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Showing posts with label Sunrise. Show all posts
Showing posts with label Sunrise. Show all posts
Tuesday, November 25, 2014
Anime review: Mobile Suit Gundam Unicorn
The first full-blown U.C. Gundam series to be released in more than a decade, Mobile Suit Gundam Unicorn is a bold undertaking for many reasons. Of course there is the fact that, aside from the MS IGLOO side stories, the Universal Century timeline had remained dormant since the mid 1990s, while alternate universe storylines took precedence, and rekindling viewers’ interest in the context-heavy legacy of the U.C. side of Gundam would require some finesse in plotting out events. Unicorn Gundam was subject to a significantly higher production value than most of its predecessors, building off the animation style of the Zeta Gundam film trilogy and effectively turning each episode of its seven-part release into a mini-movie. But what is perhaps most telling about the advances in the production and distribution of anime both in Japan and stateside is the fact that Unicorn Gundam saw simultaneous release in those two regions, with original Japanese voice work and an English dub accompanying the initial blu-ray releases.
In fact, that release structure would remain true even as Bandai of America shut its doors and handed the U.S. release of Unicorn Gundam over to Sunrise. While there are plenty of new faces in the fiction of Unicorn Gundam, there are more than a few familiar voices, with veteran voice actors returning to reprise their roles as some of the most iconic faces in Gundam history. Unicorn Gundam is a curious attempt at catering to both veterans of the franchise and newcomers alike, one that pays off in spades. While many other Gundam OVAs have been scripted with a singular story in mind, there was typically some degree of implication that viewers would already be familiarized with the major events of the One Year War from the original Mobile Suit Gundam, the major players in the Gryps conflict from Zeta, and so forth. Unicorn Gundam does refocus the story on the mysteries surrounding the newtypes, as presented through the eyes of young protagonist and hero of circumstance Banagher Links, as well as lead antagonist and revolutionary ideologist Full Frontal, a man shrouded in mystery, but who bears an uncanny resemblance to Char Aznable.
Unicorn Gundam begins with a flashback to the beginning of the Universal Century calendar system, as representatives from the Earth and her colonies gather to take part in a treaty signing and declaration of their vision for the future. However, things quickly go awry as a small group of insurgents tinker with the rotation of the space station where this event is being held, altering its rotation, and leading to the deaths of many of the VIPs and civilians on board. The focus then jumps back to present day to introduce the Vist Foundation, one family’s legacy to help influence the course of progress for spacenoids, though in a less violent or direct manner than the major players of the Principality of Zeon or even Axis had previously done. While the full motives of the Vist Foundation’s influence are not made clear from their first minutes on screen, it is apparent that their interests are more in the development and future potential of mobile suits and related technologies.
Meanwhile, Banagher Links jumpstart into the brewing conflict is not unlike the introduction Amuro Ray and Kamille Bidan received years before him, as Banagher finds his everyday routine of life on a colony thrown upside down with the arrival of the Sleeves, one of the last remaining Neo-Zeon organizations. Within the first two episodes, Banagher crosses paths with many important players in a tangled web, and each juncture will be explored in significant detail by tale’s end. Unicorn Gundam balances its characters in a way that few other Gundam series attempt – while Banagher, young VIP Audrey Burne, ace Sleeves pliot Marida Cruz, and resident anti-villain Full Frontal frequently take center stage, each of the hour-long episodes rounds out the involvement of the Londo Bell forces, the crew of the Nahel Argama, the high-ranking staff members of Anaheim Electronics, families long-since affected by the tragedies of the One Year War, and the scrapped-together remnants of Zeon lying in wait on Earth.
While offshoots and remnants of the Principality of Zeon have long been spotlighted in Gundam OVAs and side stories, few have proved as compelling an organization as the Sleeves. As Full Frontal directly addresses Banagher, he informs him of a greater vision he has in mind for spacenoids, and even goes so far as to reveal his face from behind his symbolic silver mask. Full Frontal understands that he has a legacy to live up to – the legacy of Char Anzable – and yet, the way he intends to go about reaching the ultimate end goal of Laplace’s Box and championing it to his cause puts things in a somewhat different perspective than what longtime fans might expect from the Red Comet. Full Frontal is a complex individual, one who constantly reveals more and more about his personal values, but always leaves his enemies (as well as viewers) wishing to know more. Full Frontal holds a great degree of respect and trust in his followers, which in turn leads to their having a greater degree of faith in their own plans and skill on the battlefield – they are strong-willed and determined, but rarely bull-headed or ruthless.
At its most basic of framework, Unicorn Gundam is about a race between Banagher Links and Full Frontal to reach Laplace’s Box and discover what the truth of its contents mean for the future of mankind; spacenoids and Earth-dwellers alike. But with so many parties keeping close watch on the events that unfold as they anxiously await how this endgame reveal might affect their lives and the conflict at hand, it’s hard to ignore just how masterfully crafted the story of each individual is. While many of the biggest reveals lay in the later episodes, it is hard not to find some degree of entertainment and empathy within nearly every major character. It’s a wonderful return to that special spark that made Mobile Suit Gundam a standout anime more than thirty years ago, while taking into account contemporary methods for handling both character and story progression. Unicorn Gundam offers plenty of cleverly-timed homages to older entries in the franchise, but at the same time, it weaves a story that is more than capable of standing on its own for those not familiar with the larger Gundam lore.
While there were some large gaps in the release time between individual episodes, the time and care put into each bend of a mobile suit’s limb, each beam round fired through the blackness of space, each tense expression on a pilot’s face during an escalating combat scenario proves well worth the wait times. Unicorn Gundam is, without question, the most visually polished entry in the long-running series. The soundtrack is similarly impeccable – percussion-heavy battle tunes harken back to the march-style music that frequently accompanied tense moments in the older series, while softer melodies offer a mesmerizing pairing to the dark glows of colony interiors and the crest of the Earth’s rotation as ships leave its orbit. A rare breed, indeed, Unicorn Gundam is not only a major step forward for the franchise that helped shape what mecha anime is today, but a modern masterpiece that simultaneously breaks from what many fans have come to expect of such a specialized genre while catering to series veterans via guest appearances and hinting at connections that might be.
My rating: 10 (out of 10)
Sunday, March 30, 2014
Anime review: MS Igloo 2: The Gravity of the Battlefront
Intended to be a follow-up to the original MS Igloo stories, MS Igloo 2: The Gravity of the Battlefront (or the more simply stated, The Gravity Front, depending on your interpretation) opts to focus on the everyman within the Federation soldiers on Earth. This leads to a distinctly different storytelling method than the original MS Igloo’s focus on experimental technologies that the Zeon forces dabbled in over the course of the One Year War. In fact, MS Igloo 2 seems to teeter back and forth between weaving a tale of individuals wrapped up in ragtag units ala 08th Ms Team and adopting a sort of military journal format.
Each episode focuses on a different protagonist, but the routine is the same – there is always a character who has some bad reputation for carrying death in their wake, and by the end of each episode, there will be plenty of death and destruction. The problem with this approach is that by the end of the first episode, you already know how the other two will play out. The beginning, middle, and end of these stories are practically identical, despite the fact that they zoom in on pilots of different Federation vehicles.
The greatest offense MS Igloo 2 commits, however, is that it incorporates a literal ghost, a female phantom who is the physical manifestation and/or cause of all these characters’ bad luck. In the end, you more or less come to forget about what battles the characters were involved in because the heavy reliance on this hokey horror element is so out-of-place within the Gundam franchise. Sure, Sanders was rumored to be cursed in episodes of 08th MS Team, but that resulted in a presentation that was purely his own stress and self-doubt. There was never a spook following him around, and that is because spirits and specters don’t work well at all within the mecha genre, let alone one with such longstanding traditions as Gundam.
If there is one Gundam series that feels the result of a blatantly half-assed effort, it is MS Igloo 2. There is barely any reason to care about the characters or story, and the ‘creative elements' are just plain stupid. The quality of the CGI may be notably higher than the previous entries in the MS Igloo OVA series, and the motions of both humans and mobile suits are more fluid and lifelike. You can polish a turd all you want, but it doesn’t make it any less of a turd.
My rating: 4.75 (out of 10)
Friday, December 21, 2012
25 Days of Anime - #5: Mobile Suit Gundam: 08th MS Team
On quite the opposite end of the spectrum as the hopeful and adventure-oriented Turn A Gundam is the gritty and extremely realistic vision of mobile suit combat as presented through Mobile Suit Gundam: 08th MS Team. This OVA follows Shiro Adama and his ragtag group of Gundam pilots as they combat Zeon forces in the jungles of Asia. Because they are using production model ground-type Gundams, their offensive measures are nowhere near as dynamic as the capabilities presented to Kamille Bidan in his transformable Zeta Gundam or even Amuro Ray in his original Gundam RX-78-2. The armor used on the ground-type Gundams is nowhere near as durable as that of its more famous counterpart, and as a result the combat scenarios become far more tactical and interesting.
Every mission is carefully planned by Shiro, and he relies on his teammates to bond as a unit (even if that process is gradual and they don't feel any real reason to respect him on his first day planetside). Shiro interacts with local villagers, and through this the series does a great job of painting a very vivid picture of a small, contained environment, whereas some other Gundam series tend to aim for a grander scale. The storytelling is arguably where 08th MS Team makes the strongest divergence from traditions of the Gundam franchise. Not only is the Earth Federation's perspective presented through Shiro, his squadmates, and a handful of superior officers, but members of Zeon get a fair share of time in the spotlight as well. Aina and Gineas Sahalin are members of one of Zeon's noble families, and Aina looks after her brother whose illness and stress over research projects meant to act as trump cards of the Federation forces cause him a great deal of stress. Before she even arrives on Earth, Aina has a chance encounter with Shiro, and the two eventually find themselves caught up in a difficult romance scenario.
What follows is a gradual mounting of attacks from one faction against the other. Zeon continues research and development of the mega-powerful mobile armor Apsalus, while the Federation forces constantly target key Zeon bases in an effort to push back their enemies. Shiro and Aina both question the morality of what they are fighting for, and as a result Shiro is brought before a Federation council for interrogation on his true allegiances, while Aina tries to convince her brother Gineas that the Apsalus project is not worth risking both his physical and mental well-being for. The combination of a classic Romeo and Juliet love story barred by a larger conflict plays out interestingly in this Gundam setting, and makes for one of the best Gundam series ever made due largely to the fact that it is driven by quality storytelling that knows exactly where it is going from the outset and does not find itself bogged down by unnecessary subplots.
Labels:
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Wednesday, December 19, 2012
25 Days of Anime - #7: Sgt. Frog
When Sgt. Keroro and his ARMPIT Platoon land on Earth, they have no idea just how far their conquering of the planet will be set back. Keroro initially sets up shop in the Hinata household with school-agers Fuyuki and Natsumi, and their mom Aki. The Sarge would have the audience believe he rules the home with an iron fist, but the opposite is true - Keroro performs daily chores for the Hinatas and has had his nefarious jack-of-all-trades Kero Ball taken from him for safekeeping.
Even after he manages to get in contact with the other members of his platoon, Keroro's plans on conquest either fail in spectacular fashion or simply take a backseat to his obsession with Gundam model kits. Neither scenario does much to please gung-ho Giroro, but has the complete opposite effect on Kululu, who revels in the misfortune of others. Meanwhile, Tamama wants to prove his worth to Keroro but finds he gets plenty of pampering and attention in his new mansion home (owned by Momoka, resident rich girl who has an unhealthy crush on Fuyuki as well as a split-personality). Dororo, the ninja frog who believes in harmony and reason over violence, is constantly left out of plans and forgotten by his squadmates.
The cast is plenty quirky, and their interactions set up for plenty of humor in themselves. But it is the writing that really makes Sgt. Frog a standout comedy anime. Keroro's portrayal as an incompetent commanding officer who has a thousand excuses as to why he can't conquer Earth (or Pekopon, as he refers to it) today, makes him an immediate target from both his platoon and his adoptive family. If he tries to make any progress, he's bound to get punished, but a lack of ideas means his troops will grow restless and the Keronian military will not look favorably upon his leadership skills (or lack thereof).
Most episodes are parodies of other works - some more direct than others - and include nods to Mobile Suit Gundam, Neon Genesis Evangelion, Saturday Night Fever, and Dragon Ball Z, just to name a few. Meanwhile, both the cast and the cynical narrator (whose role in the series is more involved than most) crack jokes regarding the ridiculous plotlines of certain episodes and reference/poke fun at other works like Indiana Jones and Macross. Sgt. Frog is a hilarious romp through one pop-culture reference after another. At the same time, though, Sgt. Frog does well to identify itself as a new and separate series from the previous works it draws comedic inspiration from, and to that end it is one of the most original and consistently funny anime I've ever watched.
Friday, December 7, 2012
25 Days of Anime - #19: Mobile Suit Zeta Gundam
An oldie-but-a-goodie, Zeta Gundam is effectively to the original Mobile Suit Gundam what The Empire Strikes Back was to Star Wars: A New Hope. It retains many of the same core characters from the original, while further expanding the Gundam universe. With the forces of Zeon long-since routed, the Earth Federation has been reworked to accommodate for a sort of elite peacekeeping force known as the Titans. The problem is, the Titans and their superiors control the Earth and its colonies through fear, which eventually gives rise to the rebel group known as the AEUG.
The AEUG is unique to the Gundam franchise, as it is comprised of forces from both the former Zeon and Earth Federation forces, as well as a few new faces. The spotlight is given to young Kamille Bidan, whose distaste with the Titans leads him to steal one of their Gundam Mk IIs and ally himself with Lt. Quattro Bajeena and the AEUG. While famed pilot of the original Gundam Amuro Ray sort of takes a backseat to this new protagonist, he does spend time wrestling with ghosts of yesteryear. It's a very unusual method of passing the torch on to a new generation of pilots and political activists, but one that allows for a great balance of new and old.
Zeta Gundam is host to a number of cheesy plot devices not uncommon to series from the 1980s. But it takes on a far more serious tone than that of its predecessor, and is generally considered one of the darker Gundam series in the Universal Century timeline. Kamille bears witness to many horrors unleashed by the Titans and experiences a few personal losses, which lend him to reinforce his own values and outlook on the conflict. The dynamic he shares with Lt. Quattro is one of the most unusual and interesting in the entire Gundam metaseries.
Though I'm generally not a fan of compilation films, the Mobile Suit Zeta Gundam: A New Translation trilogy does a surprisingly good job of retaining the spirit of the original series and brings out its best moments in stellar new animated sequences. This is due in part to the nature of many of the battles in the original anime going back-and-forth over the course of whole episodes (or multiple episodes, in some cases). It's not as striking an offender as, say, DBZ, and I'm still partial to the original fifty-episode run. But A New Translation is a solid representation of the Zeta Gundam story, too.
Friday, August 3, 2012
Project Gundam - The Final Five
It's been more than two years since I first posted about my intentions to view every Gundam series, film, and OVA ever made. And during those past two years, I've covered a fair amount of ground. At present, the complete list of Gundam anime I have viewed includes the following:
- Mobile Suit Gundam: 08th MS Team
- MS Igloo: The Hidden One Year War
- MS Igloo: Apocalypse 0079
- Mobile Suit Gundam 0080: War in the Pocket
- Mobile Suit Gundam 0083: Stardust Memory
- Mobile Suit Zeta Gundam
- Mobile Suit Zeta Gundam: A New Translation
- Mobile Suit Gundam: Char's Counterattack
- Mobile Suit Gundam F91
- Mobile Fighter G Gundam
- Mobile Suit Gundam Wing
- Mobile Suit Gundam Wing: Endless Waltz
- After War Gundam X
- Turn A Gundam
- Mobile Suit Gundam SEED
- Mobile Suit Gundam SEED Destiny
- Mobile Suit Gundam SEED Astray MSV
- Mobile Suit Gundam SEED Stargazer
- Mobile Suit Gundam 00
- Mobile Suit Gundam 00: Awakening of the Trailblazer
Which, of course, leaves me with the following:
- Mobile Suit Gundam
- MS IGLOO 2: Gravity of the Battlefront
- Mobile Suit ZZ Gundam
- Mobile Suit Gundam Unicorn
- Mobile Suit Victory Gundam
I will probably watch MS IGLOO 2 some rainy day when I'm bored. The other two MS IGLOO entries did not take long at all to get through, and I imagine this sequel will be no different. Ultimately, I will probably finish viewing Unicorn last, simply because the release date for the seventh episode has the series wrapping up in spring of 2013. Currently, I am working my way through Victory Gundam, and while I can't say for certain when I will complete it, I would guess sometime in the range of late September to early October, assuming I take some breaks to view other anime.
Follwoing Victory Gundam, I plan to move on to ZZ Gundam. I loved Zeta, and to my understanding, there is a fair amount of content in ZZ that is relevant to Unicorn. As weird as it may sound, I am going to conclude this 'Project Gundam' by watching the show that started the entire metaseries. All of these will last me a while, however, as the three big titles in the franchise I have yet to view are all forty to fifty episodes in length.
For anyone wondering why Gundam AGE is not listed above, my answer is quite simple - I have zero desire to watch it. Everything I've seen and heard about it makes me cringe, and I fear it has a lot of potential to rank as my single least favorite Gundam series ever. I know a lot of fans judged the series by the first trailers released, but now that I know a bit about the plot and characters, I am even more hesitant to view it. To be honest, I will probably give it a shot at some point in the future, but I have absolutely no plans to start anytime soon. Also, the primary goal of this 'Project Gundam' was to explore many of the older Gundam series, many of which I have found quite enjoyable.
This whole experience has proved to be rather eye-opening. I've viewed series that I knew little to nothing about beforehand - Gundam X, and MS IGLOO. I've also come to find that my opinions have, on a number of ocassions, aligned opposite the popular consensus. While Wing and 0080 have many fans, I am not among them. On the other hand, I expected little out of both SEED Destiny and F91, but what I got was a decent series that easily surpassed SEED as well as my very favorite of the standalone Gundam films. From what I have heard thus far, I'm expecting ZZ to be decent, though not exactly the cream of the crop. Victory Gundam, on the other hand, is proving superb, and if it keeps on this streak, it may find itself a spot among my favorite Gundam series.
- Mobile Suit Gundam: 08th MS Team
- MS Igloo: The Hidden One Year War
- MS Igloo: Apocalypse 0079
- Mobile Suit Gundam 0080: War in the Pocket
- Mobile Suit Gundam 0083: Stardust Memory
- Mobile Suit Zeta Gundam
- Mobile Suit Zeta Gundam: A New Translation
- Mobile Suit Gundam: Char's Counterattack
- Mobile Suit Gundam F91
- Mobile Fighter G Gundam
- Mobile Suit Gundam Wing
- Mobile Suit Gundam Wing: Endless Waltz
- After War Gundam X
- Turn A Gundam
- Mobile Suit Gundam SEED
- Mobile Suit Gundam SEED Destiny
- Mobile Suit Gundam SEED Astray MSV
- Mobile Suit Gundam SEED Stargazer
- Mobile Suit Gundam 00
- Mobile Suit Gundam 00: Awakening of the Trailblazer
Which, of course, leaves me with the following:
- Mobile Suit Gundam
- MS IGLOO 2: Gravity of the Battlefront
- Mobile Suit ZZ Gundam
- Mobile Suit Gundam Unicorn
- Mobile Suit Victory Gundam
I will probably watch MS IGLOO 2 some rainy day when I'm bored. The other two MS IGLOO entries did not take long at all to get through, and I imagine this sequel will be no different. Ultimately, I will probably finish viewing Unicorn last, simply because the release date for the seventh episode has the series wrapping up in spring of 2013. Currently, I am working my way through Victory Gundam, and while I can't say for certain when I will complete it, I would guess sometime in the range of late September to early October, assuming I take some breaks to view other anime.
Follwoing Victory Gundam, I plan to move on to ZZ Gundam. I loved Zeta, and to my understanding, there is a fair amount of content in ZZ that is relevant to Unicorn. As weird as it may sound, I am going to conclude this 'Project Gundam' by watching the show that started the entire metaseries. All of these will last me a while, however, as the three big titles in the franchise I have yet to view are all forty to fifty episodes in length.
For anyone wondering why Gundam AGE is not listed above, my answer is quite simple - I have zero desire to watch it. Everything I've seen and heard about it makes me cringe, and I fear it has a lot of potential to rank as my single least favorite Gundam series ever. I know a lot of fans judged the series by the first trailers released, but now that I know a bit about the plot and characters, I am even more hesitant to view it. To be honest, I will probably give it a shot at some point in the future, but I have absolutely no plans to start anytime soon. Also, the primary goal of this 'Project Gundam' was to explore many of the older Gundam series, many of which I have found quite enjoyable.
This whole experience has proved to be rather eye-opening. I've viewed series that I knew little to nothing about beforehand - Gundam X, and MS IGLOO. I've also come to find that my opinions have, on a number of ocassions, aligned opposite the popular consensus. While Wing and 0080 have many fans, I am not among them. On the other hand, I expected little out of both SEED Destiny and F91, but what I got was a decent series that easily surpassed SEED as well as my very favorite of the standalone Gundam films. From what I have heard thus far, I'm expecting ZZ to be decent, though not exactly the cream of the crop. Victory Gundam, on the other hand, is proving superb, and if it keeps on this streak, it may find itself a spot among my favorite Gundam series.
Sunday, July 29, 2012
Anime review: Mobile Suit Zeta Gundam: A New Translation
Mobile Suit Zeta Gundam: A New Translation is a retelling of the 1985 sequel to the classic Mobile Suit Gundam. This version of Zeta Gundam is compressed from the original fifty episode format to three feature length films. The first film, Heirs to the Stars, run approximately an hour and a half, while the second and third films - Lovers and Love is the Pulse of the Stars, respectively - each run about 100 minutes.
The updated animation style - which looks downright gorgeous - was highlighted in nearly every promotional piece for this film trilogy. Lighting effects are handled superbly, the colors of the various mobile suits really pop against the dark backdrop of space, and the motions of both characters and mobile suits appear very fluid. What is rather curious, though, is the fact that only about one third of the footage in the first film is rendered in this new style. The rest is retained from the old 1985 hand drawn animation. The transition between the two is quite random throughout, with full scenes shifting back and forth multiple times in a matter of minutes. Both Lovers and Love is the Pulse of the Stars see more of this new animation style included, with roughly fifty to sixty percent of either film's footage receiving the facelift. But the fact that Bandai went to the trouble of rendering such a substantial amount of footage as such begs the question as to why they did not do this for the entirety of all three films. Also, there is a rather grainy filter over all of the 1980s footage, which was hardly noticeable on the Anime Legends collections of the full anime series.
Obviously the faster pacing of three films versus a fifty episode series calls for some substantial editing. Thankfully, all of the shortened scenes maintain a smooth flow with the grand story, and the few plot points that see minor alterations feel right at home. There are a few minor things that lack explanation, like where the Hyaku Shiki came from and when the Gundam Mk II was painted in AEUG colors, but nothing that throws off the plot. The one scene that does feel like it might have been beneficial for them to include, however, is Lt. Quattro's speech before the Earth Federation.
The film takes a sort of "pick-and-choose" approach when determining which subplots are most important. Amuro's involvement in the series was prominent at a few key points, but has been scaled back even more for these films. Four and Kamille's meeting is left mostly intact, and their romance develops well enough. But the capabilities of the Psycho Gundam are hardly shown off at all, and viewers who are unfamiliar with the series will likely not understand why the AEUG perceives it as such a huge threat. The history of Haman Karn and Lt. Quattro is quickly glossed over, and the brief conflict that Kamille brings up over the Lt. Quattro's identity never comes to fruition.
The new animation is at its best when the setting requires a high level of detail, like the Hong Kong cityscape, or when mobile suits are engaged in dynamic combat, like when Lt. Quattro and Kamille take on the Asshimar. The 1985 soundtrack is carried over, with new intro tunes performed by Gackt. Whoever was in charge of determining where the cut off points for each film should be did a phenomenal job, and the pacing throughout is darn near perfect because of this. The ending has been altered slightly to provide some more concrete wrap-ups for some of the minor characters, as well as present a slightly happier ending for the main cast. While I'm normally not much a fan of these sorts of compilation films, Mobile Suit Zeta Gundam: A New Translation does well to cover all of the bases it needs to and deliver a successful shorthand version of the events of the 1985 anime. It might not have as much time to spend on developing the characters or plot, but it's a fun viewing experience - especially for fans of the series who want a quick and easy means for revisiting the glory days of the AEUG vs. the Titans.
My rating: 8.25 (out of 10)
Friday, June 1, 2012
Pre-E3 trailer for Zone of the Enders: HD Collection
Last year, Konami announced plans to release the first two Zone of the Enders games in an HD collection, much like they did with the Metal Gear Solid and Silent Hill games. Now they have revealed the trailer for the collection as well as the new anime-style intro sequence, made by Sunrise. Zone of the Enders is a series that I missed out on during its original release, due in large part to limited releases of the games and the fact that the game did not gain the reputation it has today until quite some time after it came out. I'm a huge fan of Hideo Kojima's work with the Metal Gear Solid series, and I happen to enjoy mecha anime, so you can bet I will be purchasing this HD collection when it hits store shelves before the end of the year.
Here is the newly-animated intro.
Also, in case you didn't hear, Kojima is releasing the HD collection as part of the build-up to a brand new entry into the Zone of the Enders series. Freaking awesome.
Here is the newly-animated intro.
Also, in case you didn't hear, Kojima is releasing the HD collection as part of the build-up to a brand new entry into the Zone of the Enders series. Freaking awesome.
Tuesday, February 21, 2012
Anime review: Mobile Suit Zeta Gundam
As the "Empire Strikes Back" to the original Mobile Suit Gundam, Mobile Suit Zeta Gundam takes place seven years after the end of the One Year War. In the wake of their victory over Zeon, the Earth Federation has reorganized into a much stricter infrastructure. Elite pilots join the Titans force in order to keep the colonies in order by use of excessive force and fear tactics. However, the Anti-Earth Union Group (commonly referred to as the AEUG) is mounting an opposition to the Titans. While the first few episodes detail teen Kamille Bidan's own personal views toward the Titans-AEUG conflict, his theft of the Gundam Mk. II draws him into the battle alongside Lt. Quattro Bajeena and Captain Bright Noa.
The setup is a very interesting contrast to the original Mobile Suit Gundam, as the story is told largely through Kamille and Lt. Quattro. Kamille is aware of the Titans' violent nature and is even more opposed to due them to his father's allegiance to the Titans. Kamille does not take to combat as naively as other lead protagonists in the Gundam metaseries, due to his familiarity with them. However, Kamille does tend to try and reason with pilots, most notably the Cyber-Newtypes Four Murasame and Rosamia. His attempts to reach a common understanding with the enemy often result in tragedy. However, Kamille recognizes certain characters as distinctly villainous, and does not hesitate to attack them, understanding it as necessary for the greater good.
Lt. Quattro is a veteran pilot aboard the flagship Argama, and frequently offers Kamille advice early on. Quattro recognizes Kamille's potential as a Newtype, but doesn't want to rush him into any difficult scenarios before he's prepared to face them. Despite his protective nature, Quattro does not come across as any sort of sage old man brimming with wisdom; rather, he is something of an older brother/father figure to Kamille. His advice stems from his own experiences with Newtypes during the One Year War. Though no one aboard the Argama wants to go out of their way to question Quattro, considering his unwavering loyalty to their cause, his own personal aims and history do not take center stage until after Kamille's role has been properly addressed.
There are a number of familiar faces that show up over the course of the series. Pilot of the original Gundam, Amuro Ray has a story arc that deals with his Newtype abilities post-One Year War, and the fact that he is constantly under surveillance by the Titans. Katz, now old enough to choose his path in the war, aids Amuro in escaping Titan observation and ultimately becomes a pilot among the Argama's crew. Hayato Kobayashi and Bright Noa both play significant roles as commanding figures on the Earth side and space side of the conflict respectively. Even Kai Shiden makes a few brief appearances, offering the AEUG with crucial intel.
In roles that are generally more prominent are the series' newcomers. Fa Yuiry is Kamille's childhood friend and is dragged into the conflict due to his actions. Eventually she joins the fight while having the dual responsibility of looking after orphans Shinta and Qum. Lt. Emma Sheen defected from the Titans, and is among the most serious characters, as well as the most skilled pilots the AEUG has to offer.
On the Titans' roster, Jerid Messa acts as a sort of rival to Kamille early on, but his repeated failures turn him into something of a goofball past the halfway point of the series. Paptimus Scirocco is the series' main villain, and it is clear from his earliest appearances that he is not content with his current role. However, he is shown to be equally patient and calculating. Though Scirocco does not come into the spotlight until the second half of Zeta Gundam, it presents a significant shift in the series' focus, and adds another engaging layer to the storytelling. Similarly, Haman Karn, leader of the Axis forces, does not strike up a prominent role until after the halfway point, but her story follows something of a similar pattern. While Scirocco is interested in his own personal gains, Haman Karn hopes to align as many sympathizers to her cause as possible, using the last heir to the Zabi family, Princess Mineva, as a sort of puppet. Haman Karn displays particular interest in Lt. Quattro, one small part of the larger story that unfolds in a most intriguing way.
Two characters that hit home more closely with Kamille are the Cyber-Newtypes Four Murasame and Rosamia. Four is the pilot of the gigantic Psycho Gundam, and acts as Kamille's main love interest, despite being on the opposite side of the conflict. As part of her transformation into a Cyber-Newtype, the Titans tampered with her memories, leading her to have terrible fits of outrage. The same goes for Rosamia, except her memories seem to have been altered. She believes Kamille is her brother, and ends up doing as much damage to herself as she does to her enemies.
Though there are many characters that are explored over the course of the series, each feels quite rounded out thanks to the fifty episodes allotted. There are a few major characters, most notably Ensign Reccoa Londe, Jerid Messa, and Rosamia who come across as rather flat in comparison to the rest. There are even entire episodes that see their inclusion for seemingly no discernable reason. Meanwhile, the likes of Amuro and Hayato only show up when necessary to the plot and their inclusions, however infrequent they may be, are far more welcome.
The pacing for the series as a whole is quite strong, and the direction the main narrative takes is well planned and quite entertaining. Every story arc sees fitting conclusion, though some take longer to finish than others. Certain events occur regularly, like Katz's childish defiance of orders and Shinta and Qum getting themselves into trouble, to the point where they become easily predictable. Though the final episode sort of just wraps up and ends, the four or so episodes that precede it do well to indicate that the series is nearing its conclusion.
This is an nineteen-eighties series, and as such it does fall victim to clichés of the era. The melodrama frequented in older anime series prevails in a number of episodes, such as when Katz fall for Titans pilot Sarah Zabiarov and Reccoa Londe's feelings toward Quattro. Still, it isn't as obnoxious as with many other anime. There are goofy instances that really don't make a whole lot of sense. For example, the fact that Katz repeatedly defies orders and takes off into battle without permission, but is never once reprimanded for his actions. Or the fact that Jerid's missions constantly end with him getting his butt handed to him by Kamille and the Zeta Gundam, yet somehow every superior officer in the Titans force thinks so highly of him as a pilot. It's little things like this that stack on top of one another enough to stick out like a sore thumb.
Zeta Gundam is pretty action-packed, as is only befitting any mecha anime. From transforming mobile suits, to the gargantuan Psycho Gundam, to the psychic-driven battles that come into play late in the series, there's plenty of variation to keep things interesting. Aside from the traditional mobile suit combat, there are a few treacherous tricks the Titans try and pull, prompting the AEUG to respond in hopes of saving innocent civilians. A few battles even feature shootouts in zero gravity, testing characters beyond their piloting skills.
The soundtrack is not particularly outstanding, as it plays host to a number of tunes that fit the typical eighties sci-fi fanfare. That said, there's enough variety presented to keep if from getting too repetitive. The action-oriented tunes are among the best of the bunch, as they do well to convey the tense, uncertain atmosphere of battle. The animation, on the other hand, is pretty outstanding for its time. It's all hand-drawn and there are a very few weird animation slip-ups. But for the duration of the series, characters display dynamic and highly animated forms while environments are as highly detailed as they are varied and colorful. The animation quality only increases as the series progresses, with the final few episodes containing segments that could pass as having been drawn for stand-alone films. Some of the mobile suit designs look a tad more ridiculous than others, but by and large they prove fitting successors to those most prominent in the original Mobile Suit Gundam, as Hi-Zacks replace the Zeon grunt Zakus while the Gundam Mk II and Zeta Gundam both branch off from the RX-78-2 Gundam.
Zeta Gundam is the second oldest series in Sunrise and Bandai's long-running franchise, and a viewing of just a few episodes signifies just how far Gundam has come since. Zeta Gundam falls victim to a number of clichés and logical gaps that simply aren't always as common in its contemporaries. But it is also a series from the eighties and with that in mind, these sorts of instances are common to shows from that era. Taking all of that into account, Zeta Gundam certainly isn't the worst offender out there, and really is plenty enjoyable to watch. The dynamic that Kamille Bidan and Lt. Quattro Bajeena present is certainly unique in the metaseries, and the two are among the most likeable and entertaining leads in any Gundam series to date. To put it bluntly, Mobile Suit Zeta Gundam is an oldie-but-a-goodie.
My rating: 8.75 (out of 10)
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Thursday, December 29, 2011
Anime review: Gundam 00: Awakening of the Trailblazer
Picking up two years after the end of the show's second season, Awakening of the Trailblazer paints a picture of a world on the way to global peace. The Gundam Meisters have nearly disappeared from the public eye, though rumors of their actions against A-Laws still remain. New mobile suits are still being produced for Celestial Being, but any intervention on their part is kept in the shadows, only providing assistance when absolutely necessary - for example, Lockon's preventing an assassination attempt on Princess Marina.
There are a few points, primarily regarding the Innovators and Innovades, that see quick but satisfying wrap-ups that were not covered in the series. The Jupiter Incident, which was briefly explored in the show, takes on a significant role, as the long-forgotten research ship makes a return to Earth seemingly by itself. Though the Earth forces are able to destroy the vessel, some pieces fall through the atmosphere and attach themselves to trucks, trains, and even humans. As it turns out, the ship had been assimilated into the consciousness of the ELS, a collective of metallic shapeshifting aliens.
The Gundam Meisters head to Earth hoping find out what the ELS want, and quickly discover they are drawn to the quantum brainwaves of Innovators and supersoldiers like Allelujah. While Setsuna is still wrestling with the semi-recent discovery of his identity as an Innovator, he also finds his thoughts and reactions on the battlefield hindered by the ELS. This new threat to the Earth sphere - something predicted by Aeolia Schenberg, but not expected for many more years - prompts Tieria to assume the body of an Innovade and join his comrades to fight once more.
The film is very well-paced, allotting the better part of the first hour as setup for what is to come. Aside from Celestial Being and the military forces, the story also revisits Saji and Louise, both of whom serve dual roles - examples of what happens to those with Innovator qualities in this new world, and some of the first to experience the psychological blocks brought on by ELS presence. Even the inclusion of Kati Mannequin is merited as she fronts the defense against the ELS, though her husband Patrick Colasour is still as obnoxious, incompetent, and stupid as ever.
Some of the action scenes drag on a bit longer than necessary, and evoke some cheesy dialogue from the main characters. This is something the series did well to avoid, and it's disappointing to see the film lean toward that predictable territory. On the other hand, the non-combat scenarios are greatly executed, portraying the uncertainty with what will become of humanity in the future, as well as the personal relationships between characters like Allelujah and Marie or Setsuna and Feldt.
The animation still retains the same style as in the 00 series, though there are some notable improvements in the attention to finer details. The occasional 3D models are incorporated seamlessly in the midst of battle sequences. The soundtrack is largely the same as in the show, with a few new variations here and there.
Gundam 00: Awakening of the Trailblazer takes a lot of risks as a Gundam property. While the Innovators and Gundam Meisters tie it back to the plot of the series, the ELS carry it into brave new territory. The film has some hit-or-miss segments, though many of these are grounded more in execution than the actual plot. It may not be as perfected a formula as seen in the show, but Bandai and Sunrise should at least be commended for their first inclusion of extraterrestrial life in the long-running franchise.
My rating: 8.25 (out of 10)
Sunday, February 6, 2011
Anime review: Mobile Suit Gundam F91

Taking place thirty years after the conclusion of Char's Counterattack, Mobile Suit Gundam F91 centers around Seabook Arno and Cecily Fairchild, two friends living aboard the space colony Frontier IV, as they are caught up in the conflict between the EFSF and the Crossbone Vanguard. Early on in the film, viewers are shown that the two share romantic interests in each other, but it is implied that currently they are just friends. A short while after the Crossbone Vanguard attacks Frontier IV, Seabook and Cecily become seperated, and it becomes clear that Cecily is not entirely certain of who she is, as members of the Crossbone Vanguard claim she is an heir to the Ronah family, the most prominent figures in the Crossbone Vanguard. Escaping the colony with a group of his friends, Seabook eventually takes refuge aboard the Federation ship Space Ark, and discovers that his mother had been devloping the newest Gundam, the F91. Determined to rescue Cecily, Seabook agrees to aid the Federation and takes up the responsibility of being the F91's pilot.
There is a lot crammed into the two-hour film, a result of the plan to originally release F91 as a series. Things do seem to fly by at a bit of a fast pace, but it isn't to the point where the characters and events are simply glossed over. The film's events flow in sequence quite smoothly and refrain from being particularly choppy in a sort of cut-and-paste manner (which easily could have been the case, considering the project's history). The story's conclusion surprised me a bit, as I thought things might simply end in the fashion of Gundam SEED, but instead it is paced out just enough to provide a fitting wrap-up without overstaying its welcome.
Though there are relatively few major characters that the story of F91 is centered around, this works to the film's advantage as viewers are able to connect with them more so than if Bandai and Sunrise had chosen to spend an equal amount of time developing every character in F91. While viewers aren't given as much time to familiarize themselves with the likes of Zabine and Iron Mask, they still come across as rather well-rounded, even if they don't match the level of infamy of other Gundam villians (or anti-heroes in the case of Zabine) such as Char Aznable or Paptimus Scirocco . The secondary characters are developed well enough to come across as believable, though they certainly won't stand out as the greatest supporting cast in the entire Gundam metaseries. The strongest of these are Seabook's sister Reese and mother Monica, the latter of whom doesn't actually appear until rather late in the film, and the two play important roles in influencing Seabook's actions. Seabook's friends from Frontier IV, however, are left largely underdeveloped. A few of them do aid indirectly in the fight against the Crossbone Vanguard, and if nothing else, they provide a glimpse into the effect the conflict has on civilians.
While I would accuse few Gundam series/films of having a poor dub, Gundam F91's really stands out for how well the English voice actors portray their characters. Their emotions come across as genuine, whether in the heat of battle or fearful of loss. There really are not any significant improvements over the quality of the animation in Char's Counterattack, but F91 still looks well done for a 1991 release. The soundtrack is classic UC Gundam, and - in a similar fashion to Char's Counterattack - balances tense battle themes with light flowing pieces.
When it all boils down to it though, Mobile Suit Gundam F91 is classic Gundam. It doesn't try and throw in too much flash and flair like some of the Alternate Universe series, and it manages to balance the political aspects and character development in a near-perfect manner. The film's pacing is a bit fast and perhaps Bandai and Sunrise could have improved certain portions of the story had they allotted more time to F91, but if you are a fan of Gundam's Universal Century storylines, this is a film worth checking out.
My rating: 8.25 (out of 10)
Sunday, January 16, 2011
Anime review: Mobile Suit Gundam SEED Destiny

Based on a large amount of negative feedback I’d seen from other members of the Gundam community/fanbase, I decided not to save SEED Destiny for one of the last series I watched with my ‘Project Gundam’ (my attempt to view every Gundam series, OVA, and film ever released). I was afraid that if I were to do so, it might leave a poor aftertaste, and I’d prefer to reach the end of the aforementioned journey on a high note. I was very surprised, however, to find that I not only enjoyed SEED Destiny much more than SEED, but found it to be among the stronger of the alternate universe series.
Unlike with SEED, where things seemed to keep running around for the better part of the series’ first half, SEED Destiny knows where it’s going and how it’s going to get there right off the bat. Though the first few episodes may seem a bit slow going in comparison to SEED’s explosive debut, the pacing throughout SEED Destiny is nearly flawless. There’s an added level of complexity thrown in due to the inner-working politics of the series. Things aren’t as much of a cut and dry “good vs. evil” scenario as in SEED, as the true force driving the war and the intentions of ZAFT chairman Durandal are kept under wraps to be slowly revealed as the series progresses. Each faction is explored in great detail, offering glimpses into the motives and methods of each, something that SEED only managed to scratch the surface of.
The characters are a combination of new and old, and this makes for an interesting dynamic in terms of how each individual views both the previous and current conflicts. Plenty of familiar faces return, including major players such as Athrun, Kira, Lacus and Cagalli, as well as some characters including Murrue Ramius and Andrew Waltfeld, whose roles are somewhat more important this time around (even if they don’t receive much more screen time). The new lead character is Shinn Asuka, the highly-capable coordinator pilot of Zaft’s Impulse Gundam (and later, the Destiny Gundam). Shinn and Athrun carry the majority of the story, with Kira and the crew of the Archangel popping up as need be during the second half of the series. As someone who personally very much disliked Kira in SEED, I was quite happy to find that his role was scaled down in SEED Destiny, even though his personality remained the same.

The conflict is still largely focused of Zaft vs. Earth Alliance, though this time around there is an added level of intrigue with the crew of the Archangel observing from afar and trying to deduce the complexities of the war’s underlying politics. While Lord Djibril is played off as a power-hungry leader pulling the strings for the Earth Forces, ZAFT Chairman Durandal is a far more difficult individual to read. I won’t spoil anything for those who not yet seen SEED Destiny in its entirety, but his charisma/influence and knowledge of the conflict as a whole led me to find him to be one of the most entertaining characters in any Gundam series.
Some of the cheesy elements that dragged down SEED return in SEED Destiny, though the vast majority of these – oddly enough – don’t start popping up until about the last ten episodes. A large part of this has to do with how the majority of the series is told from Athrun and Shinn’s perspectives. It’s true that Kira plays a very important role in the story, but the less time viewers have to sit through Kira preaching about how no one should be fighting and then subsequently blasting everything in sight with beam spams and double standards, the better, as Shinn and Athrun present a far more practical and realistic outlook on the Earth-ZAFT conflict. That’s one of the things that ties SEED Destiny more closely to its UC counterpart Zeta Gundam than SEED was to the original Mobile Suit Gundam – a classic combination of sci-fi action and flair with a grounding in certain realistic situations and relatively believable characters.
The vast majority of the series’ episodes involve one or more flashbacks to prior events. Early on, these are more than necessary, as they provide a good balance of backstory with the tense atmosphere and heavy combat. However, as the story progresses, these flashbacks become increasingly unnecessary and a tad annoying. It’s almost as if Bandai and Sunrise lacked faith in their viewers’ short-term memory. Certain elements of the story that are meant to be played out as somewhat of a mystery – in particular, Neo Roanoke’s true identity and Rey Za Burrel’s role in things – aren’t terribly difficult to solve, especially if viewers are familiar with Gundam SEED.
I am not a fan of recap episodes, and though SEED Destiny has four in total, only one of these provides a cut-and-dry retelling of the entire series in one fell swoop. The other three present interesting perspectives via narration by Shinn Asuka, Gilbert Durandal, and Meer Campbell respectively. Each of these includes some new footage not yet seen until that point and the former of the two (Shinn’s and Durandal’s) further tie SEED and SEED Destiny’s events together in cleverly-executed ways.
Much like the finale of SEED, SEED Destiny lacks any sort of epilogue. That’s not to say that the series leaves any loose ends unexplored, but the series’ conclusion does feel rather abrupt and awkward. Bandai and Sunrise did go ahead and release SEED Destiny Final Plus, which – to my understanding – includes new footage of both the original events of the latter episodes of SEED Destiny, as well as some post-conclusion footage, but it wouldn’t have been that difficult for them to have included this in the original series, especially if they had cut out some of the many unnecessary flashbacks.

There aren’t any drastic improvements in the animation since SEED, but that’s not necessarily a bad thing as mobile suits are nicely detailed and characters and backgrounds lush and colorful. There do seem to be some minor improvements in regards the lighting/shading effects, however. The soundtrack follows a similar style to that of SEED, with a number of pieces constantly reprising over the course of the series. That said, SEED Destiny does have a completely new orchestrated soundtrack that fits the series’ events well.
The Japanese voice actors are largely the same as they were in SEED, so viewers can expect their performances to be pretty solid overall. As for the English voice actors, improvements have been all across the board, with the only exceptions to this being Chantal Strand as Lacus and Matt Hill as Kira, both of whom seem to put forth rather lethargic and poorly-forced efforts, and Samuel Vincent as Athrun, who provided excellent work in SEED and keeps the standard just as high in SEED Destiny. Matthew Erickson does a nice job as angst-ridden Shinn Asuka, though at times he seems to under-dramatize a situation, while Ted Cole as Gilbert Durandal, Maryke Hendrikse as Lunamaria Hawke, and Venus Terzo as Talia Gladys all fit their characters with near perfection.
In short, SEED Destiny is a significant improvement over its predecessor. The story feels far more fleshed out and the characters both more varied and of greater depth. The conflicts of SEED Destiny are presented from a handful of unique and interesting viewpoints, and the quality of the animation and soundtrack are both quite good. If viewers were not particularly pleased with SEED, they might consider giving a look into SEED Destiny.
My rating: 8.25 (out of 10)
Monday, January 3, 2011
Anime review: After War Gundam X

A sort of alternate outcome to the colony drop of Operation British from the original Mobile Suit Gundam, the events of the Seventh Space War in After War Gundam X leave the planet in a state of chaos after the spacenoids drop countless colonies onto Earth. Though the Gundams tried desperately to protect the Earth, they could only accomplish so much and those few humans who survived were doomed to wander as scavengers (or 'vultures' as they are consistently referred to) as society and government bodies attempt to rebuild. Garrod Ran, a young but resourceful boy, comes across the Gundam X while protecting a newtype girl named Tiffa Addil and ultimately joins Captain Jamil and crew aboard the Frieden. Throughout the course of the show, the Frieden has a number of encounters with other vulture groups, the new Federation military, and the mysterious Frost brothers who pilot the Virsago and Ashtaron Gundams.
Unlike many of the alternate universe series, Gundam X deals very closely with the idea of newtypes. Along the lines of their Universal Century counterparts, newtypes in Gundam X are much more capable in combat than the average mobile suit pilot, but are relatively few and far between in the grand scheme of things. Also akin to the UC timeline is the fact that newtypes and their origins are often associated with space, and in Gundam X this is a large part of the basis of the conflict between the Earth and Colony forces. While lead character Garrod Ran is not a newtype, his closest friend/love interest Tiffa Addil is a highly regarded newtype among both friends and foes of the crew of the Frieden.
The characters are a very interesting bunch with enough variety to cater to plenty of different viewers' tastes. There are certain episodes centered almost entirely around some of the secondary characters, either as a backstory or a subplot, and these make the story more fluid while exploring the lives of said characters beyond their roles as mobile suit pilots. While Garrod Ran may be one of the youngest lead characters in a Gundam series, he is by far one of the most entertaining, from his skills in battle to his attempts to impress Tiffa. Garrod also changes a fair amount over the course of the series, maturing as apilot but never losing his comedic charm. The other two Gundam pilots working aboard the Frieden are Roybea and Witz, pilots of the Leopard Gundam and Gundam Airmaster respectively. Roybea is a womanizer who plays the part of a traditional romantic to make women swoon, but is still more than capable as the pilot of such a heavy weapons-based Gundam. Witz is piloting for the sake of his family, who - since the death of his father - seems to have hit hard times financially. While Tonya may come across as a bit shallow of a character, the remainder of the Frieden's crew members are rounded out enough to fit their respective roles convincingly.
I found the antagonistic Frost brothers to be an annoyance after a while, however, as they constantly talk about some grand plan they have in store for Garrod and all other Gundam pilots, but don't ever really do anything significant to the plot. For the most part, the Frost brothers appear with Gundam Virsago and Gundam Ashtaron when it's convenient with the plot. They aren't up to par with other Gundam villains, as the Frost brothers are nowhere near as clever as someone like Zeta Gundam's Paptimus Scirocco, nor as evil as someone like Gundam SEED's Rau le Cruset. It's not that Olba and Shaiga are difficult characters to read by any means, it's just that they aren't particularly interesting.
Overall the series' pacing is quite good, though at one point late in the series things slow down briefly as Garrod travels to space. During this time, the action slows down and some time is taken to further explore the events of the Seventh Space War and the current state of tension between the Earth and the Colonies. The information presented here is important given the context of the last few episodes and is conveyed in a relatively interesting manner, but the series certainly feels like it has hit the brakes at this point as there is little to no action to balance with said exposition, and the series probably would have benefitted had this information been sprinkled throughout previous episodes.
The animation is a drastic improvement over the stiff motions and lack of detail in Gundam Wing and aligns itself much more closely with that of Turn A Gundam. Coincidentally, the soundtrack of Gundam X is reminiscent of both Turn A Gundam - with its sweeping emotional pieces - and G Gundam - with its upbeat and intense brass and percussion style. Though obviously an alternate universe series based on the exaggerated mobile suit designs/capabilities, many of the ships and tech pay homage to the universal century. Unlike Wing and SEED, battle scenes are never directly repeated and the strategies used by the crew of the Frieden and the Gundam pilots are nicely varied. A large part of this is due to how many different forces Garrod, Jamil, and co. find themselves facing, as well as the variety of environments they travel through, but the variation throughout works wonders for the series, as it makes the "recovering wasteland" that is Earth a far more interesting place to look at.
An interesting spin on an old classic, Gundam X is easily one of the stronger alternate universe series in Sunrise and Bandai's long-running franchise. With a phenomenal soundtrack and colorful animation layered over a strong story packed with a myriad of entertaining characters, there's bound to be something that will cater to every Gundam fan's preferences. Even anime fans who aren't quite as keen on mecha series may find Gundam X to their liking. It's not as drastically nontraditional as Turn A Gundam, but Gundam X does a nice job of breaking apart from the crowd without being too different or losing its identity as a Gundam series.
My rating: 8.5 (out of 10)
Friday, October 29, 2010
Anime review: MS Igloo: Apocalypse 0079

Apocalypse 0079 picks up shortly after the conclusion of MS Igloo’s first chapter, The Hidden One Year War. The three episodes in this second half of the digitally animated OVA follow the crew of the Zeon ship Jotunheim as their experiments gradually move towards space and the battles that loom ahead as the One Year War draws towards its final days. While The Hidden One Year War focused largely on engineer Oliver May and recounted the various experiments from his personal point of view, Apocalypse 0079 balances the narrative more, giving Oliver, Lieutenant Commander Monique Cadillac, and Captain Martin Prochnow a major role. Other crew members aboard the Jotunheim who received little focus last time around are still given relatively minor roles, but are slightly more important in the grand scheme of the story.
Apocalypse 0079 ties in more directly with the events of the One Year War than The Hidden One Year War. From a high-velocity and heavily-equipped Z’Gok dropping from space in order to destroy Salamis and Magellan-class ships from leaving the EFSF in Jaburo, to the Jotunheim providing assistance at the battle of A Baoa Qu, things feel tightly meshed together. A few guest appearances along the way act as icing on the cake.
With The Hidden One Year War, the animation suffered marginally during the first two episodes. This time around a great attention to detail is taken into account and the animation remains consistent throughout. While there were a few cheesy moments thrown into The Hidden One Year War with deliberate comedic intent, these are almost completely removed from Apocalypse 0079 (with a few minor exceptions). Some may find this a bit upsetting, but it allows the story to stay more serious and focused. The soundtrack – which was almost nonexistent last time around – is sweeping and epic. Many of the pieces pay homage to the soundtrack of the original Mobile Suit Gundam with their overall sound, but at the same time the soundtrack stands out as a unique accompaniment to the OVA.
While the first episode of Apocalypse 0079 deals with an experiment isolated from those of the second and third episodes, it doesn’t feel too far removed and flows nicely with the overarching story. Viewers will feel a much greater connection with May and Cadillac than in the previous chapter of MS Igloo, and overall Apocalypse 0079 has a much more emotionally gripping story that is just as character-driven as that of The Hidden One Year War. With there being a mere three episodes, Bandai and Sunrise have packed as much material as possible into each and the end result is one of the best short OVAs - not just in the Gundam franchise, but of any anime ever made.
My rating: 9.75 (out of 10)
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Wednesday, July 7, 2010
Anime review: Mobile Suit Gundam Wing

Years after it aired on Cartoon Network's Toonami block, I decided to give Gundam Wing a second chance, as I didn't really get into the series back then. I was never particularly fond of the combination of Victorian-style clothing and architecture with space-bound mecha, but at the same time I figured it was a minor annoyance and more of my own personal nitpicking at the series. The further I got into watching Gundam Wing, however, the more and more I realized that the Gundam series are split into two seperate story types for a reason. Those who are fans of the Universal Century series follow it due to its more realistic scenarios and continuous story from varying viewpoints. Most Universal Century series are, at worst, considered to be 'decent' and, at best, considered to be 'great'. Not every one of the Universal Century series is going to be ranked as highly as others, but there are very few Universal Century series that Gundam fans would generally consider to be 'bad'. The Alternate Universe series, on the other hand, vary greatly and are meant to cater to a wide variety of viewing tastes. They are not directly connected, by neither creative staff nor plot and characters, and this variations boils up more opinions (and often harsher criticism).
Gundam Wing carries a very ‘spy vs. spy’ feel about it, with the Gundam pilots acting against Treize’s regime and the Oz forces on behalf of organizations within the colonies’ populations. The Romefeller Foundation acts as the governing organization for both Oz and Treize with their immense wealth and prestige, yet it becomes obvious early on that Treize and Romefeller have a difference in ideals. The threat of the Gundams shakes things up for Oz and the Romfeller foundation, and the Gundams become a prize of sorts in order to assure the stability of the plans of the various factions that are ultimately caught up in the conflict.
The lead characters are elite pilots selected by the colonies due to their combat capabilities and their focus on the battlefield. While it makes sense that each of the five pilots should be quick to react in a tight situation, as well as have a great deal of intel on enemy units and the like, they often tend to jump to conclusions without much evidence between their claims and the subsequent actions taken. Interestingly enough, this only works to their disadvantage on a small number of occasions over the course of the show, but following gut instinct isn’t a particularly practical way to go about the events of the series and ends up making the story more and more predictable as things progress.

The characters of Gundam Wing are a mixed bag, with the antagonists more often than not being more interesting than the protagonists. Granted, Treize Khusrenada and Zechs Marquise make for the most intriguing antagonists as both higher-ups in the system as well as Gundam pilots. Treize is an unorthodox leader for Oz with his own ideals about what humanity should be fighting for, and these contradict much of what the Romefeller Foundation wants. His cleverly laid-out plans over the course of the series almost always ensure that Treize is on top and he completely avoids being a cliché villain – in fact, to call him a villain isn’t entirely accurate. Zechs is one of Treize’s closest friends and allies at the start of the series, while focusing on the future of his former home of the pacifistic Sanc Kingdom. Zechs aligns himself with a number of factions over the course of the series and finds the Gundam pilots to be both his enemies and allies as things progress. Treize’s other close ally and underling is the ever-cruel Lady Une who keeps her troops in line with her cold-hearted attitude. She believes the Gundams to be a severe threat to Oz early on, but later on she develops a split-personality and preaches peace to the colonies. These two personalities greatly conflict with one another and lead many of her troops and contacts to become incredibly confused with regards to her intent for the colonies.
There is pratically no information revealed to the viewers about the five main characters of Wufei Chang, Trowa Barton, Heero Yuy, Quatre Winner, and Duo Maxwell. In fact, secondary characters such as Noin Lucrezia, Relena Peacecraft, and Sally Po lead more interesting narratives. This, combined with the fact that the English dub voice actors deliver a strikingly minimal amount of emotion makes it difficult for viewers to associate with or enjoy the characters. The only three characters in the series that are performed well by their English dub voice actors are Quatre (voiced by Brad Swaile who voiced Amuro Ray in the original Mobile Suit Gundam), Duo (voiced by Scott McNeil), and Noin (voiced by Saffron Henderson). Many of the actors provide voices for Oz soldiers and characters who make brief appearances, so viewers can expect to hear Quatre, Heero, Trowa, and Zechs’ voices from a multitude of minor characters. Gundam Wing was one of the first Gundam series to receive an English dub and as such a certain amount of leniency should be allotted in regards to the voice acting. Even so, Gundam Wing is easily the weakest dubbed Gundam series, as well as one of the weakest dub of any anime series, that I have seen to date. In contrast, the original Japanese voice actors put forth ridiculous emotions that make the characters seem more fit for a soap opera or teen drama series, removing practically any believability from that part of the viewing experience.
If there is any single character that proves to be the most frustrating, it would easily be Heero Yuy. Quatre is the most level-headed, Duo brings some flair and humor to the battlefield, Wufei is calm and collected, and Trowa is a master of deception, so one would think that there would be some unique characteristic given to sum up Heero Yuy. However, he shows absolutely no emotion over the course of the entire series and it’s difficult to tell if he even cares about anyone but himself, as he willingly teams up with the other Gundam pilots but points out their shortcomings and failures when things go wrong. Heero tells many people over the course of the series that he must kill them in order to complete his mission, but very rarely does he actually go through with it. What Heero says he intends to do and what he believes in conflict on multiple occasions with what he actually does. It’s true that Heero is probably the most perfect soldier out of the five Gundam pilots, but he’s so uninteresting that it almost becomes a chore to watch any scene involving Heero, due his lack of emotion and unexplained background.

There is a nauseating amount of monologuing that goes on over the course of the series. Some characters, such as Treize and Zechs, actually carry across ideas that are well-thought-out and could be put into practical application to either alter the path of the war or aid the world after its conclusion. But when the Gundam Pilots or Lady Une monologue, they try to make simple ideas far more complex than they need to be and manage to drag out a single sentence into multiple paragraphs of spoken lines.
The mobile suit designs are very creative and combine more stylized elements of previous series like ZZ Gundam and G Gundam with more practical weaponry and capabilities such as those in Stardust Memory and Zeta Gundam. The transforming capabilities of the Wing Gundam and Wing Zero Gundam are obvious nods to the Zeta Gundam, but do so with such fluidity and sleek designs that it’s clear how the designers wanted to stylize the mobile suits.
The art style is a bit lacking in comparison to other series from the mid-1990s. It isn’t downright terrible, but character animations are stiff and objects in the foreground are often less detailed than the backgrounds that accompany them, so a number of improvements could have been made. Thankfully, the number of repeated animated sequences is kept to a minimum. Battles between mobile suits do tend to follow similar patterns from time to time, however, particularly when combating the unmanned mobile dolls. The soundtrack that accompanies the series is effective, though not particularly original or complex. It is comprised almost exclusively of keyboard and synthesizer parts, and pieces are repeated many times over the course of the series though, so viewers can expect to be hearing the same sounds time and time again.

Gundam Wing delivers a solid story with many small yet effective plot twists that flow very smoothly with the overarching plot. The fact that the story is told from various viewpoints makes for a more engaging viewing experience. Unfortunately, the coupling of this with such an uninteresting cast of characters makes some episodes seem like more of a chore than others and Gundam Wing as a whole is a notably weaker series than most others in the Gundam franchise. The final six or seven episodes really turn things around as the animation improves a bit, the major characters become more complex and distinct from one another, the story becomes even darker and more intriguing – heck, even the English voice actors seem to finally get a grasp on giving their characters believable levels of emotion (Heero Yuy included). But this all comes into play so late in the series, making the viewing experience overall more than just a bit frustrating. I understand the important role Gundam Wing played in getting many Western viewers interested in both the Gundam franchise as well as anime as a whole, but if you haven’t yet seen Gundam Wing you’d probably be better off skipping it unless you’re a die-hard Gundam fan.
My rating: 6.75 (out of 10)
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Tuesday, June 29, 2010
Anime review: Sgt. Frog (season one)

From the same creative team behind the original Mobile Suit Gundam, Sgt. Frog is a much less serious sci-fi series centering around the alien amphibian known as Keroro and his A.R.M.P.I.T. platoon. Keroro was originally sent to Earth to conquer the Pekoponians (his term used to refer to humans) in order to further his race’s galactic conquest. Fortunately for all of mankind, Keroro’s plans are foiled after his technology malfunctions, telling the fleet orbiting Earth to retreat and leaving Keroro and his comrades stranded.
The series sells itself as something of a kid’s series, sporting colorful, innocent-looking characters in humorous situations. To an extent this is true, as much (though not all) of the material in Sgt. Frog is relatively family-friendly. But it is because of the witty one-liners, situational ironies, and pop-culture references that this series will hit closer to home with viewers in the teenage group on up. The writers spend plenty of time early on poking fun at their brethren series of Mobile Suit Gundam, but also take time to parody other well-known anime such as Evangelion, Macross, and Dragonball Z. Even non-anime shows such as Kamen Rider get nods here and there.

Depending on which version viewers watch, the humor within will change slightly. The Japanese version tries to provide vague references at times to make the jokes more universal, but ultimately the funniest jokes in the original Japanese version of the show are aimed at Japanese viewers, as they can easily relate to the shows, films, books, etc. that are the focus of the jokes. The English dub takes a fair amount of creative liberties into account, but it pays off it an incredibly positive way. It may seem odd for an anime to be referencing and subsequently making fun of Indiana Jones and Britney Spears, but the localization works wonders for the fluidity of the show, making it ‘click’ better with North American viewers.
The characters are stereotypical enough that viewers can keep in mind that the series is a comedy, but not so flat and underdeveloped that they become boring or too predictable. Keroro is the star of the show and is such a likeable failure of a sergeant, while Giroro is the tough-as-nails soldier who inevitably falls secretly in love with Natsumi Hinata. Tamama is the platoon’s grunt yes-man, always agreeing with Keroro in competition for attention over Keroro’s friend/pupil Angol Mois. Dororo is a strong and stealthy ninja, though he argues for pacifism following the arrival of the platoon to Earth. In stark contrast to Dororo, Kululu finds pleasure in torturing others with his various inventions and experiments, most notably Keroro.
Keroro’s adoptive family, the Hinatas, keep him in the house for the safety of the others outside and have him complete chores while they are at school/work. Natsumi finds Keroro particularly repulsive at first, and this changes only so much later in the series. Natsumi’s brother Fuyuki, on the other hand, is an oddball sci-fi geek who is socially awkward and relies on Keroro as his closest friend, which Keroro uses to his own advantage on a few occasions. Fuyuki and Natsumi’s mother Aki works at a comic book company and sees Keroro and his comrades as a golden source of inspiration. She also pays Keroro an allowance for his chores, much to the surprise of her children, which Keroro spends exclusively on Gundam model kits.

The main characters are overall very likeable, though Kululu can become a bit repetitive and is easily the weakest development-wise of the platoon members. Still, Kululu does see some improvement in the second half of season one and becomes much more interesting because of this.
While the series does employ some running gags in its ongoing humor, these aren’t brought up in every episode and refrain from becoming repetitive to the point of being nauseating. The narrator delivers a fair share of humor to the show, becoming his own distinctly separate character over the course of the season. Each episode delivers a strong narrative, which is very much welcomed in a comedy-centric series - that is, save for episode twenty-three, in which Keroro clones himself and his very existence is threatened after too many clones become present. Based on the plot, one would presume this to be a hilarious episode, as one Keroro causes enough trouble by himself. But the episode portrays Keroro with a sudden lust for power and a notably minimal amount of humor is delivered throughout the entire episode. This, coupled with a weak and sudden resolution may lead some viewers to skip the episode entirely, as the narrator and characters spend a good three-quarters of the episode repeatedly telling the viewers what it is they are trying to get across.

The art style of Sgt. Frog is a bit more ‘cartoony’ than some more recent anime, but its bright colors really aid the ridiculousness of the inner-weaving stories. The soundtrack isn’t spectacular or overly-complex, but it is very fitting to such a comedic series. The voice actors give it their all in the English dub and work incredibly well with one another. Arguably, they’re better than the original Japanese voice actors, who do an impressive job all their own. Some of the choices seem a bit typecast, such as Chris Sabat (Piccolo in Dragonball Z) as gung-ho Corporal Giroro, but in the end the show is much stronger because of this.
Sgt. Frog is a hilarious romp through countless television, movie, book, and video game parodies. The characters poke fun at anything and everything possible, so long as the joke will evoke genuine laughter from viewers. The situational humor and wit therein fuels all of this further, and the series does an excellent job in defining itself as something so much more entertaining and complex than many more crude comedy anime series. Even if viewers don’t catch all of the jokes that Sgt. Frog dishes out, they're certain to find a plethora of laughs from the parts they do catch on to and the cast of characters are difficult not to find enjoyable.
My rating: 9.5 (out of 10)
Wednesday, June 23, 2010
Anime review: Code Geass: Lelouch of the Rebellion R2

One year after the events of Code Geass: Lelouch of the Rebellion, members of the Black Knights have either been imprisoned, disarmed, or are on the run from Britannian forces. Following the chain of events at Kamine Island, Lelouch has forgotten who he once was and is living out an average life in Area 11. Viewers are tipped off pretty early on that things are not going to stay calm for long, as Lelouch is seen travelling with a younger student named Rollo, who he calls his ‘brother’, and Lelouch even crosses paths with Kallen Kozuki on his way to play a round of chess. The building which all three have entered is then attacked by Black Knight forces who seemingly come out of nowhere, led by C.C., and attempt to bring Lelouch with them, though he doesn’t understand why. Eventually, C.C. restores Lelouch’s memories, which he then uses to clear an escape route for the Black Knights. The group reconvenes at the Chinese Confederation Consulate, where Lelouch (under the guise of Zero once again) calls forth the remaining Black Knight forces and plans out rescue operations for those imprisoned.
Suzaku, on the other hand, joined the Knights of the Round after bringing Lelouch before the Emperor of Britannia, and is now among the elite Knightmare pilots Britannia has to offer. While Suzaku’s story is fairly interesting towards the end of R2 and helps to drastically change the focus of the story, overall it’s pretty much the same as it was in Lelouch of Rebellion, save for Suzaku’s military rank. His character is still engaging enough, unlike the other Knights of the Round. Many of these knights don’t appear until very late in the show and just show up to be tough and then die. Those that do receive significant roles are fairly stereotypical and don’t change much.

With many Britannian spies watching Lelouch’s every move, the series is much more tense when covering Lelouch’s time at the Ashford Academy. The fact that Zero has so many comrades, yet Lelouch must play everything off as if he has not yet recollected his memories makes for a very interesting dynamic and the writers go the extra distance in both pushing Lelouch and Zero apart as well as bringing them closer together. Lelocuh/Zero's cunning nature leads him to manipulate many people in R2, often without the aid of his Geass and solidifies him as a truly intriguing anti-hero.
Much like Lelouch of the Rebellion, R2 incorporates some strange situational humor, the majority of which occurs at the Ashford Academy, such as when Lelouch must partake in a ‘love hunt’ game put on by Milly. These scenes are fewer and farther between than in Lelouch of the Rebellion, so it’s nice to see that the writers opted to make the story more serious this time around. That said, not a single one of the scenes really advances the plot or develops the characters in any way and the show would have greatly benefitted from these being reworked or completely removed.
R2 is much darker than its predecessor and the story does benefit a great deal from that, for the most part. The return of Jeremiah and his new Geass-canceller shakes Lelouch’s plans up quite a bit, and the hunts led by Zero to wipe out humans being trained with Geass abilities paints a much more adult narrative than in Lelouch of the Rebellion. Lelouch even enters a depressive state during R2, using his Geass on Japanese thugs to toy with them for his own amusement, and almost using Refrain, the memory-resurfacing drug briefly introduced in Lelouch of the Rebellion.

While Zero’s methods never ceased to surprise me, R2 did lose some of its luster about halfway through, when the Black Knights headed out to China and the focus shifted to Suzaku for a large portion of the story. With the other Knights of the Round being relatively flat characters that receive little development, things got to be quite stale in regards to Suzaku’s story. Thankfully, Suzaku’s story is largely overshadowed by the backstory of C.C., one of the most intriguing twists to the overarching story of the two seasons. The mystery surrounding Lady Marianne’s death comes to a close late in R2 as well, though it may not be the conclusion every viewer was hoping for. It makes sense in the context of the story, but the buildup it receives from Lelouch’s conspiracy theories and interrogations with fellow royal family members is far more interesting than the actual resolution.
The soundtrack puts heavy emphasis on percussion instruments including chimes and bells, as well as higher brass and woodwind instruments. The attempts to make R2’s soundtrack seem more epic and dramatic than that of Lelouch of the Rebellion may come off as reminiscent of old 1950s and 1960s horror films, and no piece seems to fit any given scene as well as in its predecessor. The animation has received a boost and colors are far more vibrant during occurrences at Ashford Academy, and dark and cool when dealing with the mysteries surrounding Geass and its origin. The action scenes in R2 are great improvements over those in Lelouch of the Rebellion, and a number of different fighting styles mixes things up. Some of the Knightmare frames seem a bit ridiculous at times, though only on a handful of ocassions.

The voice actors return to reprise their roles, both in the Japanese version as well as the English dub. Jun Fukuyama (in the Japanese version) and Johnny Yong Bosch (in the English dub) both one-up their performances from the first season, bringing forth spectacular (and sometimes spine-tinglingly believable) portrayals of Lelouch. However, in both versions, the newcomers to the cast seem to either fit their respective character very well, delivering believable lines, or they miss the mark completely and come across as particularly uninspired.
Code Geass: Lelouch of the Rebellion R2 is a bit more fast-paced than its predecessor, and it feels like many of the inner-weaving stories of R2 could have been introduced in the first season. The returning characters are just as enjoyable as before or in some cases, even more intriguing. R2 is more focused on C.C., Geass, and Zero, as opposed to the focus Lelouch of the Rebellion put on Britannia and the Black Knights. The introduction of both the Knights of the Round and the events taking place in the Chinese Confederation seem a bit forced and these aren’t nearly as engaging as many of the other stories explored in the combined seasons of Code Geass. The darker themes within R2 fuel both Zero and the Britannian royal family in going to drastic measures to achieve their own ends. Every question asked will receive an answer, but viewers will probably find some to be more satisfying than others.
My rating: 8.5 (out of 10)
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