A new trailer for The Legend of Zelda: A Link Between Worlds has emerged, and seeks to explain some of the plot of the latest installment of Nintendo's beloved adventure series. It seems a world parallel to Hyrule, aptly named Lorule, will be key to the game's story, as resident Princess Hilda (opposite Princess Zelda) apparently has need of Link's heroics. We see a few familiar locations from A Link to the Past, such as the Master Sword's pedestal and the church, as well as more footage of some of the game's new dungeons. We also get a few decent shots of a character who we can presume to be the game's main villain, an individual clad in dark robes and wielding a magical staff. Most notable is the fact that this character has red hair, much like Link's most nefarious nemesis, Ganondorf. However, the beginning of A Link to the Past states that the Ganondorf of that timeline lost his human form and was forever transformed into the beast Ganon. And seeing as Link defeated Ganon at the end of A Link to the Past, it seems unlikely that this character is in fact Ganondorf/Ganon. However, considering that Zelda has a counterpart in Lorule, it is possible that Ganondorf/Ganon might also have a counterpart from this new world. Lorule's villain invading Hyrule would actually make a lot of sense in setting up the story and the literal link between worlds.
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Showing posts with label A Link to the Past. Show all posts
Showing posts with label A Link to the Past. Show all posts
Friday, October 11, 2013
Sunday, July 29, 2012
New trailer for A Link to the Past Zeldamotion anime
The Zeldamotion fan project at Aeipathy Industries has released a new trailer for their animated take on the story of A Link to the Past. This version of A Link to the Past is said to be based primarily off the manga adaptation, which features a number of characters not found in the SNES game. The character designs appear to draw a lot of inspiration from the manga roots and retain a traditional anime style. But much of the footage also appears to blend that with a sort of motion comic approach. I'm already digging Todd Haberkorn's voice for Link, and I can't wait to see the full project once it is completed
Sunday, July 8, 2012
Anime adaptation of The Legend of Zelda: A Link to the Past in the works
Today, Zelda Dungeon informed us that there is a Legend of Zelda anime in the works. Reportedly, it will be based off the manga adaptation of A Link to the Past, and Vic Mignogna and Todd Haberkorn are listed as two of the voice actors. Though it's not necessarily my favorite entry in the series, A Link to the Past is a great adventure game and the manga adaptation was a very fun read. It will be interesting to see how this all pans out - how much Link will talk throughout the anime, how involved the character of Ghanti will be, and how many episodes the series will last.
If I had to take a guess, I would assume it would be an OVA, along the lines of six to ten episodes. That way they have plenty of time to cover everything in the manga version, while amping up the boss fights and dungeon exploration scenes. With any luck, this may open the door to other Zelda games/manga getting their own anime adaptations. I'm sure an anime version of Ocarina of Time would draw in tons of fans, while Wind Waker and Skyward Sword's stories and artistic directions would make for exciting viewing experiences. And if this goes exceedingly well, perhaps Nintendo would consider anime adaptations of some of their other franchises. I absolutely loved the short Metroid Prime comic series that was tied to the first Prime game, and I think that could make a great anime series too.
If I had to take a guess, I would assume it would be an OVA, along the lines of six to ten episodes. That way they have plenty of time to cover everything in the manga version, while amping up the boss fights and dungeon exploration scenes. With any luck, this may open the door to other Zelda games/manga getting their own anime adaptations. I'm sure an anime version of Ocarina of Time would draw in tons of fans, while Wind Waker and Skyward Sword's stories and artistic directions would make for exciting viewing experiences. And if this goes exceedingly well, perhaps Nintendo would consider anime adaptations of some of their other franchises. I absolutely loved the short Metroid Prime comic series that was tied to the first Prime game, and I think that could make a great anime series too.
Sunday, January 8, 2012
Top 5 Legend of Zelda Soundtracks
Since I'm still on something of a Legend of Zelda high right now, I figured 'why not go ahead and post a top five list'? Below is a listing of my five favorite Legend of Zelda soundtracks, in order. Their placements on this list are determined primarily by the way the soundtrack influenced the game as a whole, and which soundtracks rank higher or lower on this list do not necessarily reflect the order I rank the games themselves.
#5 - A Link to the Past: It might not have the impressive sound quality of the more recent titles, but A Link to the Past boasts what is easily the most impressive soundtrack of the four old-school Zelda games. With tunes like the Dark World theme and the Hyrule Castle theme, it's easy to find yourself immersed in this classic medieval-themed world. The sense of adventure is heightened and the battles seem all the more impressive. A Link to the Past is also host to one of the earliest 'quirky' tunes in the series - as a sort of precursor to the Song of Storms in Ocarina of Time or Kamaro's Dance in Majora's Mask, the Fortune Teller's theme is oddly catchy. The dungeon themes are a little more simplistic and show less variation than in later games, but they certainly carry an eerie, intimidating feel.
#4 - Ocarina of Time: While Ocarina of Time is certainly my favorite Zelda game, the soundtrack isn't at the top of the list, though it is still host to a number of great tunes. Though many of the tracks in Ocarina of Time are incredibly catchy, they aren't as complex as the tunes found in many of the other games. Still, there's no denying how atmospheric each of the temple themes are. Hyrule Field and Gerudo Valley's themes get me pumped for exploration and adventure every time I hear them, while the Song of Time's echoing chants serve as strong reminders of the mystical nature of this definitive title. The themes for the final boss fights against Ganondorf and Ganon serve as fitting conclusions to all the action, while the melodies that accompany the end credits provide a bittersweet finale.
#3 - The Wind Waker: The first time I heard the prologue music to Wind Waker, I fell in love with it. It was a great way to tie in the past Zelda games with this bold new take on the series. But everything that followed steered away from the familiar, and I found the majority of the soundtrack a perfect marriage to both the art style and the open expanses of the Great Sea. Sure, Dragon Roost Island has a catchy theme. But my personal favorites come from the dungeons and boss fights. On the temple side of things, the Wind Temple and Earth Temple have tracks that utilize instruments unique to the temples' motifs, while blending these with environmental sounds to further engage you in the dungeon-crawling experience. The mini-boss theme is pretty darn cool - almost as cool as the themes for Molgera and Phantom Ganon. Topping it off with the track that plays during Link's final showdown with Ganondorf while the seas crashing in around them is just plain brilliant.
#2 - Skyward Sword: This game's opening reminded me of both Wind Waker and A Link to the Past with the way it approached the origins of Skyloft. Where it stood out, though, was the epic nature of the introductory theme. It acted as both a throwback to the familiar and a fresh take on the Zelda formula (story and gameplay mechanics aside). The overworld themes take a somewhat minimalist approach. In Faron Woods, things sound quite upbeat, but they aren't overbearing. In the Lanayru Desert, the songs are comprised largely of rhythmic ambience that is in keeping with the technological motif of the region. Inside the dungeons, songs display themselves more prominently, providing the Earth Temple, Pirate Ship, and Lanayru Mining Facility with their own distinct and individual identities. The song that plays when Link travels through the Gate of Time to reunite with Zelda fuels the emotional drive of the narrative, while Groose's theme and Tubert's theme are perfect examples of the game's more light-hearted moments. The one thing I was not expecting during my playthrough of Skyward Sword was just how grandiose both Ghirahim and Demise's final boss themes would be - spine-tingling in the best way possible.
#1 - Majora's Mask: As I've mentioned before, I find Majora's Mask to be a very strange, very disturbing video game. A lot of this due to the direction the story takes, but the art style and soundtrack also play an important role in this. As the days pass, the song that plays in clock town becomes increasingly desperate and ominous, ending with an ethereal tune that embodies failure and the inevitable destruction of Termina . Each of the temples utilizes a dark theme of some sort - in the Great Bay Temple it's the industrial cling-clang, while the Stone Tower Temple combines tribal beats with more refined flute sounds. Ikana Valley bellows out noises that are downright freaky scary. The multiple themes associated with Majora convey a strange balance of evil and chaos, while the fanfare of the Deku Palace maintains somewhat closer ties to the traditional Zelda. Few video games manage to remain so artistically-driven, while at the same time maintaining such a strong narrative. And let's be honest; without the soundtrack, Majora's Mask wouldn't have such a distinct identity.
#5 - A Link to the Past: It might not have the impressive sound quality of the more recent titles, but A Link to the Past boasts what is easily the most impressive soundtrack of the four old-school Zelda games. With tunes like the Dark World theme and the Hyrule Castle theme, it's easy to find yourself immersed in this classic medieval-themed world. The sense of adventure is heightened and the battles seem all the more impressive. A Link to the Past is also host to one of the earliest 'quirky' tunes in the series - as a sort of precursor to the Song of Storms in Ocarina of Time or Kamaro's Dance in Majora's Mask, the Fortune Teller's theme is oddly catchy. The dungeon themes are a little more simplistic and show less variation than in later games, but they certainly carry an eerie, intimidating feel.
#4 - Ocarina of Time: While Ocarina of Time is certainly my favorite Zelda game, the soundtrack isn't at the top of the list, though it is still host to a number of great tunes. Though many of the tracks in Ocarina of Time are incredibly catchy, they aren't as complex as the tunes found in many of the other games. Still, there's no denying how atmospheric each of the temple themes are. Hyrule Field and Gerudo Valley's themes get me pumped for exploration and adventure every time I hear them, while the Song of Time's echoing chants serve as strong reminders of the mystical nature of this definitive title. The themes for the final boss fights against Ganondorf and Ganon serve as fitting conclusions to all the action, while the melodies that accompany the end credits provide a bittersweet finale.
#3 - The Wind Waker: The first time I heard the prologue music to Wind Waker, I fell in love with it. It was a great way to tie in the past Zelda games with this bold new take on the series. But everything that followed steered away from the familiar, and I found the majority of the soundtrack a perfect marriage to both the art style and the open expanses of the Great Sea. Sure, Dragon Roost Island has a catchy theme. But my personal favorites come from the dungeons and boss fights. On the temple side of things, the Wind Temple and Earth Temple have tracks that utilize instruments unique to the temples' motifs, while blending these with environmental sounds to further engage you in the dungeon-crawling experience. The mini-boss theme is pretty darn cool - almost as cool as the themes for Molgera and Phantom Ganon. Topping it off with the track that plays during Link's final showdown with Ganondorf while the seas crashing in around them is just plain brilliant.
#2 - Skyward Sword: This game's opening reminded me of both Wind Waker and A Link to the Past with the way it approached the origins of Skyloft. Where it stood out, though, was the epic nature of the introductory theme. It acted as both a throwback to the familiar and a fresh take on the Zelda formula (story and gameplay mechanics aside). The overworld themes take a somewhat minimalist approach. In Faron Woods, things sound quite upbeat, but they aren't overbearing. In the Lanayru Desert, the songs are comprised largely of rhythmic ambience that is in keeping with the technological motif of the region. Inside the dungeons, songs display themselves more prominently, providing the Earth Temple, Pirate Ship, and Lanayru Mining Facility with their own distinct and individual identities. The song that plays when Link travels through the Gate of Time to reunite with Zelda fuels the emotional drive of the narrative, while Groose's theme and Tubert's theme are perfect examples of the game's more light-hearted moments. The one thing I was not expecting during my playthrough of Skyward Sword was just how grandiose both Ghirahim and Demise's final boss themes would be - spine-tingling in the best way possible.
#1 - Majora's Mask: As I've mentioned before, I find Majora's Mask to be a very strange, very disturbing video game. A lot of this due to the direction the story takes, but the art style and soundtrack also play an important role in this. As the days pass, the song that plays in clock town becomes increasingly desperate and ominous, ending with an ethereal tune that embodies failure and the inevitable destruction of Termina . Each of the temples utilizes a dark theme of some sort - in the Great Bay Temple it's the industrial cling-clang, while the Stone Tower Temple combines tribal beats with more refined flute sounds. Ikana Valley bellows out noises that are downright freaky scary. The multiple themes associated with Majora convey a strange balance of evil and chaos, while the fanfare of the Deku Palace maintains somewhat closer ties to the traditional Zelda. Few video games manage to remain so artistically-driven, while at the same time maintaining such a strong narrative. And let's be honest; without the soundtrack, Majora's Mask wouldn't have such a distinct identity.
Sunday, December 25, 2011
25 Days of Villains - #1: Ganondorf
“My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came the wind carried the same thing... death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose. It can only be called fate... That here, I would again gather the three with the crests... That I should lay my hand on that which grants the wishes of the beholder... That when power, wisdom, and courage come together, the gods would have no choice but to come down... The power of the gods… The Triforce! He who touches it will have whatever he desires granted! Already the crest of wisdom is mine. All that remains… Do not fear. I will not kill you. I merely have need of the power that dwells within you. Now! Let us put an end to that which binds us together!”
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Monday, September 19, 2011
"This is but one of the legends of which the people speak..." - Twenty-five years of The Legend of Zelda
In the same vein as my Metroid retrospective, I thought it appropriate to chronicle my journey with another game series that also turns twenty-five years old this year. I realize I'm rather late to the party, as a lot of people have already expressed their own congratulations to Nintendo and the Legend of Zelda, but as it is one of my all-time favorite video game series, I felt it was almost a crime not to pay my respects to a series that not only got me hooked on a franchise, but a number of genres as well. Similar to my experience with Metroid, I did not first experience The Legend of Zelda via its original NES incarnation. Also, there are some games in the franchise I have yet to play, and as such Zelda II: The Adventure of Link, Link's Awakening, Minish Cap, Phantom Hourglass, and Spirit Tracks will not be covered in this retrospective. I do have every intention of tackling the aforementioned games in the future, though.

I was first introduced to The Legend of Zelda through two friends of mine, both of whom owned Nintendo 64 consoles before I did. At this point, Ocarina of Time was brand-spanking-new, and despite constantly begging my parents to get me an N64 for my birthday, I had no means to play such games at my own house. I was eight years old when I first played Ocarina of Time, and while I didn't exactly understand what happened where in the story (from only having caught chunks of the narrative here and there as my friends progressed through the game), the graphical style and the array of items were aspects I found very appealing. When my parents eventually bought me an N64 of my very own, I played a lot of Diddy Kong Racing and Super Mario 64, but video games were expensive, and my compulsive nine-year old self was more interested in purchasing a pack of Pokémon cards or Star Wars action figures than saving up for another cartridge. Thus, most of my new games came in the form of birthday and Christmas presents.
There was, however, a Blockbuster not far from my house that had a pretty sizeable video game section. Amidst titles like Snowboard Kids, Mario Party 2, Star Fox 64, and Chameleon Twist I rented Ocarina of Time as often as possible - which wasn't as often as I would have liked, since Blockbuster was almost always out of rental copies. It seems I wasn't the only one who wanted to play this game as much as possible. In hindsight, I probably rented that game enough times that I could have purchased it twice. Still, I eventually managed to beat it.
One of the friends mentioned earlier was really into Zelda at the time, and bought Majora's Mask not long after it came out. In the same fashion as with Ocarina of Time, we spent hours at his house exploring Termina and collecting masks. I was hesitant to buy myself a copy of this new Zelda as well, but for different reasons. Frankly, there were a lot of characters and enemies that creeped me out - not as much as my first encounter with the Re-Deads, mind you, as I'd had a whole two years to grow out of some of my little kid fears. But the game as a whole struck me as eerily dark in comparison to Ocarina of Time. The other reason was the difficulty factor. To this day, I still hold Majora's Mask to be the single most challenging title in the entire series, and my friend (who was a far more seasoned gamer than I at the time) expressed how much difficulty he was having with it.

The first Zelda titles I actually owned were the Oracle games for the Gameboy Color. They were also the first games I ever purchased a guide for, since I knew full well that the interconnectivity between the two would open a myriad of bonus sidequests. To this day, I consider the Oracle games some of the best handheld games of all time. But if I had to pick one over the other, I'd have to say that Ages was superior to Seasons, if only marginally. True, Seasons arguably had better boss fights, and I'm not going to deny how clever the Rod of Seasons mechanics were in affecting the surrounding environment. But Ages was certainly the more challenging of the two, with regards to both the temple layouts and the boss fights. Either way, having played so much of Ocarina of Time, I was drawn in by the return of familiar faces, but stayed for the brilliant story and gameplay.
I know I wasn't the only one who had a less-than-ecstatic reaction when I saw the first trailer for the Wind Waker. In fact, I was so displeased with the graphical choice that I avoided it like the plague, despite the positive reactions directed at me by many my friends who had played the game. I'm not entirely sure what brought about my change of heart, but I eventually set aside my qualms about the artistic direction and gave it a try. It wasn't long before I was completely blown away by the Gamecube title. True, it was aimed at a younger audience (probably as a balance for the dark and moody Majora's Mask), but the game was presented on such an epic scale that I couldn't resist exploring each and every spot on the sea chart. I spent hours exploring before I even dove into the bulk of the story. But when I did, I was hooked. While there were some elements that intentionally tied the story back to the hero from Ocarina of Time, Wind Waker wasn't afraid to be different. Perhaps not as revolutionary as either the N64 or Gameboy Color titles, it was still one of the most polished and enjoyable games for that entire generation of consoles, with hours of playability and some of the coolest boss fights in quite some time.
Though I had warmed up to the Wind Waker's unique art style, I was very interested in the forthcoming Twilight Princess. The art style was a polar opposite to that of the Wind Waker, opting for darker palettes and a more realistic Hyrule. Still, it looked like a very visually appealing title in its own right, with some of the early enemies highlighted in the teaser trailer really grabbing my attention. Unfortunately, it would be almost two whole years between the time I witnessed the first trailer and actually played Twilight Princess. My interest would be piqued here and there as new trailers and screenshots emerged, but I felt it was high time I completed the task I should have years beforehand - I went out and purchased my very own copies of both Ocarina of Time and Majora's Mask, and played each of them through again.

I honestly don't think it hit me years ago just how brilliant of a game Ocarina of Time really is. I know many people hold it as one of (if not the single) greatest video games ever created. And while I don't know if there is such a thing as a flawless game, Ocarina of Time is certainly as close as it gets, which is why it sits at the top of my own list of favorite video games. Majora's Mask, on the other hand, is a largely overlooked title in the series. Even when I was replaying it, I didn't set as high a priority on completing it as I had with Ocarina of Time. Eventually, though, I set aside the time to power through the game. I for one love a good challenge in a video game, but what Majora's Mask dealt me was something very much unexpected. I was aware of the time limit, but the boss fights and the temple puzzles are some of the most challenging in the series, which makes for an interesting marriage with the story. Yes, Majora's Mask is incredibly dark and - in many regards - bizarre. But it's also one of the best adventure games I've ever had the pleasure of experiencing. Don't get me wrong, I love the staples of the series in the Link-Ganon-Zelda trifecta just as much as any other Zelda fan, but I feel that it is because Majora's Mask isn't limited to the same story that's been told so many times before that leads its storytelling to be so superb.
Finally, Twilight Princess was released and I got my first taste of this new Hyrule. Some had compared it to Majora's Mask, citing its rather dark narrative, while others heralded it as the Ocarina of Time for a new generation. To me, Twilight Princess was neither. It is a Zelda title, and being within that series ascribes the game to a tier few other adventure titles can even dream of coming close to. But as a whole, the game felt too familiar. I did appreciate the new layout and different regions of Hyrule, but the game's direction seemed a bit confused. The graphical style rang back to Ocarina of Time, while the story seemed to bounce back and forth between the darker adult themes (inspired by Majora's Mask) and the more light-hearted nature of characters (ala Wind Waker). Aside from that, the temples were too straightforward for my tastes - save for the Arbiter's Grounds - and the boss fights didn't present much of a challenge across the board. There were some items that saw tweaks to accommodate for the Wii's controls that I very much welcomed, and the fact that Link could swing his sword around while running or on horseback was a nice update, but as a whole it didn't feel as original a game as with each of the previous installments I had played through. I feel a large part of this is due to how much Twilight Princess tried to resonate with Ocarina of Time - even the title segment with Link riding Epona across Hyrule field is an updated take on the title animation from the N64 classic. Because of that, I think it lost much of a seperate, individual identity.
Feeling a bit let down by Twilight Princess, I decided to trek backwards, to the earlier days of Zelda. I dabbled in the original NES Zelda for a bit, but the game I was most curious about was A Link to the Past. I knew more than a few souls who swore by it as being the best in the series before Ocarina of Time rolled around. Having blazed a trail through both of the Oracle games multiple times over, and spending more than a few hours competing with friends in the multiplayer-driven Four Swords Adventures, the top-down view of A Link to the Past felt natural the moment I downloaded it to the Virtual Console. I felt the first two temples were a bit on the easy side, which initially turned me off a bit. But that third temple kicked my butt a few times before I completed it, and was happy to know that the series could still dish out a challenge to me some thirteen years after I had started. I did chuckle, though, when I first battled Agahnim, noting that his attack pattern was almost identical to that of Ganondorf on the N64 - something I had previously assumed was fresh to Ocarina of Time before it was carried on with the likes of Phantom Ganon in Wind Waker. The Dark World evoked memories of the Twilight Realm, though I felt the two were still dissimilar enough - probably due to the capabilities of the respective consoles, but I wasn't complaining.
There are two constants that I felt have always been able to immerse me in Zelda games more successfully than any other gaming series to date - the storytelling and the soundtracks. Metal Gear Solid certainly comes close with the former, but the latter I feel is unmatched. This is due in no small part to the wide variety of musical styles the series presents - not just from game to game, but within each individual title. The guitar strums heard in the Gerudo Desert are a stark contrast to the echoing howls of the Forest Temple, which in turn is vastly different from the tribal drums of the Fire Temple. And that is without taking into account the non-dungeon themes from Ocarina of Time - from the folksy air about Lon Lon Ranch to my personal favorite, the music box tune that is the Song of Storms. Though Majora's Mask does stick with a dark tone for its soundtrack as a whole, the eccentric march heard in the Deku Palace is a sort of polar opposite to the ominous theme of the Stone Tower Temple. Even the oddball tunes, like the Fortune Teller's theme in A Link to the Past and Zant's battle theme from Twilight Princess manage to go above and beyond what most other game soundtracks can. It is because of this, as well as the variation of art styles experimented with over the years, that I see The Legend of Zelda as being not only one of the best video game series in existence, but also one of the most artistically-driven.

Even though I stated that Twilight Princess was not among my favorite Zelda titles, I would still encourage fans of the series to give it a try. It may not be as revolutionary as past entries, but it's still a solid title in its own right, and might very well be the reason any newcomers to the series decide to seek out further Zelda experiences. On top of that, it's one of the best games available in this generation of consoles.
I understand that many people share this sentiment, and it's difficult for me to state the following without it sounding cliché, but as far as I'm concerned, Ocarina of Time is the best in the series. That said, the Oracle titles, Wind Waker, and Majora's Mask are all packed very tightly together behind it, as each is as perfect as can be in their own right. The Legend of Zelda is a series that has stood the test of time and constantly sets the standards for adventure games, and even some RPGs. And in that, I consider it to be the most important video game series I've played. The upcoming release of Skyward Sword has brought me to a level of anticipation and excitement I have not experienced with a video game in years. But it's pretty obvious why - The combination of new adventures with familiar experiences in each new entry presents the most perfect gaming experience I could ever ask for.

Some of my favorite boss fights from the series include:
- Ganondorf and Ganon in Ocarina of Time
- Manhandla in Oracle of Seasons
- Ramrock in Oracle of Ages
- Molgera in Wind Waker
- Ganondorf final boss fight in Wind Waker
- Stallord in Twilight Princess
Some of my favorite songs from the various soundtracks include:
- Title theme from A Link to the Past
- Fortune Teller's theme from A Link to the Past
- Dark World theme from A Link to the Past
- Temple of Time from Ocarina of Time
- Song of Storms from Ocarina of Time
- Deku Palace from Majora's Mask
- Stone Tower Temple from Majora's Mask
- Nayru's Song from Oracle of Ages
- Tarm Ruins and Lost Woods from Oracle of Seasons
- Dragon Roost Island from Wind Waker
- Ganondorf Battle theme from Wind Waker
- Credits theme from Wind Waker
- Midna's Lament from Twilight Princess
Some of my favorite characters include:
- Guru-guru (Ocarina of Time)
- Ganondorf (Ocarina of Time)
- Tingle (Majora's Mask)
- Skull Kid (Majora's Mask)
- Pirate Captain (Oracle of Ages)
- Salvatore (Wind Waker)
- Makar (Wind Waker)
- Midna (Twilight Princess)
- Zant (Twilight Princess)
My favorite dungeons include:
- Forest Temple (Ocarina of Time)
- Water Temple (Ocarina of Time)
- Stone Tower Temple (Majora's Mask)
- Skull Dungeon (Oracle of Ages)
- The Forbidden Woods (Wind Waker)
- Arbiter's Grounds (Twilight Princess)
Character I use second-most-often in Super Smash Bros. Melee and Brawl:
- Princess Zelda/Sheik

I was first introduced to The Legend of Zelda through two friends of mine, both of whom owned Nintendo 64 consoles before I did. At this point, Ocarina of Time was brand-spanking-new, and despite constantly begging my parents to get me an N64 for my birthday, I had no means to play such games at my own house. I was eight years old when I first played Ocarina of Time, and while I didn't exactly understand what happened where in the story (from only having caught chunks of the narrative here and there as my friends progressed through the game), the graphical style and the array of items were aspects I found very appealing. When my parents eventually bought me an N64 of my very own, I played a lot of Diddy Kong Racing and Super Mario 64, but video games were expensive, and my compulsive nine-year old self was more interested in purchasing a pack of Pokémon cards or Star Wars action figures than saving up for another cartridge. Thus, most of my new games came in the form of birthday and Christmas presents.
There was, however, a Blockbuster not far from my house that had a pretty sizeable video game section. Amidst titles like Snowboard Kids, Mario Party 2, Star Fox 64, and Chameleon Twist I rented Ocarina of Time as often as possible - which wasn't as often as I would have liked, since Blockbuster was almost always out of rental copies. It seems I wasn't the only one who wanted to play this game as much as possible. In hindsight, I probably rented that game enough times that I could have purchased it twice. Still, I eventually managed to beat it.
One of the friends mentioned earlier was really into Zelda at the time, and bought Majora's Mask not long after it came out. In the same fashion as with Ocarina of Time, we spent hours at his house exploring Termina and collecting masks. I was hesitant to buy myself a copy of this new Zelda as well, but for different reasons. Frankly, there were a lot of characters and enemies that creeped me out - not as much as my first encounter with the Re-Deads, mind you, as I'd had a whole two years to grow out of some of my little kid fears. But the game as a whole struck me as eerily dark in comparison to Ocarina of Time. The other reason was the difficulty factor. To this day, I still hold Majora's Mask to be the single most challenging title in the entire series, and my friend (who was a far more seasoned gamer than I at the time) expressed how much difficulty he was having with it.

The first Zelda titles I actually owned were the Oracle games for the Gameboy Color. They were also the first games I ever purchased a guide for, since I knew full well that the interconnectivity between the two would open a myriad of bonus sidequests. To this day, I consider the Oracle games some of the best handheld games of all time. But if I had to pick one over the other, I'd have to say that Ages was superior to Seasons, if only marginally. True, Seasons arguably had better boss fights, and I'm not going to deny how clever the Rod of Seasons mechanics were in affecting the surrounding environment. But Ages was certainly the more challenging of the two, with regards to both the temple layouts and the boss fights. Either way, having played so much of Ocarina of Time, I was drawn in by the return of familiar faces, but stayed for the brilliant story and gameplay.
I know I wasn't the only one who had a less-than-ecstatic reaction when I saw the first trailer for the Wind Waker. In fact, I was so displeased with the graphical choice that I avoided it like the plague, despite the positive reactions directed at me by many my friends who had played the game. I'm not entirely sure what brought about my change of heart, but I eventually set aside my qualms about the artistic direction and gave it a try. It wasn't long before I was completely blown away by the Gamecube title. True, it was aimed at a younger audience (probably as a balance for the dark and moody Majora's Mask), but the game was presented on such an epic scale that I couldn't resist exploring each and every spot on the sea chart. I spent hours exploring before I even dove into the bulk of the story. But when I did, I was hooked. While there were some elements that intentionally tied the story back to the hero from Ocarina of Time, Wind Waker wasn't afraid to be different. Perhaps not as revolutionary as either the N64 or Gameboy Color titles, it was still one of the most polished and enjoyable games for that entire generation of consoles, with hours of playability and some of the coolest boss fights in quite some time.
Though I had warmed up to the Wind Waker's unique art style, I was very interested in the forthcoming Twilight Princess. The art style was a polar opposite to that of the Wind Waker, opting for darker palettes and a more realistic Hyrule. Still, it looked like a very visually appealing title in its own right, with some of the early enemies highlighted in the teaser trailer really grabbing my attention. Unfortunately, it would be almost two whole years between the time I witnessed the first trailer and actually played Twilight Princess. My interest would be piqued here and there as new trailers and screenshots emerged, but I felt it was high time I completed the task I should have years beforehand - I went out and purchased my very own copies of both Ocarina of Time and Majora's Mask, and played each of them through again.

I honestly don't think it hit me years ago just how brilliant of a game Ocarina of Time really is. I know many people hold it as one of (if not the single) greatest video games ever created. And while I don't know if there is such a thing as a flawless game, Ocarina of Time is certainly as close as it gets, which is why it sits at the top of my own list of favorite video games. Majora's Mask, on the other hand, is a largely overlooked title in the series. Even when I was replaying it, I didn't set as high a priority on completing it as I had with Ocarina of Time. Eventually, though, I set aside the time to power through the game. I for one love a good challenge in a video game, but what Majora's Mask dealt me was something very much unexpected. I was aware of the time limit, but the boss fights and the temple puzzles are some of the most challenging in the series, which makes for an interesting marriage with the story. Yes, Majora's Mask is incredibly dark and - in many regards - bizarre. But it's also one of the best adventure games I've ever had the pleasure of experiencing. Don't get me wrong, I love the staples of the series in the Link-Ganon-Zelda trifecta just as much as any other Zelda fan, but I feel that it is because Majora's Mask isn't limited to the same story that's been told so many times before that leads its storytelling to be so superb.
Finally, Twilight Princess was released and I got my first taste of this new Hyrule. Some had compared it to Majora's Mask, citing its rather dark narrative, while others heralded it as the Ocarina of Time for a new generation. To me, Twilight Princess was neither. It is a Zelda title, and being within that series ascribes the game to a tier few other adventure titles can even dream of coming close to. But as a whole, the game felt too familiar. I did appreciate the new layout and different regions of Hyrule, but the game's direction seemed a bit confused. The graphical style rang back to Ocarina of Time, while the story seemed to bounce back and forth between the darker adult themes (inspired by Majora's Mask) and the more light-hearted nature of characters (ala Wind Waker). Aside from that, the temples were too straightforward for my tastes - save for the Arbiter's Grounds - and the boss fights didn't present much of a challenge across the board. There were some items that saw tweaks to accommodate for the Wii's controls that I very much welcomed, and the fact that Link could swing his sword around while running or on horseback was a nice update, but as a whole it didn't feel as original a game as with each of the previous installments I had played through. I feel a large part of this is due to how much Twilight Princess tried to resonate with Ocarina of Time - even the title segment with Link riding Epona across Hyrule field is an updated take on the title animation from the N64 classic. Because of that, I think it lost much of a seperate, individual identity.
Feeling a bit let down by Twilight Princess, I decided to trek backwards, to the earlier days of Zelda. I dabbled in the original NES Zelda for a bit, but the game I was most curious about was A Link to the Past. I knew more than a few souls who swore by it as being the best in the series before Ocarina of Time rolled around. Having blazed a trail through both of the Oracle games multiple times over, and spending more than a few hours competing with friends in the multiplayer-driven Four Swords Adventures, the top-down view of A Link to the Past felt natural the moment I downloaded it to the Virtual Console. I felt the first two temples were a bit on the easy side, which initially turned me off a bit. But that third temple kicked my butt a few times before I completed it, and was happy to know that the series could still dish out a challenge to me some thirteen years after I had started. I did chuckle, though, when I first battled Agahnim, noting that his attack pattern was almost identical to that of Ganondorf on the N64 - something I had previously assumed was fresh to Ocarina of Time before it was carried on with the likes of Phantom Ganon in Wind Waker. The Dark World evoked memories of the Twilight Realm, though I felt the two were still dissimilar enough - probably due to the capabilities of the respective consoles, but I wasn't complaining.
There are two constants that I felt have always been able to immerse me in Zelda games more successfully than any other gaming series to date - the storytelling and the soundtracks. Metal Gear Solid certainly comes close with the former, but the latter I feel is unmatched. This is due in no small part to the wide variety of musical styles the series presents - not just from game to game, but within each individual title. The guitar strums heard in the Gerudo Desert are a stark contrast to the echoing howls of the Forest Temple, which in turn is vastly different from the tribal drums of the Fire Temple. And that is without taking into account the non-dungeon themes from Ocarina of Time - from the folksy air about Lon Lon Ranch to my personal favorite, the music box tune that is the Song of Storms. Though Majora's Mask does stick with a dark tone for its soundtrack as a whole, the eccentric march heard in the Deku Palace is a sort of polar opposite to the ominous theme of the Stone Tower Temple. Even the oddball tunes, like the Fortune Teller's theme in A Link to the Past and Zant's battle theme from Twilight Princess manage to go above and beyond what most other game soundtracks can. It is because of this, as well as the variation of art styles experimented with over the years, that I see The Legend of Zelda as being not only one of the best video game series in existence, but also one of the most artistically-driven.

Even though I stated that Twilight Princess was not among my favorite Zelda titles, I would still encourage fans of the series to give it a try. It may not be as revolutionary as past entries, but it's still a solid title in its own right, and might very well be the reason any newcomers to the series decide to seek out further Zelda experiences. On top of that, it's one of the best games available in this generation of consoles.
I understand that many people share this sentiment, and it's difficult for me to state the following without it sounding cliché, but as far as I'm concerned, Ocarina of Time is the best in the series. That said, the Oracle titles, Wind Waker, and Majora's Mask are all packed very tightly together behind it, as each is as perfect as can be in their own right. The Legend of Zelda is a series that has stood the test of time and constantly sets the standards for adventure games, and even some RPGs. And in that, I consider it to be the most important video game series I've played. The upcoming release of Skyward Sword has brought me to a level of anticipation and excitement I have not experienced with a video game in years. But it's pretty obvious why - The combination of new adventures with familiar experiences in each new entry presents the most perfect gaming experience I could ever ask for.

Some of my favorite boss fights from the series include:
- Ganondorf and Ganon in Ocarina of Time
- Manhandla in Oracle of Seasons
- Ramrock in Oracle of Ages
- Molgera in Wind Waker
- Ganondorf final boss fight in Wind Waker
- Stallord in Twilight Princess
Some of my favorite songs from the various soundtracks include:
- Title theme from A Link to the Past
- Fortune Teller's theme from A Link to the Past
- Dark World theme from A Link to the Past
- Temple of Time from Ocarina of Time
- Song of Storms from Ocarina of Time
- Deku Palace from Majora's Mask
- Stone Tower Temple from Majora's Mask
- Nayru's Song from Oracle of Ages
- Tarm Ruins and Lost Woods from Oracle of Seasons
- Dragon Roost Island from Wind Waker
- Ganondorf Battle theme from Wind Waker
- Credits theme from Wind Waker
- Midna's Lament from Twilight Princess
Some of my favorite characters include:
- Guru-guru (Ocarina of Time)
- Ganondorf (Ocarina of Time)
- Tingle (Majora's Mask)
- Skull Kid (Majora's Mask)
- Pirate Captain (Oracle of Ages)
- Salvatore (Wind Waker)
- Makar (Wind Waker)
- Midna (Twilight Princess)
- Zant (Twilight Princess)
My favorite dungeons include:
- Forest Temple (Ocarina of Time)
- Water Temple (Ocarina of Time)
- Stone Tower Temple (Majora's Mask)
- Skull Dungeon (Oracle of Ages)
- The Forbidden Woods (Wind Waker)
- Arbiter's Grounds (Twilight Princess)
Character I use second-most-often in Super Smash Bros. Melee and Brawl:
- Princess Zelda/Sheik
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