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Showing posts with label Mobile Suit Gundam. Show all posts
Showing posts with label Mobile Suit Gundam. Show all posts

Tuesday, November 25, 2014

Anime review: Mobile Suit Gundam Unicorn


The first full-blown U.C. Gundam series to be released in more than a decade, Mobile Suit Gundam Unicorn is a bold undertaking for many reasons. Of course there is the fact that, aside from the MS IGLOO side stories, the Universal Century timeline had remained dormant since the mid 1990s, while alternate universe storylines took precedence, and rekindling viewers’ interest in the context-heavy legacy of the U.C. side of Gundam would require some finesse in plotting out events. Unicorn Gundam was subject to a significantly higher production value than most of its predecessors, building off the animation style of the Zeta Gundam film trilogy and effectively turning each episode of its seven-part release into a mini-movie. But what is perhaps most telling about the advances in the production and distribution of anime both in Japan and stateside is the fact that Unicorn Gundam saw simultaneous release in those two regions, with original Japanese voice work and an English dub accompanying the initial blu-ray releases.

In fact, that release structure would remain true even as Bandai of America shut its doors and handed the U.S. release of Unicorn Gundam over to Sunrise. While there are plenty of new faces in the fiction of Unicorn Gundam, there are more than a few familiar voices, with veteran voice actors returning to reprise their roles as some of the most iconic faces in Gundam history. Unicorn Gundam is a curious attempt at catering to both veterans of the franchise and newcomers alike, one that pays off in spades. While many other Gundam OVAs have been scripted with a singular story in mind, there was typically some degree of implication that viewers would already be familiarized with the major events of the One Year War from the original Mobile Suit Gundam, the major players in the Gryps conflict from Zeta, and so forth. Unicorn Gundam does refocus the story on the mysteries surrounding the newtypes, as presented through the eyes of young protagonist and hero of circumstance Banagher Links, as well as lead antagonist and revolutionary ideologist Full Frontal, a man shrouded in mystery, but who bears an uncanny resemblance to Char Aznable.


Unicorn Gundam begins with a flashback to the beginning of the Universal Century calendar system, as representatives from the Earth and her colonies gather to take part in a treaty signing and declaration of their vision for the future. However, things quickly go awry as a small group of insurgents tinker with the rotation of the space station where this event is being held, altering its rotation, and leading to the deaths of many of the VIPs and civilians on board. The focus then jumps back to present day to introduce the Vist Foundation, one family’s legacy to help influence the course of progress for spacenoids, though in a less violent or direct manner than the major players of the Principality of Zeon or even Axis had previously done. While the full motives of the Vist Foundation’s influence are not made clear from their first minutes on screen, it is apparent that their interests are more in the development and future potential of mobile suits and related technologies.

Meanwhile, Banagher Links jumpstart into the brewing conflict is not unlike the introduction Amuro Ray and Kamille Bidan received years before him, as Banagher finds his everyday routine of life on a colony thrown upside down with the arrival of the Sleeves, one of the last remaining Neo-Zeon organizations. Within the first two episodes, Banagher crosses paths with many important players in a tangled web, and each juncture will be explored in significant detail by tale’s end. Unicorn Gundam balances its characters in a way that few other Gundam series attempt – while Banagher, young VIP Audrey Burne, ace Sleeves pliot Marida Cruz, and resident anti-villain Full Frontal frequently take center stage, each of the hour-long episodes rounds out the involvement of the Londo Bell forces, the crew of the Nahel Argama, the high-ranking staff members of Anaheim Electronics, families long-since affected by the tragedies of the One Year War, and the scrapped-together remnants of Zeon lying in wait on Earth.


While offshoots and remnants of the Principality of Zeon have long been spotlighted in Gundam OVAs and side stories, few have proved as compelling an organization as the Sleeves. As Full Frontal directly addresses Banagher, he informs him of a greater vision he has in mind for spacenoids, and even goes so far as to reveal his face from behind his symbolic silver mask. Full Frontal understands that he has a legacy to live up to – the legacy of Char Anzable – and yet, the way he intends to go about reaching the ultimate end goal of Laplace’s Box and championing it to his cause puts things in a somewhat different perspective than what longtime fans might expect from the Red Comet. Full Frontal is a complex individual, one who constantly reveals more and more about his personal values, but always leaves his enemies (as well as viewers) wishing to know more. Full Frontal holds a great degree of respect and trust in his followers, which in turn leads to their having a greater degree of faith in their own plans and skill on the battlefield – they are strong-willed and determined, but rarely bull-headed or ruthless.

At its most basic of framework, Unicorn Gundam is about a race between Banagher Links and Full Frontal to reach Laplace’s Box and discover what the truth of its contents mean for the future of mankind; spacenoids and Earth-dwellers alike. But with so many parties keeping close watch on the events that unfold as they anxiously await how this endgame reveal might affect their lives and the conflict at hand, it’s hard to ignore just how masterfully crafted the story of each individual is. While many of the biggest reveals lay in the later episodes, it is hard not to find some degree of entertainment and empathy within nearly every major character. It’s a wonderful return to that special spark that made Mobile Suit Gundam a standout anime more than thirty years ago, while taking into account contemporary methods for handling both character and story progression. Unicorn Gundam offers plenty of cleverly-timed homages to older entries in the franchise, but at the same time, it weaves a story that is more than capable of standing on its own for those not familiar with the larger Gundam lore.


While there were some large gaps in the release time between individual episodes, the time and care put into each bend of a mobile suit’s limb, each beam round fired through the blackness of space, each tense expression on a pilot’s face during an escalating combat scenario proves well worth the wait times. Unicorn Gundam is, without question, the most visually polished entry in the long-running series. The soundtrack is similarly impeccable – percussion-heavy battle tunes harken back to the march-style music that frequently accompanied tense moments in the older series, while softer melodies offer a mesmerizing pairing to the dark glows of colony interiors and the crest of the Earth’s rotation as ships leave its orbit. A rare breed, indeed, Unicorn Gundam is not only a major step forward for the franchise that helped shape what mecha anime is today, but a modern masterpiece that simultaneously breaks from what many fans have come to expect of such a specialized genre while catering to series veterans via guest appearances and hinting at connections that might be.

My rating: 10 (out of 10)

Friday, August 3, 2012

Project Gundam - The Final Five

It's been more than two years since I first posted about my intentions to view every Gundam series, film, and OVA ever made. And during those past two years, I've covered a fair amount of ground. At present, the complete list of Gundam anime I have viewed includes the following:

- Mobile Suit Gundam: 08th MS Team
- MS Igloo: The Hidden One Year War
- MS Igloo: Apocalypse 0079
- Mobile Suit Gundam 0080: War in the Pocket
- Mobile Suit Gundam 0083: Stardust Memory
- Mobile Suit Zeta Gundam
- Mobile Suit Zeta Gundam: A New Translation
- Mobile Suit Gundam: Char's Counterattack
- Mobile Suit Gundam F91
- Mobile Fighter G Gundam
- Mobile Suit Gundam Wing
- Mobile Suit Gundam Wing: Endless Waltz
- After War Gundam X
- Turn A Gundam
- Mobile Suit Gundam SEED
- Mobile Suit Gundam SEED Destiny
- Mobile Suit Gundam SEED Astray MSV
- Mobile Suit Gundam SEED Stargazer
- Mobile Suit Gundam 00
- Mobile Suit Gundam 00: Awakening of the Trailblazer

Which, of course, leaves me with the following:

- Mobile Suit Gundam
- MS IGLOO 2: Gravity of the Battlefront
- Mobile Suit ZZ Gundam
- Mobile Suit Gundam Unicorn
- Mobile Suit Victory Gundam

I will probably watch MS IGLOO 2 some rainy day when I'm bored. The other two MS IGLOO entries did not take long at all to get through, and I imagine this sequel will be no different. Ultimately, I will probably finish viewing Unicorn last, simply because the release date for the seventh episode has the series wrapping up in spring of 2013. Currently, I am working my way through Victory Gundam, and while I can't say for certain when I will complete it, I would guess sometime in the range of late September to early October, assuming I take some breaks to view other anime.

Follwoing Victory Gundam, I plan to move on to ZZ Gundam. I loved Zeta, and to my understanding, there is a fair amount of content in ZZ that is relevant to Unicorn. As weird as it may sound, I am going to conclude this 'Project Gundam' by watching the show that started the entire metaseries. All of these will last me a while, however, as the three big titles in the franchise I have yet to view are all forty to fifty episodes in length.

For anyone wondering why Gundam AGE is not listed above, my answer is quite simple - I have zero desire to watch it. Everything I've seen and heard about it makes me cringe, and I fear it has a lot of potential to rank as my single least favorite Gundam series ever. I know a lot of fans judged the series by the first trailers released, but now that I know a bit about the plot and characters, I am even more hesitant to view it. To be honest, I will probably give it a shot at some point in the future, but I have absolutely no plans to start anytime soon. Also, the primary goal of this 'Project Gundam' was to explore many of the older Gundam series, many of which I have found quite enjoyable.

This whole experience has proved to be rather eye-opening. I've viewed series that I knew little to nothing about beforehand - Gundam X, and MS IGLOO. I've also come to find that my opinions have, on a number of ocassions, aligned opposite the popular consensus. While Wing and 0080 have many fans, I am not among them. On the other hand, I expected little out of both SEED Destiny and F91, but what I got was a decent series that easily surpassed SEED as well as my very favorite of the standalone Gundam films. From what I have heard thus far, I'm expecting ZZ to be decent, though not exactly the cream of the crop. Victory Gundam, on the other hand, is proving superb, and if it keeps on this streak, it may find itself a spot among my favorite Gundam series.

Thursday, April 12, 2012

Anime Forecast: Summer 2012

As I mentioned in my summer gaming forecast, I’m going a bit more free form with regards to what anime I plan to watch between May and August, so expect there to be some 'wild card' reviews here. I have found that, with school still going on, it tends to be easier for me to knock a film or two out of the way than a whole series (regardless of how many episodes it is) any given month. That is a large part of the reason that Akira and The Animatrix were among the earliest of my 2012 reviews. In keeping with this, Resident Evil: Degeneration and Ghost in the Shell will be the two anime I will be watching and reviewing toward the end of spring. I have only two episodes left in season two of Sgt. Frog, though, and that may end up getting reviewed before summertime as well. Fullmetal Alchemist: Brotherhood is a key series for me, and I will likely be viewing the remaining episodes of that along with Victory Gundam and Cowboy Bebop. I’m going to sort of juggle the three over the summer, and because of that I cannot say for certain which one will be reviewed first. However, I think it is relatively safe to assume that I will complete FMA: Brotherhood and Cowboy Bebop prior to Victory Gundam.

There are a few other films and series that I am considering for later this year, though I have not made any definite decisions on them as of right now. The only two that I will say that I would like to check out this year as part of my plan to view every Gundam series ever created are ZZ Gundam and the Zeta Gundam film trilogy. Aside from those, the only other Gundam series I have left to view are the original Mobile Suit Gundam and Gundam AGE. And from what little I’ve seen of Gundam AGE so far, the original Mobile Suit Gundam looks infinitely more appealing. Rest assured that I will be reviewing Gundam Unicorn upon the release of the final episodes. At present I have watched the first three episodes, but I do not wish to write up any sort of incomplete review of the OVA.

Tuesday, February 21, 2012

Anime review: Mobile Suit Zeta Gundam


As the "Empire Strikes Back" to the original Mobile Suit Gundam, Mobile Suit Zeta Gundam takes place seven years after the end of the One Year War. In the wake of their victory over Zeon, the Earth Federation has reorganized into a much stricter infrastructure. Elite pilots join the Titans force in order to keep the colonies in order by use of excessive force and fear tactics. However, the Anti-Earth Union Group (commonly referred to as the AEUG) is mounting an opposition to the Titans. While the first few episodes detail teen Kamille Bidan's own personal views toward the Titans-AEUG conflict, his theft of the Gundam Mk. II draws him into the battle alongside Lt. Quattro Bajeena and Captain Bright Noa.

The setup is a very interesting contrast to the original Mobile Suit Gundam, as the story is told largely through Kamille and Lt. Quattro. Kamille is aware of the Titans' violent nature and is even more opposed to due them to his father's allegiance to the Titans. Kamille does not take to combat as naively as other lead protagonists in the Gundam metaseries, due to his familiarity with them. However, Kamille does tend to try and reason with pilots, most notably the Cyber-Newtypes Four Murasame and Rosamia. His attempts to reach a common understanding with the enemy often result in tragedy. However, Kamille recognizes certain characters as distinctly villainous, and does not hesitate to attack them, understanding it as necessary for the greater good.

Lt. Quattro is a veteran pilot aboard the flagship Argama, and frequently offers Kamille advice early on. Quattro recognizes Kamille's potential as a Newtype, but doesn't want to rush him into any difficult scenarios before he's prepared to face them. Despite his protective nature, Quattro does not come across as any sort of sage old man brimming with wisdom; rather, he is something of an older brother/father figure to Kamille. His advice stems from his own experiences with Newtypes during the One Year War. Though no one aboard the Argama wants to go out of their way to question Quattro, considering his unwavering loyalty to their cause, his own personal aims and history do not take center stage until after Kamille's role has been properly addressed.


There are a number of familiar faces that show up over the course of the series. Pilot of the original Gundam, Amuro Ray has a story arc that deals with his Newtype abilities post-One Year War, and the fact that he is constantly under surveillance by the Titans. Katz, now old enough to choose his path in the war, aids Amuro in escaping Titan observation and ultimately becomes a pilot among the Argama's crew. Hayato Kobayashi and Bright Noa both play significant roles as commanding figures on the Earth side and space side of the conflict respectively. Even Kai Shiden makes a few brief appearances, offering the AEUG with crucial intel.

In roles that are generally more prominent are the series' newcomers. Fa Yuiry is Kamille's childhood friend and is dragged into the conflict due to his actions. Eventually she joins the fight while having the dual responsibility of looking after orphans Shinta and Qum. Lt. Emma Sheen defected from the Titans, and is among the most serious characters, as well as the most skilled pilots the AEUG has to offer.

On the Titans' roster, Jerid Messa acts as a sort of rival to Kamille early on, but his repeated failures turn him into something of a goofball past the halfway point of the series. Paptimus Scirocco is the series' main villain, and it is clear from his earliest appearances that he is not content with his current role. However, he is shown to be equally patient and calculating. Though Scirocco does not come into the spotlight until the second half of Zeta Gundam, it presents a significant shift in the series' focus, and adds another engaging layer to the storytelling. Similarly, Haman Karn, leader of the Axis forces, does not strike up a prominent role until after the halfway point, but her story follows something of a similar pattern. While Scirocco is interested in his own personal gains, Haman Karn hopes to align as many sympathizers to her cause as possible, using the last heir to the Zabi family, Princess Mineva, as a sort of puppet. Haman Karn displays particular interest in Lt. Quattro, one small part of the larger story that unfolds in a most intriguing way.


Two characters that hit home more closely with Kamille are the Cyber-Newtypes Four Murasame and Rosamia. Four is the pilot of the gigantic Psycho Gundam, and acts as Kamille's main love interest, despite being on the opposite side of the conflict. As part of her transformation into a Cyber-Newtype, the Titans tampered with her memories, leading her to have terrible fits of outrage. The same goes for Rosamia, except her memories seem to have been altered. She believes Kamille is her brother, and ends up doing as much damage to herself as she does to her enemies.

Though there are many characters that are explored over the course of the series, each feels quite rounded out thanks to the fifty episodes allotted. There are a few major characters, most notably Ensign Reccoa Londe, Jerid Messa, and Rosamia who come across as rather flat in comparison to the rest. There are even entire episodes that see their inclusion for seemingly no discernable reason. Meanwhile, the likes of Amuro and Hayato only show up when necessary to the plot and their inclusions, however infrequent they may be, are far more welcome.

The pacing for the series as a whole is quite strong, and the direction the main narrative takes is well planned and quite entertaining. Every story arc sees fitting conclusion, though some take longer to finish than others. Certain events occur regularly, like Katz's childish defiance of orders and Shinta and Qum getting themselves into trouble, to the point where they become easily predictable. Though the final episode sort of just wraps up and ends, the four or so episodes that precede it do well to indicate that the series is nearing its conclusion.

This is an nineteen-eighties series, and as such it does fall victim to clichés of the era. The melodrama frequented in older anime series prevails in a number of episodes, such as when Katz fall for Titans pilot Sarah Zabiarov and Reccoa Londe's feelings toward Quattro. Still, it isn't as obnoxious as with many other anime. There are goofy instances that really don't make a whole lot of sense. For example, the fact that Katz repeatedly defies orders and takes off into battle without permission, but is never once reprimanded for his actions. Or the fact that Jerid's missions constantly end with him getting his butt handed to him by Kamille and the Zeta Gundam, yet somehow every superior officer in the Titans force thinks so highly of him as a pilot. It's little things like this that stack on top of one another enough to stick out like a sore thumb.

Zeta Gundam is pretty action-packed, as is only befitting any mecha anime. From transforming mobile suits, to the gargantuan Psycho Gundam, to the psychic-driven battles that come into play late in the series, there's plenty of variation to keep things interesting. Aside from the traditional mobile suit combat, there are a few treacherous tricks the Titans try and pull, prompting the AEUG to respond in hopes of saving innocent civilians. A few battles even feature shootouts in zero gravity, testing characters beyond their piloting skills.


The soundtrack is not particularly outstanding, as it plays host to a number of tunes that fit the typical eighties sci-fi fanfare. That said, there's enough variety presented to keep if from getting too repetitive. The action-oriented tunes are among the best of the bunch, as they do well to convey the tense, uncertain atmosphere of battle. The animation, on the other hand, is pretty outstanding for its time. It's all hand-drawn and there are a very few weird animation slip-ups. But for the duration of the series, characters display dynamic and highly animated forms while environments are as highly detailed as they are varied and colorful. The animation quality only increases as the series progresses, with the final few episodes containing segments that could pass as having been drawn for stand-alone films. Some of the mobile suit designs look a tad more ridiculous than others, but by and large they prove fitting successors to those most prominent in the original Mobile Suit Gundam, as Hi-Zacks replace the Zeon grunt Zakus while the Gundam Mk II and Zeta Gundam both branch off from the RX-78-2 Gundam.

Zeta Gundam is the second oldest series in Sunrise and Bandai's long-running franchise, and a viewing of just a few episodes signifies just how far Gundam has come since. Zeta Gundam falls victim to a number of clichés and logical gaps that simply aren't always as common in its contemporaries. But it is also a series from the eighties and with that in mind, these sorts of instances are common to shows from that era. Taking all of that into account, Zeta Gundam certainly isn't the worst offender out there, and really is plenty enjoyable to watch. The dynamic that Kamille Bidan and Lt. Quattro Bajeena present is certainly unique in the metaseries, and the two are among the most likeable and entertaining leads in any Gundam series to date. To put it bluntly, Mobile Suit Zeta Gundam is an oldie-but-a-goodie.

My rating: 8.75 (out of 10)
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