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Showing posts with label IGPX. Show all posts
Showing posts with label IGPX. Show all posts
Tuesday, December 31, 2013
Top 5 Anime of 2013
#5 - IGPX: I’ve long been a huge fan of mecha, and as a result, I tend to be more highly critical of how these stories of giant robots pan out. I was pleasantly surpsied by IGPX, a show which I had missed out on during its original Toonami run, because of just how fresh a concept it was. The best description I can provide is that IGPX is much like F-Zero, but with robots and greater emphasis on the dynamic of the teammates and pit crew than the actual races. Which is not to say the combination of breakneck-speeds and exchanging of metal punches isn’t incredibly satisfying to watch unfold in a curiously graceful manner, but there is certainly something to be said for putting the spotlight on a crew of young pilots who have to learn to cooperate if they want to succeed.
#4 - Wolf Children: A heartwarming tale about a single mother attempting to provide her children with a secluded upbringing so that they can one day determine for themselves if they wish to live as humans or wolves, Wolf Children is the most emotionally human tale to be conveyed in the anime medium in a long while. The kids, Ame and Yuki, are simply adorable, and the movie is genuine in its timing of making viewers laugh, cheer, and tear up along with the characters. For a film that seems to want to sell itself largely on its fantasy elements, Wolf Children is, at its core, about family and the challenges a single mother faces in raising two young kids who just so happen to harness the ability to transform into wolves.
#3 - Tengen Toppa Gurren Lagann: I appreciated Gurren Lagann for reasons similar to why I have come to love Gundam, Evangelion, and many other mecha works over the years, except that in the case of Gurren Lagann, it was because it made fun of all the staples that have defined giant robot action over the decades. Combining robots for no apparent reason other than it looks equal parts silly and cool? Check. Ridiculous monologues that don’t actually mean anything but somehow strike fear into the hearts of foes and instill courage and determination in the heroic main cast members? Check. Gunmen mechs that just keep getting larger to the point where galaxies become viable options for Frisbee-like weapons? Check. It’s a series that punches subtlety in the face, but it’s a heck of a lot of fun.
#2 - Steins;Gate: Too few works dealing with time travel and divergent realities steep themselves so deep in real-world scientific theory. The fact that Steins;Gate lays out its rules before it really gets running not only makes for a more intelligently-scripted show, but a more entertaining viewing experience as well. Knowing how the ripples across time and space can cause either subtle or drastic changes keeps you guessing until the very end, the diverse and very human characters are ones you care about and want to see succeed, despite how great the cost to some might be. Other time travel-related works, anime or otherwise, could learn a thing or two from Steins;Gate about how to balance the nerdy factual elements with humorous pop culture nods and self-referential humor.
#1 - Evangelion 3.0: You Can (Not) Redo: By the finale of Evangelion 2.0: You Can (Not) Advance, we had a pretty good idea that the story was headed into bold new territory. What I don’t think I was fully prepared for, however, was how dark and complex the narrative would become. The Rebuild of Evangelion films have done a phenomenal job thus far of consolidating one of the most deep and thought-provoking anime works of all time into hour-and-a-half/two-hour installments, but there is a lot at play in Evangelion 3.0, and the attention to detail as well as the sinister nature of some of the grander schemes in motion are on par with 1997’s End of Evangelion. It’s a perfect follow-up to the groundwork the previous two films laid out, and is an exciting marker as the beginning of the end of this masterful tetralogy of films.
Saturday, August 10, 2013
Anime review: IGPX (season one)
One of the most fresh and interesting spins on the mecha anime genre from the 2000s is IGPX, a series that pits teams of three racers in giant bots travelling at mach speeds down a twisting, careening course. The mechs travel with graceful motions, alternating between a flat vehicular mode and an upright stance where their metal bodies seemingly skate down the track. While the primary focus of the race is to see one team cross the finish line before their competition, there are also fight segments that add an extra level of entertainment and danger to the competition, thus requiring teams be as fast as they are furious. Most important, though, is that teams be organized and strategic – an element that proves the largest focal points for this first season, as Team Satomi’s young up-and-comers are as ambitious as they can be reckless.
The three lead characters are Takeshi, Liz, and Amy, and they could not have more different personalities – a factor that often leads to them beating heads and occasional falters in their strategies on the raceway. Takeshi is the team’s lead who is in it to win it and wants nothing more than to prove himself against the likes of longtime hotshots such as rival Team Velshtein’s poster boy pilot Cunningham. While he generally carries a positive attitude, Takeshi can be blissfully unaware of the greater challenges he and his teammates need to overcome at times, which – coupled with Liz’s brash demeanor and short temper and Amy’s soft-spoken personality – leads to their first season being filled with many important learning experiences.
IGPX is a rare breed for its genre, as there is as much (if not more) time spent exploring the characters, the tech, and the culture of the series off the track as there is in the midst of the pulse-pounding raceway action. Each character gets ample time to develop, and the tendency the genre has to pull as ‘character of the week’ routine by featuring one character prominently for an episode and then sweeping them off to the side for the better part of the remainder of the season is avoided. Team Satomi’s crew proves as prominent as the racers, receiving nearly as much screen time. Even the rival team members are explored to a decent extent, offering viewers with case studies on what makes them tick to better set the stage and amp up the tense atmosphere of the races. Team Velshtein is well-known as the favored veterans, Team Skylark consists of three lethal beauties, and Team Sledge Mamma is notorious for their rough and tough tactics.
The artistic direction in IGPX is akin to that of Blue Submarine No. 6, albeit much more colorful. While everything is digitally animated, the character models are drawn in 2D while the mechs and the raceway and rendered in 3D models. However, due to a higher level of detail in the character designs and environments, better lighting/shading effects, and a light layer of cel-shaping over all the 3D assets, IGPX manages to pull off this look significantly better than Blue Submarine No. 6 – as it should, considering the two shows aired more than half a decade apart. Interesting camera angles increase the fun factor for this ‘F-Zero with robots’ creation, further aiding in the show’s noteworthy degree of visual immersion. The soundtrack is comprised of a surprising variety of tunes, many of which are in keeping with the unique brand of techno that has long graced the promo segments and returns from commercial breaks on Cartoon Network’s Toonami block. Some songs are funky in a Jet Set Radio fashion, others mellow with emphasis on piano to help cultivate a scene focused on Takeshi’s personal struggles outside of the cockpit. Of course, the most interesting listens are the fast-paced, mildly repetitive tunes that accompany the action on the track, be it Liz’s mech bashing into a rival racer’s, or Takeshi’s mech experiencing technical troubles due to suspected sabotage.
As mentioned above, IGPX’s first season is largely focused on Team Satomi learning to work together and overcome their individual weaknesses to better their strategies and relationships. This leads to a methodical somewhat predictable formula, as every time Takeshi gets himself into a pickle, it will take another episode for someone to talk some sense into him and for Takeshi to subsequently draw whatever lesson he needs to from that exchange. Nonetheless, the races are a blast to watch, and the series is a bold and successful journey into territory outside of the traditional (and stale) super-powered combat mecha formula.
My rating: 8.25 (out of 10)
Saturday, June 1, 2013
Anime update: Row, row, fight the power!
This year, I have been focused primarily on video game reviews and haven’t posted much that relates to anime… yet. Whereas last year I tried to keep a more consistent schedule by posting at least one video game review and one anime review each month, I’ve opted for a more free-form schedule in 2013. That said, there are a few anime films I viewed last month and the month before and simply have not yet written up a review for due to my busy schedule as of late. But I hope to write up the majority (if not all of these) reviews in the next few weeks, making June a month more for anime reviews than video game-related posts. The list of anime I’ve already finished is as follows:
- Cowboy Bebop: The Movie
- 5 Centimeters Per Second
- The Wolf Children Ame and Yuki
In addition, I’ve nearly finished viewing Steins;Gate, and am a little less than halfway through my viewing of Gurren Lagann. I also have Tekkon Kinkreet in my collection, and have simply neglected to pop it into my DVD player as of yet, so there is a chance that film may be reviewed early this summer as well.
As for the Toonami block, I’ve grown a little frustrated with their insistence on altering the schedule to accommodate earlier time slots for Bleach, Naruto, and One Piece, three anime which I have neither patience for nor any interest in. However, I have found Soul Eater quite entertaining, and I plan to follow it through to its finale. I’m really hoping that Toonami picks up some new shows this summer to present greater variety – at the moment, I’m really only tuning in for Soul Eater and IGPX, as I’ve already seen Thundercats, Fullmetal Alchemist: Brotherhood, and Cowboy Bebop through to completion. Inuyasha (while enjoyable enough) is on far too late for me to stay up and watch, and Eureka Seven really isn't my cup of tea.
Admittedly, I am a bit behind with Unicorn Gundam and have been meaning to catch up on everything that has been released since episode four (where I last left off). I plan to return to watching Victory Gundam before the end of the year, and I’d like to give another old anime, Space Runaway Ideon, a shot, as it is another of Tomino’s works and is apparently something of a spiritual predecessor to both Zeta Gundam and Neon Genesis Evangelion (two of my personal all-time favorite anime).
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