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Showing posts with label sandbox. Show all posts
Showing posts with label sandbox. Show all posts
Wednesday, June 25, 2014
Wii U review: LEGO Marvel Superheroes
It’s crazy to think that it has been almost ten years since the first licensed property LEGO game, LEGO Star Wars, hit store shelves to the skepticism of more than a few gamers. Sure, there had been LEGO games on the PC in the past, but most of these were limited to simpler themes like racing or mining. Fast-forward to 2014 and we now have full-fledged LEGO games for Indiana Jones, Harry Potter, Lord of the Rings, Batman, and most recently, Marvel comics. And boy, has the series changed dramatically from what it began as.
It’s true that the core mechanics of building objects and solving ability-specific puzzles within each level remains largely unchanged, though the sheer variety is impressive. Psychic characters like Jean Grey can lift or alter portions of the environment, Electro and Arnim Zola can charge generators, the Human Torch can melt golden bricks, Hulk and Colossus can tear down barriers marked with green handles, Magneto can manipulate metallic switches, Captain America’s shield can be thrown at rotating locks, anyone with a Spider-Sense can reveal secrets hidden within the immediate surrounding area, Wolverine can dig up treasure – and these are just their abilities for overcoming in-level obstacles. As far as combat goes, each character’s offensive capabilities ring quite true to their comic book origins, though it is effectively a repetitive process of mashing the same few buttons to take down goons – nothing too complicated, given the intended age range for LEGO games.
While puns and inside jokes referencing the films and comic book realms (even some pop culture reference aimed at older gamers) are all fine and dandy, the real reason this LEGO title trumps many other Marvel video games is the insane number of characters that can be unlocked – over one hundred in total, from the obvious headliners like Iron Man, Spider-man, Hulk, Thor, and Captain America, to old-school villains like the members of the Sinister Six and Red Skull, to the more obscure Black Bolt, Leader, Silver Samurai, and Squirrel Girl. The overall presentation treads a fine line between classic comic book plotlines and the polished, real-world character and environment designs of the more recent Marvel Studios films, which makes for a smart marriage that kids and adults will similarly appreciate.
The story is largely focused on Dr. Doom and Loki as the two main villains – Doom wishing to utilize Cosmic Bricks as an energy source for a new ray weapon, and Loki being his usual mischievous self while simultaneously helping to recruit and set loose other villains on the Marvel heroes. Each stage highlights a different set of heroes, none of which are guaranteed to be from a previously identified ‘canon’ team. True, a couple of missions put you in control of the Fantastic Four and the X-Men respectively, but others, such as a trip to Asgard, see Thor team up with Captain America, Wolverine, and the Human Torch.
All around this LEGO rendition of New York City, players can participate in races, square off against heavy foes like the Sentinels, take pictures for J. Jonah Jameson, collect studs aplenty, and complete other challenges to unlock both gold bricks and extra characters. Meeting a certain number of golden bricks will open up more of Deadpool’s bonus mission, which see the merc with a mouth narrating his own action-packed tales featuring quick but enjoyable scenarios with Spider-man and Iron Man halting Electro and Shocker’s latest attempt to rob a bank and Captain America and Daredevil going toe-to-toe with Kingpin. Deadpool’s humor has been toned down for a younger audience, but his signature style still holds true, thanks to the voice talents of Nolan North.
In fact, the voice acting throughout does a solid job at providing each character with his or her own unique identity. While other veterans return to reprise their roles, including Steve Blum as Wolverine, the only voice actor from the films who chimes in is Clark Gregg as Phil Coulson. That said, the voice actors who lend their talents for Nick Fury, Tony Stark, Thor, and so on, provide convincing performances that clearly pay tribute to their movie-verse counterparts while also adding a dash of their own take on these iconic heroes. The soundtrack, meanwhile, pays painstakingly obvious tribute to tunes heard in the Avengers film, and graphically the game looks about as polished as anyone could hope for a game built entirely by digitally-rendered LEGO bricks. The glossy textures and bright lighting effects play off one another well, while bright colors of superhero costumes stand out against the backdrop of nearly every environment.
LEGO Marvel Superheroes is a bit on the easy side, which is only to be expected, given the family-friendly appeal of the game. But no one would argue there is a lack of things to do, as completing the roster alone will require plenty of extra time collecting the necessary studs. Players can revisit stages in Free Play mode to tackle challenges and explore new areas that were otherwise unaccessible with the default characters. Every second of the game provides something amusing, from silly dialogue of pedestrians to the flash and flair of the good vs. evil narrative. The LEGO games have held a pretty consistent track record in terms of their quality and appeal since they first debuted, but this may very well be one of the most polished Marvel games to date.
My rating: 8.25 (out of 10)
Thursday, March 6, 2014
Xbox 360 review: Grand Theft Auto V
GTA V’s gameplay mechanics are notably more impressive as a sum than as individual elements. Gunplay on foot works well enough, with one trigger used to raise the firearm, and the other used to shoot. There is a wide variety of guns to choose from as well, including more practical shotguns, pistols, and automatic rifles, as well as heavy-duty grenade launchers and the ever-amusing minigun. Grenades, sticky detonation bombs, and gas canisters round out your arsenal options, while donning body armor and bulletproofing your vehicle may prove quite valuable for your getaway methods at the conclusion of a heist. Driving any of Los Santos’ motorcycles, sports cars, buses, airplanes, blimps, helicopters, speedboats, ATVs, golf carts, etc. controls smooth as butter, though firing from these rides takes some getting used to. Effectively, the moment you hold down a trigger, you begin spraying bullets at whatever target is nearby. The reticule is a little small for my liking, and even after you’ve spent a few hours familiarizing yourself with the ins and outs of GTA V, the driving and shooting segments never feel as well rounded out as most anything else in the game.
Key to the main single-player story are the heists that Michael, Trevor, and Franklin will take part in. There are only a handful of these to accomplish, but each involves a multi-step plan to bring it all together. The trio will be required to gather up the necessary equipment and getaway vehicle prior to the gig, as well as select their approach. Each heist has two possible approaches, which can result in vastly different challenges for players – not so much in the overall difficulty factor, but in the number of foes Michael, Trevor, and Franklin will be pitted against, the distance they have to outrun cops, and the time spent rounding up the necessary goods. The heists are where the stats earned by each of three playable characters prove most important. If one character is better at driving, it makes the most sense to put them on getaway duty. Similarly, the character most capable with firearms should take on the role of providing cover fire.
These heists also require a few extra hands that vary depending on the task at hand. Need to block a police pursuit from a distance? Hire a hacker to switch up the traffic lights. Need a bit more muscle to push through a blockade? Hire a guy who knows how to handle firearms. The catch with each of these roles is that, depending on the approach you choose, certain extra crew members may only see minimal inclusion on the job. It’s often best to pick your battles intelligently – a guy who is good with firearms probably won’t be of much use in a ‘fast and silent’ heist, but a solid getaway driver is key if the approach anticipates a quick reaction from local police. There are always multiple crew members to choose from for a heist, and their own skills will improve with repeated use. That said, the better at their job a hacker or getaway driver is, the more he/she will generally require in a pay cut.
The game may not be the most absolute gorgeous title to be released so late in this console generation, but GTA V looks damn impressive for its scope, nonetheless. As everything in the game is installed prior to your picking up the controller and having your run of this digital city-turned-playground, there is never any need to worry about the draw distance of objects within the environment, the load or save times, or overloading the reactions of the game’s A.I. by forcing too many explosions on the freeway at any given time. That said, Rockstar seems to have amped up the fervor with which cops will pursue you, and more reckless decisions like an attempt to storm the Fort Zancudo military base will likely result in a number of trial-and-error runs, as the patrols therein will attempt to stop you with extreme prejudice. Rockstar has done a phenomenal job in recreating iconic Los Angeles locations with their own signature spins – the attention to detail throughout the game world is utterly superb.
Further solidifying the parody of Los Angeles are the radio stations and denizens of Los Santos. The various stations offer up a wide variety of genres and songs to listen to at your leisure, while the DJs will occasionally interrupt for a brief moment or two to deliver some quip about the sorry state of washed up actors and plastic-injected celebrities in town, or deliver an advertisement for the Los Santos equivalent of Fifty Shades of Grey. The dialogue between the locals as well as appearances by obvious parodies of Mark Zuckerberg, Ryan Seacrest, and more, make for as entertaining a story as they do as poignant exploration of which icons American pop culture has gravitated towards (for better or worse) during the past five years. The soundtrack is incredibly diverse, with stations catering toward 80s and 90s rap, more recent alternative and electronic tunes, classic rock, country squalls, pop across the decades, and many more. Meanwhile, the original soundtrack composed for this game is a sort of melting pot of funk, R&B, and rock, all in instrumental format that varies between dark and mellow tunes perfect for your time spent cruising the streets of Los Santos, and upbeat and intense tracks more well-suited to gunfights or heists.
Such emphasis on what all comprises the image of the American west coast is a large part of what makes the three distinctly different protagonists interact so successfully with one another. Trevor is quick to point out that Michael’s lifestyle is a pathetic shadow of his former glory days, while Michael retorts that Trevor’s ‘live free and die hard’ lifestyle signifies that he is living too much of his time in the past, and that sooner or later, he’s going to prove too much for Michael or anyone else to handle. Franklin, meanwhile, being the youngest member of the trio, has some of his own experiences from his days hustling the street for his former employer Simeon to bring to the table, but largely draws his inspirations and strategies from Michael. Together, they make a lively cast of very flawed, very human characters, and though each player is likely to have his or her favorite from these three amigos, there is rarely a dull moment, regardless of who you are playing as.
And really, when it all boils down, this is a very character-driven story. The plot is solid in and of itself, focusing on contemporary concerns of reality in a fictional setting. The whole premise of Michael finding himself wrapped up in the affairs of the F.I.B. (a fictional version of the F.B.I.) takes center stage. Trevor’s anarchist/opportunist lifestyle and Franklin’s hopes of moving up and out of the small-town gang lifestyle always tether back to Michael’s story, even after you’ve spent hours performing cartel runs in the desert or dealing with rival gang members in the rougher neighborhoods of Los Santos. It’s curious to see a game that builds so much upon what we as gamers have come to expect of an open-world experience arrive so late in a console generation. With new systems arriving from Sony and Microsoft, and Nintendo’s Wii U already on the market for a year, it would have been easy for other developers to create a sequel off existing framework without changing much beyond the story and setting. But Rockstar has opted to pull all their best punches here, culminating in a game that is the purest form of entertainment and is a modern masterpiece for its genre.
My rating: 9.25 (out of 10)
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