Over the past few weeks, the internet has been abuzz about the possibility of a Sony answer to Nintendo's wildly popular Super Smash Bros. series. Rumor had it that the likes of Kratos, Sweet Tooth, and even Parappa the Rapper would be appearing in the roster. As it turns out, the aforementioned rumors are true, and Sony will be giving players their own Smash Bros. in the form of Playstation All-Stars Battle Royale. No, this is not some sort of similar fighting game. It is a straight-up copy of Super Smash Bros.
The game has not been released yet, but based on the minimal footage provided in this reveal trailer, it is pretty easy to see how close the game is to Super Smash Bros. The characters move and behave similarly to Nintendo's allstars. The levels have the same kind of interactive elements, and even the player number logos are copied straight from Smash Bros.
I am not surprised that Sony decided to try and release a fighting game of their own to try and compete with Nintendo. But I did not expect that it would take this long. Sony and Nintendo have been competitors since the 1990s, and it seems like shortly after the release of the original N64 Super Smash Bros. would have been prime time for Sony to cook up a response in the form of their own game. Sony could have been way more creative in their approach. I think the concept of a Sony fighting game is interesting. But this is just pathetic. Shame on you Sony, for taking the lazy route and outright copying Nintendo.
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Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts
Saturday, April 28, 2012
Wednesday, June 16, 2010
E3 2010: First Impressions
The first two full days of E3 have now come to a close, and while there is still more to come I thought I’d offer my thoughts on the materials presented thus far. With their overhaul focus on the Playstation Move and Kinect, Sony and Microsoft seem to either want to play catch-up with Nintendo very desperately, or they simply have little new games and peripherals to show off at this year’s expo. Of the two situations, I really hope it’s the former, because – while I could certainly understand highlighting their new motion controlled peripherals on the first day – keeping the Move and Kinect the focus of two whole days of E3 isn’t a particularly effective way of keeping potential consumers interested.
Sony did a fantastic job this past year in realigning themselves to better compete with Microsoft and Sony. For the longest time following the release of the PS3, it seemed Sony could only promise games that would be coming out in the future, never giving the slightest hint of an expected time frame for said releases. Metal Gear Solid 4: Guns of the Patriots and Little Big Planet were huge successes for Sony, while titles like Resistance: Fall of Man saw a decent return. But with so few exclusive games that were actually enjoyable to play and had a great deal of replay value, Sony was lagging behind by a long shot.
With the more recent releases of God of War III, Heavy Rain, and Demon’s Souls, Sony has reminded gamers of their last-gen successes with many a PS2 title and in turn has seen a significant spike in the sales of their PS3. Second and third party titles such as Borderlands and Batman: Arkham Asylum have also helped Sony back on its feet, and the recent PSP-exclusive release of Metal Gear Solid: Peace Walker played an instrumental role in keeping their handheld market humming along smoothly.
With all of this in consideration, Sony should still be very cautious this coming year with their games and peripherals. Personally, I think Move is stupid, considering that Nintendo’s Wiimote controller has carried the system without a single hitch in three and a half years (not counting initial wrist strap strength issues). But if Sony wants to gamble with the Move, they better have some big titles lined up to fall back on (both new and old) in the event that their expedition into motion-controlled gaming goes belly-up.
Microsoft didn’t deliver a ton of new gaming developments in 2009 and 2010, largely due to financial reasons (with the recession both in the US and in other countries around the world). They relied heavily on second and third party developers for sequels that were as direct as they come, in the forms of Bioshock 2, Mass Effect 2, Assassin’s Creed II, and so on, though this certainly didn’t cripple Microsoft in sales.
Microsoft’s biggest seller for years has been the Halo franchise and they’ve got another title in the series slated for a September release (which, unless you’ve been living under a rock for the past year, you probably already know a bit about it). This time around, Bungie is opting for more squad-based gameplay as players experience the fall of Reach firsthand. New armor abilities, weapons, vehicles, and a revamped multiplayer mode make this Microsoft’s golden goose for the Fall, but with most of the game’s major features and selling points highlighted prior to E3, it makes me wonder why this seems to be the only thing outside of Kinect that Microsoft wants to focus on. Where’s Gears of War 3? What about Dead Space 2? These and other titles have been briefly glossed over, but it seems that Microsoft is sticking with what we’ve already heard time and time again as of yet.
Nintendo, who had me both excited and disappointed by last year’s revelations, have proven that they are coming out in full force this year. The 3DS, which many people expected to be the major focus of Nintendo’s showings, has actually been reserved for later on in the show, which has me hoping and believing that Nintendo has some exciting surprises up their sleeve with the new handheld system. As far as games go, they’ve shown off plenty of the upcoming Metroid: Other M, and have finally given a name for the newest adventure in Hyrule, The Legend of Zelda: The Skyward Sword.
But Nintendo didn’t stop with the big names everyone was expecting. They’ve announced Paper Mario, Animal Crossing, Donkey Kong, and Kid Icarus all for the 3DS, as well as Kirby’s Epic Yarn for the Wii. A lot of footage from the new Goldeneye game was shown off, utilizing (obviously) the Wii’s motion controls and replacing Pierce Brosnan with Daniel Craig in one of the most critically acclaimed first-person shooters and multiplayer games of the late nineties. What all will be included as far as new material in Goldeneye remains to be seen, but the footage in and of itself was a much welcomed surprise. The lineup shows Nintendo’s desire to balance fans of new and old gaming styles, with some traditional platforming ala Kirby and the current free-roam do-whatever-the-heck-you-want-whenever-you-want gameplay of Animal Crossing. Or if players want both old-school and new-school in the same game, then they can turn to Metroid: Other M for their fix. No news yet on Pikmin 3, but there’s still plenty of time for news on that – I’m a bit eager with this one in particular, due to how long it’s been since the release of Pikmin 2 and the fact that the third title has been confirmed as being in development.
I’m not saying that things can’t turn the other way around by the end of the expo, but Sony and Microsoft better step up their game if they want to have the slightest chance of stealing any of Nintendo’s thunder. Even Capcom with Marvel vs. Capcom 3 and Resident Evil: Revelations, Eidos and Square Enix with Deus Ex: Human Revolution, and Day 1 Studios with F.E.A.R. 3 are proving to have more impressive showings that Sony or Microsoft right now. I really hope there are many surprises in store from the two companies, otherwise 2010’s E3 will be a very lopsided and (frankly) disappointing expo.
Sony did a fantastic job this past year in realigning themselves to better compete with Microsoft and Sony. For the longest time following the release of the PS3, it seemed Sony could only promise games that would be coming out in the future, never giving the slightest hint of an expected time frame for said releases. Metal Gear Solid 4: Guns of the Patriots and Little Big Planet were huge successes for Sony, while titles like Resistance: Fall of Man saw a decent return. But with so few exclusive games that were actually enjoyable to play and had a great deal of replay value, Sony was lagging behind by a long shot.
With the more recent releases of God of War III, Heavy Rain, and Demon’s Souls, Sony has reminded gamers of their last-gen successes with many a PS2 title and in turn has seen a significant spike in the sales of their PS3. Second and third party titles such as Borderlands and Batman: Arkham Asylum have also helped Sony back on its feet, and the recent PSP-exclusive release of Metal Gear Solid: Peace Walker played an instrumental role in keeping their handheld market humming along smoothly.
With all of this in consideration, Sony should still be very cautious this coming year with their games and peripherals. Personally, I think Move is stupid, considering that Nintendo’s Wiimote controller has carried the system without a single hitch in three and a half years (not counting initial wrist strap strength issues). But if Sony wants to gamble with the Move, they better have some big titles lined up to fall back on (both new and old) in the event that their expedition into motion-controlled gaming goes belly-up.
Microsoft didn’t deliver a ton of new gaming developments in 2009 and 2010, largely due to financial reasons (with the recession both in the US and in other countries around the world). They relied heavily on second and third party developers for sequels that were as direct as they come, in the forms of Bioshock 2, Mass Effect 2, Assassin’s Creed II, and so on, though this certainly didn’t cripple Microsoft in sales.
Microsoft’s biggest seller for years has been the Halo franchise and they’ve got another title in the series slated for a September release (which, unless you’ve been living under a rock for the past year, you probably already know a bit about it). This time around, Bungie is opting for more squad-based gameplay as players experience the fall of Reach firsthand. New armor abilities, weapons, vehicles, and a revamped multiplayer mode make this Microsoft’s golden goose for the Fall, but with most of the game’s major features and selling points highlighted prior to E3, it makes me wonder why this seems to be the only thing outside of Kinect that Microsoft wants to focus on. Where’s Gears of War 3? What about Dead Space 2? These and other titles have been briefly glossed over, but it seems that Microsoft is sticking with what we’ve already heard time and time again as of yet.
Nintendo, who had me both excited and disappointed by last year’s revelations, have proven that they are coming out in full force this year. The 3DS, which many people expected to be the major focus of Nintendo’s showings, has actually been reserved for later on in the show, which has me hoping and believing that Nintendo has some exciting surprises up their sleeve with the new handheld system. As far as games go, they’ve shown off plenty of the upcoming Metroid: Other M, and have finally given a name for the newest adventure in Hyrule, The Legend of Zelda: The Skyward Sword.
But Nintendo didn’t stop with the big names everyone was expecting. They’ve announced Paper Mario, Animal Crossing, Donkey Kong, and Kid Icarus all for the 3DS, as well as Kirby’s Epic Yarn for the Wii. A lot of footage from the new Goldeneye game was shown off, utilizing (obviously) the Wii’s motion controls and replacing Pierce Brosnan with Daniel Craig in one of the most critically acclaimed first-person shooters and multiplayer games of the late nineties. What all will be included as far as new material in Goldeneye remains to be seen, but the footage in and of itself was a much welcomed surprise. The lineup shows Nintendo’s desire to balance fans of new and old gaming styles, with some traditional platforming ala Kirby and the current free-roam do-whatever-the-heck-you-want-whenever-you-want gameplay of Animal Crossing. Or if players want both old-school and new-school in the same game, then they can turn to Metroid: Other M for their fix. No news yet on Pikmin 3, but there’s still plenty of time for news on that – I’m a bit eager with this one in particular, due to how long it’s been since the release of Pikmin 2 and the fact that the third title has been confirmed as being in development.
I’m not saying that things can’t turn the other way around by the end of the expo, but Sony and Microsoft better step up their game if they want to have the slightest chance of stealing any of Nintendo’s thunder. Even Capcom with Marvel vs. Capcom 3 and Resident Evil: Revelations, Eidos and Square Enix with Deus Ex: Human Revolution, and Day 1 Studios with F.E.A.R. 3 are proving to have more impressive showings that Sony or Microsoft right now. I really hope there are many surprises in store from the two companies, otherwise 2010’s E3 will be a very lopsided and (frankly) disappointing expo.
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Thursday, December 24, 2009
25 Days of Christmas - #2: Shadow of the Colossus

Ico was released in 2001 for the Playstation 2, and was a cult classic of sorts. The game focused heavily on scaling buildings and solving puzzles as the horned boy Ico attempted to rescue the mysterious Yorda from an evil queen and her shadow creatures. The game, though not very widespread, was received with much praise from those who did play it, and many hailed it as the Playstation 2’s equivalent of The Legend of Zelda.
In 2005, Sony released the prequel titled Shadow of the Colossus. Early footage showed the game to be focused around teamwork with other horned people as they attempted to climb aboard and slay a large moving creature. This beast appeared to be made of some sort of stone-like material, with long fur covering the majority of its body. The final product, though similar in design, put players in control of a lone character known as the Wanderer.
Shadow of the Colossus has an absolutely breathtaking opening sequence as the Wanderer’s journey to the forbidden land is chronicled. The sequence is completely devoid of dialogue, but is layered over by a beautiful and dark tune orchestrated by Koh Otani. As the Wanderer approaches the temple, players are given their first glimpse of the massive and open world that is the forbidden land. What they are unaware of, however, is just how empty the land truly is.

The story sets up rather simple. The Wanderer was in love with a girl who met an early death. He comes to the temple in the forbidden land in hopes of bringing her back to life by appealing to the deity of the forbidden land Dormin. Dormin agrees to help the Wanderer if he is able to slay the sixteen colossi that exist within the confines of the forbidden land. Not asking for any further instructions or elaboration, the Wanderer mounts his steed Aggro and rides off to slay his first foe.
As large as the first colossi is, he is in fact one of the smaller Colossi in the game. His build is humanoid and players will be required to perform the relatively easy task of climbing up his back in order to locate his glowing weak spot, which upon injury will profusely bleed a black liquid substance. The Wanderer, having slain the giant, is rewarded by the bizarre effect of having the black material from inside the colossus turn into rope-like appendages, and then throw themselves into his gut. If this seems incredibly odd or somewhat disturbing to anyone, I can’t help but agree. The game’s mysterious aspects are what make the overall story so impactful, as much of said story is reserved almost exclusively for the latter half of the game.
The colossi are incredibly varied in design, and although players will be using the same basic controls to defeat the behemoths, each battle requires a distinctly different strategy. The fifth colossus, Avion, is a huge bird that flies around a partially submerged set of buildings. Players must attract the colossi’s attention via arrows and leap onto the front of its wing as Avion attempts to swoop down and knock the Wanderer into the water. From there, Avion will do rolls in the air, attempting to fling the Wanderer off his wings. In contrast, reptilian colossi Kuromori is trapped within a colosseum-like structure, and scampers around the walls as he fires energy beams at the Wanderer. In order to take this colossus down, the Wanderer must shoot arrows into its feet, then jump onto its belly after it has rolled over to find the glowing weak spot. The colossi come in many different shapes and sizes, and each has its own attack to use against the Wanderer.

The control scheme is fairly simple. Players will use the square button to swing their sword and stab the colossi, while using the triangle button to jump. The R1 button is used to grab hold of the colossi’s fur or outcroppings on a building. Cycling between weapons is left up to the left and right D-pad buttons, the X button lets the Wanderer call to his horse Aggro, and the Circle button reflects light off the Wanderer’s sword to point him in the direction of the next colossi. The six main controls for the game make things fluid and intuitive, as players can memorize these rather quickly.
Some gamers may be turned off by the fact that there are only sixteen enemies in the entire game. I admit that I was somewhat skeptical at first, figuring the game would be easy to complete. Not so, as many of the colossi, regardless of what difficulty setting you are playing on – really pack a wallop. But instead of getting frustrated each time I died, I actually found it helpful, as it teaches you which approach works and which do not. As challenging as the game may be, it is also incredibly fair, dealing out fights that are intense but not impossible.
When not fighting the colossi, the Wanderer will spend a large amount of time travelling to reach them. Along the way, players can save the game at any one of the small prayer buildings. Also, players can sort of ‘level-up’ the Wanderer by collecting rare glowing lizard tails and grabbing fruit off trees. These will then improve the Wanderer’s maximum grip ability and health bar respectively.
In regards to the landscape, there is such variety in this huge land, it’s almost surprising that Sony managed to pack it all onto one disc. The massive ruins at the edge of the desert make an epic setting for the battle against the fifteenth colossi Argus. The graveyard-esque environment in which player fight the fourth colossi Phaedra, is almost completely devoid of architecture, and shows off the beauty of the natural environment. Players will travel to all sorts of areas, and from the empty city nestled deep within the jungle, to the geyser field where players must coax out ninth colossi Basaran, no two environments will ever look the same.

While the main game is a decent length, it still leaves something to be desired. Thus, Sony added a second playthrough in conjunction with a time trial mode. In this second time through the game, players can unlock new weapons and armor as they complete each time trial challenge. These can prove invaluable against the colossi, and loosen up the player’s dependency on fruit and lizard tails.
The art style of the game is some of the most hauntingly beautiful I’ve ever seen in a video game. Everything feels believable, yet still has an aura of fantasy about it. The lighting effects are quite possibly the best in any game from this past generation. While much of the game is constrained to a dark setting, it lets the mood of the game express itself freely to the player. Koh Otani has outdone himself again with a superb soundtracks. While the story does not pick up pace until the second half, it is masterfully written and tosses an amazing plot twist at players. Simply put, Shadow of the Colossus is Sony at their best, offering some of the most challenging and creative adventure gaming in years.
Wednesday, August 26, 2009
Slap into a Slim Jim

Apparently the pressure finally got to Sony - the PS3 Slim is real. There have been rumors circling about the gaming community since practically a month after launch, but there was never any solid proof. Making the PS3 Slim itself wasn't entirely necessary, but the price drop was.
Before I get much under way with this post, let me say that, while I still think the PS2 is one of the greatest gaming consoles of all time, the PS3 is possibly my least favorite. I think that the PS3 has fantastic graphical capabilities and a smooth controller. The cause of my dislike for the PS3 is not the system itself, but rather Sony's marketing plan. The exclusive titles currently available for the PS3 are either amazingly epic (MGS4, Little Big Planet) or mediocre at best (Drake's Fortune, Resistance: Fall of Man). There are so few exclusive titles for the PS3, it's really no surprise why many gamers would opt to buy an Xbox 360. That way they can have a plethora of exclusives (or at least games that are only available for 360 and PC) such as Gears of War, Halo 3, and Mass Effect, while having a large library of multi-platform games including Bioshock, Resident Evil 5, and the Orange Box. I'm not saying that all of these titles affected gaming the way that MGS4 did, but there are a lot more titles available for the 360 that are considered "good" as opposed to the PS3's two "superb" games that rise up among a sea of "okays". That mixed with the fact that there are more 360 owners than there are PS3 owners, it's really no surprise why so many developers flock to Microsoft nowadays (Metal Gear Rising, anyone?)
But anyways, back on track. The PS3 slim is supposed to retail for $299, a price to compete with the 360 Pro. This would mean that gamers can play all of their PS3 and PS2 games on a cheaper and smaller system that (hopefully) will have next to zero kinks in the system upon release. If all goes swimmingly and none of the systems decide to severely overheat like some of the first batches of the original PS3, then Sony just might be able to pull themselves back up and be neck-in-neck with Microsoft and Nintendo. And the fact that the system is in fact smaller doesn't hurt either - more shelf space for your games and movies.
However, there are rumors about the 360 receiving a price drop as well. This has yet to be confirmed, but if it is the case, Sony could have their thunder stolen. Honestly, I am more a fan of the 360 than the PS3, but I really hope that this price drop works out for Sony. I do not, however, wish for them to rush out a piece of junk simply because everyone was pressuring them to make a PS3 slim. Nor do I want them to announce the PS4 any time soon. They need to fix what is broken right now, which means releasing some more exclusive games that are good. Where is Kingdom Hearts III? How far along is team ICO on The Last Guardian? Again, I don't want these projects to be rushed, but Sony is really good at teasing gamers with trailers and then not saying anything else for a whole year.
Before I get much under way with this post, let me say that, while I still think the PS2 is one of the greatest gaming consoles of all time, the PS3 is possibly my least favorite. I think that the PS3 has fantastic graphical capabilities and a smooth controller. The cause of my dislike for the PS3 is not the system itself, but rather Sony's marketing plan. The exclusive titles currently available for the PS3 are either amazingly epic (MGS4, Little Big Planet) or mediocre at best (Drake's Fortune, Resistance: Fall of Man). There are so few exclusive titles for the PS3, it's really no surprise why many gamers would opt to buy an Xbox 360. That way they can have a plethora of exclusives (or at least games that are only available for 360 and PC) such as Gears of War, Halo 3, and Mass Effect, while having a large library of multi-platform games including Bioshock, Resident Evil 5, and the Orange Box. I'm not saying that all of these titles affected gaming the way that MGS4 did, but there are a lot more titles available for the 360 that are considered "good" as opposed to the PS3's two "superb" games that rise up among a sea of "okays". That mixed with the fact that there are more 360 owners than there are PS3 owners, it's really no surprise why so many developers flock to Microsoft nowadays (Metal Gear Rising, anyone?)
But anyways, back on track. The PS3 slim is supposed to retail for $299, a price to compete with the 360 Pro. This would mean that gamers can play all of their PS3 and PS2 games on a cheaper and smaller system that (hopefully) will have next to zero kinks in the system upon release. If all goes swimmingly and none of the systems decide to severely overheat like some of the first batches of the original PS3, then Sony just might be able to pull themselves back up and be neck-in-neck with Microsoft and Nintendo. And the fact that the system is in fact smaller doesn't hurt either - more shelf space for your games and movies.
However, there are rumors about the 360 receiving a price drop as well. This has yet to be confirmed, but if it is the case, Sony could have their thunder stolen. Honestly, I am more a fan of the 360 than the PS3, but I really hope that this price drop works out for Sony. I do not, however, wish for them to rush out a piece of junk simply because everyone was pressuring them to make a PS3 slim. Nor do I want them to announce the PS4 any time soon. They need to fix what is broken right now, which means releasing some more exclusive games that are good. Where is Kingdom Hearts III? How far along is team ICO on The Last Guardian? Again, I don't want these projects to be rushed, but Sony is really good at teasing gamers with trailers and then not saying anything else for a whole year.
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