Following hot on the heels of the release of 2K's Protector Trials DLC, more Bioshock-related news has arrived in a very big way. In the Protector Trials, among the various other unlockables, is a concept art gallery for an area known as Minerva's Den. This area was not included in the original disc of Bioshock 2, and will be released as narrative-driven DLC. Players assume control of a never-before-seen Big Daddy who is helping Tennenbaum to take out some VIP in Rapture's central computing area. This new Big Daddy looks uncannily similar to the statues seen late in the events of Bioshock 2's main story. Whatever the inevitable outcome of this new DLC, it's nice to see that 2K is wrapping up some loose ends from Bioshock 2, particularly in regards to Tennebaum.
Even bigger news is the announcement by Irrational Games of the 2012 release of Bioshock Infinite, which puts players in control of a Pinkerton agent named Booker DeWitt in the year 1912. DeWitt has infiltrated Columbia, a floating city in the sky, in order to rescue a woman named Elizabeth. It appears supernatural abilites similar to the plasmids will play a major role in gameplay. While Columbia carries a much brighter art style than the decaying undersea city of Rapture, footage from the teaser trailer suggests things are not all fine and dandy in Columbia. Propoganda posters and American flags are everywhere and Booker DeWitt finds himself being tossed around frequently by a mechanized being (who is an obvious nod to the Big Daddies of Rapture). A lot of what has been presented thus far of Bioshock Infinite looks strikingly different than that of the previous two Bioshock titles, but also wildly intruiging, as (in my opinion) the Bioshock series is easily one of the best for this generation of consoles.
Teaser trailer for Bioshock Infinite: