.

.
Showing posts with label Final Fantasy VII. Show all posts
Showing posts with label Final Fantasy VII. Show all posts

Tuesday, December 8, 2015

Limit Break: Why Splitting the Final Fantasy VII Remake into Multiple Parts May Be a Good Thing


The initial reveal of the Final Fantasy VII remake was met with seemingly unanimous applause just a few months ago. Now that details of its release format and gameplay have been revealed, it seems fans have become a bit divided over this bold reimagining. I have yet to complete the original PS1 version of Final Fantasy VII, but the good third or so of it that I have played, I very much enjoyed. I still prefer Final Fantasy IV, but I cannot deny how well VII has aged, nor can I deny its role as one of the most popular and critically-acclaimed video games of all time.

Which brings me to my first point: given just how well-liked Final Fantasy VII is, someone somewhere was going to be let down with at least one decision or another. It’s the nature of the beast, and probably part of the reason that Square Enix was so apprehensive to try and recreate this game in years past. Even less heavily altered updates to classic games like the 3DS ports of the N64 Legend of Zelda titles were met with criticisms regarding changes made to their save systems and the inclusion of helpful hints for gamers who may have been too young to have experienced Ocarina of Time and Majora’s Mask during their original release.

Also, Final Fantasy VII is a very large game, in both scale and assets. This can be said about most Final Fantasy titles, yes, but each of the areas that Cloud and company visit are full of detail, with many rooms or sections to explore, not to mention the vast expanses beyond the walls of Midgar. And given that the developers intend to add more content than was originally included in the PS1 release, it kind of makes sense that they would want to take their time and stagger the release process instead of dropping it all at once, with less content than they had planned. So long as the remake of Final Fantasy VII is released in reasonably-sized chunks at a relatively consistent rate, I see no problem with this plan. If anything, the feedback Square Enix receives from each installment will help to improve their efforts on the next one.

I admit, I’m not entirely sold on their decision to utilize a new battle system. In my opinion, ATB is one of the best battle systems in any JRPG to date, and as the old saying goes: “If it ain’t broke, don’t fix it.” At the same time, the recent gameplay trailer only offered us quick glimpses of the new battle system, and I don’t think anyone outside of Square Enix is entirely sure as to how the combat works just yet.

I’m a big fan of the character designs for Cloud and Barret. Barret is a reasonably-proportioned human instead of some cartoonish hulking goliath, while Cloud looks tall and thin, much like his in-battle character model from the PS1 version. I feel their voices are also incredibly appropriate, and so far (fingers crossed that this carries on through the rest of the remake) Barret does not appear to act the part of the racist caricature that he was in an era gone by. Obviously, only time will tell how the ultimate end product looks and plays, but I feel that this remake has quite the potential to do its original incarnation justice, and perhaps even improve upon some of the world’s locations and character interactions.

Friday, November 30, 2012

Final Fantasy VII journal - entry one


I’ve known the general story of Final Fantasy VII for years now. Even the most basic search results have a tendency to spoil the game’s “huge plot twist”. And knowing how kids from my generation who grew up with anime like the original Transformers and Gundam Wing can sometimes forget how things actually were and simply look back on entertainment from their childhoods through rose-colored glasses, I was skeptical (to say the least) of Final Fantasy VII’s ability to hold up some fifteen years after its initial release. At the same time, this is one video game that I had previously never experienced – heck, the closest I’d come to indulging in the Playstation One classic was watching the Advent Children film (which left something to be desired, I might add). So while I felt it was a necessary and logical course of action to fill this void in my gaming experience, my expectations were not set particularly high.

For some inexplicable reason, I was under the impression that Cloud would be a rather quiet protagonist, allowing the other party members to convey the story (not unlike Link from Ocarina of Time, released the following year). However, Cloud is a rather talkative fellow – perhaps even more so than Lighting in FFXIII or Cecil in FFIV (the other two core Final Fantasy titles I have played that are driven by a predetermined cast of characters). And this probably has a lot to do with the fact that FFVII is, at its core, a story about Cloud. Yes, Tifa, Barret, Aeris, and company are important, but every cutscene or flashback concerning another character ends up coming back around to reveal more about Cloud.

The battle system is fantastic – considering how akin to FFIV’s it is, it may end up among my favorite battle systems in the series. The Limit Breaker ability is a nifty addition, and while Cloud, Barret, and Red XIII’s powerful attacks are nice, I find Aeris’ Healing Wind the most convenient of them all. The boss encounters thus far have not been overly imaginative, but there has been decent variation, at least. The top-down perspective with Cloud traversing pre-rendered surfaces can be a bit confusing at times, as it is not always clear whether a doorway or a ramp leads from one surface or another. There have also been a few instances where I came across spots that looked like they would lead to new areas, but found they were simply empty spaces.

Now that I have some context for characters and plot points, I have a greater appreciation for the soundtrack. Yes, it’s MIDI, but I can appreciate it – Majora’s Mask is host to one of my favorite soundtracks in any video game, and it uses the same format. The graphics look pretty good for their day, though the cutscenes are far more visually appealing than the greyscale streets of Midgar. And though I’ve only scratched the surface on the relationship shared by Cloud and Sephiroth, the development of events has been rather believable and well-paced. I actually feel a little bad for Sephiroth now that I’ve seen the first flashback detailing his mission to Nibelheim.

Both the sometimes-vulgar language used by characters and the recurring theme of death in FFVII make it pretty clear to me why this game earned a ‘T’ rating. Barret’s mannerisms are a bit excessive and his depiction is somewhat racist, to be frank. Many of the artistic and style choices, along with subplots and minor events, are typical of 1990s Japanese entertainment. Final Fantasy VII would seem overly cliché if it weren’t for the fact that it does a really good job at combining the industrial futurist city of Midgar with old world weapons and modern modes of transportation. It’s a curious approach, but also thoroughly interesting for its day. Though I can’t say it has surpassed Final Fantasy IV for me in terms of its overall quality, Final Fantasy VII is certainly playing out far better than I had anticipated.

Wednesday, November 23, 2011

Anime review: Final Fantasy VII: Advent Children


Though I have not played the PS1 classic, I am relatively familiar with all the characters and major events therein. (Yes, I realize as someone who considers themselves a hardcore gamer, missing Final Fantasy VII presents a significant hole in my experience. It's on my to-do list, as I've only recently started on the Final Fantasy series.) The CGI anime film will appeal primarily to two audiences: fans of action movies, and fans of Final Fantasy VII.

Final Fantasy VII: Advent Children picks up two years after the conclusion of the original Playstation game. Cloud and Tifa have adopted two orphans, but the hero is still unsettled and has taken off to be with his thoughts. Out in the wastes, he encounters three silver-haired individuals who are intent on finding "mother". They prove themselves more-than-capable fighters, each specializing in a certain field, and Cloud has grown rusty since his days of fighting Sephiroth. Despite their action-packed premiere, the trio allows Cloud to leave unscathed. He then seeks out Rufus Shinra, former head of Shinra Company, who explains that Kadaj, leader of the three, wants to recreate Sephiroth. Shinra, however, insists that he wants Cloud's aid in stopping the trio's plot.

From there, the film provides a quick play-by-play of two backstories. The first is a brief synopsis of the major events in Final Fantasy VII relevant to the film. Jenova, the meteorite, and Sephiroth are all explained. Then the story shifts to the Geostigma disease that has emerged in the wake of the fallout, and how it has affected certain individuals, most of them being children.

All the major party member from Final Fantasy VII make a return in the film, but for most it seems like glorified cameos. Everybody gets to take a crack at the giant Bahamut in one team-centered fight sequence, but aside from that they do little more than observe from Cid's airship as Cloud does all the work. The three exceptions to this are Tifa, Aerith, and Vincent. For being an adoptive parent alongside Cloud, Tifa doesn't come across as particularly fleshed out. When she isn't doing kick-flips and punches, she's spending her time nagging at Cloud that he needs to return to being the guy she knew two years ago. Aerith acts as a voice of reason from beyond the grave, interacting with Cloud at key moments. Vincent fills a similar role, though his being alive allows him to aid Cloud in physical combat. He is also the source of a few clever jokes, despite his generally quiet nature.

Visually, the film is stunning, especially taking into consideration it was a 2005 release. Anyone who has ever had the privilege to witness Square Enix's cutscenes in their games should expect all that quality and more for an hour-and-a-half straight. The voice acting is quite solid, even with an occasional cheesy one-liner that comes as a result of translation and localization. The orchestrated soundtrack presents a nice accompaniment to all of this, with its variety of sounds and styles, and feels like a genuine successor to the game's soundtrack.

For the hour-and-a-half run time, the story feels a fairly creative and sufficient follow-up to the game. The last twenty minutes show a real shift, with the "physics be damned" action almost completely overshadowing the story. While there will be plenty who will find the refresher course of Final Fantasy VII welcome, the film hardly tries to connect the dots, leaving a sense of confusion for anyone who has never played FFVII or who hasn't revisited the game in a long time. Though it is sold as a major plot point early on, the impact that the Geostigma has on this emerging peacetime society is only briefly touched upon, and even a little more exploration could have added another layer of believability to this fantasy realm. While Cloud's internal struggle presents a genuinely engaging narrative, most of the supporting cast falls rather flat, and the story's delivery suffers because of this. Final Fantasy VII: Advent Children is an interesting chapter of Final Fantasy lore, just not one that will rank among the greatest.

My rating: 7.75 (out of 10)
Related Posts Plugin for WordPress, Blogger...