.

.
Showing posts with label Metal Gear Solid 3. Show all posts
Showing posts with label Metal Gear Solid 3. Show all posts

Wednesday, March 18, 2015

Top 5 Instrumental Tracks in the Metal Gear Series

The Metal Gear franchise has long stood among the greatest of video games, due in no small part to its deep and involved narrative that carries on in increasingly complex ways from one entry to the next. With each new game comes an equally impressive soundtrack, which fittingly also tend to rank among the best this entertainment medium has to offer. Below are my personal picks for the five best instrumental tracks in the entire Metal Gear franchise, following up on my previous list of the series' five best vocal tracks.


#5 – Yell Dead Cell (Metal Gear Solid 2: Sons of Liberty): While perhaps simpler in its arrangement as a tense techno action tune, Yell Dead Cell does well in helping to establish the atmosphere of Metal Gear Solid 2: Sons of Liberty early on. While The Sons of Liberty may be the sequel’s stand-ins for Foxhound, they operate on very different ideals and significantly more advanced tech. There may be fewer representatives in Dead Cell, yet each feels threatening due to the strikingly different skill sets and arsenals they possess. Yell Dead Cell is a classic, catchy tune, and given the in-game scenarios it is attributed to, a great way to help set the stage for the MGS sequel.

#4 – Eva’s Reminiscence (Metal Gear Solid 3: Snake Eater): A slow burn to a sultry, soft jazz number, Eva’s Reminiscence is a perfect match to the character is represents. The song may rely on a much longer buildup than other Metal Gear tunes before its 1960s spy movie soundtrack style is revealed, but Eva’s story progression is delivered in a very similar fashion. She is a mysterious ally to Snake during his mission to take down Colonel Volgin’s Shagohod, but always seems to be withholding information from him, teasing Snake during each of their encounters. As the game enters its epilogue sequences, Eva’s true nature is revealed, leaving a bittersweet impact on both Snake and the player.

#3 – Zero Allies! (Metal Gear Solid: Peace Walker): Utilizing a sampling of the classic MGS2 theme scored by Harry Gregson-Williams, Zero Allies! is more than a mere throwback to the games that preceded it. It is an encapsulation of the Peace Walker story – the theme of Naked Snake transitioning into Big Boss and wrestling with his complicated history with The Boss, as well as the sense of desperation and intense tactical espionage as the private army of Militaires Sans Frontieres builds itself up in the face of an ever-delicate balance of global politics. It also opens with some of the some echoes reminiscent of a couple of other Peace Walker tunes, namely Clients and Mother Base, and to that end plays into the stealthy construction of Mother Base and the mysterious nature of a steady recruitment of soldiers to Big Boss’ cause.

#2 – On The Ground – Battle in the Jungle (Metal Gear Solid 3: Snake Eater): A successor to the stealth and detection themes of the two previous Metal Gear Solid titles, Snake Eater takes its soundtrack to a whole new level with a tune that can be as frequently-changing as the situations Naked Snake finds himself in. Keeping a low profile in Metal Gear Solid 3 is a much more complex and involved ordeal than in the games that came before it, as Snake must rely on camouflage patterns as he traverses harsh jungle terrain – both enemy soldiers and wildlife posing a threat to him. Snake’s need to nourish his body and patch himself up on the go similarly leads to MGS3’s more involved gameplay, and juggling these multiple facets leads to a more complex yet more so rewarding gaming experience than many other entries in the series. This tune is more than an accompaniment to the moments when GRU soldiers spot Snake crawling through some tall grass – it’s an audible representation of the situation at hand, the general atmosphere surrounding Snake.


#1 – Debriefing (Metal Gear Solid 3: Snake Eater): The last leg of the Metal Gear Solid 3 epilogue offers a full and striking reveal of The Boss’ role in the larger picture. It is lead into by the information that Eva leaves Snake before she hits the road, and she details how The Boss let her in on certain details during the time they spent together in Groznyj Grad. Snake’s history with The Boss is described as being intimate and complicated, as they spent years of their lives together training on the battlefield, which is why Snake was so frustrated and confused by her apparent defection to Volgin’s political uprising. Debriefing is the song that plays over the final page of the Snake Eater story, the last hurrah before The Boss’ legacy can be paid tribute to, then laid to rest. It is largely responsible to those final moments of the game being so emotionally charged, and is part of – what I consider to be – one of the greatest cinematic moments in video game history.

Tuesday, March 17, 2015

Top 10 Vocal Tracks in the Metal Gear Series (#5-1)

The Metal Gear franchise has long stood among the greatest of video games, due in no small part to its deep and involved narrative that carries on in increasingly complex ways from one entry to the next. With each new game comes an equally impressive soundtrack, which fittingly also tend to rank among the best this entertainment medium has to offer. Below are my personal picks for the five best vocal tracks in the entire Metal Gear franchise. With the release of The Phantom Pain, I have also created a follow-up to this list, detailing the vocal tracks I feel are deserving of spots numbers six through ten, which you can read here.


#5 – A Stranger I Remain (Metal Gear Rising: Revengeance): One of the few Revengeance tracks to steer clear of screamo lyrics and thrash riffs, A Stranger I Remain is not only a solid metal track with a beautiful blend of haunting vocals and a heavy, fast-paced guitar part, it’s also a song very befitting the character it represents. Mistral’s theme provides a great accompaniment to someone as imperfect as Raiden. It’s rather curious that MGR gets so much right in their presentation of the Mistral boss fight, as it is so early in the game – much in the way of the gameplay, visuals, and music that make up the later boss encounters fail to reach the fantastic culmination witnessed in the Mistral encounter.

#4 – Calling to the Night (Metal Gear Solid: Portable Ops): One of the few Metal Gear Solid titles I have not played, this tune seems to have transcended its platform to become recognized as one of the more memorable tunes in the series. Of the two major MGS releases on the PSP, Portable Ops was largely overshadowed by Peace Walker, yet this tune continues to appear on fan compilations of favorite tracklistings from the franchise. And rightfully so – it’s a melancholy tune that is very fitting for Naked Snake post-Snake Eater. He has to effectively rediscover who he is and make a name for himself, so that by the time that the events of Peace Walker roll around, he and his private army are fully prepared for the greater challenges that lie ahead.

#3 – Red Sun (Metal Gear Rising: Revengeance): Sundowner ended up being one of my least favorite characters in Metal Gear Rising, both with regards to his hillbilly personality and a boss fight that felt significantly less inspired than the company of Monsoon, Mistral, and Blade Wolf. However, his theme song utilized deep vocals and a slightly grungier rock sound, all while maintaining the hardcore metal appeal of Revengeance’s soundtrack. Red Sun’s lyrics offer metaphors that are perhaps a bit more thinly veiled than the game’s other vocal tracks, but it’s certainly a catchy number, one that I have found myself listening to many times since completing Metal Gear Rising: Revengeance.

#2 – The Best is Yet to Come (Metal Gear Solid): I often favor many of the softer, slower vocal tracks from the Metal Gear series because they tend to convey the emotional burdens carried by Solid Snake and Naked Snake better than the fast-paced and loud tracks. Those are great for stealth and action sequences, sure, but at the end of the day, when it’s time to gaze back upon everything Snake has accomplished, every hurdle he’s had to overcome, every friend and foe that has fallen along the way, there’s really no other track that better embodies the gravity of all that than The Best is Yet to Come. It's a reminder of the trial he has surpassed, and those that lie still lie ahead.


#1 – Snake Eater (Metal Gear Solid 3: Snake Eater): Snake Eater is one of those tracks that is equal parts silly and epic. It’s a deliberate throwback to James Bond theme songs (some of which boast more cheesy lyrics than others), as can only work in a Cold War setting featuring a one-man army. Snake Eater has long been my favorite entry in the Metal Gear franchise, as its perfect combination of stealth and action elements, deeply human story, and unique sense of style result in a product that transcends what most video games, films, and novels can deliver. There’s really no other medium in which Snake Eater would work to such an effective degree, and there’s no other song that could make the introduction so memorable. Snake Eater presently stands as one of my all-time favorite video game theme songs, and I have no doubt it will continue to do so for many years to come.

Monday, September 3, 2012

"We've managed to avoid drowning!" - 25 Years of Metal Gear


Though Solid Snake officially debuted back in 1987 with the original Metal Gear game, his popularity did not gain major momentum until the release of Metal Gear Solid, which hit the Playstation in 1998. Since then, Solid Snake has become one of the most recognizable faces in gaming history. The series has also earned itself significant praise for the ways it changed the experience of gaming. While I have not played every single game in the Metal Gear franchise, the games I have experienced have all proved thoroughly enjoyable.

My first experiences with Metal Gear came in the form of the Metal Gear Solid Essentials Collection, which was released shortly before Metal Gear Solid 4: Guns of the Patriots as a means for newcomers to familiarize themselves with the series, or for veterans to revisit Snake's previous adventures. I knew very little about Metal Gear at that point in time, and I figured a thirty dollar price tag wasn't too bad a deal for three games - if I ended up disliking them, it would be easy enough for me to turn around and sell them. Thankfully, that was not what happened.


Metal Gear Solid is not a graphically pretty game. Even for the time of its release, it has some rather grainy textures and Snake's character model wears a bandana that covers his eyes instead of having a proper face. But what it lacks there it makes up for in some truly groundbreaking game mechanics and storytelling elements. The use of cigarette smoke to detect lasers, Psycho Mantis reading your memory card, and the placement of a codec number on the back of the physical game case are inclusions that are honestly quite simple in concept, but make the game so much more immersive and fun. Hell, the simple fact that Snake has to sneak around enemies instead of fighting them head-on is a welcome departure from the all-too-familiar run and gun routine of so many other action games.

Metal Gear Solid 2: Sons of Liberty added a few new features that would have been helpful in the first game, such as the ability to enter a first-person view. I don't mean to knock the PS1 classic, but from a design perspective, MGS2 handles much more smoothly. Sons of Liberty certainly retained the masterful storytelling element, though it was handled in a different manner. Snake took on the role of a side character, with Raiden stepping into the spotlight. Like many other fans, I found Raiden to be quite annoying at first - not as nauseatingly so as his support/girlfriend Rose, but he was still whiny and immature. But patience yielded great results, as the final few hours of Sons of Liberty delivered a phenomenal ending that answered as many questions as it asked.


As far as I am concerned, though, the best of the bunch has to be Metal Gear Solid 3: Snake Eater. I have experienced few video games so perfect in their design. Snake Eater took everything that worked in MGS2 and improved upon while simultaneously adding in a host of new elements, each of which proves just as polished and helpful during Naked Snake's trek through the jungles of Russia. Only a handful of games have genuinely moved me so emotionally, and I'll be damned if Snake Eater does not have one the most beautiful and bittersweet conclusions ever written into a game. All of the MGS games rely heavily on cutscenes to deliver their stories, and though MGS4's may be the most Hollywood high-budget, I still feel that MGS3 does the best job of all the games in the series in weaving a story that trumps many a film and novel.

Though not as perfect a game as Snake Eater, Peace Walker did a solid job of continuing the story of Naked Snake as he builds his own personal and becomes involved in the late days of the Cold War. Hot Coldman isn't a particularly memorable villain when compared to the likes of the Cobra Unit, but the boss fights against the Chrysalis, Pupa, and so on are both challenging and varied. Peace Walker is a little more action-heavy than other MGS games and it is also shorter than the main numbered entries, but I felt it did a good job of bridging the gap between the era of Naked Snake and that of Solid Snake.

The series has such a wonderful cast of characters, from Psycho Mantis to Solidus and Otacon to Ocelot - I could list them all, but I think it's just easier for me to say that there are only a few select characters that I don't like. And as much as I enjoy exploring Hyrule and Zebes, the world of Metal Gear is also one of the best visions ever realized in gaming. It's a perfect blend of practical realism and dystopian science fiction. Though the storyline of the main games may have come to a conclusion, the upcoming Metal Gear Rising: Revengeance and Metal Gear Solid: Ground Zeroes indicates that there is still plenty of story to be told in the Metal Gear universe. I look forward to whatever new directions Hideo Kojima takes the series in, because even when a Metal Gear game hits its lowest point, it is still a whole tier above most other video games.


Some of my favorite boss fights from the series include:

- Psycho Mantis in Metal Gear Solid
- Harrier Jet in Metal Gear Solid 2: Sons of Liberty
- Metal Gear RAY in Metal Gear Solid 2: Sons of Liberty
- The Fury in Metal Gear Solid 3: Snake Eater
- The Shagohod in Metal Gear Solid 3: Snake Eater
- The Boss in Metal Gear Solid 3: Snake Eater
- Chrysalis in Metal Gear Solid: Peace Walker

Some of my favorite songs from the various soundtracks include:

- The Best is Yet to Come from MGS
- Main Theme from MGS2
- Yell Dead Cell from MGS2
- Father and Son from MGS2
- Snake Eater from MGS3
- Debriefing from MGS3
- Old Snake from MGS4


Some of my favorite characters include:

- Solid Snake
- Grey Fox
- Otacon
- Solidus
- Naked Snake/Big Boss
- Young Ocelot
- The Boss
- EVA

Monday, May 28, 2012

Xbox 360 review: Metal Gear Solid HD Collection


Back in 2008, Konami released the Metal Gear Solid Essentials Collection shortly before the long-anticipated Metal Gear Solid 4: Guns of the Patriots. The Essentials Collection was comprised of the first three Metal Gear Solid titles, and served as a refresher for veterans of the series as well as an inexpensive means for newcomers to get acquainted with Solid Snake and Big Boss. Now Konami is at it again with the Metal Gear Solid HD Collection, and gamers can revisit three games from the series on the current gen consoles. Included in the HD Collection are Metal Gear Solid 2, 3, and Peace Walker. For those not so familiar with the chronology of the series, Metal Gear Solid 2 is a direct sequel to the PS1 Metal Gear Solid, while 3 and Peace Walker act as prequels to the original MSX Metal Gear games.

Metal Gear Solid 2 is divided into two chapters. The first puts you in control of Solid Snake as he sneaks aboard a US Marine corps tanker making its way down the Hudson River. Otacon has uncovered information that the Marine corps has been developing a new type of Metal Gear, and Snake's mission is to locate it and snap some photographs that they can leak online and expose the military's unethical decision to construct such a machine. The situation quickly escalates as Russian soldiers board the tanker and take out the guards, and Snake barely manages to send Otacon the photos before Revolver Ocelot shows up, steals the new Metal Gear RAY, and sinks the ship into the river. The first section lasts an hour at the longest, and serves primarily as a tutorial section, allowing you to familiarize yourself with the controls, sneaking tactics, and a brief boss battle.

Two years later, Raiden is sent into a water decontamination facility known as Big Shell, in order to rescue hostages from the terrorist organization known as Dead Cell. This second chapter, known as the Plant Chapter, has Raiden sneaking around guards, disarming explosives, swimming through flooded areas of Big Shell, and going toe-to-toe with the four members of Dead Cell. The Plant Chapter has a greater variety of gameplay, and also lasts significantly longer. Many of the areas in Big Shell look similar, and it can be easy to get lost early on.


Raiden can be whiny at times, but he's nowhere near as unlikable as his girlfriend/radio support Rosemary, who can't seem to remember that Raiden is on an important mission and should not have time to chat about her feelings. Meanwhile, the odd behavior and unique abilities that each member of Dead Cell exhibits makes them quite interesting. The story may be slow-going at first, but the darker tone and multiple plot twists that unfold during the last few hours make it all worth the trouble. Metal Gear Solid 2 may not control as smoothly as the other two titles, and there are moments that prove rather frustrating. But the boss fights are epic and the story has a downright brilliant conclusion.

Easily the best of the bunch, Metal Gear Solid 3 follows Naked Snake as he is sent into Russia to stop a separatist group known as GRU and their leader the sadistic Colonel Volgin from usurping Khrushchev and developing the Shagohod, an all-terrain tank armed with nuclear missiles, in order to start a war with the US. Snake must make his way through the jungle and use various camouflage and face paints to blend in with his surrounding and avoid detection by the enemy. The rate at which Snake recovers health is determined by two factors - how hungry he is, and if he is injured in any way. Snake has a limited number of rations and medical supplies at the outset of Operation: Snake Eater, though wild animals can be killed and eaten, while bandages and splints can sometimes be found in warehouses and supply rooms.


Snake's mission is two-fold. While he maintains his focus on stopping Volgin and destroying the Shagohod, he is constantly reminded of the fact that he must face down the elite members of the Cobra Unit and The Boss - their leader and his former mentor. Snake also becomes romantically linked to one of his contacts, a blonde code breaker named EVA, and shares a rivalry with a young Revolver Ocelot. All of this culminates to one of the greatest stories ever told in a video game. What Hideo Kojima has accomplished with Metal Gear Solid 3 is unrivaled by many a novel, film, or television series.

Finally, Metal Gear Solid: Peace Walker sees perhaps the boldest undertaking by Konami, as it was originally released for the Playstation Portable and has been ported over to consoles. Peace Walker takes place ten years after Metal Gear Solid 3 as Naked Snake (now known as Big Boss) is in the process of training his own private army after having left the United States behind. He is asked to intervene in Costa Rica, where a series of AI-controlled mechs are being developed.

Peace Walker's level design is similar to that of Metal Gear Solid 3, with small areas connecting to one another, though Peace Walker shrinks these down and sets up barriers in order to make gameplay more linear. The game adopts an RPG element of recruiting troops and developing weapons, the results of which are mixed. On the one hand, putting the time and effort to experiment with this can unlock different weapons and make your experience different from anyone else's. On the other hand, it can prove annoying when a certain weapon or item is required to progress to the next mission and you must grind through the optional missions so that the research can progress.


Peace Walker's visuals don't quite hold up to the other two, but for a handheld game it looks pretty darn impressive. There's a great attention to detail, and colors pop nicely against the backdrops of different environments. Traditional cutscenes are thrown out in favor of a gritty motion comic style. Some of these sequences involve quick time events, and all of it plays out well - it's a great artistic direction for the game and provides an extra level of immersion. While the Metal Gear series has a long history of great soundtracks, Peace Walker's might be the best yet.

Not all HD collections are made equal. There have been some in the past couple of years that left players disappointed due to a lack of content or aesthetic alterations. With the Metal Gear Solid HD Collection, it's a completely opposite scenario. Despite the fact that the first Metal Gear Solid is not included, the bonuses of MGS2's VR missions, Peace Walker's online multiplayer, and the original Metal Gear and Metal Gear 2: Solid Snake provide plenty of replay value after the main three games have been completed. When other companies look into releasing HD collections of classic games, the Metal Gear Solid HD Collection should be their primary reference.

My rating: 9 (out of 10)
Related Posts Plugin for WordPress, Blogger...