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Showing posts with label Skyward Sword. Show all posts
Showing posts with label Skyward Sword. Show all posts
Wednesday, July 17, 2013
Top 10 Games of the Seventh Generation Consoles - #1: The Legend of Zelda: Skyward Sword
This is easily the most impressive Zelda title I’ve played since Ocarina of Time and the Oracle titles. Whereas Twilight Princess blatantly tried to align itself with Ocarina of Time and offered up a host of uninspired and generally non-threatening bosses, Skyward Sword borrowed elements of practically every previous Zelda game and meshed them with a brand new combat system. The result is one of the most fresh and enjoyable experiences I’ve had with any video game in a long while, and the most fun I've had with a Zelda release in over a decade.
Certainly, the core essence of Zelda is retained, but there’s plenty of new characters and content to indulge in, like sassy and prideful Demon Lord Ghirahim or the Timeshift Stones that are scattered about Lanayru Desert. Ganondorf has long reigned as my favorite video game villain of all time (specifically, his Ocarina of Time and Wind Waker incarnations), But Ghirahim ranks quite highly as well. While Skyward Sword’s enemy number one is full of attitude from the first encounter to the last, he slowly reveals more and more about his true nature with each encounter he has with Link – and I don’t mean that we learn more about his plans to revive his master, as that is something we know practically from the outset. Rather, we see how truly prideful he is, as well as how he is unable to deal with someone else besting him in battle, let alone a human.
As for the new combat system, it is what the Wii was designed for – a perfect 1:1 reaction as Link swings his sword up, down, sideways, and vertically. The dungeons are chock full of fun puzzles and stronger enemies than usual, many of whom require a specific angle of attack from Link’s sword. There’s a curious collection of items at Link’s disposal, including a whip, double clawshot, and the beetle, though none of these serve to replace pre-existing items as is typical of Zelda titles. Many of the items also see multiple applications, such as the whip being used to swing across chasms and pull on switches. While few of the dungeons ever reach the scale of those in Ocarina of Time or Majora’s Mask, they are all wonderfully inspired on both the front of puzzle design and aesthetic presentation.
The soundtrack is gorgeous, the art style phenomenal, and the characters – especially a more bright and talkative Zelda – genuinely lovable. Skyward Sword ends with one of the most epic, atmospheric boss fights to ever grace the series, which is saying a lot, considering how well-received the boss fights in nearly any Zelda game tend to be. This is the story that sets in motion all the patterns witnessed in the rest of the series, and I could not have asked for a more perfect way for it to be conveyed. It’s a game that I waited more than two years to play after its initial reveal, a game that I was excited for unlike any other before it, and a game that delivered everything I had hoped for and more.
Monday, August 27, 2012
Top 5 Legend of Zelda Enemy Designs
I think I have made it pretty clear by now just how big a fan I am of the Legend of Zelda series. There are only a handful of other video game series that I feel are as consistently good as Zelda, and one of the things that I love most about it is the fact that each game perpetuates a sense of "everything old is new again". Sure, there are familiar plot points and characters, but they are portrayed in a new light with each additional game. One of my favorite examples of this approach comes in the form of the many enemies that populate Hyrule and its neighboring nations. For this list I am not necessarily identifying my favorite enemies in particular, but rather my favorite versions of said enemies. Keep in mind that this list is limited to standard enemies, and that bosses and mini-bosses are not eligible.
#5 - Poes (Ocarina of Time): Poes are generally few and far between in Ocarina of Time, save for the Big Poes that litter Hyrule Field after Link becomes an adult. The place you first encounter them is the Kakariko Village graveyard. They aren't too difficult to dispatch, as long as you are patient and wait for them to show themselves to you. There have been a number of radically different versions of Poes since, but the idea of a cloaked phantom carrying a lantern is just so classic and perfect. They disappear just to mess with you, and fighting them is as much about them toying with you as it is about you quelling their torment.
#4 - ReDeads (Wind Waker): When I first played Ocarina of Time, I was eight years old, and the ReDeads scared the crap out of me. Every incarnation of the ReDeads since has put me on edge, simply because I know that as soon as they begin wailing, I need to mash the controller as fast as possible to avoid them humping and choking the life out of me. For 1998, the Ocarina of Time ReDeads are way creepy. But the Wind Waker ReDeads are so much cooler looking with their tribal African earrings and disproportionate bodies. They appear to be wooden and are a pale navy color, which adds an air of mystery about them. Are these ReDeads actually undead or are they some sort of possessed dolls?
#3 - Shadow Beasts (Twilight Princess): As I have mentioned before, I wasn't as much a fan of Twilight Princess as I was of most other Zelda games. But it does present a number of pretty realistic enemy designs. The Stalfos look like actual skeletons, the Poes look like scythe-wielding dolls, and the ReDeads look like mummies. All of these are interesting enough to look at, but the real winner for me has to be the Shadow Beasts. In truth, their story is quite sad, considering Zant transformed his own people to serve him as monsters. But they are so alien and weird with those tendrils that hang down like hair and the stone helmets - they are one of the most bold and artistically inspired new enemies to grace the series in a long while. I know they aren't that difficult to defeat, but I still have a soft spot for them.
#2 - Darknut (Wind Waker): There are actually quite a few enemy designs that I love in Wind Waker, and it was a bit difficult to narrow the list. But easily my favorite from that game are the Darknuts. The Darknuts have always been presented as classically trained knights, though their physical forms are often shrouded in mystery - like the Twilight Princess versions, for example, whose armor falls off only to reveal chainmail covering every inch of their body, and masks over their faces. But in Wind Waker you get to see them as wolf men, which I assume is due in part to the fact that Wolfos were left out of the game, and thus Nintendo used them as inspiration for this vastly different approach to the knight look. It's very fitting actually, as the Darknuts prove the most honorable fighters in the game. They never spam randomly or sneak up behind you. They are always waiting for you to make the first move, and will continue to fight intelligently even when their sword or chestplate is lost. And their armor looks super cool to boot - my personal favorite being the crimson armor set with the cape, as worn by the Darknuts you face immediately before fighting Puppet Ganon.
#1 - Stalfos (Skyward Sword): Without a doubt, my favorite enemy across all the Zelda games has to be the Stalfos. A skeleton soldier - it's such a simple yet perfect inclusion to the series medieval fantasy motif. Where the Skyward Sword Stalfos differ so greatly from Stalfos in other games is in both their physical design and combat style. Most other games portray Stalfos as being roughly the same height as Link, but the ones in Skyward Sword tower over him and carry massive swords. And since they both attack and block with those swords, Link has to be careful and accurate with his own Master Sword when striking back. They are only so many times over the course of Skyward Sword that Link encounters Stalfos, but each is intense and thoroughly enjoyable.
#5 - Poes (Ocarina of Time): Poes are generally few and far between in Ocarina of Time, save for the Big Poes that litter Hyrule Field after Link becomes an adult. The place you first encounter them is the Kakariko Village graveyard. They aren't too difficult to dispatch, as long as you are patient and wait for them to show themselves to you. There have been a number of radically different versions of Poes since, but the idea of a cloaked phantom carrying a lantern is just so classic and perfect. They disappear just to mess with you, and fighting them is as much about them toying with you as it is about you quelling their torment.
#4 - ReDeads (Wind Waker): When I first played Ocarina of Time, I was eight years old, and the ReDeads scared the crap out of me. Every incarnation of the ReDeads since has put me on edge, simply because I know that as soon as they begin wailing, I need to mash the controller as fast as possible to avoid them humping and choking the life out of me. For 1998, the Ocarina of Time ReDeads are way creepy. But the Wind Waker ReDeads are so much cooler looking with their tribal African earrings and disproportionate bodies. They appear to be wooden and are a pale navy color, which adds an air of mystery about them. Are these ReDeads actually undead or are they some sort of possessed dolls?
#3 - Shadow Beasts (Twilight Princess): As I have mentioned before, I wasn't as much a fan of Twilight Princess as I was of most other Zelda games. But it does present a number of pretty realistic enemy designs. The Stalfos look like actual skeletons, the Poes look like scythe-wielding dolls, and the ReDeads look like mummies. All of these are interesting enough to look at, but the real winner for me has to be the Shadow Beasts. In truth, their story is quite sad, considering Zant transformed his own people to serve him as monsters. But they are so alien and weird with those tendrils that hang down like hair and the stone helmets - they are one of the most bold and artistically inspired new enemies to grace the series in a long while. I know they aren't that difficult to defeat, but I still have a soft spot for them.
#2 - Darknut (Wind Waker): There are actually quite a few enemy designs that I love in Wind Waker, and it was a bit difficult to narrow the list. But easily my favorite from that game are the Darknuts. The Darknuts have always been presented as classically trained knights, though their physical forms are often shrouded in mystery - like the Twilight Princess versions, for example, whose armor falls off only to reveal chainmail covering every inch of their body, and masks over their faces. But in Wind Waker you get to see them as wolf men, which I assume is due in part to the fact that Wolfos were left out of the game, and thus Nintendo used them as inspiration for this vastly different approach to the knight look. It's very fitting actually, as the Darknuts prove the most honorable fighters in the game. They never spam randomly or sneak up behind you. They are always waiting for you to make the first move, and will continue to fight intelligently even when their sword or chestplate is lost. And their armor looks super cool to boot - my personal favorite being the crimson armor set with the cape, as worn by the Darknuts you face immediately before fighting Puppet Ganon.
#1 - Stalfos (Skyward Sword): Without a doubt, my favorite enemy across all the Zelda games has to be the Stalfos. A skeleton soldier - it's such a simple yet perfect inclusion to the series medieval fantasy motif. Where the Skyward Sword Stalfos differ so greatly from Stalfos in other games is in both their physical design and combat style. Most other games portray Stalfos as being roughly the same height as Link, but the ones in Skyward Sword tower over him and carry massive swords. And since they both attack and block with those swords, Link has to be careful and accurate with his own Master Sword when striking back. They are only so many times over the course of Skyward Sword that Link encounters Stalfos, but each is intense and thoroughly enjoyable.
Saturday, June 30, 2012
Top 5 Legend of Zelda games
It's no secret that I absolutely love the Legend of Zelda series. For years, it has been my single favorite video game series, though certain games therein rank higher than others. The Legend of Zelda series has always excelled at presenting a wonderful adventure gaming experience, though some of the titles in the long-running franchise go above and beyond. Below is a list of my five favorites - the absolute best of the best, as far as I am concerned.
#5 - Wind Waker: To be completely honest, I was highly skeptical of Wind Waker when it debuted, sporting cartoony cel-shaded graphics. But what appeared to be a game largely aimed at children proved to carry across one of the most endearing and mature coming-of-age stories the series has ever exhibited. The fact that it continued on the story of Ocarina of Time hit a nostalgic sweet spot for me, while the vast expanse of the ocean and its many islands continually fed my hunger for adventure.
The game paced itself very well, though the sluggish quest for the shattered triforce pieces proved a bump in the road. The dungeons proved varied and creative, the sidequests were in abundance, and the characters were lovable. Wind Waker was a breath of fresh air - not just for the Zelda series, but for adventure gaming as a genre.
#4 - Majora's Mask: Another Zelda title that is heavy on artistic direction, Majora's Mask is frankly one of the eeriest games I have ever played. It is also one of the most challenging, and the lack of direction the game provides early on prevents it from earning a higher ranking on this list. Still, it does just as well as Wind Waker with regards to delivering an enjoyable story and presenting a bevy of sidequests.
In fact, Majora's Mask is largely dependent on sidequests. More than half the experience would be lost without their inclusion, and forcing players to seek out new items and locales broadens the story with each step taken. There are so many memorable characters and events that are unveiled as part of the exploration. And to put icing on the cake, the soundtrack to Majora's Mask is one of my all-time favorites. Give the Stone Temple Tower and Deku Palace tunes a listen and you'll know why.
#3 - Skyward Sword: Prior to its release, a number of sources touted Skyward Sword as having the potential to trump Ocarina of Time as the best in the series. Every trailer that I saw for Skyward Sword building up to the release date increased my excitement - from footage of boss fights with Koloktos and Lord Ghirahim to items like the Beetle and Double Clawshot, the game looked like a ton of fun. That, coupled with the fact that it was a prequel to Ocarina of Time, made me the most hyped for a game release in the better part of a decade.
For those who have read my review of Skyward Sword, it goes without saying that this game did not disappoint. It succeeded in every gameplay aspect I could have hoped for, while throwing me some welcome curveballs like the Timeshift Stones, which made the gameplay more dynamic and thought-provoking. The story was delivered in a gorgeous manner, and despite the overworld hub setup, every inch of the land that would one day come to be known as Hyrule looked breathtakingly gorgeous. Each boss fight was different and presented equal parts challenge and fun, while the final showdown was just as epic as it was intense.
#2 - Oracle of Ages: I loved both of the Oracle games - to this day, I can only think of a few handheld releases that even come close to these two in terms of clever design and overall fun factor. While the Rod of Seasons may have aided Oracle of Seasons in crafting a more visually pleasing look and well-designed overworld, Oracle of Ages had arguably the better dungeon layouts and boss fights. The items were plentiful, and each saw pretty even usage. The whole idea of correcting the course of history by travelling back in time was entertaining and engaging, and Veran proved to be a devilishly perfect villain. The sidequests may not have been as memorable as those found in the console Zelda titles, but there was still a lot to do in the land of Labrynna.
#1 - Ocarina of Time: This number one spot should come as no surprise. I have found many games that have come very close to Ocarina of Time - Metal Gear Solid 3: Snake Eater, Shadow of the Colossus, Metroid Prime - but none have yet managed to dethrone it as my favorite game of all time (and subsequently, my favorite Zelda game). What Ocarina of Time managed to accomplish for the day of its release is astounding. The dungeons are about as close to perfect as one can get, even with the Water Temple's reputation of being particularly frustrating. Link's story is a great fantasy tale; one truly deserving of all the praise it has earned over the years since Ocarina of Time's original debut.
Before anyone plays the nostalgia card, let me be clear on one thing: every two to three years, I sit down and play through Ocarina of Time. I do this not only because I love the game just as much today as I did when I first played it, but to remind myself of what a perfect game is. Whether it is on the N64, Virtual Console, or 3DS version, Ocarina of Time is simply a classic - one of those rare games that every gamer owes it to themselves to play.
Sunday, January 8, 2012
Top 5 Legend of Zelda Soundtracks
Since I'm still on something of a Legend of Zelda high right now, I figured 'why not go ahead and post a top five list'? Below is a listing of my five favorite Legend of Zelda soundtracks, in order. Their placements on this list are determined primarily by the way the soundtrack influenced the game as a whole, and which soundtracks rank higher or lower on this list do not necessarily reflect the order I rank the games themselves.
#5 - A Link to the Past: It might not have the impressive sound quality of the more recent titles, but A Link to the Past boasts what is easily the most impressive soundtrack of the four old-school Zelda games. With tunes like the Dark World theme and the Hyrule Castle theme, it's easy to find yourself immersed in this classic medieval-themed world. The sense of adventure is heightened and the battles seem all the more impressive. A Link to the Past is also host to one of the earliest 'quirky' tunes in the series - as a sort of precursor to the Song of Storms in Ocarina of Time or Kamaro's Dance in Majora's Mask, the Fortune Teller's theme is oddly catchy. The dungeon themes are a little more simplistic and show less variation than in later games, but they certainly carry an eerie, intimidating feel.
#4 - Ocarina of Time: While Ocarina of Time is certainly my favorite Zelda game, the soundtrack isn't at the top of the list, though it is still host to a number of great tunes. Though many of the tracks in Ocarina of Time are incredibly catchy, they aren't as complex as the tunes found in many of the other games. Still, there's no denying how atmospheric each of the temple themes are. Hyrule Field and Gerudo Valley's themes get me pumped for exploration and adventure every time I hear them, while the Song of Time's echoing chants serve as strong reminders of the mystical nature of this definitive title. The themes for the final boss fights against Ganondorf and Ganon serve as fitting conclusions to all the action, while the melodies that accompany the end credits provide a bittersweet finale.
#3 - The Wind Waker: The first time I heard the prologue music to Wind Waker, I fell in love with it. It was a great way to tie in the past Zelda games with this bold new take on the series. But everything that followed steered away from the familiar, and I found the majority of the soundtrack a perfect marriage to both the art style and the open expanses of the Great Sea. Sure, Dragon Roost Island has a catchy theme. But my personal favorites come from the dungeons and boss fights. On the temple side of things, the Wind Temple and Earth Temple have tracks that utilize instruments unique to the temples' motifs, while blending these with environmental sounds to further engage you in the dungeon-crawling experience. The mini-boss theme is pretty darn cool - almost as cool as the themes for Molgera and Phantom Ganon. Topping it off with the track that plays during Link's final showdown with Ganondorf while the seas crashing in around them is just plain brilliant.
#2 - Skyward Sword: This game's opening reminded me of both Wind Waker and A Link to the Past with the way it approached the origins of Skyloft. Where it stood out, though, was the epic nature of the introductory theme. It acted as both a throwback to the familiar and a fresh take on the Zelda formula (story and gameplay mechanics aside). The overworld themes take a somewhat minimalist approach. In Faron Woods, things sound quite upbeat, but they aren't overbearing. In the Lanayru Desert, the songs are comprised largely of rhythmic ambience that is in keeping with the technological motif of the region. Inside the dungeons, songs display themselves more prominently, providing the Earth Temple, Pirate Ship, and Lanayru Mining Facility with their own distinct and individual identities. The song that plays when Link travels through the Gate of Time to reunite with Zelda fuels the emotional drive of the narrative, while Groose's theme and Tubert's theme are perfect examples of the game's more light-hearted moments. The one thing I was not expecting during my playthrough of Skyward Sword was just how grandiose both Ghirahim and Demise's final boss themes would be - spine-tingling in the best way possible.
#1 - Majora's Mask: As I've mentioned before, I find Majora's Mask to be a very strange, very disturbing video game. A lot of this due to the direction the story takes, but the art style and soundtrack also play an important role in this. As the days pass, the song that plays in clock town becomes increasingly desperate and ominous, ending with an ethereal tune that embodies failure and the inevitable destruction of Termina . Each of the temples utilizes a dark theme of some sort - in the Great Bay Temple it's the industrial cling-clang, while the Stone Tower Temple combines tribal beats with more refined flute sounds. Ikana Valley bellows out noises that are downright freaky scary. The multiple themes associated with Majora convey a strange balance of evil and chaos, while the fanfare of the Deku Palace maintains somewhat closer ties to the traditional Zelda. Few video games manage to remain so artistically-driven, while at the same time maintaining such a strong narrative. And let's be honest; without the soundtrack, Majora's Mask wouldn't have such a distinct identity.
#5 - A Link to the Past: It might not have the impressive sound quality of the more recent titles, but A Link to the Past boasts what is easily the most impressive soundtrack of the four old-school Zelda games. With tunes like the Dark World theme and the Hyrule Castle theme, it's easy to find yourself immersed in this classic medieval-themed world. The sense of adventure is heightened and the battles seem all the more impressive. A Link to the Past is also host to one of the earliest 'quirky' tunes in the series - as a sort of precursor to the Song of Storms in Ocarina of Time or Kamaro's Dance in Majora's Mask, the Fortune Teller's theme is oddly catchy. The dungeon themes are a little more simplistic and show less variation than in later games, but they certainly carry an eerie, intimidating feel.
#4 - Ocarina of Time: While Ocarina of Time is certainly my favorite Zelda game, the soundtrack isn't at the top of the list, though it is still host to a number of great tunes. Though many of the tracks in Ocarina of Time are incredibly catchy, they aren't as complex as the tunes found in many of the other games. Still, there's no denying how atmospheric each of the temple themes are. Hyrule Field and Gerudo Valley's themes get me pumped for exploration and adventure every time I hear them, while the Song of Time's echoing chants serve as strong reminders of the mystical nature of this definitive title. The themes for the final boss fights against Ganondorf and Ganon serve as fitting conclusions to all the action, while the melodies that accompany the end credits provide a bittersweet finale.
#3 - The Wind Waker: The first time I heard the prologue music to Wind Waker, I fell in love with it. It was a great way to tie in the past Zelda games with this bold new take on the series. But everything that followed steered away from the familiar, and I found the majority of the soundtrack a perfect marriage to both the art style and the open expanses of the Great Sea. Sure, Dragon Roost Island has a catchy theme. But my personal favorites come from the dungeons and boss fights. On the temple side of things, the Wind Temple and Earth Temple have tracks that utilize instruments unique to the temples' motifs, while blending these with environmental sounds to further engage you in the dungeon-crawling experience. The mini-boss theme is pretty darn cool - almost as cool as the themes for Molgera and Phantom Ganon. Topping it off with the track that plays during Link's final showdown with Ganondorf while the seas crashing in around them is just plain brilliant.
#2 - Skyward Sword: This game's opening reminded me of both Wind Waker and A Link to the Past with the way it approached the origins of Skyloft. Where it stood out, though, was the epic nature of the introductory theme. It acted as both a throwback to the familiar and a fresh take on the Zelda formula (story and gameplay mechanics aside). The overworld themes take a somewhat minimalist approach. In Faron Woods, things sound quite upbeat, but they aren't overbearing. In the Lanayru Desert, the songs are comprised largely of rhythmic ambience that is in keeping with the technological motif of the region. Inside the dungeons, songs display themselves more prominently, providing the Earth Temple, Pirate Ship, and Lanayru Mining Facility with their own distinct and individual identities. The song that plays when Link travels through the Gate of Time to reunite with Zelda fuels the emotional drive of the narrative, while Groose's theme and Tubert's theme are perfect examples of the game's more light-hearted moments. The one thing I was not expecting during my playthrough of Skyward Sword was just how grandiose both Ghirahim and Demise's final boss themes would be - spine-tingling in the best way possible.
#1 - Majora's Mask: As I've mentioned before, I find Majora's Mask to be a very strange, very disturbing video game. A lot of this due to the direction the story takes, but the art style and soundtrack also play an important role in this. As the days pass, the song that plays in clock town becomes increasingly desperate and ominous, ending with an ethereal tune that embodies failure and the inevitable destruction of Termina . Each of the temples utilizes a dark theme of some sort - in the Great Bay Temple it's the industrial cling-clang, while the Stone Tower Temple combines tribal beats with more refined flute sounds. Ikana Valley bellows out noises that are downright freaky scary. The multiple themes associated with Majora convey a strange balance of evil and chaos, while the fanfare of the Deku Palace maintains somewhat closer ties to the traditional Zelda. Few video games manage to remain so artistically-driven, while at the same time maintaining such a strong narrative. And let's be honest; without the soundtrack, Majora's Mask wouldn't have such a distinct identity.
Saturday, December 31, 2011
Top 5 Video Games of 2011
The following are my top five games that I played during 2011. These are not necessarily the five games I ascribed the highest rating to. Rather, these are games that I found noteworthy for any number of reasons. In some cases, it was the fun factor. In others, it was brilliant gameplay. For most it was a combination of these. The games on this top five list cover different genres, series, and consoles. (A few games that I reviewed this year were ineligible, simply because they were games I had previously played but decided to revisit prior to writing my review. Those ineligible games include: Resident Evil 5, The Legend of Zelda: Majora's Mask, Sonic Adventure, Halo 2, and The Elder Scrolls IV: Oblivion).
#5 - Devil May Cry 4: Devil May Cry is ridiculous. Guns blazing, swords spinning, and characters dishing out one-liners, there are a lot of elements that would point to this being just another predictable hack-and-slash game. But the degree of involvement with chaining combos and the freedom to invest in different moves sets this apart from the crowd. Plus, it's hard not to like Dante, cocky as he can be.
#4 - Transformers: War for Cybertron: High Moon has done a fantastic job with their fresh take on Transformers. This is a game that does not lean too heavily toward either the cartoon origins nor the live-action explosion-fest films. There's a solid variety of weapons at your disposal, while the campaign tries to emphasize one or two as being ideal to each character class. Transforming on the fly is incredibly fluid, and makes the multiplayer side of things all the more interesting.
#3 - Pokémon Heart Gold and Soul Silver: I have not played a core Pokémon game in nearly ten years, but this is possibly the best way I could have returned to the series. While the main Pokémon and progression of the story are kept intact, a few changes make these DS remakes superior to their Gameboy Color predecessors. The most prominent difference is the user-friendly control scheme, courtesy of the Generation IV engine. But it certainly doesn't hurt to flesh out some of the side characters a little bit. Updated graphics and soundtrack, plus the inclusion of online play makes this the complete Gold and Silver experience.
#2 - Portal 2: Building off the groundwork of the first Portal, this sequel presents even more clever puzzles via aerial faith plates, light bridges, speed and propulsion gels. The story takes on a much more important role this time around, and in turn, the comedy is a step up from the memorable cynicism of GLaDOS in the first game. JK Simmons and Stephen Merchant brought out some of the best moments, while the entire package is a reminder that just because something is a wildly-praised cult classic doesn't mean it can't be improved upon.
#1 - The Legend of Zelda: Skyward Sword: The best Zelda game in over a decade, Skyward Sword puts the competition to shame with phenomenal storytelling, level design, artistic direction, and the most fine-tuned controls of any motion-based game to date. Since the original Legend of Zelda released twenty-five years ago, the series has long been considered one of the best in the adventure genre. But few have come close to contesting Ocarina of Time's spot at the top, a game many consider to be one of the greatest video games of all time. Whether or not Skyward Sword manages to trump Ocarina of Time is a matter of taste, but one thing is for certain: this swan song for the Wii gives the N64 classic a run for its money.
Wednesday, December 28, 2011
2011 Year in Review: Video Games
2011 was a big year in gaming for me. It was both a return to the games of yesteryear and an exploration of newer titles that, in some ways, made up for the lackluster feelings I had towards many of 2010's releases. The titles I played in 2011 present a wide range of genres, and a few I consider to be quite groundbreaking - two of the titles I played this year earned perfect '10 out of 10' scores. Without further ado, the play-by-play of every video game I reviewed in 2011.
Marvel vs. Capcom 3: The Fate of Two Worlds: Presented through an art style very much reminiscent of comic books, Marvel vs. Capcom 3 pits characters new and old against one another. Each character is balanced to near-perfection, a welcome break from the unbalances found in some other fighting games. There are only a handful of stages presented, and while the single player arcade mode is pretty straightforward, most of the replay value comes in the form of training challenges (which is to say, the replay factor is somewhat limited). Still, it's a solid multiplayer experience, even if the online lobbies force players to stare at a semi-blank screen instead of a match in progress. My rating: 8
Beautiful Katamari: Not much has changed since the original Katamari Damacy, but that's not necessarily a bad thing. The King of All Cosmos once again calls upon the Prince to roll up as much random junk as he can to replace planets and meteorites. This time, the world is much more open and expansive, preventing many of the collisions encountered in the first games. The soundtrack and art style are just as zany as ever, a perfect marriage to a game that has an intro scene which features dancing pandas and kaleidoscopic flowers. My rating: 8
Fallout 3: Arguably one of Bethesda's best games to date, Fallout 3 puts players in the shoes of the Lone Wanderer as he/she escapes from the confines of Vault 101. What lies beyond is a post-apocalyptic retro-future, where tunes from the forties and fifties carry across the rubble that was once Washington D.C. Combat is divided between real-time and the freeze-frame VATS, the latter of which allows players to take precise aim at specific body parts of an enemy to inflict greater damage. There are moments of inconsistency with regards to the game's difficulty factor, though a bevy of sidequests can help players level up and surpass these, so long as they're willing to put in the extra effort. The main story is well-developed, though rather short. That said, the simple act of exploring the Capital Wasteland can present plenty of adventure in and of itself. My rating: 8.5
DLC
- Operation Anchorage: 6.5
Devil May Cry 4: A hack-and-slash game with plenty of gothic imagery and religious undertones, Devil May Cry 4 destroys its competition by having one of the most involved combo chaining systems in the genre. Players can upgrade Nero and Dante's movesets as the game progresses, and revisit levels on higher difficulty settings. The boss fights place the most emphasis on strategy, and are often preceded by cutscenes that rival Hollywood action. The main game is a bit on the short side, but the finesse in sword and gun combat is unrivaled. My rating: 8.25
Portal 2: Chell returns to the Aperture facility, this time aided by robotic companion Wheatley, whose quirky nature rivals GLaDOS' dark humor. While the puzzle layouts in the original were mind-bending enough, Portal 2 adds new elements like Light Bridges, Aerial Faith Plates, and Speed and Propulsion Gels. The single player mode benefits from more narrative backing this time around, while cooperative play introduces some real head-scratchers. In the end, it's a brilliant mix of puzzles and platforming. My rating: 10
Sonic Rush: The story of two Robotniks from alternate dimensions is a sign of the inspiration drawn from new school Sonic games. The level design, on the other hand, is largely inspired by the original Genesis games. There are a few puzzles here and there that slow down an otherwise breakneck pace. Levels are unfortunately accompanied by what is possibly the most obnoxious soundtrack in the series. 3D boss fights are cleverly planned out, and serve as some of the game's highlights. It's not a perfect Sonic game, but it doesn't take itself too seriously either. My rating: 7.5
New Super Mario Bros. (DS): Sticking to the classic Mario formula from the NES and SNES, the DS version is quite nice to look at, with every enemy and environment rendered in 3D models. A nice variety of level design and lack of a story will certainly make this handheld Mario appealing to fans who want to revisit the plumber's roots. My rating: 9
Transformers: War for Cybertron: Unlike the movie-based games, War for Cybertron takes greater creative liberties, building its own origin story for the war between the Autobots and Decepticons. High Moon has done a great job with their new spin on the Transformers story, though they do slip in a number of references to Generation One. The multiplayer is a ton of fun to play, with character classes that are well-balanced. It's not a perfect, but still a great first entry that High Moon will no doubt improve upon with the sequel. My rating: 8.75
Resident Evil 5: A follow-up to the wildly acclaimed Resident Evil 4, RE5 puts players in control of Chris Redfield as he travels to the Kijuju region of Africa. He and his partner Sheva Alomar quickly discover the locals to be infected with Plagas, as well as longtime villain Wesker's plans for world domination. It's an intense experience from start to finish, trading out the classic horror for more action-packed segments. While the item management is less-than-stellar, the level design, lighting effects, and environmental ambience make the experience all the more engaging. The game serves as a fitting end to the main Resident Evil story arc that has been running for over a decade. My rating: 9
DLC
- Lost in Nightmares: 10
The Legend of Zelda: Majora's Mask: Ocarina of Time is a tough act to follow, and while it might not be as wildly revolutionary as its predecessor, Majora's Mask brings plenty of new content to the Zelda series just the same. Easily the darkest story in the entire series, it's also one of the best told, as Link must stop Skull Kid from using the power of Majora's Mask to crash the moon into the land of Termina. The game puts more emphasis on pre-temple and post-temple tasks, while each of the four temples is brilliantly designed and presents a nice challenge just the same. Often overlooked when compared to other titles in the franchise, Majora's Mask is one of the most polished, most challenging, and most enjoyable games I've ever had the pleasure of playing. My rating: 10
Batman: Arkham Asylum: Part stealth game, part brawler, Arkham Asylum puts players in control of the Dark Knight as he attempts to return order to Arkham Asylum, after Joker has set all of the inmates loose. Aside from some very creative boss encounters with Scarecrow, Killer Croc, and Poison Ivy, players can seek out Riddler Trophies to unlock character models, and beat up baddies to their heart's content in the extra challenges. It has a few flaws, but by and large Batman: Arkham Asylum is a prime example of how to approach licensed material the right way. My rating: 8.75
Sonic Adventure: Twelve years after its initial release, Sonic Adventure still holds up as a solid adventure platformer. The story is one of the best in the entire Sonic series, and while it may look somewhat primitive by today's standards, the 3D graphics were a standout element for the 1999 release. The voice acting is downright terrible, and any mission involving Big the Cat will ultimately lead to frustration. while much of the gameplay feels like a test bed for what would come in the sequel, Sonic Adventure is still a lot of fun to play. My rating 8.5
Halo 2: A game that not only made a giant impact on online gaming, Halo 2 also had a huge impact on the way the series would be shaped through future entries. While some might not have been so keen on playing as the Arbiter for some of the game's missions, it certainly helped add depth to the Covenant and UNSC forces alike. The gameplay was much smoother than in the original Halo, and the graphics are some of the best on the original Xbox. There are a few hitches here and there, particularly with 'bump-in' objects during cutscenes, but it's a great gaming experience nonetheless. My rating: 9.5
Halo 3: ODST: The black sheep of the Halo franchise, ODST is an unusual FPS game. Chapters of the larger story are presented from the various squad members as they try to regroup, while the streets of New Mombasa act as an explorable overworld hub. The Rookie is the main character, and in the style of Master Chief, is left a shell of a character for player to imagine as whomever they wish. The rest of the cast fleshes out nicely, given the six/seven hours it takes to complete the campaign. The soundtrack is gorgeous and the voice acting top-notch. My rating: 8.75
Street Fighter III: Third Strike Online Edition: Classic arcade fighting at its finest, Street Fighter III: Third Strike rounds out its roster with many new faces since Street Fighter II. All of the 2D character models are vibrantly colored and highly animated, while the levels and soundtrack make the game's atmosphere. Combos prove much easier to chain than in other games like Marvel vs. Capcom 3, though the element of strategy is not sacrificed in the process. Throw in online multiplayer and you have yourself one excellent recipe for a fighting game. My rating: 9.25
The Legend of Zelda: Twilight Princess: A Gamecube title ported over to the Wii, Twilight Princess takes on a darker tone than some other Zelda games. The story of the Twili presents a fresh and interesting spin on Link's story, though much of the game tries to identify too heavily with Ocarina of Time. The motion controls respond well enough, but there's nothing wildly revolutionary presented through the items or weapons. Most of the boss fights will prove quite simple for veterans of the series, but there's no denying that Twilight Princess is among the best adventure games on any console this generation. My rating: 9.0
Sonic Generations: Drawing some of the best levels from the Sonic series, Sonic Generations delivers to both old-school and new-school fans. Each level is tackled twice - one as side-scrolling retro Sonic, and again as third-person view new age Sonic. The boss fights are cleverly designed, while the challenges present players with plenty of replay material. A few level choices seem a tad uninspired, but if this is a sign of things to come, SEGA's mascot hedgehog might just be on the fast track to a great revival. My rating: 8.5
The Legend of Zelda: Skyward Sword: The greatest Zelda game in over a decade and the single best Wii title, Skyward Sword is one game not to be missed. It's super-precise controls respond like a dream, while the gameplay mechanics as a whole draw from the tried-and-true methods of previous entries, while adding some new-school flair to round out the package. The game is quite lengthy, offering up 35 to 40 hours depending on the number of sidequests players choose to tackle. The storytelling is phenomenal, providing a great precursor for the rest of the series. My rating: 10
The Elder Scrolls IV: Oblivion: With a vast world to explore and a variety of character classes to choose from, the Elder Scrolls IV has something to offer every RPG fan. The level up system is a bit awkward, and the Cyrodill seems a rather generic medieval realm. But for an early release on the current-gen systems, The Elder Scrolls IV looks and plays pretty solid, with sidequests going the extra mile to flesh out the experience. My rating: 8
DLC
- Shivering Isles: 9.25
Pokémon Heart Gold and Soul Silver: DS remakes of the Gameboy Color releases, Heart Gold and Soul Silver retain their identities by placing emphasis on the Pokémon from generations I and II, while utilizing the generation IV engine (Diamond, Pearl, and Platinum). The result is a beautifully-rendered Johto region that is as colorful as it is teeming with quirky characters. The gym layouts have been updated to incorporate puzzle mechanics, and the soundtrack sounds fantastic to boot. Heart Gold and Soul Silver showcase the improvements to the user-friendliness in the Pokémon games, the primary reason that the DS versions are improvements over their Gameboy predecessors. My rating: 8.75
Marvel vs. Capcom 3: The Fate of Two Worlds: Presented through an art style very much reminiscent of comic books, Marvel vs. Capcom 3 pits characters new and old against one another. Each character is balanced to near-perfection, a welcome break from the unbalances found in some other fighting games. There are only a handful of stages presented, and while the single player arcade mode is pretty straightforward, most of the replay value comes in the form of training challenges (which is to say, the replay factor is somewhat limited). Still, it's a solid multiplayer experience, even if the online lobbies force players to stare at a semi-blank screen instead of a match in progress. My rating: 8
Beautiful Katamari: Not much has changed since the original Katamari Damacy, but that's not necessarily a bad thing. The King of All Cosmos once again calls upon the Prince to roll up as much random junk as he can to replace planets and meteorites. This time, the world is much more open and expansive, preventing many of the collisions encountered in the first games. The soundtrack and art style are just as zany as ever, a perfect marriage to a game that has an intro scene which features dancing pandas and kaleidoscopic flowers. My rating: 8
Fallout 3: Arguably one of Bethesda's best games to date, Fallout 3 puts players in the shoes of the Lone Wanderer as he/she escapes from the confines of Vault 101. What lies beyond is a post-apocalyptic retro-future, where tunes from the forties and fifties carry across the rubble that was once Washington D.C. Combat is divided between real-time and the freeze-frame VATS, the latter of which allows players to take precise aim at specific body parts of an enemy to inflict greater damage. There are moments of inconsistency with regards to the game's difficulty factor, though a bevy of sidequests can help players level up and surpass these, so long as they're willing to put in the extra effort. The main story is well-developed, though rather short. That said, the simple act of exploring the Capital Wasteland can present plenty of adventure in and of itself. My rating: 8.5
DLC
- Operation Anchorage: 6.5
Devil May Cry 4: A hack-and-slash game with plenty of gothic imagery and religious undertones, Devil May Cry 4 destroys its competition by having one of the most involved combo chaining systems in the genre. Players can upgrade Nero and Dante's movesets as the game progresses, and revisit levels on higher difficulty settings. The boss fights place the most emphasis on strategy, and are often preceded by cutscenes that rival Hollywood action. The main game is a bit on the short side, but the finesse in sword and gun combat is unrivaled. My rating: 8.25
Portal 2: Chell returns to the Aperture facility, this time aided by robotic companion Wheatley, whose quirky nature rivals GLaDOS' dark humor. While the puzzle layouts in the original were mind-bending enough, Portal 2 adds new elements like Light Bridges, Aerial Faith Plates, and Speed and Propulsion Gels. The single player mode benefits from more narrative backing this time around, while cooperative play introduces some real head-scratchers. In the end, it's a brilliant mix of puzzles and platforming. My rating: 10
Sonic Rush: The story of two Robotniks from alternate dimensions is a sign of the inspiration drawn from new school Sonic games. The level design, on the other hand, is largely inspired by the original Genesis games. There are a few puzzles here and there that slow down an otherwise breakneck pace. Levels are unfortunately accompanied by what is possibly the most obnoxious soundtrack in the series. 3D boss fights are cleverly planned out, and serve as some of the game's highlights. It's not a perfect Sonic game, but it doesn't take itself too seriously either. My rating: 7.5
New Super Mario Bros. (DS): Sticking to the classic Mario formula from the NES and SNES, the DS version is quite nice to look at, with every enemy and environment rendered in 3D models. A nice variety of level design and lack of a story will certainly make this handheld Mario appealing to fans who want to revisit the plumber's roots. My rating: 9
Transformers: War for Cybertron: Unlike the movie-based games, War for Cybertron takes greater creative liberties, building its own origin story for the war between the Autobots and Decepticons. High Moon has done a great job with their new spin on the Transformers story, though they do slip in a number of references to Generation One. The multiplayer is a ton of fun to play, with character classes that are well-balanced. It's not a perfect, but still a great first entry that High Moon will no doubt improve upon with the sequel. My rating: 8.75
Resident Evil 5: A follow-up to the wildly acclaimed Resident Evil 4, RE5 puts players in control of Chris Redfield as he travels to the Kijuju region of Africa. He and his partner Sheva Alomar quickly discover the locals to be infected with Plagas, as well as longtime villain Wesker's plans for world domination. It's an intense experience from start to finish, trading out the classic horror for more action-packed segments. While the item management is less-than-stellar, the level design, lighting effects, and environmental ambience make the experience all the more engaging. The game serves as a fitting end to the main Resident Evil story arc that has been running for over a decade. My rating: 9
DLC
- Lost in Nightmares: 10
The Legend of Zelda: Majora's Mask: Ocarina of Time is a tough act to follow, and while it might not be as wildly revolutionary as its predecessor, Majora's Mask brings plenty of new content to the Zelda series just the same. Easily the darkest story in the entire series, it's also one of the best told, as Link must stop Skull Kid from using the power of Majora's Mask to crash the moon into the land of Termina. The game puts more emphasis on pre-temple and post-temple tasks, while each of the four temples is brilliantly designed and presents a nice challenge just the same. Often overlooked when compared to other titles in the franchise, Majora's Mask is one of the most polished, most challenging, and most enjoyable games I've ever had the pleasure of playing. My rating: 10
Batman: Arkham Asylum: Part stealth game, part brawler, Arkham Asylum puts players in control of the Dark Knight as he attempts to return order to Arkham Asylum, after Joker has set all of the inmates loose. Aside from some very creative boss encounters with Scarecrow, Killer Croc, and Poison Ivy, players can seek out Riddler Trophies to unlock character models, and beat up baddies to their heart's content in the extra challenges. It has a few flaws, but by and large Batman: Arkham Asylum is a prime example of how to approach licensed material the right way. My rating: 8.75
Sonic Adventure: Twelve years after its initial release, Sonic Adventure still holds up as a solid adventure platformer. The story is one of the best in the entire Sonic series, and while it may look somewhat primitive by today's standards, the 3D graphics were a standout element for the 1999 release. The voice acting is downright terrible, and any mission involving Big the Cat will ultimately lead to frustration. while much of the gameplay feels like a test bed for what would come in the sequel, Sonic Adventure is still a lot of fun to play. My rating 8.5
Halo 2: A game that not only made a giant impact on online gaming, Halo 2 also had a huge impact on the way the series would be shaped through future entries. While some might not have been so keen on playing as the Arbiter for some of the game's missions, it certainly helped add depth to the Covenant and UNSC forces alike. The gameplay was much smoother than in the original Halo, and the graphics are some of the best on the original Xbox. There are a few hitches here and there, particularly with 'bump-in' objects during cutscenes, but it's a great gaming experience nonetheless. My rating: 9.5
Halo 3: ODST: The black sheep of the Halo franchise, ODST is an unusual FPS game. Chapters of the larger story are presented from the various squad members as they try to regroup, while the streets of New Mombasa act as an explorable overworld hub. The Rookie is the main character, and in the style of Master Chief, is left a shell of a character for player to imagine as whomever they wish. The rest of the cast fleshes out nicely, given the six/seven hours it takes to complete the campaign. The soundtrack is gorgeous and the voice acting top-notch. My rating: 8.75
Street Fighter III: Third Strike Online Edition: Classic arcade fighting at its finest, Street Fighter III: Third Strike rounds out its roster with many new faces since Street Fighter II. All of the 2D character models are vibrantly colored and highly animated, while the levels and soundtrack make the game's atmosphere. Combos prove much easier to chain than in other games like Marvel vs. Capcom 3, though the element of strategy is not sacrificed in the process. Throw in online multiplayer and you have yourself one excellent recipe for a fighting game. My rating: 9.25
The Legend of Zelda: Twilight Princess: A Gamecube title ported over to the Wii, Twilight Princess takes on a darker tone than some other Zelda games. The story of the Twili presents a fresh and interesting spin on Link's story, though much of the game tries to identify too heavily with Ocarina of Time. The motion controls respond well enough, but there's nothing wildly revolutionary presented through the items or weapons. Most of the boss fights will prove quite simple for veterans of the series, but there's no denying that Twilight Princess is among the best adventure games on any console this generation. My rating: 9.0
Sonic Generations: Drawing some of the best levels from the Sonic series, Sonic Generations delivers to both old-school and new-school fans. Each level is tackled twice - one as side-scrolling retro Sonic, and again as third-person view new age Sonic. The boss fights are cleverly designed, while the challenges present players with plenty of replay material. A few level choices seem a tad uninspired, but if this is a sign of things to come, SEGA's mascot hedgehog might just be on the fast track to a great revival. My rating: 8.5
The Legend of Zelda: Skyward Sword: The greatest Zelda game in over a decade and the single best Wii title, Skyward Sword is one game not to be missed. It's super-precise controls respond like a dream, while the gameplay mechanics as a whole draw from the tried-and-true methods of previous entries, while adding some new-school flair to round out the package. The game is quite lengthy, offering up 35 to 40 hours depending on the number of sidequests players choose to tackle. The storytelling is phenomenal, providing a great precursor for the rest of the series. My rating: 10
The Elder Scrolls IV: Oblivion: With a vast world to explore and a variety of character classes to choose from, the Elder Scrolls IV has something to offer every RPG fan. The level up system is a bit awkward, and the Cyrodill seems a rather generic medieval realm. But for an early release on the current-gen systems, The Elder Scrolls IV looks and plays pretty solid, with sidequests going the extra mile to flesh out the experience. My rating: 8
DLC
- Shivering Isles: 9.25
Pokémon Heart Gold and Soul Silver: DS remakes of the Gameboy Color releases, Heart Gold and Soul Silver retain their identities by placing emphasis on the Pokémon from generations I and II, while utilizing the generation IV engine (Diamond, Pearl, and Platinum). The result is a beautifully-rendered Johto region that is as colorful as it is teeming with quirky characters. The gym layouts have been updated to incorporate puzzle mechanics, and the soundtrack sounds fantastic to boot. Heart Gold and Soul Silver showcase the improvements to the user-friendliness in the Pokémon games, the primary reason that the DS versions are improvements over their Gameboy predecessors. My rating: 8.75
Labels:
Batman: Arkham Asylum,
Devil May Cry 4,
Fallout 3,
Halo,
Katamari,
Mario,
Marvel vs. Capcom 3,
Pokemon,
Portal 2,
Skyward Sword,
Sonic,
Street Fighter,
Transformers: War for Cybertron,
year in review
Sunday, December 25, 2011
25 Days of Villains - #1: Ganondorf
“My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came the wind carried the same thing... death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose. It can only be called fate... That here, I would again gather the three with the crests... That I should lay my hand on that which grants the wishes of the beholder... That when power, wisdom, and courage come together, the gods would have no choice but to come down... The power of the gods… The Triforce! He who touches it will have whatever he desires granted! Already the crest of wisdom is mine. All that remains… Do not fear. I will not kill you. I merely have need of the power that dwells within you. Now! Let us put an end to that which binds us together!”
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Every one hundred years, the all-female Gerudo tribe gives birth to a male who is recognized as their king. As Demise promised Link and Zelda upon his defeat at the end of Skyward Sword, there would always be an incarnation of his hatred to walk upon the Earth. That revival comes in the form of Ganondorf, king of the Gerudo, usurper of Hyrule, and (as far as I'm concerned) the single greatest villain in video game history.
In A Link to the Past, Ganon is referred to as having once been a man, before he discovered a greater power that allowed him to transform into the powerful beast. As Ocarina of Time is the first game in the timeline confirmed to follow Skyward Sword, we can only assume that to be the first appearance of Ganondorf. As he makes clear to Link, Ganondorf intends to overthrow the king of Hyrule and command the power of the Triforce as his own. When Link removes the Master Sword from its pedestal in the Temple of Time, he opens the Sacred Realm, which allows Ganondorf to steal the Triforce of Power. He then uses it to reshape the kingdom as he sees fit.
During the seven years that followed, Link spent his time asleep in the Sacred Realm, while Zelda evaded Ganondorf’s grasp by taking on the guise of Sheik. Link eventually helped all six of the sages awaken, and they in turn helped him to forge a path to Hyrule castle, but not before Zelda revealed her true identity and was captured by Ganondorf. The only one capable of stopping Ganondorf, Link proceeded to his castle and ascended to find Ganondorf waiting for him. With all three pieces of the Triforce in one place, Ganondorf intended to kill Link, his only remaining opponent, and claim the Triforce of Courage.
Reflecting his own dark magic back at him, Link was able to defeat Ganondorf, but the Gerudo King used the Triforce of Power to transform himself into the beast Ganon. While Link lost his advantage temporarily, he was able to retrieve the Master Sword and, with the help of the sages, sealed Ganondorf away.
There are a number of theories regarding how the Legend of Zelda timeline progresses. For the sake of avoiding debate, I will simply be covering Ganondorf’s actions in the other two titles he appeared. In Twilight Princess, Ganondorf was recognized as a threat to the kingdom and the sages attempted to execute him. They soon realized the extent of his power, however, as a blade to the chest did little harm. Ganondorf killed the sage of water, and – seeing the severity of the situation – the other sages sealed him away in the Twilight Realm.
Once there, Ganondorf took advantage of Zant, leading him to believe that he was some kind of a God. He granted Zant some of his powers – enough to travel to Hyrule and shroud portions of it in Twilight, but nothing comparable to the strength of the Gerudo King himself. After Zant’s defeat, Link and Midna stormed Hyrule Castle to find Ganondorf had assumed the throne. Eventually they were able to free Zelda from his control, and Link killed him, driving the Master Sword through his preexisting wound.
In The Wind Waker, the same Ganondorf Link sealed away in Ocarina of Time has found a way out of the Sacred Realm. When he planned a second conquest of Hyrule, there was no hero to stop him, and so the Goddesses flooded the realm, creating the Great Ocean. Hundreds of years later, there are but a few who remain that know even a little about Hyrule, one of them being the King of Red Lions, talking boat and travelling companion of this era's Link. While the two set out to face the challenges of the tower of the Gods and retrieve the pieces of the shattered Triforce of Courage, Ganondorf has already sent his minions forth to kill the last two remaining sages, Laruto and Fado. He's also gathered quite a collection of young girls with pointed ears, hoping that one of them might be the descendant of Princess Zelda.
Around the midway point of his journeys, Link finds the Master Sword beneath Hyrule Castle. But the blade of evil's bane has lost all its power, forcing Link to tackle two more dungeons to return it to its former glory. At the same time, most of Ganondorf's power was sealed beneath the pedestal of the Master Sword. With it removed, Ganondorf is once again able to assume his Ganon form, as well as his superhuman strength. When Link ventures to his tower to face him, Ganondorf already has Tetra/Zelda, and makes quick work of Link, beating him until he is nearly unconscious. The three pieces of the Triforce resonate, and Ganondorf relays his wishes to the Goddess.
Unfortunately for him, the King of Red Lions (aka the King of Hyrule) intervenes, touching the Triforce first and bringing his own wish to wash away Hyrule to fruition. Outraged, Ganondorf then faces Link and Tetra one final time, intent on taking them down with him as the ocean floods in all around. Link ultimately prevails, with help from Tetra's carefully-aimed light arrows, and drives the Master Sword into Ganondorf's skull.
In Ocarina of Time, Ganondorf is at his most malicious, sending forth every imaginable enemy to hinder Link's progress and attempting to kill the Deku Tree, Jabu Jabu, the Gorons, and the Zoras. His hatred and anger are displayed quite prominently as well, through his rage after his castle collapses. In Twilight Princess, he takes on the role of puppeteer, hoping it will be too late for the people of Hyrule by the time they realize Zant is not the true threat. And in The Wind Waker, Ganondorf shows maturation since his time in the Sacred Realm. His plan is much more carefully laid out, and he nearly succeeds. When it's all said and done, though, Ganondorf is still as vengeful as ever, throwing everything he has at Link and Zelda. Despite how many times Link defeats him, Ganondorf and Ganon will continue to return, just as Demise said he would, bringing pure hatred wherever he goes. There aren't many video game villains that can be both as iconic and as enduring as Ganondorf. And those are the reasons he ranks as the greatest villain of all time.
Boss Themes:
I have two favorite themes for Ganondorf. The first is from Ocarina of Time, when Link parries magic spheres back at him. The second is the sword duel with Ganondorf at the end of The Wind Waker, and both of these easily fall among the most atmospheric and epic final boss battles I have ever played through in any video game.
Wednesday, December 21, 2011
25 Days of Villains - #5: Ghirahim
"It hardly seems fair, being of my position, to take all of my anger out on you. Which is why I promise up front not to murder you... No, I'll just beat you within an inch of your life!"
One of the most flamboyant characters in Zelda history, Ghirahim - or I should say, Demon Lord Ghirahim, as per his preferred title - is also one of the best villains to grace the series. Seeking Zelda as a means to resurrect his master, Ghirahim stirs up a tornado that sucks Zelda down from Skyloft to the surface world. Things do not progress as quickly as Ghirahim had planned, however, as both Impa and Link impede his designs.
While Impa leads Zelda to the various locations around Hyrule that are crucial to her role in keeping the Demon King Demise sealed forever, Link face Ghirahim and all of his followers head on. Ghirahim sends one monstrous foe after another to face Link, only to see them fall to the hero's blade. Ghirahim is introduced as someone who thoroughly enjoys displaying his powers, and likes to lean toward the most theatrical of presentations. But as the game progresses and Link defeats each new challenge thrown his way, the Demon Lord becomes frustrated, allowing his dark side to emerge. By the time the last few hours of the game roll around, Ghirahim is infuriated at how many defeats he suffered because of Link, and becomes a more collected individual, though he is still simmering in hatred and frustration.
His final solution to revive his master is to undo everything Link managed to accomplish, using the Gate of Time to travel back to an era when his master was just freshly sealed away by the goddess Hylia. Link follows, but this time Ghirahim is determined to finish his work. He begins his ritual, intent on using Zelda's life force to free Demise from his current form as the Imprisoned. Summoning the full force of the Dark Tribe with a single snap of his fingers, Ghirahim commands them to keep Link at bay, informing them that whatever they might fear of Link is nowhere near as frightening as what he will do to them if they fail.
But even this massive force proves unable to stop Link, which leads Ghirahim to throw a bit of a temper tantrum, demanding to know why Link won't let him finish his ritual. Ghirahim then moves Zelda off to the side and forges a battlefield high above the Sealed Grounds so that he may face Link once more. He tells the hero that he plans to knock him off the edge and kill him as a sacrifice to Demise. It is then that Ghirahim reveals his true form - a black and grey sword spirit, and something of a polar opposite to Link's companion Fi.
In his new form, Ghirahim's body is impenetrable, save for the diamond on his chest, which Link thrusts his sword into enough times to bring the two back to ground level. But Ghirahim is not done. He utilizes the same tactics he displayed before, though this time his sword is considerably larger and more lethal. It's also somewhat fragile, assuming Link strikes it at the proper angles.
Finally beaten, Ghirahim is appalled at Link's skill. He never fathomed that a human could beat him. In his final moments, Ghirahim informs Link that his effort was all for naught, as the ritual had continued during their fight. Ghirahim laughs maniacally as the Imprisoned absorbs Zelda's spirit, allowing Demise to assume his proper form. Ghirahim welcomes his master back, but is cut short as the Demon King absorbs Ghirahim back into his own sword. His role complete, Ghirahim dies at the hand of the one he fought so long to revive.
Ghirahim is one of the notable exceptions on this list of villains who actually succeeded in their aims. Though Demise was eventually defeated by Link, Ghirahim's sworn duty was only ever to see to his master's return. Ghirahim is a curious individual. Rather than going from collected to crazy, he sort of does the opposite, displaying a very angry yet serious demeanor when he decides to travel back in time - a far cry from the energetic sadist Link encountered in the Skyview Temple.
Boss theme:
This is the track that plays during the final confrontation between Link and Ghirahim at the Sealed Grounds. It's very befitting Lord Ghirahim, and this is my favorite variation.
One of the most flamboyant characters in Zelda history, Ghirahim - or I should say, Demon Lord Ghirahim, as per his preferred title - is also one of the best villains to grace the series. Seeking Zelda as a means to resurrect his master, Ghirahim stirs up a tornado that sucks Zelda down from Skyloft to the surface world. Things do not progress as quickly as Ghirahim had planned, however, as both Impa and Link impede his designs.
While Impa leads Zelda to the various locations around Hyrule that are crucial to her role in keeping the Demon King Demise sealed forever, Link face Ghirahim and all of his followers head on. Ghirahim sends one monstrous foe after another to face Link, only to see them fall to the hero's blade. Ghirahim is introduced as someone who thoroughly enjoys displaying his powers, and likes to lean toward the most theatrical of presentations. But as the game progresses and Link defeats each new challenge thrown his way, the Demon Lord becomes frustrated, allowing his dark side to emerge. By the time the last few hours of the game roll around, Ghirahim is infuriated at how many defeats he suffered because of Link, and becomes a more collected individual, though he is still simmering in hatred and frustration.
His final solution to revive his master is to undo everything Link managed to accomplish, using the Gate of Time to travel back to an era when his master was just freshly sealed away by the goddess Hylia. Link follows, but this time Ghirahim is determined to finish his work. He begins his ritual, intent on using Zelda's life force to free Demise from his current form as the Imprisoned. Summoning the full force of the Dark Tribe with a single snap of his fingers, Ghirahim commands them to keep Link at bay, informing them that whatever they might fear of Link is nowhere near as frightening as what he will do to them if they fail.
But even this massive force proves unable to stop Link, which leads Ghirahim to throw a bit of a temper tantrum, demanding to know why Link won't let him finish his ritual. Ghirahim then moves Zelda off to the side and forges a battlefield high above the Sealed Grounds so that he may face Link once more. He tells the hero that he plans to knock him off the edge and kill him as a sacrifice to Demise. It is then that Ghirahim reveals his true form - a black and grey sword spirit, and something of a polar opposite to Link's companion Fi.
In his new form, Ghirahim's body is impenetrable, save for the diamond on his chest, which Link thrusts his sword into enough times to bring the two back to ground level. But Ghirahim is not done. He utilizes the same tactics he displayed before, though this time his sword is considerably larger and more lethal. It's also somewhat fragile, assuming Link strikes it at the proper angles.
Finally beaten, Ghirahim is appalled at Link's skill. He never fathomed that a human could beat him. In his final moments, Ghirahim informs Link that his effort was all for naught, as the ritual had continued during their fight. Ghirahim laughs maniacally as the Imprisoned absorbs Zelda's spirit, allowing Demise to assume his proper form. Ghirahim welcomes his master back, but is cut short as the Demon King absorbs Ghirahim back into his own sword. His role complete, Ghirahim dies at the hand of the one he fought so long to revive.
Ghirahim is one of the notable exceptions on this list of villains who actually succeeded in their aims. Though Demise was eventually defeated by Link, Ghirahim's sworn duty was only ever to see to his master's return. Ghirahim is a curious individual. Rather than going from collected to crazy, he sort of does the opposite, displaying a very angry yet serious demeanor when he decides to travel back in time - a far cry from the energetic sadist Link encountered in the Skyview Temple.
Boss theme:
This is the track that plays during the final confrontation between Link and Ghirahim at the Sealed Grounds. It's very befitting Lord Ghirahim, and this is my favorite variation.
Wednesday, December 7, 2011
Wii review: The Legend of Zelda: Skyward Sword
Having spent the longest time in development over all the other entries in the Legend of Zelda series, Skyward Sword carried high expectations when it was first teased at E3 2009, with Miyamoto and team promising that it would be a much different Zelda than Twilight Princess and the games that preceded it. The story was explained as a precursor to Ocarina of Time, exploring the origins of the Master Sword, the early days of Hyrule, and a number of trends that would carry over to the other stories in the series. Almost two and a half years later, the game was released, with plenty of fanfare surrounding it.
The story begins with Link and Zelda as students at the Knight Academy in Skyloft. Link gets a wake-up call from Zelda’s Loftwing bird, and he meets her at the statue of the goddess. She reprimands him for not practicing his flying much lately, and after a series of interactions with some of the citizens in Skyloft, Link runs into resident bully Groose. He taunts Link, who is currently unable to find his Loftwing in order to practice, but also adds a dash of humor as he admits how he wants to win the competition to be with Zelda in the ceremony. Zelda overhears this and informs Link that she will search the sky while he searches the cave, all the while suspecting that Groose might be responsible for this turn of events. After a brief search and encounters with some basic enemies, Link rescues his Loftwing, wins the competition, and has a romantic/awkward moment with Zelda atop the statue of the goddess.
This lasts for the first couple of hours and introduces players to two things. First, the core gameplay mechanics, including the 1:1 motion controls, Z-targeting, how to dash and leap with the stamina gauge, and controls for flying the Loftwing. Second, it gives a brief glimpse into how character-driven and narrative-driven this Zelda game is. This is the first time Zelda is not actually a princess, and she certainly has some attitude. Groose is a goofball of a jerk, but there’s something about his mannerisms that immediately clues players in to the fact that he – much like Zelda – is a more animated and believable character than many other Zelda characters could hope to be.
Following this, Zelda explains to Link that she’s been hearing a voice calling to her. Before she can elaborate, a tornado stirs up, whisking Zelda away and sending Link flying in the opposite direction. When he wakes up, Zelda is nowhere to be found, but he sees a floating figure that resembles a blue female who urges him to follow her. He ends up at the statue of the goddess, in a secret chamber that houses the Goddess Sword. The figure reveals her name to be Fi, and that Link is destined to become the goddess’ chosen hero. Fi opens a path through the clouds to the surface below, and Link journeys to a land that will one day come to be known as Hyrule.
Once there, Link meets an elderly Sheikah woman, who directs Link to Faron woods to find Zelda. Little does Link know that he is being followed by a member of the dark tribe that razed the land ages ago, before the goddess sent the people of Skyloft heavenwards to safety. Upon completing the first dungeon, Link is properly introduced to the game’s main villain – Demon Lord Girahim, a flamboyant individual who thinks quite highly of himself and little of Link. The two engage in a brief duel, and while Girahim admits he was only toying with Link, he appears frustrated at the fact that he spent too much time clashing swords, as Zelda has already left the dungeon. He then promises Link that he will not hold back the next time they cross paths.
Almost every dungeon in Skyward Sword follows a wheel-and-spokes layout, and most are rather small in size. However, certain areas cannot be accessed until Link acquires a new item or weapon. Because of this, players may find themselves revisiting rooms, albeit with a new angle. There’s been a lot of fat trimmed from the dungeon experience, but they still prove a reasonable challenge. Some are more straightforward, like the Earth Temple which (despite its name) is similar to Wind Waker’s Dragon Roost Cavern. Others combine elements, like the Ancient Cistern - the upper level is something of a cross between Ocarina of Time’s Water Temple and Majora’s Mask’s Great Bay Temple, while the lower level is akin to OoT’s Shadow Temple.
The overworld is divided into four distinct sections. As a central hub, Skyloft is where Link can return to purchase potions and items, as well as upgrade these. The outlying rock islands are home to some of the mini-games and sidequests, and in that regard, the sky feels like a condensed version of the Great Sea from Wind Waker. Players can access the surface world areas of Faron Woods, Eldin Volcano, and Lanayru Desert through openings in the clouds. Each of these act as dungeon-like areas that precede that actual dungeons, though they still allow freedom in exploration. They build off some of the most creative mechanics the series has introduced over the years, with holes in the ground now full-fledged tunnel systems and timeshift orbs acting as real-time versions of the Rod of Seasons from Oracle of Seasons, altering the immediate environment around Link as he moves.
The previous style of saving the game on the fly has been exchanged for the bird statues, requiring players to save at checkpoints. These statues are frequent, however, and no player will have to retrace their steps too far as long as they save the game frequently. Should players find themselves stuck, they can use the harp to call upon the Sheikah Gossip Stones. The Stones can provide short video hints on how to progress, without completely giving away the solution to the game’s clever puzzles.
Each of the additions to Link’s arsenal prove as intriguing as they are practical. The Beetle acts in the boomerang’s stead, allowing Link to cut through rope and spider web from far away, by directing the Beetle’s course. It can also be used to pick up rupees, hearts, and even bombs, the latter of which can then be dropped onto enemies or rocks blocking Link’s path. The Gust Bellows uncover treasure chests and switches hidden beneath piles of sand, but can also propel certain wind-powered platforms. The whip can be used to activate switches from afar, or like a grappling hook, allowing Link to swing across gaps. But even when Link acquires the clawshots, the whip still remains useful. Despite the fact that Link we be gathering items and weapons as her progresses through each new are, none of them are ever completely abandoned. Instead, Nintendo has chosen to stack their puzzles and environmental designs on top of one another, making the gameplay dynamic and exciting.
On top of that there is a small learning curve that comes with the new super-precise and incredibly responsive motion-plus sword combat. Many enemies are revisited in a way that incorporates a puzzle-like strategy into the combat, requiring a more careful, tactical approach than in any previous Zelda game. Each boss Link will face presents a new spin on this, and almost all of them break away from the standard “third time’s the charm” attack pattern. Players can collect treasures on the surface and use these to upgrade their arsenal in the Skyloft bazaar. This new element of freedom is akin to how weapons are upgraded in the Final Fantasy series, and can go a long way. Both present drastically new additions to the series’ formula, but a little while into the adventure and players will find themselves wondering how they ever managed without them before.
The bulk of the story does take a little while longer to get off the ground than in most Zelda games. But the first few major plot developments really showcase the time and care that went into crafting this story. Girahim is one of the most memorable villains in the series to date, and the multiple times Link battles him prove increasingly enjoyable. The final boss fights are some of the most challenging the series has presented to date, but also some of the most exhilarating. By the game’s conclusion, players will be treated to one of the most convincingly human tales ever woven in a Legend of Zelda title. It’s a brilliant marriage to the epic fantasy nature of the franchise, and made only stronger by the impressionist art style and absolutely gorgeous soundtrack.
Ocarina of Time has been my favorite video game since I was eight years old. Skyward Sword never tries to be Ocarina of Time. True, there are plot connections, and the story is much stronger because of this driving force. But it isn’t trying to force an angle on players like Twilight Princess did. Skyward Sword plays in a way that is different, incorporating perfect motion controls and RPG-style upgrades and item management. It might pay homage to Zeldas of the past, but Skyward Sword is a breed all its own: a game that requires players to be tactical in their approach to enemies and puzzles alike. Is it the greatest Zelda game ever? That’s up to personal discretion. As far as I’m concerned, though, it is the greatest Zelda title released in more than a decade.
My rating: 10 (out of 10)
Friday, November 11, 2011
The Legend of Zelda: Skyward Sword speculation, part two
So I guess I lied when I said that last Skyward Sword entry would conclude my speculations regarding the upcoming Wii release. Some people have expressed their belief that Fi becomes the Fairy Queen. Some others even think that sometime in the timeline, Skyloft is abandoned and becomes inhabited by the Oocca from Twilight Princess. But this will focus on neither. As of right now, I am primarily concerned with the boss-type enemy known as The Imprisoned.

There has already been talk of another unnamed boss character in Skyward Sword, this black and grey humanoid figure who wields a sword, possibly being the ‘human’ form of The Imprisoned. Even without much knowledge of how Skyward Sword’s story will ultimately play out, it isn’t difficult to see the similarities. And since The Imprisoned is reported to show up in Link’s dreams, and Girahim seems to be serving a grander scheme and some higher master, it is possible that The Imprisoned (assuming these are two stages/versions of the same being) could play a much larger role in the game than Nintendo originally led us to believe.
What I find most compelling about this ‘human form’ is the fact that his sword bears the Triforce symbol. This leads me to believe that The Imprisoned may be the essence of Ganon and Ganondorf in later games – most likely that the power of the Imprisoned is what Ganondorf acquires prior to Ocarina of Time taking place, sacrificing his status as solely king of the Gerudo and embracing The Imprisoned as his demon pig transformation. Again, this is merely speculation on my part, but I’d like to think there is enough substance to it to merit consideration. Either way, we’ll find out for certain in a little over a week!
Saturday, November 5, 2011
The Legend of Zelda: Skyward Sword speculation

Above is the map of the world in The Legend of Zelda: Skyward Sword (or at least as much as we currently know of it, prior to the game's release). As the map indicates, Skyloft is situated above the clouds, while Hyrule is divided into three distinct and sizeable regions on the land below. To my knowledge, the names of these regions are as follows: Lanayru - the desert province to the west; Eldin - the volcanic region to the north, and Faron - the forested area to the southeast. There are some pretty distinguishable locations on the map right now - the Eldin volcano, a giant tree in the Faron region (perhaps with some connection to the Great Deku Tree), and the giant Triforce symbol sitting in the desert. I'm assuming that these markers are not to accurate scale, but rather stand out as key locations for the story.
There are a few things that stand out to me as particularly interesting. In one of the most recent gameplay trailers, Link is in the desert fighting what appears to be some sort of clockwork skeleton pirate captain. The only other time I can think of where pirates played a significant role in a Zelda game (aside from the Wind Waker/Phantom Hourglass storyline) was in the Oracle titles. And those pirates were in fact Skeletons. Even more curious is the fact that there is a pirate ship sitting in the middle of the desert on this map, and the pirates in Oracle of Seasons managed to run themselves aground into a desert region (though that was in Holodrum). It may just be wishful thinking on my part, but perhaps there is a connection between the two. The skeleton pirates were some of my favorite characters in the Oracle games, and I'd love to see them make a comeback on a console release.
A number of major races have been confirmed for Skyward Sword. The Deku Scrubs will serve as enemies, popping out of the ground and spitting seeds at Link just as they did in Ocarina of Time. There will be at least one Goron present, and the footage thus far depicts him carrying supplies on his back. It's possible that he might act in a similar fashion to the merchant Gorons from Wind Waker. The Mogma and Kikwis are newcomers to the franchise. The former are dog-like beings that dig under the earth, while the latter are small raccoon-like fuzzballs that can use their tails as camouflage.
The Sheikah will see a return in the form of at least one character. This individual has been referred to as 'the servant of the Goddesses', and as Skyward Sword's Zelda is not a princess at the beginning of the game, this Sheikah could start the trend of serving Hyrule's royal family. This Sheikah is also very young and slender in appearance, and quite clearly female. Depending on the time frame between the end of Skyward Sword and the beginning of Ocarina of Time, this could potentially be a young Impa.
Ever since the release of Ocarina of Time, one of the most prominent races in The Legend of Zelda has been the Zora. The Zora I'm referring to are the more friendly sea Zoras, while the hostile river Zoras have been around since the original NES title. Of all the staples carried over from recent Zelda releases, there has not yet been any mention of the Zoras. However, there is a large portion of the Faron region covered in water, as indicated on the most southeastern point on the map. With such a sizeable area devoted to water, I find it unlikely that the Zora would not make any appearance in this game. Assuming they do, though, the map would indicate their residence to be somewhere beneath the water, since the only recognizable structure above the surface seems to be a dock. I think it would be both interesting to the story and visually pleasing if the Zora lived in a completely underwater community, not unlike the palace in Oracle of Ages.
Finally, Lord Girahim is stated as being a prominent member of the dark tribe. Little is known about who belongs to the tribe or how many members they have, though it is implied that they require Zelda due to some unusual qualities she possesses. I'm going out on a limb here, since we know perhaps the least about the specifics of Lord Girahim, but I would like to think that there is at least a possibility that after the conclusion of Skyward Sword, the dark tribe transitions into the Gerudo tribe. Maybe the fact that they only give birth to a male every one hundred years has something to do with repercussions of Girahim's actions. At any rate, that's all of my last-minute speculations. I'm really looking forward to playing Skyward Sword in two weeks!
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