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Showing posts with label Devil May Cry. Show all posts
Showing posts with label Devil May Cry. Show all posts

Monday, December 22, 2014

Top 10 Video Games of 2014 - Part One

As in years past, I’ve compiled a list of the best games I played in 2014. While some might say 2014 was a slump year for gaming, I felt the case was quite the opposite – granted, some of the titles on this list were not released in this year, but a large chunk of the titles I played this year were released in a window between late 2013 through 2014. In each year prior to this one, I narrowed my ‘games of the year’ down to a select five. However, I felt that doing so this year would serve a great injustice to many of the titles I found to be simply exceptional this year. As such, this year’s list will consist of the ten best games I played in 2014, and will be split into two parts. Keep in mind that the order of these games on this list is not necessarily representative of the score I gave each of them in my reviews, rather a ranking based on which games were the most enjoyable and impressed me the most.


#10) Persona 4: Mixing up many staples of the JRPG genre, Persona 4 offers very deep and rewarding quests both inside dungeons and Inaba’s small town locales like the market, high school, and riverbed. Persona 4 requires you to choose your path wisely, as the social links between characters which will grant you the ability to summon stronger Personas attributed with specific Arcana as well as pave the way to a greater understanding of your friends and party members, cannot all be completed in a single playthrough. There are plenty of ways to boost your stats, from sports and after-school activities, to visiting a local restaurant during one of their rainy day promotions, and each player will naturally prefer certain party members based on skill set and personalities. The game’s greatest flaw unfortunately arrives during the endgame stretch, wherein the story and gameplay become so streamlined and uninvolved on the part of the player, that it becomes a dry, monotonous routine of highlight segments, with no downtime to specialize or focus on specific characters or tasks in-between – perhaps this lull would have been less jarring if the game provided any implication that it was coming.

#9) Grand Theft Auto V: My first proper exploration of Rockstar’s long-running open-world series, GTA V provided me with hours of entertainment, whether it was Trevor’s off-the-wall psychotic antics, Michael’s spiral back into the criminal lifestyle, Franklin’s dreams of grandeur, or simply barreling through downtown Los Santos in a newly-acquired sportscar. The radio chatter and classic rock and hip-hop tunes give Los Santos and its surrounding areas as much in the way of specific flair and identity to the experience as conversations with NPCs and the crazy drug runs, heists, and assassination gigs do. These elements not only steer the direction of the gameplay, they shape the satirical cast of characters and story. While there is a ton to do in GTA V and its easy to get lost in side missions, races, or simply the adventure of exploring this fictional world, Rockstar has done a maginificent job in providing a solid balance of both quantity and quality in what is believed to be their biggest game yet.

#8) Kid Icarus: Uprising: The hybrid between on-rails flying/shooting sections and ground-based action/adventure segments comes across as a bit strange at first glance, but both portions of game design handle quite well, if not with some notable differences. Kid Icarus: Uprising is a game that offers plenty of freedom in selecting and upgrading weapons, and incorporates a smart risk/reward system through its higher difficulty settings. The aesthetic of Greek and Roman mythology is apparent from the outset, but the real charm comes from the humorous interaction between the characters and references to other retro Nintendo properties. Kid Icarus: Uprising could have been a quick and enjoyable experience had it capped out at its initial false ending, but the fact that its lifespan is extended nearly three-fold and it manages to incorporate so much variety into its level and enemy designs makes this 3DS exclusive a real treat – its biggest hindrance being the tax that the frenetic gameplay and somewhat unorthodox control scheme takes on your hands after playing a few stages in succession.

#7) Kirby: Triple Deluxe: Of all its design points, I never expected to be so thoroughly impressed with the manner in which Kirby’s latest outing utilized the 3DS’ internal gyroscope. Puzzles are more immersive as a result, while the 3D effect enchances the implementation of foreground and background items and foes immensely. The story of Kirby: Triple Deluxe is not terribly complicated, though I do wish it had been just a tad longer. Still, its visual presentation is superb, its soundtrack more experimental than what fans might expect of the series, and the final battle intense and challenging, albeit more in line with the tones and aesthetic of something like Final Fantasy.

#6) DmC: Devil May Cry: A bold reimagining for the Devil May Cry series, this new entry, handled by Ninja Theory, boasts what is easily the most fast and fluid combat in the series. Enemies sport varying grotesque statue designs, and the entire world drifts back and forth between a punk Eastern European metropolis and an ethereal realm where the forces of hell sport their true colors. This new, younger Dante spouts profanities left and right, along with cheesy insults, and the dialogue from his more calm brother Vergil as well as any given one of the demonic bosses is similarly cliché, but it is nonetheless entertaining and works well for a series that always opted for the spectacular and over-the-top.

Saturday, September 27, 2014

DLC review: DmC: Devil May Cry - Vergil's Downfall


Following the endgame events of DmC, Vergil finds himself trapped in a chaotic realm that seems to give physical form to all his inner turmoil. Still failing to understand how Dante and Kat could deny him his vision of a new Nephilim-governed world, Vergil’s calm and composed demeanor begins to deteriorate as he chases down apparitions of Dante, his mother, and plenty of monsters similar to those he and Dante faced in the city of Limbo. This DLC pack – which includes multiple chapters in a similar, albeit considerably shorter format as the main game – recycles some environmental assets, placing them against a red nebulous backdrop where floating platforms and blue vortex doorways are commonplace.

Vergil’s attacks are considerably faster than those of his brother, and can be upgraded in the same way to increase damage and offer a wider variety of ways to take down foes. Aerial juggles and charged power slashes prove practical for dealing with a handful of weaker grunts, while Vergil’s airborne daggers stand in for Dante’s Ebony and Ivory handguns. A couple of key abilities unlocked late in the DLC as part of the story’s progression prove a real treat, though their fanfare is unfortunately short-lived. Whereas Dante had both Angel and Demon weapons he collected during his missions for the Order, Vergil’s sword Yamato can take on either form with the press of the left or right trigger respectively. Angel attacks do less damage, but allow Vergil to dash about the stage at ridiculous speeds, while the slower Demon slashes do considerably heavier damage that is ideal for quickly boosting the combat ranking from D to S.


Vergil’s Downfall lasts a couple of hours, and while most of what lies in wait is rather predictable, the story does hold a couple of unexpected twists that provide greater insight into the antagonistic brother’s outlook on those around him. The dialogue is rather lazily scripted, but the game doesn’t get too bogged down with telling it, opting instead to let you enjoy the combat and seek out hidden health crosses and lost souls as much as possible. Vergil’s Downfall also takes a curious approach to its cutscenes, with most bearing a thickly-stenciled noir motion comic style instead of fully-rendered 3D character models and environments. Though a stark contrast to the core gameplay of this DLC package, it does not feel out of place, just somewhat lazy, given how stiff the motions are of each and every character rendered in these sequences.

Though the finale of DmC gave us something of a teaser of what might lay in store in a possible sequel game, Vergil’s Downfall would appear to be more concrete indication that Capcom and Ninja Theory intend to continue with this boldly reimagined vision of the Devil May Cry series. There is little complicated about the direction of Vergil’s Downfall – it’s not terribly lengthy to burn through once, though it does offer all the same variable difficulty settings as the core game. Vergil’s Downfall is an epilogue that plays out as a short and streamlined version of the core gameplay familiar to anyone who has already completed DmC: Devil May Cry.

My rating: 6.75 (out of 10)*

*(rating applies solely to downloadable content, not its inclusion with the content on the original game disc or other downloadable content)

Sunday, March 16, 2014

Xbox 360 review: DmC: Devil May Cry


Swapping out medieval castles and old European townscapes in favor of a more contemporary urban punk Eastern European setting, DmC: Devil May Cry does as much to build upon the standards set by previous Devil May Cry games as it does to reimagine and reinvent one of the most popular action game series out there. While the initial debut trailer of DmC was met with harsh criticism over the presentation of protagonist Dante, veteran fans of the series ought to give this title a second look, as it is far and away the smoothest-playing title in the series. Ninja Theory has decided to cut much of the fat from the upgrade system, and while there are still plenty of new combos and abilities that can be unlocked, they are simultaneously more practical and less complicated than in previous Devil May Cry games. Earning these upgrades is by no means a cake walk – you’re still going to have to put forth the effort into chaining combos in order to gain more points and a better overall score on each mission. But the game does loosen up a bit on the long-standing tradition of pushing for multiple playthroughs by making it so that you can earn enough points on a single run of the normal ‘Devil Hunter’ difficulty setting to fulfill a well-rounded and decently powerful arsenal. That said, a second or third playthrough on any of the seven difficulty settings is required in order to gather all the hidden collectibles.


The secondary weapons have also be retooled for the sake of practicality, but are still visually pleasing and a blast to use. The scythe Osiris and throwing star Aquila stand in as Angel weapons, dealing lower damage, but doing well to stall enemies or keep them at a distance. The gauntlets Eryx and axe Arbiter are slower Demon weapons that deal significant damage, but also leave Dante more open to enemy attacks, as he cannot recover as quickly after striking in order to perform a dodge. These weapons have variable ranges, and can all be incorporated into sky attacks in order to further chain combos. Dante can maintain his chain via his trademark pistols Ebony and Ivory, but as with previous DMC games, these effectively only serve that lone purpose. Meanwhile, two new guns, Revenant and Kablooey, deal notably greater damage with a more frequent reload rate, as a shotgun and sticky bomb launcher, respectively. Dante can also use chains to latch onto foes, whether they are airborne or groundside, and either pull himself toward them or drag them close to him to strike. To top this all off, Dante still has his signature sword Rebellion, which is the default main weapon, still plenty effective at dealing medium levels of damage to foes at a moderate rate.

DmC does well to incorporate many themes from the older Devil May Cry games into this new vision of the game world. At the outset, Dante believes himself a loner who has he unfortunate habit of drawing the attention of Demons and being sucked into Limbo, a plane of existence unseen by the public, but one that nonetheless influences their day-to-day life. It is not long before Dante meets Kat, a young witch who informs him that she knows of Limbo and that her boss, a man representing an organization known as ‘The Order’ wishes to meet with him. The problem is that it is difficult for Dante to lay low for long, and has his fair share of run-ins with demons before Kat is finally able to introduce Dante to the head of The Order, Vergil. Vergil helps Dante to restore his memories, and Dante comes to the realization that they are brothers, both Nephilim, the sons of an Angel mother and Demon father. Dante also remembers that Mundus, the demon who now reigns over the city where they now live, killed his mother and imprisoned his father, and has been hunting Dante ever since. However, the brothers hold one major advantage over Mundus: the demon does not know of the second Nephilim, Vergil, and thus the two hatch a plan with the help of Kat to strike at Mundus’ resources – his propaganda, his poisonous drinks, all that he holds most precious and important – in order to anger him and draw him away from the demon gate, his source of power, long enough that it might be shut.


While DmC boasts but a handful of boss fights, each is moderately intelligent in its design, providing Dante with a different challenge to tackle. They are nowhere near a rounded-out or in-depth as the likes of boss encounters from more adventure-driven games like The Legend of Zelda or even other contemporary action titles like No More Heroes. Still, the majority of DmC’s boss encounters handle about as smoothly as the rest of the experience, and are more a test of Dante’s endurance and adaptability to new threats than anything else. Occasionally, Dante will encounter weapon-specific enemies, which can only be fought with Angel or Demon weapons respectively. This adds an extra degree of tension to combat, if only for brief periods.

Challenge stages make their return, and are divided into different levels of difficulty that correspond to the color locks that bar access until matching keys are discovered. These stages include combat scenarios that limit the damage Dante can deal with certain weapons, and races against the clock to reach the end of a series of platforms. These race-style levels are decidedly more adventure-oriented in their design, and appear a number of times during the main game (sans the time limit) when Dante travels to a dream-like setting to unlock more of his memories. The variation in level design in DmC is one of the game’s greatest strengths, and while you spend the majority of your time in the warped version of reality known as Limbo, the game does pull a few clever punches generally reserved for game series boasting more complicated plots such as Metal Gear Solid or Bioshock.


DmC is surprisingly smart with regards to its scripting. Considering how abrasive and cocky Dante initially comes across as, it’s impressive to see his character progress into an anti-hero players can actually get behind, and to have some genuinely funny bits of humor sprinkled throughout. Much of this is due to the way that the voice actors portray their respective characters, a delivery which comes across as being very natural across the board for Dante, Vergil, Kat, etc. The soundtrack, comprised primarily by tracks written by Combichrist and Noisia, retains some of the metal thrash sounds of older Devil May Cry titles, while adding some electronica into the mix. Yes, there is some dubstep worked in, and while it comes across as a bit silly in the moment, it never steers the atmosphere of the game too far from its roots.

My rating: 9.25 (out of 10)

Monday, June 4, 2012

DmC: Devil May Cry E3 trailer

The new Devil May Cry is looking so much cooler with each new trailer. I get the sense that a lot of people have warmed up to this new game over time. Granted, it's still not the same Dante from the older games, but I never felt that was necessarily a bad thing. I think this new direction for the series will prove quite entertaining. And thank goodness, we finally have a release date confirmed - January 15, 2013. Smokin'.

Friday, December 30, 2011

Top 5 Anime of 2011


#5 - Eden of the East: Many contemporary espionage/action films or television series draw the bulk of their inspiration and formula from the familiar, like James Bond or the Bourne Identity. There are certainly some similarities between the latter and Eden of the East, but this anime takes a rather different approach. In trying to recover his memories, Takizawa relies heavily on Juiz and an everday girl, instead of playing the role of a lethally-trained badass. Because everything plays out like a game, action is often swapped out in favor of mystery, lending this genre a fresh new spin on things. It's not quite perfect, but I found it a welcome break from so many copycats.

#4 - Devil May Cry: Far too often, licensed material becomes so bogged down in trying to recreate whatever it is based off in anime form that it loses any creativity or logic. Devil May Cry maintains the signature style of the games through Dante's characteristic cool nature, but takes a step back from slaying one giant demon after another. The anime chooses to instead focus on lesser demons, allowing Dante's relationship with young Patty - often humorous as the two are - to take center stage. The soundtrack and fantastic animation courtesy of Madhouse make this a standout series for its kind, and others would be wise to take notes from it.

#3 - Darker Than Black: I generally steer clear of anime that tries to sell itself as 'dark' or 'mature-themed', as a lot of these end up being violent and bloody without much in the way of plot. Darker Than Black certainly has its violent moments, with Hei driving his knife into another Contractor's hand and Wei throwing his own blood to puncture gaping holes through bodies of those opposed to him. But it isn't so reliant on these elements. Instead, the story makes its primary focus on what it means to be a contractor, and how being a human correlates to that. With a thought-provoking story and incredibly catchy soundtrack, Darker Than Black is as cleverly-scripted as it is entertaining to watch.

#2 - Mushi-Shi: This series stood out to me for two major reasons. First, the episodic nature of the relatively unrelated episodes made it really easy to pick up and watch a lot of episodes in one sitting, or set down for a while, knowing exactly where I left off when I returned. Second, the combination of traditional fantasy elements and old Japanese folklore gave the series a very unique identity and really boosted the quality of the storytelling. It doesn't try to force the mystical aspect on you, but somehow it's still difficult not to be mesmerized by this show, one bizarre Mushi after another.

#1 - Full Metal Alchemist: It may break away from the manga source material a number of times, but there is no denying that this is not only among the best anime in recent years, but among the greatest anime of all time. The story of the brothers Elric is a very human one, as the two stick together for better or for worse, even as the darkening forces of the Homunculus and the Amestrian military close in on them. It's a fantasy story that, frankly, can hold its own against a giant like the Harry Potter series - and in some cases, FMA manages to trump HP.

2011 Year in Review: Anime


Mobile Suit Gundam SEED Destiny: A step up from its predecessor, SEED Destiny spotlights a new lead character, Shinn Asuka, who alongside Athrun Zala, delivers a far more interesting narrative than Kira Yamato ever did in Gundam SEED. SEED Destiny evokes a more genuine sense of the difficulties in alliance and war, by painting the picture with the ambitions of all the major players, and spinning a much more intricate web of politics and deceit. The later episodes get bogged down by the same clichés that burdened Gundam SEED, but as a whole this sequel is a significant improvement. My rating: 8.25

Full Metal Alchemist (season two): Building upon the revelations from season one, this second half takes a darker path, exploring the origins of each Homunculus and the trials the Elric brothers face from the many factions they cross paths with. Although the series deviates from the manga at points - some ways more distinctly so than others - the story remains focused on the aspects of growing up and familial responsibility conveyed through Edward and Alphonse. The added backstories of Lust and Greed provide extra fuel to the emotional drive. Despite a few episodes that feel out of place, season two of FMA provides a fitting second half to the contemporary classic that is the story of the brothers Elric. My rating: 9.5

Rating for series as a whole: 10

Azumanga Daioh: Part slice-of-life, part comedy, Azumanga Daioh follows a group of awkward and zany girls through their high school years. Whether it's over-analyzing social customs, obsessions with cats, or avoiding one particularly weird teacher, the girls always have an opinion to share. The art style and soundtrack take a minimalist approach, which is appropriate given the nature of this hybrid series. My rating: 8.75


Mushi-Shi: A string of largely unrelated tales fuels work for Ginko, a Mushi Master - one of a rare few who can see and interact with semi-sentient entities that influence the unseen world around humans. The series blends fantasy and ancient Japanese folklore to deliver both a fantastic narrative and genuine sense of wonder. Though many characters only appear for single episodes, they are so memorable and well-developed that it is of no consequence if Ginko decides to take on a secondary role for an episode or two. My rating: 9.5

Eden of the East: A man without any idea of who he is or was, Akira Takizawa returns to Japan to find he is a contender in a national game of sorts, with a vast amount of money and seemingly limitless resources at his disposal. Along with his newfound friend Saki Morimi and faceless voice receiving his calls known as Juiz, Takizawa must figure out who the other contenders are and use the means he has been allotted to 'save Japan', whatever that might mean. The story is told in chunks that reveal enough information to keep the story interesting, but also perpetuate the suspenseful and action-driven parts. My rating: 8.5

Summer Wars: A bit of an awkward high schooler, Kenji jumps at the opportunity of spending time with Natsuki at her grandmother's 90th birthday celebration. Once he gets there, though, Natsuki reveals that she wants Kenji to play the part of her boyfriend to impress the family. Though he is uneasy about it, Kenji decides to stay. One night, he receives a text on his phone containing a complex math equation, which he solves, not knowing it is part of the security code to the digital realm of Oz. A virus known as Love Machine then makes its way into Oz, and Kenji recruits the help of Natsuki's cousin Kazuma in hopes of stopping Love Machine from unleashing all forms of chaos on the real world. The focus on family helps push the film along at a steady pace, though the shift in who assumes the role of the main character late in the film leads to a somewhat awkward conclusion. My rating: 8.5

Full Metal Alchemist: Conqueror of Shamballa: A follow-up to the wildly popular series, Conqueror of Shamballa displays the most creative liberties taken with the series (which is to say, the film is not grounded in the manga in any way, save for characters and locations). While Al regained his body, Ed was sent to the other side of the gate, to our world, just prior to the Nazi regime's rise. The few Homunculi are dealt with in a fitting manner, while Eckhart fills the role of a relatively appropriate yet typical villain. The story is in keeping with the darker tone of the second season, though bits of humor retain the FMA charm. My rating: 9.25

Devil May Cry: Unlike the games, this series focuses on Dante's smaller missions as he faces demons that are generally on a smaller-scale. His life among everyday humans is explored, and his relationship with young Patty provides both comedic moments and a more genuine human element. The art design and soundtrack are both killer, all of which makes the licensed anime series a standout for its kind. My rating: 8.75


Panty and Stocking with Garterbelt: A very raunchy comedy from Gainax, the series takes a while to define itself. It delivers crude sex and bathroom humor in a style not unlike the earliest episodes of South Park, but sneaks in a number of pop-culture references and parodies of shows like Transformers, which may fly over the heads of viewers not so familiar with these other works. Save for the last episode's uncalled-for curveball, the series does a good job of sticking to what it does best - delivering laughs. My rating: 7.25

Halo Legends: A series of shorts set in the Halo universe, Legends covers not only the famed SPARTANs, but the Covenant, Forerunners, and ODSTs as well. A few of the tales come across as a bit too forced, most notably a feudal Japanese duel between two Elites. While anyone familiar with the main Halo trilogy will understand each story well enough, those familiar with the novels and side games will get the most out of this anime collection. My rating: 8

Final Fantasy VII: Advent Children: Two years after the conclusion of the classic PS1 game, Cloud Strife finds himself lost in this new peaceful world - that is, until a trio of Sephiroth-lookalikes show up, informing him of their intent to find "mother". Sensing trouble, Cloud and company join forces once more to stop the trio from bringing about a return of Sephiroth and subsequent destruction of their world. This is one beautifully animated film (no surprise, since it is a work by Square Enix). But only a handful of characters deliver any genuine emotions or feel necessary to the plot. My rating: 7.75

Darker Than Black: A reality where superhumans known as contractors live among regular people, hidden in the shadows, Darker Than Black places emphasis on the different organizations invested in the powers the Contractors wield as well as Heaven's Gate, the origin of all Contractors. The bulk of the story is told through Hei, a Contractor known by many as the infamous Black Reaper. On the other side of things is Misaki Kirihara, a security officer who knows each contractor not by name, but rather by their messier codes that are associated with each star in a new night sky. Stellar soundtrack and curious art style aside, Darker Than Black brings into question the concept of what it means to be human, and if Contractors are capable of such emotions. My rating: 9.5


Gundam 00: Awakening of the Trailblazer: Following the success of the series, this film explores a world headed toward absolute peace, and the uncertainties that come along with the revelations of the recently-discovered Innovators and Innovades. However, everything is turned on its head when the ELS, metallic shapeshifting extraterrestrials, make their way to Earth, drawn by the quantum brainwaves of the Innovators. While the same characters return and the story's pacing is managed well, the story is a bit off-key when compared to the constant human-centric story maintained through the two seasons of the 00 series. My rating: 8.25

Thursday, June 9, 2011

DMC E3 gameplay trailer

Though we got some early glimpses at the newest entry into the Devil May Cry series earlier this year, the trailer shown at E3 was the first substantial footage of DMC's gameplay. It appears Capcom will be sticking with the formula of the previous entire, though throwing in some Parkour style elements to place a heavier emphasis on agility and quick reactions. Dante's iconic silvery-white hair will seemingly be part of a transformation he undergoes at certain points in the game. Overall, the footage thus far seems to be less demon-slaying in a gothic setting, but more of a dystopian society which Dante aims to take down, grotesque puppet monsters and all. I know a lot of Devil May Cry fans are upset with this new direction for the franchise, but to be honest I haven't yet made up my mind one way or the other. As someone who has only recently discovered the Devil May Cry series, I feel this could be an interesting direction to take the series in, so long as they don't deviate too much from the core of what makes Devil May Cry work as well as it already does. And this trailer may point towards Capcom doing just that - balancing the old with the new.

Saturday, May 21, 2011

Anime review: Devil May Cry


Being relatively new to the video game series off which the Devil May Cry anime is based, I found Dante's slick and chill style to be a welcome break from countless other gun-wielding badasses. Instead of trying to force a macho image on viewers, Dante is presented as an individual who is more than aware of the threat demons possess, but also has plenty of experience in dealing with them, and so he remains calm and collected as he identifies his foes' weaknesses and then proceeds to dispatch them.

Early on, some of the demons show similarities, while the story is more concerned with introducing Lady, Trish, Morrison, and Patty. Overall, though, the demons themselves are quite nicely varied. Some bear more humanoid appearances, while others are as outlandish and alien as possible.

There is an overarching story to everything, though the pieces don't come together until the last few episodes. None of the episodes shoot for the epic scale of any of the games, but an interesting perspective is presented as viewers witness Dante taking on smaller, separate missions with demons plauging various groups or individuals. This format ultimately allows Dante's character development to shine through, though Lady and Trish sit on the backburner with their involvement and development being minimal in comparison to Patty or the son of Sparda himself.

The final episodes do throw a few story elements at viewers that don't receive much in the way of explanation, but these are all minor in the grand scheme of things. The series finale plays out over the course of two episodes. While the first half of the second episode does drag on a bit, it presents an interesting perspective on the climactic events therein, through the eyes of Patty. The finale is a bit predictable, but does a very good job of giving each of the characters enough time in the spotlight. Things wrap up nicely for the characters who are exclusive to the anime, while leaving things (understandably) open-ended for Dante, Trish, and Lady.

The English dub for Devil May Cry is very well done, which may come as a surprise to some, considering Capcom's involvement in the project. I found Reuben Langdon as Dante to exaggerate pauses in his statements a bit too dramatically in early episodes, but it's a very minor drawback and Langdon cuts back on this habit as the series progresses. Luci Christian and Melissa Davis provide solid enough voices for Trish and Lady respectively, though neither of them voiced those characters in the video games so it's understandable if they aren't outstanding. Hilary Haag provides the voice of Patty Lowell, and though the young girl can come across as annoying early on, her story ultimately plays out in a rather exciting fashion, with Haag only adding to Patty's adorable and strong-willed nature.

The anime series is more heavily grounded in a realistic world setting than the games are. Most of the backdrops are city streets, though a countryside village or a cruise ship prevent settings from becoming mundane. Not unlike the video game franchise it is based off of, Devil May Cry's soundtrack is comprised first and foremost of heavier new-age rock pieces. A number of classical and opera tracks contrast this, with a handful of electronic pieces making their way into the mix. When Dante is following leads on various demons, the soundtrack is a dark and moody, but when he's taking them on guns blazing, it's wild and rockin'.

The pacing throughout is nearly perfect, and being a Madhouse project, the animation is stellar. It's not often that a tie-in series intended primarily for promotional purposes (in this case, alongside Devil May Cry 4) turns out to be anything more than a flash in the pan. But other companies could learn a thing or two from the Devil May Cry anime. It's not a perfect anime by any means, but it's certainly a well-rounded story that breathes the essence of what Devil May Cry is. True, it does separate itself from the games in a number of respects, but the character development benefits from Dante taking on lesser demons, and the story retains its focus instead of each episode trying to outdo the previous with increasingly epically-scaled battles. That said, the action is largely what Devil May Cry sells itself by, and there is plenty to be found in this anime. So fans of Devil May Cry, grab yourself some pizza and a strawberry sundae, because this is one smokin' series.

My rating: 8.75 (out of 10)
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