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Showing posts with label Evangelion 3.0: You Can (Not) Redo. Show all posts
Showing posts with label Evangelion 3.0: You Can (Not) Redo. Show all posts
Tuesday, December 31, 2013
Top 5 Anime of 2013
#5 - IGPX: I’ve long been a huge fan of mecha, and as a result, I tend to be more highly critical of how these stories of giant robots pan out. I was pleasantly surpsied by IGPX, a show which I had missed out on during its original Toonami run, because of just how fresh a concept it was. The best description I can provide is that IGPX is much like F-Zero, but with robots and greater emphasis on the dynamic of the teammates and pit crew than the actual races. Which is not to say the combination of breakneck-speeds and exchanging of metal punches isn’t incredibly satisfying to watch unfold in a curiously graceful manner, but there is certainly something to be said for putting the spotlight on a crew of young pilots who have to learn to cooperate if they want to succeed.
#4 - Wolf Children: A heartwarming tale about a single mother attempting to provide her children with a secluded upbringing so that they can one day determine for themselves if they wish to live as humans or wolves, Wolf Children is the most emotionally human tale to be conveyed in the anime medium in a long while. The kids, Ame and Yuki, are simply adorable, and the movie is genuine in its timing of making viewers laugh, cheer, and tear up along with the characters. For a film that seems to want to sell itself largely on its fantasy elements, Wolf Children is, at its core, about family and the challenges a single mother faces in raising two young kids who just so happen to harness the ability to transform into wolves.
#3 - Tengen Toppa Gurren Lagann: I appreciated Gurren Lagann for reasons similar to why I have come to love Gundam, Evangelion, and many other mecha works over the years, except that in the case of Gurren Lagann, it was because it made fun of all the staples that have defined giant robot action over the decades. Combining robots for no apparent reason other than it looks equal parts silly and cool? Check. Ridiculous monologues that don’t actually mean anything but somehow strike fear into the hearts of foes and instill courage and determination in the heroic main cast members? Check. Gunmen mechs that just keep getting larger to the point where galaxies become viable options for Frisbee-like weapons? Check. It’s a series that punches subtlety in the face, but it’s a heck of a lot of fun.
#2 - Steins;Gate: Too few works dealing with time travel and divergent realities steep themselves so deep in real-world scientific theory. The fact that Steins;Gate lays out its rules before it really gets running not only makes for a more intelligently-scripted show, but a more entertaining viewing experience as well. Knowing how the ripples across time and space can cause either subtle or drastic changes keeps you guessing until the very end, the diverse and very human characters are ones you care about and want to see succeed, despite how great the cost to some might be. Other time travel-related works, anime or otherwise, could learn a thing or two from Steins;Gate about how to balance the nerdy factual elements with humorous pop culture nods and self-referential humor.
#1 - Evangelion 3.0: You Can (Not) Redo: By the finale of Evangelion 2.0: You Can (Not) Advance, we had a pretty good idea that the story was headed into bold new territory. What I don’t think I was fully prepared for, however, was how dark and complex the narrative would become. The Rebuild of Evangelion films have done a phenomenal job thus far of consolidating one of the most deep and thought-provoking anime works of all time into hour-and-a-half/two-hour installments, but there is a lot at play in Evangelion 3.0, and the attention to detail as well as the sinister nature of some of the grander schemes in motion are on par with 1997’s End of Evangelion. It’s a perfect follow-up to the groundwork the previous two films laid out, and is an exciting marker as the beginning of the end of this masterful tetralogy of films.
Sunday, July 14, 2013
Top five video games and anime of 2013 - Spring/Summer contenders
As we are now well into the month of July, I thought it an appropriate time to preview the contenders for my end of year ‘top five’ anime and video game lists. These are, of course, contenders that I feel currently have a strong shot at making said top five lists, but are not necessarily confirmed, as other anime I view and games I play later this year could oust them from their current positions (I think this weighs more heavily on the video game portion of my blog, as most of the 2013 releases I am most looking forward to – Pikmin 3, Watch Dogs, The Wonderful 101, Killer is Dead, and Pokemon X & Y - will be coming out between late summer and mid-autumn).
- Video games -
Mass Effect 2/Mass Effect 3 – Both games have different strengths and weaknesses, but they do well to build off the groundwork laid out by the original Mass Effect (and by extension, Knights of the Old Republic) to create one of the most interesting and lively contemporary science fiction universes. Learning about the Collectors, the Cerberus loyalists, the Krogan genophage, and the Asari lifecycle is equally entertaining as shooting up enemies as you venture through the ruins of Tuchanka or the undercity of Omega. The relationships you build between Shepard and his/her crew members as well as the decisions you make regarding the outcome of various subplots will echo across the grander storyline, making the experience a truly engaging and rewarding one.
ZombiU - A surprisingly well-designed survival-horror game, ZombiU really set the standard for third-party developers on Nintendo’s new console. It requires you to be careful, tactical, and smart, limiting the number of item slots in your backpack but also offering multiple paths and strategies in defending yourself against (or avoiding, if you so choose) the rather durable infected that now roam the streets of London. Each area visited is packed with unique assets, and clever additions like a thin layer of fog and occasional specks of dust that show up on the gamepad screen show that the developers put a ton of time and care into creating a real, believable post-apocalyptic London. ZombiU may not be consistently terrifying, but the atmosphere is always spooky and the limited range on your radar will make for a tense experience. To that end, it is one of the most masterfully handled survival-horror games released for any console in a long while.
Persona 4 - While I still have a decent ways to go before completing this JRPG, I will say that what I’ve experienced so far has been a welcome break from conventions of the genre. Though the process of repeating portions of each dungeon is a bit unusual, it is not as tedious as I initially expected, as there are only a handful of dungeons to begin with. The game places just as much emphasis on traditional dungeon crawling and turn-based combat as it does on building relationships with classmates, friends, and relatives to further enhance your abilities in fusing personas and developing combat strategies. Though Persona 4 was released after the PS3 had effectively taken over the PS2’s role as Sony’s main console, it is a game that still looks and sounds great on the hardware.
- Anime -
Evangelion 3.0: You Can (Not) Redo - The third entry in the Rebuild of Evangelion tetralogy, You Can (Not) Redo takes us down a path both similar and different from End of Evangelion. 3.0 carries arguably the darkest tone the films have seen since End of Evangelion, and with good reason – the world has largely been reduced to a state of ruin. With former allies now enemies and his friends failing to provide him with any answers as to what happened since the Near-Third Impact that occurred at the end of Evangelion 2.0, Shinji Ikari finds the only person he can truly depend on is Kaworu Nagisa. Evangelion 3.0 has a much slower pace than its predecessors, with most of its runtime spent on exploring what happened since the events of Evangelion 2.0. That said, when the Eva units start duking it out, the action is intense and exciting, and the animation (somehow) looks even better than before.
Tengen Toppa Gurren Lagann - A satire of all things mecha, Gurren Lagann is a series that knows little about subtlety. Every Gunmen mech is colorful and displays fighting poise that is over-the-top, while the character designs are highly stylized and the dialogue all about standing up for what you believe in and making the impossible possible, no matter how much the odds are stacked against you. There are two story arcs, each simultaneously taking jabs at and drawing inspirartion from both old-school and new-school mecha anime. The first story arc is understandably longer, as it devotes plenty of time to introducing the world and characters and developing them to set the stage for the second story arc. That said, the second arc (known as the Anti-Spiral War) does seem to take its sweet time in setting the stage for the last major conflicts, and probably could have been expanded to run nearly as long as the Beastman War arc, as the final few episodes do feel as though they are sort of rushing to reach the series’ conclusion. Regardless, Gurren Lagann is just plain fun to watch, and is action-packed from start to finish.
Steins;Gate - A story about the ramifications of time travel, Steins;Gate is grounded primarily in real-world theory, despite the means of time-travel being quite different from Doc Brown’s DeLorean or the Doctor’s TARDIS (both of which are poked fun at in the series’ English dub). Instead of physically moving backwards and forwards, protagonist Rintarou Okabe – a daring scientist who, despite truly caring for the well-being of his friends, fashions himself a mad scientist alter ego named Hououin Kyouma – sends text messages to the past via the frequencies emitted by his custom-rigged microwave, which in turn move him sideways onto timelines that diverge off the original one he started on. It’s a complex web, and the series – while genuinely funny throughout – does take a turn into dark territory near the halfway point. It’s a great balance of science fiction and comedy, and does exceptionally well at grounding itself in real scientific applications, despite how odd the devices used to achieve the jumps from one world line to another are.
- Video games -
Mass Effect 2/Mass Effect 3 – Both games have different strengths and weaknesses, but they do well to build off the groundwork laid out by the original Mass Effect (and by extension, Knights of the Old Republic) to create one of the most interesting and lively contemporary science fiction universes. Learning about the Collectors, the Cerberus loyalists, the Krogan genophage, and the Asari lifecycle is equally entertaining as shooting up enemies as you venture through the ruins of Tuchanka or the undercity of Omega. The relationships you build between Shepard and his/her crew members as well as the decisions you make regarding the outcome of various subplots will echo across the grander storyline, making the experience a truly engaging and rewarding one.
ZombiU - A surprisingly well-designed survival-horror game, ZombiU really set the standard for third-party developers on Nintendo’s new console. It requires you to be careful, tactical, and smart, limiting the number of item slots in your backpack but also offering multiple paths and strategies in defending yourself against (or avoiding, if you so choose) the rather durable infected that now roam the streets of London. Each area visited is packed with unique assets, and clever additions like a thin layer of fog and occasional specks of dust that show up on the gamepad screen show that the developers put a ton of time and care into creating a real, believable post-apocalyptic London. ZombiU may not be consistently terrifying, but the atmosphere is always spooky and the limited range on your radar will make for a tense experience. To that end, it is one of the most masterfully handled survival-horror games released for any console in a long while.
Persona 4 - While I still have a decent ways to go before completing this JRPG, I will say that what I’ve experienced so far has been a welcome break from conventions of the genre. Though the process of repeating portions of each dungeon is a bit unusual, it is not as tedious as I initially expected, as there are only a handful of dungeons to begin with. The game places just as much emphasis on traditional dungeon crawling and turn-based combat as it does on building relationships with classmates, friends, and relatives to further enhance your abilities in fusing personas and developing combat strategies. Though Persona 4 was released after the PS3 had effectively taken over the PS2’s role as Sony’s main console, it is a game that still looks and sounds great on the hardware.
- Anime -
Evangelion 3.0: You Can (Not) Redo - The third entry in the Rebuild of Evangelion tetralogy, You Can (Not) Redo takes us down a path both similar and different from End of Evangelion. 3.0 carries arguably the darkest tone the films have seen since End of Evangelion, and with good reason – the world has largely been reduced to a state of ruin. With former allies now enemies and his friends failing to provide him with any answers as to what happened since the Near-Third Impact that occurred at the end of Evangelion 2.0, Shinji Ikari finds the only person he can truly depend on is Kaworu Nagisa. Evangelion 3.0 has a much slower pace than its predecessors, with most of its runtime spent on exploring what happened since the events of Evangelion 2.0. That said, when the Eva units start duking it out, the action is intense and exciting, and the animation (somehow) looks even better than before.
Tengen Toppa Gurren Lagann - A satire of all things mecha, Gurren Lagann is a series that knows little about subtlety. Every Gunmen mech is colorful and displays fighting poise that is over-the-top, while the character designs are highly stylized and the dialogue all about standing up for what you believe in and making the impossible possible, no matter how much the odds are stacked against you. There are two story arcs, each simultaneously taking jabs at and drawing inspirartion from both old-school and new-school mecha anime. The first story arc is understandably longer, as it devotes plenty of time to introducing the world and characters and developing them to set the stage for the second story arc. That said, the second arc (known as the Anti-Spiral War) does seem to take its sweet time in setting the stage for the last major conflicts, and probably could have been expanded to run nearly as long as the Beastman War arc, as the final few episodes do feel as though they are sort of rushing to reach the series’ conclusion. Regardless, Gurren Lagann is just plain fun to watch, and is action-packed from start to finish.
Steins;Gate - A story about the ramifications of time travel, Steins;Gate is grounded primarily in real-world theory, despite the means of time-travel being quite different from Doc Brown’s DeLorean or the Doctor’s TARDIS (both of which are poked fun at in the series’ English dub). Instead of physically moving backwards and forwards, protagonist Rintarou Okabe – a daring scientist who, despite truly caring for the well-being of his friends, fashions himself a mad scientist alter ego named Hououin Kyouma – sends text messages to the past via the frequencies emitted by his custom-rigged microwave, which in turn move him sideways onto timelines that diverge off the original one he started on. It’s a complex web, and the series – while genuinely funny throughout – does take a turn into dark territory near the halfway point. It’s a great balance of science fiction and comedy, and does exceptionally well at grounding itself in real scientific applications, despite how odd the devices used to achieve the jumps from one world line to another are.
Monday, February 4, 2013
Anime review: Evangelion 3.0: You Can (Not) Redo
Warning: This review includes some spoiler content for anyone who has not viewed Evangelion 2.22: You Can (Not) Advance, and includes some minor spoilers regarding the plot of the beginning of Evangelion 3.0: You Can (Not) Redo. While I generally try my best to avoid including any spoiler content in my reviews, the nature of the Evangelion films makes this difficult. Evangelion 3.0 is especially tricky to review in a manner that does the film justice, due to how different a direction it travels in comparison to the previous films or the original Neon Genesis Evangelion series.
Fourteen years have passed since Shinji Ikari initiated Third Impact and Kaworu Nagisa subsequently intervened with his own Evangelion Mk 06, halting the process. Evangelion 3.0 opens with Asuka and Mari piloting their own Evas in pursuit of Shinji and Unit 01, who are in orbit above Earth and headed planetside in a cross-shaped container. After one very exciting open scene, the group descends through the atmosphere as Kaworu watches on. Shortly thereafter, Shinji awakens onboard the Wunder, the flagship of an anti-NERV organization known as Wille. After Wille engages and defeats some enemy forces, Shinji comes face-to-face with Asuka. Glad that she is alive, Shinji asks her what has happened to Rei. Asuka, who is less-than-ecstatic to see Shinji, informs him that she does not know where Ayanami is, which Misato follows up by implying that Rei is dead. Convinced that he was successful in rescuing her during the Third Impact, Shinji begs for someone to explain what exactly is going on, but his time with these familiar faces is cut short, as Evangelion Unit 00 attacks the Wunder with the goal of retrieving Shinji. Though Misato orders Shinji to remain on board the Wunder, going so far as to threaten his life, Shinji leaves with Ayanami and the forces of Wille are ordered not to pursue.
Shinji's story in Evangelion 3.0: You Can (Not) Redo is very much one of a stranger in a strange land. At times, it carries a similar tone as Evangelion 1.0: You Are (Not) Alone or even the early episodes of the original anime series, wherein Shinji was scared and confused about what all these foreign pressures being thrust upon him meant and why he was chosen to be a protector of all mankind. But in Evangelion 3.0, Shinji's confusion arises from his fourteen-year absence. The moment he returns to the world, he is caught up in a power struggle, and there is little time for anyone to explain to him just what is going on. Asuka and Misato blame him for the current state of the world, while Rei seems to have completely forgotten the dynamic of her relationship with Shinji. Gendo appears before Shinji only briefly to inform him of NERV's plan to build a new Evangelion, and thus Shinji finds Kaworu the only person he can confide in.
Evangelion 3.0 spends less time showing off spectacular battle sequences than the previous installment, in favor of character and plot development. Asuka, Shinji, and Kaworu are easily the three most prominent cast members this time around, though Rei's unfamiliarity with people and habits is of relative significance to Shinji's wrestling with his inner self. The film does well to answer some major questions left lingering from You Can (Not) Advance. A couple of subplots from the original series are revisited and reworked to fit the Rebuild of Evangelion storyline. Religious tones are more specific, with themes of penance for sins and coping with loss taking center stage. Evangelion 3.0 is a much darker film than the two that preceded it, and its second half treads a path that echoes End of Evangelion in certain respects.
When the Evas do enter combat, they look even better than during their last outing, and it is really impressive how the animation team manages to work in so much detail to every scene while keeping everything so clean and visually captivating. The design of Mari's Evangelion Unit 08, the Wunder, and even some of the updated character designs are quite adventurous. Meanwhile, the soundtrack is intense and carries a different feel from those used in the previous films. It is largely comprised of brand new songs, all of which fit the mood of the film very well, from scenes where Shinji and Kaworu are playing the piano to segments where events prior to the film are explained. And of course, the classic Eva battle themes see a few new renditions, with the occasional inclusion of a heavy electric guitar part.
Evangelion 3.0: You Can (Not) Redo zooms in on a very specific place and time in the storyline of this new film series. Whereas Evangelion 1.0 and 2.0 consolidated events most Evangelion fans were familiar with, 3.0 has to slow down and bridge gaps. While it may not answer every burning question fans have about this new film series' story, it does well to set in motion an endgame. By the film's conclusion, viewers should get a sense that there a clear goal in mind for the fourth film's plot, even if we don't know exactly how Hideaki Anno and his team intend to let it play out.
My rating: 9 (out of 10)
Wednesday, April 25, 2012
Evangelion 3.0: You Can (Not) Redo fan-made trailer
A fan-made trailer for the next installment in the Rebuild of Evangelion film tetralogy was uploaded by YouTube user SicknessMaggot66. I think the choice of music is quite appropriate, given the tone throughout both the series and the film. This video has actually been out for a couple of days now, but I simply neglected to post it here. Much of the footage is recap from the end of Evangelion 2.22: You Can (Not) Advance, but there is some new footage from a trailer that ran this Fall that strikes me as pretty cool. I'm quite intruiged to find out why Asuka is flipping around in space, and how her Evangelion Unit 02 got repaired. Also, does anyone else think the new Evangelion Unit 08 bears a striking resemblance to Unit 01, except with different colors, a slightly different horn, and a visor piece? October 13th cannot come soon enough, but I'm glad that Anno and company are taking their time to perfect Evangelion 3.0: You Can (Not) Redo before its theatrical debut.
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