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Showing posts with label Vertigo. Show all posts
Showing posts with label Vertigo. Show all posts

Sunday, March 29, 2015

Comic Book review: Y: The Last Man, Volumes Nine and Ten

My review of the ninth and tenth volumes of Y: The Last Man. Written by Brian K. Vaughan, illustrated by Pia Guerra.

Volume Nine: Motherland
Volume Ten: Whys and Wherefores

Monday, March 23, 2015

Comic Book review: Y: The Last Man, Volumes Six through Eight

My review of Y: The Last Man, volumes six, seven, and eight. Written by Brian K. Vaughan, illustrated by Pia Guerra.

Volume Six: Girl on Girl
Volume Seven: Paper Dolls
Volume Eight: Kimono Dragons

Sunday, March 15, 2015

Comic Book review: Y: The Last Man, Volumes Four and Five

My review of the fourth and fifth volumes of Y: The Last Man. Written by Brian K. Vaughan, illustrated by Pia Guerra.

Volume Four: Safeword
Volume Five: Ring of Truth

Friday, March 13, 2015

Comic Book review: Y: The Last Man, Volumes One through Three

My review of the first three volumes of Y: The Last Man. Written by Brian K. Vaughan, illustrated by Pia Guerra.

Volume One: Unmanned
Volume Two: Cycles
Volume Three: One Small Step

Sunday, April 13, 2014

The Wolf Among Us journal - entry three


Similar in length to the second installment, episode three, titled ‘A Crooked Mile’, effectively plays a dual role. The first half is a direct continuation of the events of episode two, picking up with Crane’s sudden absence and Bigby furiously trying to figure out just how involved the acting mayor is in the string of dark events which have fallen upon Fabletown. ‘A Crooked Mile’ is less about exploring the fantasy nature and history of the fables themselves, opting instead to hone in on a few key characters to progress the story. Toad is absent from this episode entirely, while Grendel, the Woodsman, and Georgie all take side seats to grant Bigby, Snow White, Bluebeard, and a couple new characters more time in the spotlight.

There is also a sense throughout the first half of episode three that Telltale wants to wrap up a couple plot lines that ran through the previous episodes. This is welcome, as the plotlines in question were really only ever present to set the stage for larger things to come, something very much evidenced by the way episode three concludes. New faces and tense situations seem to imply much is in store from episode four, and the fact that episode three ends with such a bang should place plenty of pressure on Telltale to make the fourth entry just as good.

Tuesday, February 25, 2014

The Wolf Among Us journal - entry two


I'd be a liar if said I wasn't surprised that the second episode of The Wolf Among Us ended up being shorter than the first. In the case of The Walking Dead, the formatting was the other way around, and I guess I expected a similar situation here - that the first episode would lay the groundwork and familiarize players with the story and gameplay, while the installments that followed would expand upon that, each being longer/bigger than the one before it (or at least, considerably more substantial than the first episode). It's not to say that the second episode of The Wolf Among Us was disappointing per se, it's just that I expected it to run almost twice as long as it did.

Still, the pacing was wonderful, and the plot twists intriguing. I suppose it's really a matter of quality over quantity with a fantasy world detective story like The Wolf Among Us, and to that end I don't have any major complaints with the way the second episode was handled. I do have a minor complaint, however, and that is the 'next time on The Wolf Among Us' preview at the conclusion of episode one giving away far too much. It showed snippets of practically every major event, and while it didn't spoil the nitty-gritty details of episode two's plot developments, I would have appreciated more surprises. Hopefully episode three delivers better on that.

Wednesday, February 12, 2014

The Wolf Among Us journal - entry one


I got my first taste of Telltale Games’ episodic game format last year, when I played through the first two episodes of The Walking Dead at a friend’s house. It was surprisingly engaging, considering it was essentially an interactive story more than a full-fledged game. It harkened back to the old point-and-click PC titles, with quick-time events sprinkled throughout to push the survival horror angle more obviously befitting The Walking Dead. Its cel-shaded comic book styling was gorgeous, but when I heard about their follow-up series, The Wolf Among Us, I was initially skeptical. It seemed too easy a cash-in, and I wondered how they could successfully pull of a story from the Fables world with the gameplay elements cemented in The Walking Dead.

Having just wrapped up my playthrough of the first episode of The Wolf Among Us, I can say that Telltale Games has handled this fantasy property just as well as their first installment of the zombie survival tale that made them a household name. Fables is a very different tale to tell than that of The Walking Dead, for a number of obvious reasons, and Telltale seems to have taken that very much into account with the way they have chosen to push the detective angle of Bigby Wolf’s attempts to piece together a string of crimes carried out against his fellow fables. The Wolf Among Us pits Bigby in some rather intense scuffles with other powerful fables, but the majority of this first episode focuses on dialogue selections, scouring crime scenes for clues, and narrowing down the big bad wolf’s field of suspects.

The colorfully decaying streets of New York City in the The Wolf Among Us look every bit as good as the drab and dismal forests, farmland, and ghost towns of The Walking Dead – a testament not only to Telltale’s ability in crafting these worlds, but to the cel-shaded graphics carried over to this new game as well. The accents the characters bear, their mannerisms, and their classical fairy tale origins all culminate into one wonderfully immersive cast. It’s a truly impressive feat that a single episode that runs less than two hours can set the stage for a fantasy world and sell it so well to someone like myself who is only passingly familiar with the comic book source material. In fact, The Wolf Among Us does perhaps better to pack in so much quality in that brief time period than most of the triple-A titles I played during the last year.

Now, that is not to say that the game is perfect – there are some current hiccups with the season pass not granting people immediate access to the second episode. I also noticed a few instances of lag during the action segments, which are arguably the most crucial moments for delivering a quick response. Still, it’s nice to see that developers in this day and age can deliver high-quality games without creating an overly-complex system of gameplay or charging full retail price for their product.
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