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Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts
Monday, February 11, 2013
Wii Virtual Console review: Super Metroid
While I am a big fan of Nintendo’s Metroid franchise, I have more experience with the 3D Prime titles than most of the traditional side-scrolling adventure releases. I played through both the original Metroid and its remake, Metroid: Zero Mission – two games which I quite enjoyed. However, I know many gamers who swear by Super Metroid as not only one of the best games in the series, but one of the best games of the SNES-era. Eager to check it out, I downloaded Super Metroid from my Wii’s Virtual Console library.
Fans of the original Metroid or Zero Mission should feel right at home – Super Metroid sees Samus return to planet Zebes in search of the baby Metroid that followed her home at the end of Metroid II. Ridley and the Space Pirates have captured the baby Metroid, and all-too-familiar with their track record for nefarious behavior, Samus pursues, intent on retrieving the specimen. Samus will retrace her steps through Crateria, Brinstar, Norfair, and so on, while also visiting new and expanded areas. The game does a great job of balancing a fresh and familiar feel, as each major area looks incredibly colorful and detailed. Lighting effects and objects such as pillars and stalactites go a long way in creating an illusion of depth and openness to the regions Samus visits. Meanwhile, the soundtrack walks a fine line between adventurous and eerie, perfectly fitting to one of Samus’ most dangerous missions.
The controls are far more fluid and responsive than in the two titles that preceded Super Metroid. Items and upgrades are placed at more intelligent junctures, and it certainly feels like the game does its best to direct you toward each objective, so there will be little time spent wandering aimlessly. Multiple elevators per region makes finding an entrance or exit to another region much easier, though the fact that you are only able to view the map one region at a time (depending on your current location) is mildly annoying. That said, Super Metroid holds a decent challenge factor, and seeking out at least a few non-essential energy tanks and weapon upgrades is recommended due to the gradually-increasing difficulty factor.
If there is one thing that drags Super Metroid down, it is the inability to exit certain areas. This really only becomes a problem late in the game, but always occurs immediately prior to a boss fight, and should you have fewer energy tanks or missiles at your disposal than you would like, the degree of frustration it causes can range anywhere from a mild annoyance to thoroughly aggravating. While this sort of thing only occurs a few times during the course of the game, the points where Samus is temporarily stuck are unfortunate, and the problem seems as though it lies largely with a simple oversight on the part of the development team.
There are quite a few boss fights in Super Metroid, each with its own unique strategy. Some encourage use of specific weapons, while most follow the traditional pattern of dodging swipes and firing missiles. Regardless of the required approach, the majority of the boss encounters are quite memorable – some not only because of the intensity of the fight but also because of scripted events prior to or during the encounter. As for the lesser enemies, they fit the typical Metroid designs – you can expect to run into Geemers and Shriekbats not long after Samus exits her ship, though later enemies are faster and practically require use of new/upgraded weapons if you hope to gain more health/ammo than you plan to lose.
While I thoroughly enjoyed Samus’ first outing, its remake, and even her trip to SR388 in Metroid II (the latter of which I am currently playing through), it is easy to see why Super Metroid is so beloved by fans of the series. It takes everything established by its two predecessors and cleans them up. The experience is far more smooth and streamlined, without sacrificing the challenge factor. Regardless if you are a longtime fan of the series or Super Metroid is your first outing with Samus Aran, it will certainly prove a memorable experience.
My rating: 9.25 (out of 10)
Sunday, December 25, 2011
25 Days of Villains - #1: Ganondorf
“My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came the wind carried the same thing... death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose. It can only be called fate... That here, I would again gather the three with the crests... That I should lay my hand on that which grants the wishes of the beholder... That when power, wisdom, and courage come together, the gods would have no choice but to come down... The power of the gods… The Triforce! He who touches it will have whatever he desires granted! Already the crest of wisdom is mine. All that remains… Do not fear. I will not kill you. I merely have need of the power that dwells within you. Now! Let us put an end to that which binds us together!”
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Thursday, December 22, 2011
25 Days of Villains - #4: Ridley
Leader of the Space Pirates and one of Samus Aran's oldest foes, Ridley is as mean as they come. His appearance is still reptilian like the rest of the Space Pirates, but he is considerably larger, looking much like a dragon. He's faced Samus many times in battle, and each confrontation proves as lethal and unforgiving as the last.
During her Zero Mission, Samus encountered Ridley as one of two major obstacles to reaching Mother Brain. Though she was able to defeat Ridley, she discovered later on that the Space Pirates were attempting to save him by combining his organic body with mechanical elements. While Samus was able to destroy the prototype before she escaped Zebes, Meta-Ridley would be completed on board the Frigate Orpheon orbiting the planet of Tallon IV. After Samus killed the mutated Parasite Queen and started a chain reaction that led the ship to crash into the planet, Ridley began tracking her. He watched from a distance in the tundra of Phendrana Drifts, eventually facing her head-on at the Chozo Temple where the Phazon meteor crashed. Ridley went all-out, firing seeker missiles from a distance and lashing out with his tail at close range. Despite the intense fight, Samus emerged victorious, if only for a brief while.
On Norion, as the Space Pirates engaged Federation Forces, Ridley attempted to take the generators offline. At the same time, Samus was trying to keep them online to aid the Federation's defenses, and the two engaged in battle in the midst of a free-fall down the catacombs of the base. Some years after the eradication of Dark Samus and the Metroid populous of SR388, Ridley took it upon himself to steal the last living Metroid. His forces performed all manner of experimentation on the life forms of Tallon IV and Aether during Metroid Prime and Prime 2: Echoes, the Metroids included. Though Samus was able to defeat Ridley, his goal of mutating the last Metroid was already underway.
Ridley's remains were destroyed at the end of Super Metroid, confirming his final death. But in all the times Samus faced him, Ridley exhibited a balance of intellect and deadly force. On the one hand, he is well-versed in the aforementioned genetic experimentation as well as battle tactics, with the Space Pirate forces having proved themselves capable opponents to the Federation fleet. Facing Samus one-on-one, Ridley always has speed and brute force on his side, and his attacks are carefully planned.
Boss Theme:
Though Ridley's theme has been relatively consistent through the years, the version that plays in Metroid Prime is easily my favorite. The electronic sounds really help to embody both the sense of sci-fi exploration and the intensity of facing Ridley.
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