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Showing posts with label Peace Walker. Show all posts
Showing posts with label Peace Walker. Show all posts

Tuesday, September 29, 2015

Top 10 Vocal Tracks in the Metal Gear Series (#10-6)

Earlier this year, I wrote up two top five lists for songs from the Metal Gear series. One was focused on orchestrated tracks, while the other was focused on the series’ vocal tracks. While I still feel the selections I chose for both of those lists are deserving of the rankings that I assigned them, there are other Metal Gear theme songs that I feel deserve mentions. As such, I have crafted a follow-up to the vocal track list – a ‘part two’, if you will. If you missed the original list featuring the top five vocal tracks, you can check it out here.


#10 – The Stains of Time (Metal Gear Rising: Revengeance): Though Metal Gear Rising boasted a loud and bombastic soundtrack during its early hours, The Stains of Time is reflective of the way in which the narrative begins to ramp up, and the themes at play head into darker territory. Monsoon is certainly one of the more freakish boss characters Raiden squares off against, having his entire body segemented into small pieces, allowing him to split apart and reform as he makes quick strikes with his octagon sais. The music and battle only become more intense, as Monsoon hurls military vehicles at Raiden, while the cyborg ninja protagonist ultimately embraces his inner demons, letting Jack the Ripper run free in order to inflict greater damage on Monsoon chop him up into even smaller pieces from which he cannot reassemble.

#9 – Rules of Nature (Metal Gear Rising: Revengeance): While perhaps not officially the main theme of Metal Gear Rising, Rules of Nature is certainly one of the most popular tracks to come from the game. Rules of Nature accompanies one of Raiden’s first boss battles, against a towering Metal Gear Ray. During the first stage of this fight, Raiden slashes the Metal Gear’s armor off, and uses his cyborg enhancements to hurl it through the air. Later on, the Metal Gear takes a second attempt at besting Raiden, only for the cyborg ninja to jump across the barrage of missiles it fires his way, sprint straight down the side of a crumbling clock tower, and finish the mechanized foe off for good. Rules of Nature is an unapologetic, fast-paced adrenaline rush that perfectly encapsulates this battle, and the overall vibe of Metal Gear Rising.

#8 – Heavens Divide (Metal Gear Solid: Peace Walker): Heavens Divide begins softly, not unlike Portable Ops’ main theme of Calling to the Night. But it gradually picks up pace and volume, delivering a message about Snake taking responsibility for his past and present, and his forging his own path toward the future. While Snake Eater was the major turning point whereby Naked Snake lost faith in his home country and government, Peace Walker focuses on Snake’s taking the title of Big Boss to heart, training an organized military and setting forth on a path to finally lay to rest his internal struggles with The Boss’ actions from ten years prior. Heavens Divide weaves a tale of loss and sorrow, resulting in the eventual solidification of Big Boss’ ideals and determination to create a military without a nation.

#7 – A Phantom Pain (Metal Gear Solid V: The Phantom Pain): A Phantom Pain’s dark atmosphere and synth sounds are a wonderful mash-up for a few reasons. First and foremost, the lyrics are reflect loss, lingering pain, and the self-destructive nature of revenge, themes which affect all of The Phantom Pain’s major players, in some form or another. Secondly, its choice of instrumentation, with heavy emphasis on keyboard and electric guitar, are perfect matches for the game’s 1980s setting, as is one so-close-to-being-cheesy-that-it’s-great saxophone solo. A Phantom Pain deals with the search for oneself after the jarring losses of battle – whether physical or psychological – have been stacked, and the impact that has on someone and their peers.


# 6 – Sins of the Father (Metal Gear Solid V: The Phantom Pain): The most thematically appropriate vocal track in the series since Snake Eater’s self-titled theme song, Sins of the Father is a powerful, commanding tune. Its lyrics paint the dark path Punished ‘Venom’ Snake will embark upon, while haunting wails beautifully match the tumultuous backdrops of the Afghanistan desert and the African jungle. Listening to the lyrics after following The Phantom Pain’s story to its conclusion further reveals just how specific to the game’s events Sins of the Father truly is.

Wednesday, March 18, 2015

Top 5 Instrumental Tracks in the Metal Gear Series

The Metal Gear franchise has long stood among the greatest of video games, due in no small part to its deep and involved narrative that carries on in increasingly complex ways from one entry to the next. With each new game comes an equally impressive soundtrack, which fittingly also tend to rank among the best this entertainment medium has to offer. Below are my personal picks for the five best instrumental tracks in the entire Metal Gear franchise, following up on my previous list of the series' five best vocal tracks.


#5 – Yell Dead Cell (Metal Gear Solid 2: Sons of Liberty): While perhaps simpler in its arrangement as a tense techno action tune, Yell Dead Cell does well in helping to establish the atmosphere of Metal Gear Solid 2: Sons of Liberty early on. While The Sons of Liberty may be the sequel’s stand-ins for Foxhound, they operate on very different ideals and significantly more advanced tech. There may be fewer representatives in Dead Cell, yet each feels threatening due to the strikingly different skill sets and arsenals they possess. Yell Dead Cell is a classic, catchy tune, and given the in-game scenarios it is attributed to, a great way to help set the stage for the MGS sequel.

#4 – Eva’s Reminiscence (Metal Gear Solid 3: Snake Eater): A slow burn to a sultry, soft jazz number, Eva’s Reminiscence is a perfect match to the character is represents. The song may rely on a much longer buildup than other Metal Gear tunes before its 1960s spy movie soundtrack style is revealed, but Eva’s story progression is delivered in a very similar fashion. She is a mysterious ally to Snake during his mission to take down Colonel Volgin’s Shagohod, but always seems to be withholding information from him, teasing Snake during each of their encounters. As the game enters its epilogue sequences, Eva’s true nature is revealed, leaving a bittersweet impact on both Snake and the player.

#3 – Zero Allies! (Metal Gear Solid: Peace Walker): Utilizing a sampling of the classic MGS2 theme scored by Harry Gregson-Williams, Zero Allies! is more than a mere throwback to the games that preceded it. It is an encapsulation of the Peace Walker story – the theme of Naked Snake transitioning into Big Boss and wrestling with his complicated history with The Boss, as well as the sense of desperation and intense tactical espionage as the private army of Militaires Sans Frontieres builds itself up in the face of an ever-delicate balance of global politics. It also opens with some of the some echoes reminiscent of a couple of other Peace Walker tunes, namely Clients and Mother Base, and to that end plays into the stealthy construction of Mother Base and the mysterious nature of a steady recruitment of soldiers to Big Boss’ cause.

#2 – On The Ground – Battle in the Jungle (Metal Gear Solid 3: Snake Eater): A successor to the stealth and detection themes of the two previous Metal Gear Solid titles, Snake Eater takes its soundtrack to a whole new level with a tune that can be as frequently-changing as the situations Naked Snake finds himself in. Keeping a low profile in Metal Gear Solid 3 is a much more complex and involved ordeal than in the games that came before it, as Snake must rely on camouflage patterns as he traverses harsh jungle terrain – both enemy soldiers and wildlife posing a threat to him. Snake’s need to nourish his body and patch himself up on the go similarly leads to MGS3’s more involved gameplay, and juggling these multiple facets leads to a more complex yet more so rewarding gaming experience than many other entries in the series. This tune is more than an accompaniment to the moments when GRU soldiers spot Snake crawling through some tall grass – it’s an audible representation of the situation at hand, the general atmosphere surrounding Snake.


#1 – Debriefing (Metal Gear Solid 3: Snake Eater): The last leg of the Metal Gear Solid 3 epilogue offers a full and striking reveal of The Boss’ role in the larger picture. It is lead into by the information that Eva leaves Snake before she hits the road, and she details how The Boss let her in on certain details during the time they spent together in Groznyj Grad. Snake’s history with The Boss is described as being intimate and complicated, as they spent years of their lives together training on the battlefield, which is why Snake was so frustrated and confused by her apparent defection to Volgin’s political uprising. Debriefing is the song that plays over the final page of the Snake Eater story, the last hurrah before The Boss’ legacy can be paid tribute to, then laid to rest. It is largely responsible to those final moments of the game being so emotionally charged, and is part of – what I consider to be – one of the greatest cinematic moments in video game history.

Tuesday, June 18, 2013

Top 10 Games of the Seventh Generation Consoles - #9: Metal Gear Solid: Peace Walker


A proper sequel to Metal Gear Solid 3: Snake Eater, Peace Walker explores the impact the Boss’ training and philosophy have had on Snake in the years following her death. It’s very much a story about Snake – in typical Metal Gear fashion, there are plenty of other cast members to intrigue players, to flesh out the experience, and to better connect the dots that make up the Metal Gear lore. But through all of Kazuhira Miller’s radio chatter it’s quite clear that this is the story that is meant to bridge the gap between the Naked Snake era and the rise of Big Boss’ Outer Heaven. David Hayter puts on a more gruff tone to convey how Snake has aged both physically and emotionally, and the shift in his presentation of this iconic gaming character goes a long way in sowing the seeds of both Big Boss’ new identity and the goals of the Militaires Sans Frontieres.

Much like with MGS3, Peace Walker offers a slightly greater range of freedom with picking an approach to countering Snake’s foes. You can distract them by making noise and then carefully sneaking around them, or you can take them head on thanks to a more-powerful-than-usual arsenal. A few of the boss fights do require a more straightforward combat approach, as foes will attempt to flank Snake and force him out of a well-defended spot. This results in the need to balance your strategy between taking out these lesser enemies and dealing blows to the tank, helicopter, or mech that is Snake’s primary target.

While the individual areas in Peace Walker are nowhere near as expansive as those in MGS3, they are still structured as a series of connected sectors. For a handheld game, these look gorgeous due to their high level of detail. The soundtrack is classic Metal Gear and, again, of impressively highly quality. The multiplayer mode and RPG elements worked into building Snake’s forces are both unusual choices for a Metal Gear title, but they work surprisingly well.

Peace Walker is a bold spin on everything you’d expect from a Metal Gear game – at its core, it’s the same tactical espionage action you’ve come to know and love. But the gameplay elements give it a whole new flavor that makes it a fresh experience for MGS veterans. Peace Walker is not only among the best entries in one of my personal favorite video game franchises, it’s one of the best handheld titles I’ve ever played.

Monday, September 3, 2012

"We've managed to avoid drowning!" - 25 Years of Metal Gear


Though Solid Snake officially debuted back in 1987 with the original Metal Gear game, his popularity did not gain major momentum until the release of Metal Gear Solid, which hit the Playstation in 1998. Since then, Solid Snake has become one of the most recognizable faces in gaming history. The series has also earned itself significant praise for the ways it changed the experience of gaming. While I have not played every single game in the Metal Gear franchise, the games I have experienced have all proved thoroughly enjoyable.

My first experiences with Metal Gear came in the form of the Metal Gear Solid Essentials Collection, which was released shortly before Metal Gear Solid 4: Guns of the Patriots as a means for newcomers to familiarize themselves with the series, or for veterans to revisit Snake's previous adventures. I knew very little about Metal Gear at that point in time, and I figured a thirty dollar price tag wasn't too bad a deal for three games - if I ended up disliking them, it would be easy enough for me to turn around and sell them. Thankfully, that was not what happened.


Metal Gear Solid is not a graphically pretty game. Even for the time of its release, it has some rather grainy textures and Snake's character model wears a bandana that covers his eyes instead of having a proper face. But what it lacks there it makes up for in some truly groundbreaking game mechanics and storytelling elements. The use of cigarette smoke to detect lasers, Psycho Mantis reading your memory card, and the placement of a codec number on the back of the physical game case are inclusions that are honestly quite simple in concept, but make the game so much more immersive and fun. Hell, the simple fact that Snake has to sneak around enemies instead of fighting them head-on is a welcome departure from the all-too-familiar run and gun routine of so many other action games.

Metal Gear Solid 2: Sons of Liberty added a few new features that would have been helpful in the first game, such as the ability to enter a first-person view. I don't mean to knock the PS1 classic, but from a design perspective, MGS2 handles much more smoothly. Sons of Liberty certainly retained the masterful storytelling element, though it was handled in a different manner. Snake took on the role of a side character, with Raiden stepping into the spotlight. Like many other fans, I found Raiden to be quite annoying at first - not as nauseatingly so as his support/girlfriend Rose, but he was still whiny and immature. But patience yielded great results, as the final few hours of Sons of Liberty delivered a phenomenal ending that answered as many questions as it asked.


As far as I am concerned, though, the best of the bunch has to be Metal Gear Solid 3: Snake Eater. I have experienced few video games so perfect in their design. Snake Eater took everything that worked in MGS2 and improved upon while simultaneously adding in a host of new elements, each of which proves just as polished and helpful during Naked Snake's trek through the jungles of Russia. Only a handful of games have genuinely moved me so emotionally, and I'll be damned if Snake Eater does not have one the most beautiful and bittersweet conclusions ever written into a game. All of the MGS games rely heavily on cutscenes to deliver their stories, and though MGS4's may be the most Hollywood high-budget, I still feel that MGS3 does the best job of all the games in the series in weaving a story that trumps many a film and novel.

Though not as perfect a game as Snake Eater, Peace Walker did a solid job of continuing the story of Naked Snake as he builds his own personal and becomes involved in the late days of the Cold War. Hot Coldman isn't a particularly memorable villain when compared to the likes of the Cobra Unit, but the boss fights against the Chrysalis, Pupa, and so on are both challenging and varied. Peace Walker is a little more action-heavy than other MGS games and it is also shorter than the main numbered entries, but I felt it did a good job of bridging the gap between the era of Naked Snake and that of Solid Snake.

The series has such a wonderful cast of characters, from Psycho Mantis to Solidus and Otacon to Ocelot - I could list them all, but I think it's just easier for me to say that there are only a few select characters that I don't like. And as much as I enjoy exploring Hyrule and Zebes, the world of Metal Gear is also one of the best visions ever realized in gaming. It's a perfect blend of practical realism and dystopian science fiction. Though the storyline of the main games may have come to a conclusion, the upcoming Metal Gear Rising: Revengeance and Metal Gear Solid: Ground Zeroes indicates that there is still plenty of story to be told in the Metal Gear universe. I look forward to whatever new directions Hideo Kojima takes the series in, because even when a Metal Gear game hits its lowest point, it is still a whole tier above most other video games.


Some of my favorite boss fights from the series include:

- Psycho Mantis in Metal Gear Solid
- Harrier Jet in Metal Gear Solid 2: Sons of Liberty
- Metal Gear RAY in Metal Gear Solid 2: Sons of Liberty
- The Fury in Metal Gear Solid 3: Snake Eater
- The Shagohod in Metal Gear Solid 3: Snake Eater
- The Boss in Metal Gear Solid 3: Snake Eater
- Chrysalis in Metal Gear Solid: Peace Walker

Some of my favorite songs from the various soundtracks include:

- The Best is Yet to Come from MGS
- Main Theme from MGS2
- Yell Dead Cell from MGS2
- Father and Son from MGS2
- Snake Eater from MGS3
- Debriefing from MGS3
- Old Snake from MGS4


Some of my favorite characters include:

- Solid Snake
- Grey Fox
- Otacon
- Solidus
- Naked Snake/Big Boss
- Young Ocelot
- The Boss
- EVA

Sunday, June 3, 2012

Top five video games and anime of 2012 - Spring contenders


As has become a tradition over the past few years, I will once again be doing a recap at the end of this year of all the anime I've watched and all the video games I've played in 2012. As June is now under way, I feel that I have a strong indication of which titles from those two categories have a good chance of being labeled by me as the five best by the end of the year. The anime and video game titles listed below are not guaranteed to make into the top five of either category, as there are still others I have yet to experience during the remainder of the year. But I do feel that they presently have a good chance at making the cut.

- Video games -

Super Mario 3D Land - In all honestly, this was the most fun I've had with a Mario game since Super Mario 64. That said, I've always been partial to the free-roam Mario games versus the side-scrolling platformers. The way Nintendo has utilized the 3D hardware with this game is fantastic, and despite the fact that the boss fights are a bit redundant, smart level design and impressive replay value make up for it.

Pokémon Black and White - I think it's safe to say that this game is in the top five for certain. I jumped back on board the Pokémon bandwagon with Soul Silver version, and White version proved a fantastic follow-up. There is as much emphasis on strategy as there is on freedom f choosing your team members, and the game presents a great balance of challenge and fun. Though the gym leader battles seem to become easier as the game progresses, the Elite Four battles are epic. The story is rather well-scripted, and Unova feels more alive and teeming with activity than the regions from previous games.

Resident Evil Revelations - Another game that is almost certain to make it to the top five, Resident Evil Revelations is the best Resident Evil title I've played since RE4. It brings back classic horror elements of the older games by placing Jill Valentine and company onboard a cruise ship infested with a new type of zombie. The ocean life theme is a great new direction for the series to take, as creatures that resemble coral, fish, and crabs are as cool to look at as they are terrifying to encounter. Raid Mode presents a fresh new spin on Mercenaries-style gameplay, and the whole package presents what it easily one of the best handheld gaming experiences I have had to date.

Metal Gear Solid: Peace Walker - I am not considering the Metal Gear Solid HD Collection in its entirety as eligible for the top five, due in part to the fact that I have previously played MGS2 and MGS3. Peace Walker, on the other hand, is an entirely new beast to me, as I never owned a PSP. Frankly, it is half the reason I purchased the HD Collection, and I find the freedom allowed in its gameplay intriguing. Certainly Peace Walker is not as pretty to look at as either of the two other games, but it is a very full and satisfying experience from beginning to end, and serves as a fitting sequel to the events of Snake Eater.

- Anime -

Darker Than Black: Gemini of the Meteor - It's might not be as good as the original Darker Than Black, but it's a damn good follow-up just the same. Gemini of the Meteor provides a fresh perspective on the relationship between humans and contractors by presenting the story from the point of view of Suou Pavlichenko, a young girl living in Russia. Hei is still important to the story, but take a back seat for the first half of Gemini of the Meteor. It still carries the vibe of the original Darker Than Black, but some of the subject matter and the soundtrack allow Gemini of the Meteor to identify itself as something that is equally similar and different. The staff put some careful thought into this series instead of churning out a crappy, rushed sequel.

Mobile Suit Zeta Gundam - One of my biggest goals with regards to choosing anime to watch in 2012 was picking out many of the classics I missed out on back in the day. Zeta Gundam is essentially the Empire Strikes Back of the original Gundam storyline. As an anime from the 80s, it is not as clean as more modern series. There is plenty of cheesy dialogue and teenage angst. But what it accomplished for its time is truly impressive. The older Gundam series are the primary reason mecha anime is so popular today. Zeta Gundam's story is very well planned, the animation gets better with each episode, and all in all its just plain fun classic sci-fi.

Akira - Another classic, one viewing of Akira made it clear just how much of an impression this film left on the sci-fi anime genre. It's a dark and wonderful look into both the fantastical futuristic city and the practical relationships humans share. The hand-drawn animation is downright gorgeous for its time, and the soundtrack isn't far behind. Trying to explain Akira to someone does not do the film justice. It is something that must be experience to be fully understood.

Cowboy Bebop - This series manages to balance a great storyline with a very distinct musical and artistic style. The end result is one of the most entertaining and just plain fun series from the mid to late 1990s. Spike, Jet, Faye, and Ed play off one another wonderfully, with each presenting a distinctly different personality. The show places emphasis on creating a new subgenre of the sci-fi anime, but just as often succeeds at delivering a very genuine and human story. The show has lots of funny scenes, plenty of action, and even a few sad moments that round out the whole viewing experience.

Monday, May 28, 2012

Xbox 360 review: Metal Gear Solid HD Collection


Back in 2008, Konami released the Metal Gear Solid Essentials Collection shortly before the long-anticipated Metal Gear Solid 4: Guns of the Patriots. The Essentials Collection was comprised of the first three Metal Gear Solid titles, and served as a refresher for veterans of the series as well as an inexpensive means for newcomers to get acquainted with Solid Snake and Big Boss. Now Konami is at it again with the Metal Gear Solid HD Collection, and gamers can revisit three games from the series on the current gen consoles. Included in the HD Collection are Metal Gear Solid 2, 3, and Peace Walker. For those not so familiar with the chronology of the series, Metal Gear Solid 2 is a direct sequel to the PS1 Metal Gear Solid, while 3 and Peace Walker act as prequels to the original MSX Metal Gear games.

Metal Gear Solid 2 is divided into two chapters. The first puts you in control of Solid Snake as he sneaks aboard a US Marine corps tanker making its way down the Hudson River. Otacon has uncovered information that the Marine corps has been developing a new type of Metal Gear, and Snake's mission is to locate it and snap some photographs that they can leak online and expose the military's unethical decision to construct such a machine. The situation quickly escalates as Russian soldiers board the tanker and take out the guards, and Snake barely manages to send Otacon the photos before Revolver Ocelot shows up, steals the new Metal Gear RAY, and sinks the ship into the river. The first section lasts an hour at the longest, and serves primarily as a tutorial section, allowing you to familiarize yourself with the controls, sneaking tactics, and a brief boss battle.

Two years later, Raiden is sent into a water decontamination facility known as Big Shell, in order to rescue hostages from the terrorist organization known as Dead Cell. This second chapter, known as the Plant Chapter, has Raiden sneaking around guards, disarming explosives, swimming through flooded areas of Big Shell, and going toe-to-toe with the four members of Dead Cell. The Plant Chapter has a greater variety of gameplay, and also lasts significantly longer. Many of the areas in Big Shell look similar, and it can be easy to get lost early on.


Raiden can be whiny at times, but he's nowhere near as unlikable as his girlfriend/radio support Rosemary, who can't seem to remember that Raiden is on an important mission and should not have time to chat about her feelings. Meanwhile, the odd behavior and unique abilities that each member of Dead Cell exhibits makes them quite interesting. The story may be slow-going at first, but the darker tone and multiple plot twists that unfold during the last few hours make it all worth the trouble. Metal Gear Solid 2 may not control as smoothly as the other two titles, and there are moments that prove rather frustrating. But the boss fights are epic and the story has a downright brilliant conclusion.

Easily the best of the bunch, Metal Gear Solid 3 follows Naked Snake as he is sent into Russia to stop a separatist group known as GRU and their leader the sadistic Colonel Volgin from usurping Khrushchev and developing the Shagohod, an all-terrain tank armed with nuclear missiles, in order to start a war with the US. Snake must make his way through the jungle and use various camouflage and face paints to blend in with his surrounding and avoid detection by the enemy. The rate at which Snake recovers health is determined by two factors - how hungry he is, and if he is injured in any way. Snake has a limited number of rations and medical supplies at the outset of Operation: Snake Eater, though wild animals can be killed and eaten, while bandages and splints can sometimes be found in warehouses and supply rooms.


Snake's mission is two-fold. While he maintains his focus on stopping Volgin and destroying the Shagohod, he is constantly reminded of the fact that he must face down the elite members of the Cobra Unit and The Boss - their leader and his former mentor. Snake also becomes romantically linked to one of his contacts, a blonde code breaker named EVA, and shares a rivalry with a young Revolver Ocelot. All of this culminates to one of the greatest stories ever told in a video game. What Hideo Kojima has accomplished with Metal Gear Solid 3 is unrivaled by many a novel, film, or television series.

Finally, Metal Gear Solid: Peace Walker sees perhaps the boldest undertaking by Konami, as it was originally released for the Playstation Portable and has been ported over to consoles. Peace Walker takes place ten years after Metal Gear Solid 3 as Naked Snake (now known as Big Boss) is in the process of training his own private army after having left the United States behind. He is asked to intervene in Costa Rica, where a series of AI-controlled mechs are being developed.

Peace Walker's level design is similar to that of Metal Gear Solid 3, with small areas connecting to one another, though Peace Walker shrinks these down and sets up barriers in order to make gameplay more linear. The game adopts an RPG element of recruiting troops and developing weapons, the results of which are mixed. On the one hand, putting the time and effort to experiment with this can unlock different weapons and make your experience different from anyone else's. On the other hand, it can prove annoying when a certain weapon or item is required to progress to the next mission and you must grind through the optional missions so that the research can progress.


Peace Walker's visuals don't quite hold up to the other two, but for a handheld game it looks pretty darn impressive. There's a great attention to detail, and colors pop nicely against the backdrops of different environments. Traditional cutscenes are thrown out in favor of a gritty motion comic style. Some of these sequences involve quick time events, and all of it plays out well - it's a great artistic direction for the game and provides an extra level of immersion. While the Metal Gear series has a long history of great soundtracks, Peace Walker's might be the best yet.

Not all HD collections are made equal. There have been some in the past couple of years that left players disappointed due to a lack of content or aesthetic alterations. With the Metal Gear Solid HD Collection, it's a completely opposite scenario. Despite the fact that the first Metal Gear Solid is not included, the bonuses of MGS2's VR missions, Peace Walker's online multiplayer, and the original Metal Gear and Metal Gear 2: Solid Snake provide plenty of replay value after the main three games have been completed. When other companies look into releasing HD collections of classic games, the Metal Gear Solid HD Collection should be their primary reference.

My rating: 9 (out of 10)
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