.
Showing posts with label Spirit Tracks. Show all posts
Showing posts with label Spirit Tracks. Show all posts
Sunday, September 23, 2012
DS review: The Legend of Zelda: Spirit Tracks
Set one hundred years after the events of Phantom Hourglass, The Legend of Zelda: Spirit Tracks places a new Link and a new Princess Zelda in a new Hyrule, which has been founded somewhere beyond the Great Sea of Wind Waker. The country is large and prosperous, but harbors a dark secret - long ago, the demon king was sealed away by the Lokmos people. They used the Spirit Tracks as a series of locks, but the railways have since aged and faded. Not long after Link passes his train conductor's test, he goes to receive a formal title from Princess Zelda. But things go awry when Chancellor Cole reveals himself to be an agent of the demon king, and splits Zelda's soul from her body. Determined to stop Cole and his accomplice Byrne from using Zelda's body as a medium to revive the demon king, the ghostly soul of Zelda accompanies Link as they travel to the now-fragmented Tower of Spirits in order to seek guidance from the ancient Lokmos people.
Despite Link relying on a the relatively modern comforts of a train from travel around Hyrule's various regions, the game still feels very much the part of a Zelda title. There is a small element of freedom presented in travelling from one location to another, as different routes allow access to new areas on the overworld map or the chance to gamble fighting against enemies for better loot. The game relies on the stylus for nearly everything, from mapping a route for the train to simply making Link run about and slash enemies with his sword. Though not as important as past instruments like the Ocarina of Time or the Wind Waker, the Spirit Flute is required at a few key junctures and asks players to blow into the DS microphone.
The Hyrule of Spirit Tracks is divided into four distinct regions and one sub-region, each with a different elemental environment - forest, snow, ocean, fire, and sand respectively. As he visits each, Link will have to participate in at least one or two small quests prior to accessing the regional dungeon. While the first few quests are brief, they become longer as the game progresses. The dungeons, on the other hand, are all around the same size, though each requires a distinctly different approach. The first two require a more direct approach and are heavy on combat elements, whereas the Sand Temple requires Link to use a wand that manipulates the sand on the floor to raise him up to higher platforms or even roll pillars out of his path. The game does well to keep each new item interesting and practical.
The Sand Temple aside, the dungeons in Spirit Tracks feel severly lacking in inspiration. There are very few standout puzzles, and for the most part they simply feel boring to explore. Avoiding Wallmasters as you collect the boss key adds an extra bit of challenge. More time will be spent inside the Tower of Spirits, as each completed dungeon re-connects another portion of the fragmented tower. Link will have to climb higher and higher each time to collect a new tablet that will in turn unlock another region on the overworld map. In order to solve some of the tower's puzzles, Link will have to sneak up on Phantom knights and stun them in order to allow Princess Zelda's ghost to assume control of these suits of armor. This makes the experience dynamic and adding a bit more challenge as you manage two simultaneous approaches. Returning to the Tower of Spirits on such a regular basis proves a bit annoying after a while, but at the same time the puzzles therein are both more challenging and more carefully thought-out than what the dungeons provide.
The boss fights are among some of the best in any of the handheld Zelda releases. Gone is the "rule of three" approach for attacking, as some fights can last four or five rounds of slashing at a boss. Most boss fights require use of whichever item has recently been acquired within their respective dungeon, with some of the later encounters requiring used of multiple items in tandem with one another. Each boss design is wonderfully realized, carrying an imposing visage while also maintaining the cel-shaded graphical style of the Wind Waker trilogy.
The story of Spirit Tracks is both a return to the familiar as well as a welcome divergence from series traditions. The story at large follows a tried-and-true formula of a desperate race against time as Link tries his best to stop the demon king's resurrection. But the emtional range expressed by characters like Anjean and Byrne, as well as the backstory that unfolds regarding these characters, is fresh and welcome. Meanwhile, this incarnation of Princess Zelda proves one of the most energetic and entertaining in the series' history, as she begins her journey demanding that Link rescue her body but eventually building up bravery to fight alongside him, thus garnering a close friendship - something that is not so explicitly confirmed in other Legend of Zelda games.
The soundtrack is largely upbeat, though an atmosphere of mystery and fantastical adventure accompanies the tracks that play within the Tower of Spirits and the other dungeons. The cel-shaded graphics translate incredibly well to the DS, retaining the essence of both Wind Waker and Phantom Hourglass. Some textures are grainy and pixelated, however, which is likely due to the fact that Nintendo has crammed such a fully-realized overworld realm into a single cartridge. Still, it's a little rough on the eyes at times.
The main game aside, Spirit Tracks has only a handful of sidequests to offer. Link can track down wild rabbits and catch them for one of the game's more quirky individuals, or he can collect treasure items within dungeons to trade with a descendant of Phantom Hourglass' Captain Linebeck to upgrade the cars on his train. Compared to something as bold an undertaking as the Oracle games for the Gameboy Color, Spirit Tracks is much more straightforward. Though the handheld Zelda games are rarely as highly regarded as the series' console releases, Spirit Tracks is a decent entry. It may be lacking certain creativities from a design perspective, but it dares to take the character development someplace new.
My rating: 8.25 (out of 10)
Thursday, April 5, 2012
Game Forecast: Summer 2012
There are really only two major retail releases that I am concerned with for this coming Fall. In case my recent posting of their trailers did not provide enough of an indication, those two games are Bioshock Infinite and Resident Evil 6. With the semester wrapping up soon, I have only a few more weeks until I have significantly more free time to focus on gaming and reviews, and I felt this was a good time to provide a forecast of what I am planning to tackle this summer.
The anime aspect of my blog will be a bit more free-form. I only have a few films that I feel a desperate need to view before the end of the year, along with the remainder of Fullmetal Alchemist: Brotherhood. But I have spent a fair amount of time lately picking up some older video games that I missed out on back in their heyday. As I have made mention of numerous times before, my experience with the core Final Fantasy games is rather limited, and I am going to do my best to remedy that. I am currently in possession of Final Fantasy V, FFVI, FFVII, FFX, and the DS remake of FFIV. FFIV takes precedence over the others simply because of how long overdue the review is, but FFX is second on the list. From there, I can't rightly say at the moment. I've heard great things about FFVI, but I feel like I have a duty as a gamer to play through FFVII. FFV is of little concern right now, and is under the category of "I'll get to it when I get to it".
As I am currently powering my way through Resident Evil Revelations, Pokémon White version will be the next handheld title I plan to focus on. I'm more than halfway through the game, and I feel like I can finish the main game much quicker than FFIV's story. Beyond that, I also picked up a copy of the Gamecube exclusive Resident Evil Zero, which I will play along with some of the Final Fantasy games as a means to break of the monotony and prevent RPG overload. I love RPG games, don't get me wrong. But after a while, it can get to be a tad annoying. I also have The Legend of Zelda: Spirit Tracks to get to at some point.
There are a few other games that I am considering purchasing for the summer as well, though I certainly would not start on any of these until I had broken off a sizeable chunk of the pile I've already amassed. Those titles under consideration are: BlazBlue Continuum Shift II (3DS), Silent Hill: Shattered Memories (Wii), and Halo: Combat Evolved Anniversary (Xbox 360). Also, I have every intention of purchasing Transformers: Fall of Cybertron, though I do not know if I will actually pick it up on the August 28th release date or if I will wait until it has already been out for a while and save myself a few bucks.
So there you go; the outlook for my summer games. Even if I do not manage to complete every game listed before Bioshock Infinite and Resident Evil 6 arrive, the only games coming out after them that I'm particularly interested in are Pokémon Black and White 2 and Halo 4, games that I honestly know very little about in comparison to all of the aforementioned.
The anime aspect of my blog will be a bit more free-form. I only have a few films that I feel a desperate need to view before the end of the year, along with the remainder of Fullmetal Alchemist: Brotherhood. But I have spent a fair amount of time lately picking up some older video games that I missed out on back in their heyday. As I have made mention of numerous times before, my experience with the core Final Fantasy games is rather limited, and I am going to do my best to remedy that. I am currently in possession of Final Fantasy V, FFVI, FFVII, FFX, and the DS remake of FFIV. FFIV takes precedence over the others simply because of how long overdue the review is, but FFX is second on the list. From there, I can't rightly say at the moment. I've heard great things about FFVI, but I feel like I have a duty as a gamer to play through FFVII. FFV is of little concern right now, and is under the category of "I'll get to it when I get to it".
As I am currently powering my way through Resident Evil Revelations, Pokémon White version will be the next handheld title I plan to focus on. I'm more than halfway through the game, and I feel like I can finish the main game much quicker than FFIV's story. Beyond that, I also picked up a copy of the Gamecube exclusive Resident Evil Zero, which I will play along with some of the Final Fantasy games as a means to break of the monotony and prevent RPG overload. I love RPG games, don't get me wrong. But after a while, it can get to be a tad annoying. I also have The Legend of Zelda: Spirit Tracks to get to at some point.
There are a few other games that I am considering purchasing for the summer as well, though I certainly would not start on any of these until I had broken off a sizeable chunk of the pile I've already amassed. Those titles under consideration are: BlazBlue Continuum Shift II (3DS), Silent Hill: Shattered Memories (Wii), and Halo: Combat Evolved Anniversary (Xbox 360). Also, I have every intention of purchasing Transformers: Fall of Cybertron, though I do not know if I will actually pick it up on the August 28th release date or if I will wait until it has already been out for a while and save myself a few bucks.
So there you go; the outlook for my summer games. Even if I do not manage to complete every game listed before Bioshock Infinite and Resident Evil 6 arrive, the only games coming out after them that I'm particularly interested in are Pokémon Black and White 2 and Halo 4, games that I honestly know very little about in comparison to all of the aforementioned.
Subscribe to:
Posts (Atom)



