sonic CD is host to one of the most kickin' soundtracks in the series, while the boss fights are less-than-spectacular. My rating: 8.75


Resident Evil Revelations: Perhaps the best release the series has had since Resident Evil 4, Resident Evil Revelations shows the competition the right way to make a handheld release that can do more than just hold its own against console retail releases. The cruise ship setting and host of enemies based off sea creatures makes for a perfect balance of survival-horror and action horror, an element of the Resident Evil series that has been widely criticized in recent years. The bonus Raid Mode is no Mercenaries Mode, but is still a welcome addition to an already fantastic single player experience. My rating: 9

Pokémon Black and White: A wonderful balance of elements new and old, the fifth generation Pokémon games include many a new Pokémon, each and every one of which has some practical use that can be incorporated into different strategies when building teams. The games offer a lot of freedom, but at the same require a decent amount of planning and strategy. That said, there is virtually no time required to spend grinding, assuming players maintain a balanced team. The gyms are a tad easy compared to previous entries in the series, while the Elite Four seen therein is perhaps its best incarnation. The Unova region is gorgeously rendered and though the animated Pokémon battles look rather pixelated, the games' graphics really push the DS to its limits. With N and Team Plasma's presence growing over the course of the game, Pokémon Black and White deliver one of the best stories in any of the core games in the series. My rating: 9.25

Sonic the Hedgehog 4: Episode I (XBLA): Though the world of Sonic 4: Episode I looks pretty good, the blue hedgehog's character model is a bit of an eyesore. The levels are hit or miss - though they all favor speed and action over slow-paced puzzle segments, two are very heavily inspired by levels from yesteryear. Lost Labyrinth and Mad Gear Zone are not only more inspired levels, they are also more fun to play through, incorporating gameplay elements that bring some welcome variety to the core mechanics of running, jumping, and lock-on attacks. The boss fights are decently challenging, though the fact that they are repeated at the end of the game seems unnecessary, since none of them are particularly noteworthy. My rating: 7.75

Metal Gear Solid HD Collection: Metal Gear Solid 2 may not have aged as well as other PS2 games, but Metal Gear Solid 3 is still as strong as ever. Meanwhile, Peace Walker's port from handheld to console is a bold undertaking that pays off very well. Through both its brilliant storytelling and engaging gameplay, the standards set forth by the Metal Gear Solid series are matched by few others to this day. This HD collection highlights some of the good moments to many of the greatest, and other companies would be wise to follow its formula when planning other HD collections. My rating: 9


Sonic the Hedgehog 4: Episode II (XBLA): Episode II fixes a number of problems that hindered Episode I. For starters, the presentation looks much better, with Sonic and Tails being rendered in new, full 3D models. The levels are more original and inspired, as are the boss fights, which include some gargantuan creations by Dr. Robotnik and a few face-offs against Metal Sonic. The game is largely a throwback to Sonic the Hedgehog 2, and this works to its advantage, with the bonus stages being more enjoyable and Sonic and Tails being able to utilize powerful combo moves. There game only lasts about an hour or two, and might fall short of the quality of some of the older side-scrolling Sonic titles, but it's still fun and a significant improvement over its predecessor. My rating: 8.25

DLC
- Sonic the Hedgehog 4: Episode Metal: 5.5

Halo: Combat Evolved Anniversary: Though it may not look quite as pretty as Halo: Reach, this update gives the original Xbox classic a welcome facelift. The ability to switch back and forth between old school and new school graphics is amusing for a brief while, though a few minutes spent with the original version's poor lighting and it's easy to see that the new visuals are superior in more ways than one. Taking notes from Halo 3, there are collectable skulls that can alter the experience and vague Terminal videos that tie to the events of Halo 4. Some of the multiplayer maps have been reimagined for use in Halo: Reach's multiplayer. Halo: Anniversary is a straightforward reimagining of the original - it doesn't beat around the bush, and plays exactly like it did back in 2001. My rating: 8

Super Street Fighter IV: 3D Edition: From the outset, players have free reign over the thirty five playable characters in Super Street Fighter IV: 3D Edition. The main game follows the traditional series of fights around the world, in locales like a snow-laden train yard and a bustling Indian marketplace. Character models look gorgeous, and players can switch between a dynamic over-the-shoulder camera angle or the traditional and far more practical side view. The final boss fight presents a solid challenge, and as a whole the difficulty settings are staggered quite nicely. Aside from completing the figurine collection, there isn't much replay value presented, save for the online mode. My rating: 8

Final Fantasy IV: I haven't played many of the core Final Fantasy games, but my experience with IV is easily the most positive of the bunch thus far. The ATB battle system balances new-school and old-school approaches to JRPG combat, while the overworld is big but not too big. The game is a reasonable length, offering up some sidequests but never really losing sight of the main storyline. The characters are wonderful and provide plentiful variation in your approaches to combat. My rating: 9.25


No More Heroes: A cult classic for the Wii, No More Heroes seamlessly integrates use of the traditional buttons and joystick with the Wiimote's motion controls. Travis Touchdown transforms from socially awkward otaku to champion of his own cause as he progresses from one assassin fight to the next. Travis' one-liners are consistently amusing and the game's atmosphere retains a balance between hardcore bloody action and off-the-wall comedy. The execution of the entire package is darn-near perfect, even with the side missions being necessary to progress to the next assassin, and No More Heroes stands out not just as one of the best Wii games, but as one of the best games of this generation of consoles. My rating: 9.5

Fallout: New Vegas: Offering more freedom in exploration than Fallout 3, New Vegas concerns itself less with good vs. bad karma and more with making allies and enemies. Completing quests aligned with one faction may bar access to quests with another faction, so you will have to choose your battles carefully. The wild west atmosphere and post-apocalyptic setting are a brilliant marriage, and the production value shines thanks to the voice acting talents of Felicia Day, Danny Trejo, and Matthew Perry. My rating: 8.75

DLC
- Dead Money: 6
- Honest Hearts: 8
- Old World Blues: 7
- Lonesome Road: 8.75

Transformers: Fall of Cybertron: This follow-up to the sleeper hit that was War for Cybertron continues the story of the Autobots and Decepticons in their most desperate of days as Cybertron is ravaged and depleted of resources. There are plenty of faces familiar to veteran fans of the franchise, though the story is a bit too heavily reliant on Generation 1 throwbacks. The already-great multiplayer experience of War for Cybertron remains largely untouched, and as a whole this is a worthy sequel to one of the most intriguing Transformers stories ever told. My rating: 8.5

Sonic Classic Collection: Perhaps the four most memorable and important Sonic games ever - Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic and Knuckles - are collected onto one cartridge for play anywhere. The screen size is rather limited, though the graphical quality looks decent enough. The second screen is used for nothing other than navigating the main menu, and bonus features are limited to some artwork of Sonic and friends from the early 1990s. As a whole, this is a decent collection of the big four Sonic titles, but it doesn't stack up to the original Genesis cartridge versions or more recent digital releases. My rating: 6.75


Jet Set Radio (XBLA): Originally released for SEGA's Dreamcast, Jet Set Radio is a bold title that combines inline skating, graffiti, cel-shaded graphics, and an eclectic soundtrack of hip-hop, technopop, and metal. The main gang known as the GGs recruit new members as they compete with rival gangs over control of the city of Tokyo-to, and eventually unravel the mystery of a group known as the Golden Rhinos. Emphasis lies primarily on tagging specific areas with graffiti, with tricks and combos being a secondary concern. Though some of the game's designs show its age, the graphical style holds up exceptionally well more than a decade after Jet Set Radio's initial release. Both the gameplay and soundtrack make for a one-of-a-kind experience. My rating: 7.5

The Legend of Zelda: Spirit Tracks: A Zelda game that dares to break a number of conventions that the series has long held onto, Spirit Tracks is a decent handheld successor to Wind Waker's formula. Set one hundred years after the events of Phantom Hourglass a new Link and a new Princess Zelda must stop Chancellor Cole from reviving the demon king who was sealed away by the Lokmos people ages ago. The dungeon layouts feel largely uninspired, though a couple of the later ones throw some interesting puzzle elements and creative items into the mix. The essence of the Wind Waker and Phantom Hourglass are retained, despite the fact that Link's vehicle of choice is a train and not a boat. My rating: 8.25

Resident Evil 6: Capcom balances horror elements new and old in what is possibly the longest entry into the Resident Evil series to date. Three campaigns make for three distinct play styles that are in keeping with the new-school action horror formula. The gameplay hits a few snags here and there, but is mostly a fluid experience. The writing is some of the strongest in a long while, with the cheesy one-liners kept to a bare minimum. Mercenaries mode suffers from a lack of stages, though the three presented on-disc display nice variation in size and layout. Though the major antagonists in RE6 don't rank anywhere close to the evil nature of past villains, the playable main characters present an entertaining perspective on the threat of a global bioterrorism outbreak. My rating: 8.5


Halo 4: A bold new story explores the ancient history of the Forerunners and Cortana's descent into rampancy, all of which places pressure on Master Chief as he races against time to defend humanity from the evils that lie within the shield world Requiem. The storytelling is great throughout, and for the first time, we get a sense of who John-117 really is beneath the Spartan helmet. Unfortunately, 343 Industries has decided to take the multiplayer down a route akin to Call of Duty, favoring loadouts that require players to gradually unlock better weapons and abilities. Firefight mode has been removed to include the lackluster Spartan Ops missions, while forge mode remains largely the same as it was in Halo: Reach. While the campaign is short, it makes great strides for securing the future of this new trilogy, though it is a shame that 343 Industries tries so hard to fix other elements that are far from broken. My rating: 7.5

Pokémon Black 2 and White 2: The first set of true sequel games in the franchise, Pokémon Black 2 and White 2 pick up two years after the end of Pokémon Black and White with a new protagonist and his childhood rival facing down remnants of Team Plasma. The gameplay is largely the same, though the Unova region has been expanded to allow for new areas to explore and for new gyms to challenge. The presence of N and the protagonist of Black/White version is felt throughout, as locals frequently reference their actions from two years prior. There is plenty offered in the post-game, from the option to challenge gym leaders from regions outside of Unova in the World Tournament to the ability to acquire shiny Pokémon in both the Black City and White Forest (depending on which version you are playing). Though legendary Pokémon more or less offer themselves up to be caught in scripted moments in the game, the gym leader battles are more challenging than last time around and the League Champion battle proves one of the most enjoyable in the entire series. My rating: 8.75

Liberation Maiden (3DS eShop): In a future where the evil Dominion forces have turned mainland Japan into a technological wasteland, the resistance fighters of New Japan's flying fortress have turned to their eyes to a young woman named Shoko Ozora and her flying mech suit to liberate the land and return it to its natural state. If the premise sounds a little like a cliché mecha anime, that's sort of the point. Liberation Maiden's presentation is very much that of an anime, with Shoko's Liberator mech suit spamming many a target as she maneuvers through their lines of fire, intent on destroying their giant pillars. The game is short and sweet, and certainly intense - anyone who wants to spend time on a few playthroughs on different difficulty settings can unlock concept art and elaboration of the story at large. My rating: 8


Kirby's Return to Dreamland: Return to Dreamland combines a presentation similar to that of Kirby 64: The Crystal Shards with gameplay akin to SNES-era Kirby. The control scheme is rather simple, with everything mapped to the Wiimote minus the Nunchuk. The stages bear similarities to past entries in the series, but still manage to distinguish themselves as new locales, with the later stages proving decently challenging. There isn't a whole lot new in Return to Dreamland, though the ability for friends to drop in/out on the fly is nice, and at the end of the day Nintendo is smart to adopt the plan of not fixing something that isn't broken. My rating: 9

Black Knight Sword (XBLA): As weird as any Suda51 game, Black Knight Sword is a throwback to old-school adventure platformers that utilizes a play with paper puppets as its means of presentation. The levels start off with heavy medieval and Greek fantasy inspirations, and eventual descend into nonsensical realms like a missile test range in the American West and an amusement park wherein there are giant slices of toast. The challenge factor is significant, and the game steers players to gradually progress through the different difficulty settings. Players are allowed to upgrade their abilities as they see fit, however, and can spend points on health, attack power, and extra lives. My rating: 8

Thursday, November 29, 2012

Wii review: Kirby’s Return to Dream Land


From an artistic standpoint, Kirby’s Return to Dream Land is largely a throwback to the Kirby 64: The Crystal Shards. The worlds are all rendered in 3D with 2D backdrops, and the brief cutscenes adopt a storybook frame and filter. The gameplay, on the other hand, is largely a throwback to the SNES era, with emphasis on utilizing copy abilities one at a time. While plenty of familiar copy abilities including Cutter, Beam, and Spark make their return, there are a few new ones like Leaf, Whip, and Water – all of which feel right at home alongside their long-established counterparts.

The story of Return to Dream Land is relatively simple in scope – Magolor, an individual from another part of the galaxy, crashes his starship, the Lor Starcutter, onto Kirby’s home world of Pop Star. As most of the ship’s major pieces have been scattered across the planet, he asks Kirby and friends to track them down while he tends to his ship. Collecting main pieces like the mast and oars are required to progress the game and unlock new levels. Each region that Kirby visits – from Cookie Country to Nutty Noon – is new to Return to Dream Land, but features design elements used in previous Kirby games. There are the traditional island stages, snowy stages, and underwater stages.

The game’s best moments of creativity shine through in levels that incorporate puzzles that require Kirby to use his new super copy abilities, as well as the intense gauntlet that precede each boss fight with one of the new Sphere Doomer enemies. Upon defeating each Sphere Doomer, Kirby is rewarded with two Energy Spheres, though others can be found in the various stages he visits. Collecting enough Energy Spheres unlocks minigames and copy abilities for Kirby to grab at any given time from inside the Lor Starcutter. As with most Kirby titles that preceded it, the minigames in Return to Dream Land provide brief distraction from the main game, but are largely unrelated to it.

Though Kirby is the only playable character capable of using the copy abilities, friends can drop in or out of the game at any given time, allowing up to four players on the screen at any given time. The other playable characters include King Dedede, Meta Knight, and Waddle Dee, each of whom is granted decent range and attack via their respective hammer, sword, and spear. While the early stages are largely a cake walk, the game progressively amps up the challenge factor. Later bosses can take as much of a beating as they are capable of dishing out, and collecting each and every Energy Sphere requires quick thinking on the fly and well as precise timing.

Upon completing the main game, a bonus mode is unlocked that challenges players to revisit levels now stacked with greater trials. In this, Return to Dream Land does well to present a decent amount of replay value and substance for completionists. The main game is not terribly difficult, but later levels will quickly deplete your extra lives should you rush in without caution. There isn’t a whole lot new with regards to the gameplay, but at the same time the core Kirby games hold strong to a formula that has worked well since the series’ earliest releases. Return to Dream Land is sure to delight, whether you are a hardcore Kirby fan intent on exploring every nook and cranny of Pop Star’s latest levels, or you are simply looking to enjoy an afternoon playing cooperatively with your friends.

My rating: 9 (out of 10)

Monday, December 5, 2011

25 Days of Villains - #21: King Dedede


He might not classify as a villain in the most traditional sense of the word. Frankly, Dedede's negative character traits are primarily rooted in his selfishness and greed. Nevertheless, he has caused a great deal of trouble for Kirby over the years, more often in the early games than in more recent Dreamland adventures.

He tends to hole up in his castle fortress, sending Waddle Dees and the rest of his minions out to face Kirby. But it's difficult to consider Dedede a coward. Anytime Kirby shows up to face him, Dedede exhibits a strong will to defend his stronghold. He proves a solid contender, floating around to try and knock Kirby out of the air and using his own breath attack to suck the pink puffball in and shoot him across the screen, and swinging a giant hammer around like nobody's business. He is stubborn and steadfast in his aims, despite the fact that his intentions may be more selfish than evil.

Boss theme:

Wednesday, June 8, 2011

New Kirby Wii title announced at E3

Nintendo and Hal Laboratories will be bringing the pink puffball back to the Wii for another adventure. This new Kirby title looks to be more in the vein of Kirby 64, allowing Kirby to use many familiar abilities, as well as a few new ones. It will feature four player cooperative play, with players two through four controlling Meta Knight, Kind Dedede, and Waddle Dee. This announcement is a bit of a surprise, considering how recent the release of Kirby's Epic Yarn was. But perhaps Nintendo felt it beneficial to release a more traditional Kirby, even with the overall positive reception Epic Yarn recieved.
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