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Showing posts with label Super Mario 3D Land. Show all posts
Showing posts with label Super Mario 3D Land. Show all posts

Thursday, December 27, 2012

Top 5 Video Games of 2012


As with my previous top five game of the year lists, the following games are more a reflection of which titles I had the most fun with or felt were noteworthy for any number of reasons (gameplay, creativity, successfully catering to a certain genre, etc.). While these games do not exactly follow the ratings I ascribed to them, they follow more closely that some of the games I rated in years past, as each of these games earned ratings between 9 and 9.5. Also, any games that I had played in previous years were ineligible for making this list, unless they were a remake (in the case of the Metal Gear Solid: HD Collection, MGS2 and MGS3 were not eligible, but Peace Walker was in the running and came pretty close to earning a spot this list).

#5Super Mario 3D Land: I’m generally partial to 3D Mario games over the side-scrolling entries, probably because Super Mario 64 was one of my first outings with Nintendo’s leading mascot. Super Mario 3D Land presents a hybrid of these two gameplay styles. None of the stages are particularly long, but they all feel fully-realized and present plenty of variation in aesthetic style and obstacles/enemies. The boss fights are perhaps the only lackluster part of the experience, but the airship stages leading up to each are exciting enough. The post-game is incredibly expansive – effectively, the number of stages is doubled, and said bonus stages are rather intense. The use of 3D allows for greater depth perception throughout, while also making a few key stages very cinematic in delivery.

#4Final Fantasy IV: Though I never played Final Fantasy IV in its original SNES release (known stateside as Final Fantasy II), I felt right at home the moment I started my journey with Cecil, Kain, Rosa, and company. Final Fantasy IV takes advantage of the DS to present a cleaner vision of the game. The soundtrack has been gorgeously reorchestrated, while the characters are portrayed as semi-chibi. The boss fights are impressively rendered and some of the obstacles require unorthodox means to overcome them - this is a large part of why I enjoyed FFIV so much; it retains the 1990s-era degree of challenge. The cast is easily my favorite from any of the Final Fantasy titles I have played to date, the battle system is perfect, and the whole experience feels genuinely rewarding.

#3Resident Evil Revelations: It’s rare that a handheld sidestory will stack up to a major release in terms of quality, but Resident Evil Revelations is, in my opinion, the best RE title since Resident Evil 4. The cruise ship setting is sufficiently creepy, while the enemy designs draw from sea creatures and round out the horror side of the experience. The game plays like the more action-heavy entries in the series, but ammo is not nearly as abundant as it is in either RE5 or RE6, forcing you to be tactical and conservative when fighting enemies. Resident Evil Revelations blurs the lines between handheld and console games, offering up what is one of the most impressive experiences on the 3DS to date.

#2Pokémon Black and White: Much like with Heart Gold and Soul Silver, I love the way that Nintendo has made the Pokémon games more user-friendly over time. Each of the new types available has its own particular use, with some being highly-specialized and others being fairly rounded, but the element of strategy is still as prominent as ever. I really appreciated the fact that the game required practically no time grinding so that I could keep chugging along through the story (which, I might add, is the best I've found in the entire series). The gym battles certainly dish out a better challenge in Black 2 and White 2, but the Elite Four battles are among the most intense and exciting portions of the games. Though Nintendo and Game Freak's decision to make direct sequels ended up having beautiful results, Pokémon Black and White gain a marginal advantage over Black 2 and White 2.

#1No More Heroes: Though I fell in love with No More Heroes 2: Desperate Struggle back in 2010, I actually did not play the original No More Heroes in proper until this year. While there are a few differences in the way the two play, I consider them equal in quality – though the second has better pacing and does not require Travis to complete side jobs to progress to each new ranking fight, the fights and characters themselves tended to be more memorable in the first game. Travis’ development from socially awkward otaku who wants to be number one to his eventual understanding of the gravity of what being an assassin can mean is something that gradually unfolds, and is wonderfully scripted instead of being explicitly stated to players. The gameplay is a perfect balance of traditional joystick and buttons with motion controls, the soundtrack is phenomenal, and No More Heroes is easily one of the best games to come out for any of this generation’s consoles.

Sunday, June 3, 2012

Top five video games and anime of 2012 - Spring contenders


As has become a tradition over the past few years, I will once again be doing a recap at the end of this year of all the anime I've watched and all the video games I've played in 2012. As June is now under way, I feel that I have a strong indication of which titles from those two categories have a good chance of being labeled by me as the five best by the end of the year. The anime and video game titles listed below are not guaranteed to make into the top five of either category, as there are still others I have yet to experience during the remainder of the year. But I do feel that they presently have a good chance at making the cut.

- Video games -

Super Mario 3D Land - In all honestly, this was the most fun I've had with a Mario game since Super Mario 64. That said, I've always been partial to the free-roam Mario games versus the side-scrolling platformers. The way Nintendo has utilized the 3D hardware with this game is fantastic, and despite the fact that the boss fights are a bit redundant, smart level design and impressive replay value make up for it.

Pokémon Black and White - I think it's safe to say that this game is in the top five for certain. I jumped back on board the Pokémon bandwagon with Soul Silver version, and White version proved a fantastic follow-up. There is as much emphasis on strategy as there is on freedom f choosing your team members, and the game presents a great balance of challenge and fun. Though the gym leader battles seem to become easier as the game progresses, the Elite Four battles are epic. The story is rather well-scripted, and Unova feels more alive and teeming with activity than the regions from previous games.

Resident Evil Revelations - Another game that is almost certain to make it to the top five, Resident Evil Revelations is the best Resident Evil title I've played since RE4. It brings back classic horror elements of the older games by placing Jill Valentine and company onboard a cruise ship infested with a new type of zombie. The ocean life theme is a great new direction for the series to take, as creatures that resemble coral, fish, and crabs are as cool to look at as they are terrifying to encounter. Raid Mode presents a fresh new spin on Mercenaries-style gameplay, and the whole package presents what it easily one of the best handheld gaming experiences I have had to date.

Metal Gear Solid: Peace Walker - I am not considering the Metal Gear Solid HD Collection in its entirety as eligible for the top five, due in part to the fact that I have previously played MGS2 and MGS3. Peace Walker, on the other hand, is an entirely new beast to me, as I never owned a PSP. Frankly, it is half the reason I purchased the HD Collection, and I find the freedom allowed in its gameplay intriguing. Certainly Peace Walker is not as pretty to look at as either of the two other games, but it is a very full and satisfying experience from beginning to end, and serves as a fitting sequel to the events of Snake Eater.

- Anime -

Darker Than Black: Gemini of the Meteor - It's might not be as good as the original Darker Than Black, but it's a damn good follow-up just the same. Gemini of the Meteor provides a fresh perspective on the relationship between humans and contractors by presenting the story from the point of view of Suou Pavlichenko, a young girl living in Russia. Hei is still important to the story, but take a back seat for the first half of Gemini of the Meteor. It still carries the vibe of the original Darker Than Black, but some of the subject matter and the soundtrack allow Gemini of the Meteor to identify itself as something that is equally similar and different. The staff put some careful thought into this series instead of churning out a crappy, rushed sequel.

Mobile Suit Zeta Gundam - One of my biggest goals with regards to choosing anime to watch in 2012 was picking out many of the classics I missed out on back in the day. Zeta Gundam is essentially the Empire Strikes Back of the original Gundam storyline. As an anime from the 80s, it is not as clean as more modern series. There is plenty of cheesy dialogue and teenage angst. But what it accomplished for its time is truly impressive. The older Gundam series are the primary reason mecha anime is so popular today. Zeta Gundam's story is very well planned, the animation gets better with each episode, and all in all its just plain fun classic sci-fi.

Akira - Another classic, one viewing of Akira made it clear just how much of an impression this film left on the sci-fi anime genre. It's a dark and wonderful look into both the fantastical futuristic city and the practical relationships humans share. The hand-drawn animation is downright gorgeous for its time, and the soundtrack isn't far behind. Trying to explain Akira to someone does not do the film justice. It is something that must be experience to be fully understood.

Cowboy Bebop - This series manages to balance a great storyline with a very distinct musical and artistic style. The end result is one of the most entertaining and just plain fun series from the mid to late 1990s. Spike, Jet, Faye, and Ed play off one another wonderfully, with each presenting a distinctly different personality. The show places emphasis on creating a new subgenre of the sci-fi anime, but just as often succeeds at delivering a very genuine and human story. The show has lots of funny scenes, plenty of action, and even a few sad moments that round out the whole viewing experience.

Friday, January 20, 2012

"Bid farewell to your bloodstained past..."

Just a little update video I made to give you all an idea of what to expect in terms of reviews this Spring (and possibly into the Summer, depending on how much time it takes for me to play through some of these games). As I've mentioned before, Final Fantasy is a series that I am relatively new to, and I'm planning to play a lot of those games this year. I'm also considering posting a journal of my playthroughs, much like I have done with Pokémon Soul Silver and Pokémon White. We shall see if that comes to fruition in due time...

Sunday, January 8, 2012

3DS review: Super Mario 3D Land


Super Mario 3D Land presents an interesting blend of game mechanics, drawing much of its formula from the New Super Mario Bros. design. But the third-person free-roam portions are akin to Super Mario 64, and the transition between the two makes for a dynamic platforming experience. The story sets up as the classic Mario scenario - Peach has once again been kidnapped by Bowser and it's up to everyone's favorite plumber to save her and stop the Koopa King.

The difficulty factor progresses at a fairly consistent rate, though halfway through the main game players will be presented with a handful of levels that are heavy on the puzzle mechanics. That is not to say that these levels are overly challenging, but they do present an interesting change of pace that players will have to accommodate for. There are hidden areas sprinkled throughout the main levels, and players will have to access these if they wish to collect each of the large star coins, which can be used to unlock extra levels. Upon completing the main game, players can access a lineup of bonus levels that present a higher degree of challenge.

Three suits will be at players' disposal during their adventure. The Tanooki Suit grants Mario the ability to float for a brief period of time, while the tail can be used for a close-range spin attack. The Fire Flower makes a return, and acts exactly as it has in the past. Its more useful (and subsequently harder-to-come-by) counterpart is the Boomerang Flower, which allows Mario to throw a boomerang to attack enemies and collect coins.

The airship sequences that precede each boss encounter require players to stay on the move, as the level shifts along. Each airship level is relatively short, but a couple of foolish moves could cost Mario a life or two. The actual boss fights only present a little variation, and feel very repetitive during the latter hours of the game. Thankfully, the final boss fight with Bowser makes up for this, utilizing the 3D effects in some very creative ways and maintaining an intense atmosphere throughout.

The soundtrack is host to a great selection of remixed tunes from past Mario games. There aren't many levels that last too long, but each is designed with plenty of creativity and polish. The game looks great, and feels like the standard by which all future 3DS platformers should be judged.

My rating: 9.25 (out of 10)

Tuesday, January 3, 2012

And so we venture forth into bold new territory...

Yup, I got a 3DS. So there will be reviews of 3DS games coming in the near(-ish) future. I probably won't be reviewing a whole lot of 3DS games until Spring/Summer 2012, since that is when many of the titles I want most for the system will be available. Plus I have a few DS games that I'm still working my way through, like Pokémon White and The Legend of Zelda: Spirit Tracks. But there will be reviews, starting with Super Mario 3D Land.

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