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Thursday, April 22, 2010

Anime review: Gundam 00 (Season One)


Gundam SEED and its subsequent sequel series were launched in the early 2000s as a sort of revival of the Gundam franchise. The results were a mixed bag, with some praising this new spin on Gundam, while others felt things were too over-the-top and the characters uninspired. Either way, Sunrise took a bit of a hiatus in the following years, releasing Gundam works such as MS Igloo but putting more hype around new series like Code Geass: Lelouch of the Rebellion. In 2007, Gundam returned with the first series set in the Anno Domini timeline, titled Gundam 00. The series featured four lead pilots, known as Gundam Meisters, who initiated a plan constructed by Aeolia Schenberg’s computer program Veda in order to change the world and bring about peace.

The four Gundam Meisters are brought together after being chosen by Veda. Lockon Stratos, pilot of the Dynames, was orphaned after his family was killed at the hands of political/religious extremists. Lockon is calm and calculates his every move on the battlefield, but as the series progresses it is revealed that he can be bitter towards people. Still, he acts as a moderator and peacekeeper between the Meisters, breaking up arguments and telling Tieria and Setsuna to cool off when things get too heated. Setsuna F. Seiei served as a child soldier in the Middle East, abducted at a young age by a man named Ali Al-Saachez. At the time, Setsuna was doing what was necessary to survive, but now that he is older, Setsuna regrets his actions and wants revenge on Al-Saachez. I can’t help but feel a similarity between Setsuna and Heero Yuy from Gundam Wing, as both characters come off as rather cold and unfeeling. Allelujah Haptism was part of a child soldier program, amongst other candidates who were experimented on. Because of this, he developed a secondary persona known as Hallelujah. Hallelujah is the embodiment of all of Allelujah’s rage and frustration, having no regard for human life and wanting only to cause chaos. Allelujah, on the other hand, is very reserved and tries to find ways to relate to the other Meisters and crew of the Ptolemaios, though this is not always an easy task for him. Tieria Erde is the most temperamental of the four. He reprimands Setsuna on more than one occasion, and even goes as far as to recommend to Sumeragi Lee Noriega that Setsuna be removed from the team. Tieria’s background is left almost completely unexplored until the second season, and as such he doesn’t feel like a well-developed character in season one. The diverse backgrounds and characteristics of the main characters play larger roles during the second half of the season, and in some cases, come to a major head.


Sumeragi Lee Noriega is the tactical forecaster for the Meisters and spends most of her time onboard the Ptolemaios. She is one of the elder crew members, and as such acts as a parent character from time to time. Sumeragi uses alcohol to cope with all of the pressure put on her, which becomes a problem for her later in the season and in season two. Feldt Grace is a tactician onboard the Ptolemaios and is very reserved and quiet. She does open up to Lockon on a few occasions and it is revealed that she has some strong feelings for him. However, Lockon refuses to carry their relationship further due to the danger he puts himself in each time he goes into battle. Opposite Feldt is the outgoing and enthusiastic Christina Sierra, who plays hard-to-get with co-pilot Lichentdahl Tsery. The two play relatively minor roles throughout the series until a very minimal amount of their stories are revealed near the end of the season. Ian Vashti and Lasse Aeon are both introduced in season one as mechanic and co-pilot of the Ptolemaios respectively, but neither character plays much importance until season two.

The members of Celestial Being realize that they are intervening and combating with military forces, and as such do not hesitate to kill pilots within enemy mobile suits. Because of this, the series feels a lot more intense, though the lead characters do fall short of completely defining themselves in the first season due to a heavier focus on mobile suit combat and the Meister’s intent to change the world.


As for secondary and tertiary characters, Gundam 00 sports quite a variety. Saji Crossroad is Setsuna’s neighbor, though he knows nothing of Setsuna’s true identity. Saji is romantically involved with Louise Halevy. Between the two, these characters are incredibly stereotypical. Saji is the nice guy who is always looking out for Louise’s best interests, even if she acts spoiled and sour towards others. By the end of the series, Louise does a bit of growing up, while Saji changes little overall. The main reason for their inclusion is to give viewers a feel for how the Gundam Meister’s actions affect everyday people.

Ali Al-Saachez is included as a major obstacle for Setsuna to overcome from his past. Graham Aker, on the other hand, fits into Setsuna’s present day life and is more of a rival than an enemy. Team Trinity, though still a faction under Celestial Being, acts as the polar opposite of the Gundam Meisters. They too are fairly stereotypical, with Johann being the level-headed eldest sibling, Michael being the brother who feels a need to prove himself (in this case, through bloodshed), and Nena being the youngest and most peppy sibling layered over with creepiness.

The four main mobile suits are specifically designed to fit a different combat focus in relation to their pilots. Setsuna’s Gundam Exia is best suited for close-range melee attacks, and is equipped with a shield, mounted GN blade, two GN swords, and an assortment of beam sabers. Exia breaks the mold of the main Gundam being significantly stronger than the others, such as Wing Zero or Shining Gundam, but is given the most screen time out of the four. Often working in tandem with Exia is Lockon’s Dynames which is equipped with a sniper rifle and two pistols to achieve precise and long-range attacks. Allelujah pilots the transformable Kyrios, which is an obvious nod to both Wing Gundam and Zeta Gundam. Kyrios opts for hit-and-run style combat, and is equipped with a short-range rifle and shield that transforms into a claw weapon. In flight mode, Kyrios is able to carry extra weaponry, such as a missile rack. Virtue is Tieria’s mobile suit, built for heavy hitting with its backpack-mounted blasters. Virtue is able to shed its armor, however, in order to exchange defensive capabilities for maneuverability as Gundam Nadleeh.


As for the other mobile suit designs, they are far from traditional, but I think the art staff has really flexed their creativity with this aspect. The Flag is able to transform from a jet mode into a thin and rather lanky mech. The Tieren is much bulkier frame and is equipped with both a shield and cannon mounted on its frame. The Enact may be the most uninspired of the three, largely resembling a flag minus the transformation ability. Each of these units has countless variants and evolutions that appear as the series progresses.

The art style is clean and looks up-to-speed with current day anime, though it isn’t exactly over-the-top. The soundtrack is one of the more memorable of any Gundam series, which has been a rather weak feature of the franchise in years past. The soundtrack relies heavily on brass instruments, drums, and vocals, conveying that something huge is on its way for the show’s characters. As with most any Gundam series, the English voice actors do an excellent job in conveying the emotions of their Japanese counterparts.

Gundam 00 is a welcome revival of Gundam and a great starting point for newcomers to the franchise. It is an alternate universe series, but falls somewhere between the more fantasy-inspired flair of Gundam Wing and the ordered and military story of series from the Universal Century. A few twists here and there keep the story chugging along at a good pace, and while some episodes are more interesting and entertaining than others, there is no filler or repetitive content. The plot will force the members of Celestial Being to question who they are really fighting and why, as well as put their trust in one another to the test. The season finale leaves a massive cliffhanger, though the end credits do a decent job of foreshadowing coming events. Though it isn’t perfect, Gundam 00 is one of the best alternate universe Gundam series to date, sporting plenty of creativity in tandem with realistic consequences.

My rating: 8.75 (out of 10)

Sunday, April 18, 2010

Anime review: Rebuild of Evangelion 1.0: You Are [Not] Alone


Neon Genesis Evangelion has been heralded as one of the greatest anime of all time. Its religious symbolism, psycho-analysis, and memorable characters fueled a story that changed the way viewers took to the entertainment medium. It is no surprise that many were a bit pretentious when the new Rebuild of Evangelion films were announced as a four-part reimagining and sequel series. The original is a staple of the anime culture, and while it can never be replaced, Rebuild of Evangelion promises to be a fitting sequel series with some much-needed updates and intriguing plot variation.

Rebuild of Evangelion 1.0: You Are [Not] Alone covers the first six episodes of the original Neon Genesis Evangelion and explores Shinji’s new life in Tokyo-III. Fans of the original anime will be very familiar with the events that unfold, as Rebuild 1.0 strays very little from the original story. There are a few inclusions from later episodes, such as the appearance of the Angel Lilith. Much like the original show, Rebuild 1.0 tries to maintain plenty of action sequences while explaining the backstories of the various characters. There are also some humorous bits sprinkled in, such as Shinji’s first meeting with PenPen and Misato’s conversation with Ritsuko when she first decides to take Shinji in as a roommate. Overall, this film focuses more heavily on the action and keeps the story largely centered around Shinji, though Rei and Misato get a fair share of the focus as well. Much of this is done for the sake of time, as Rebuild 1.0 is one hour and forty minutes long.


Oddly enough, while the original Neon Genesis Evangelion spent much of its early episodes focusing on the characters and their various interactions with one another, Rebuild 1.0 shifts more towards the Angels and their looming threat to mankind. Because of this, important segments of the story, such as Shinji’s uneasy relationship with his father, are glossed over very briefly. As this is Shinji’s story at its core, Rei plays second string in Rebuild 1.0, which is unfortunate, as her two most prominent scenes are the flashback where Gendo rescues her from a berserk EVA Unit 00 and her protection of Shinji during Operation Yashima. Even Misato receives a greater focus than Rei, constantly reinforcing Shinji to do a good job.

As far as the fight sequences are concerned, Sachiel and Shamshel receive a fairly straightforward copy of what they did in Neon Genesis Evangelion. Ramiel, however, is changed significantly. This Angel is still a floating octahedron, but is now able to shift its body into various geometric forms. A spinning array of crystals around the core provides a defensive parameter from NERV’s missiles, while a massive star shape provides Ramiel with a heavy laser that can fire great distances to attack EVA Units 01 and 00. Because of these changes, Ramiel and Operation Yashima take up a large portion of the second half of the film.


The animation in Rebuild 1.0 is beautiful, combining the traditional look of the original series with digital coloring and animation. The digital content is not overdone and doesn’t stand out a great deal, but that’s not a bad thing. The soundtrack is a major revamp of that of the original series. Shiro Sagisu has outdone himself, including more electric guitar during tense fight scenes, calm and mysterious piano parts during Rei-centric parts, and the ever-prominent violin pieces to convey Shinji’s emotions. Many pieces include choir parts, which aids the Biblical themes. While I still prefer the Japanese voice actors, the English voice actors have improved since their work on the original series and sound more fitting to their characters.

Rebuild 1.0: You Are [Not] Alone feels a little bit rushed, but Anno and his team could have done far worse with the story’s pacing. For returning fans, the characters pretty much all fit the same roles and attitudes they did in Neon Genesis Evangelion. For newcomers to the franchise, however, some may find there to be too little focus on Gendo, Ritsuko, Touji, and Kensuke. Overall, Rebuild 1.0 sets up well for a reimagining/sequel, though some more variation in the story could have been beneficial.

My Rating: 7.75 (out of 10)

Anime review: Spice and Wolf (season one)


“No one knows when the people of this village began to say ‘the wolf is running’ to describe the ripe wheat swaying in the wind. Where e’re the wind lays flat the ears of wheat, they become trampled by the wolf. And should a poor harvest befall, the crops are eaten by the wolf. In the beginning, there was nothing - there was only warmth. And then, a promise was made. The cycle of encounters and farewells continued with favor, until one day humans came to achieve abundance on their own, and there was no need to be faithful to their promise anymore…”

Spice and Wolf takes place during the late middle ages, a time when feudal lords and regional governors control towns and the lands that surround them. The world is becoming more globalized and the nations of Europe have decided to focus more on building up their economies by trade routes than staking claim to resources through means of military prowess. Kraft Lawrence, a travelling merchant, is making a sale in one of his usual towns and visits his friend and fellow merchant Chloe while there. The town is in the midst of an age-old ceremony celebrating another bountiful wheat harvest for the year. The ceremony is based around the folklore of Holo the wolf god, who supposedly once made a deal with the townspeople to give them a plentiful harvest every few years in exchange for years of poor harvest that would follow, in so allowing the land to recover.


Following the ceremony, Lawrence is approached by the real Holo, who has taken on the form of a young woman, though she bears the ears, tail, and fangs of a wolf. Holo explains that the people of the town have become self-sufficient in their farming techniques and no longer require her helping hand. She asks if he would allow her to travel with him so that she might return to her homeland, far to the north. After some convincing that these events are actually occurring, Lawrence agrees to Holo’s wishes, though he makes it clear that his business with other merchants is still priority.

Holo and Lawrence play off each other as a curious dynamic. Holo claims to be very wise in the study of mankind’s nature, though it becomes obvious as the show progresses that she can still further her knowledge of humans. She promises to Lawrence that she will pay him back for any expenses along their journey, and though her words seem empty at first, she proves a useful partner in earning Lawrence large returns on his inventory. Her obsession over apples and occasional over-analyzing of people may be quirky, but Holo keeps her wits about her and is quick to react to when in a dangerous situation.


Lawrence, on the other hand, is an honest merchant who hopes to make a fair share of profits off his items, though he knows this will not be an easy task to accomplish. His years of experience put him a bit ahead of the competition but he is wary of shady traders. He constantly teases Holo, and although he finds her a bit eccentric and perhaps annoying at the start of their journey, he finds her to be an invaluable partner in trading his merchandise and getting out of trouble with thugs.

As for the other characters, the only two of real notable mention are Chloe and Nora, a shepherd who is employed by the church. Chloe’s involvement with Holo and Lawrence is key in getting the first major events of the story off the ground, as it is revealed that she is under the employment of Medio Trading Company, and wishes to turn Holo over to the church after discovering that Holo is a deity. Nora becomes a prominent character late in the first season, as Lawrence pays her to provide them safe passage to Rubenhaigen, where he wishes to sell suits of armor. Nora ultimately becomes involved in a plan to free Lawrence and Holo from a debt they become trapped in, and thus learns how to define herself instead of having others tell her what to do with her life. The rest of the characters in Spice and Wolf don’t play particularly large roles, usually appearing in two or three episodes at most and providing obstacles for Lawrence and Holo to overcome. This allows more development on the major characters, but it would have been nice to see a few more characters of relative importance.


The art style of Spice and Wolf is superb, with bright colors exemplifying the vast open country fields and darker shades setting an uneasy atmosphere for tunnels in the under-cities. Shadows dance off candlelight and the moon blankets the countryside in a cool blue glow. The animators obviously put a lot of time and effort into every scene, as no detail is left bland. The soundtrack is most fitting, with instruments largely comprised of woodwinds and classical strings. The opening vocal theme fits the fairly serious mood of the show much better than the peppy ending theme, the latter of which I found to be rather annoying. While the Japanese voice actors are well-suited to their respective characters, the English voice actors do an impressive job as well. The work done on the English release of Spice and Wolf really shows how much Kadokawa and Funimation have improved their standards in recent years.

There is no filler content in Spice and Wolf, and while it might take viewers a while to catch on to the major story arc, the end result is truly satisfying. It isn’t often that a series can feel action-packed without involving fight sequences or high-speed chases. But that’s exactly what Spice and Wolf does. The series maintains its tense air and espionage style by showing how Lawrence and Holo are able to outwit their foes. The inclusion of an economic learning experience as the series plays out forces viewers to do a little thinking as they watch. Some of the characters could have used a little bit more fleshing out and some episodes are more entertaining than others, but all in all this is an enjoyable series that fans of fantasy, drama, and action series alike can enjoy.

My rating: 8 (out of 10)

Saturday, April 17, 2010

Anime review: Mobile Suit Gundam 0080: War in the Pocket


As the One Year War draws to a close, the Zeonic forces are trying every card they’ve still got up their sleeve to hit the Earth Federation hard. One strike group plans to destroy the prototype RX-78 NT-1 Gundam, nicknamed the “Alex”, before it can leave Earth. However, the Zeon team’s assault fails and the Gundam escapes. Having lost one man, they are given a last-minute transfer named Burnie Wiseman to aid in their attempt to destroy the Gundam from within the neutral colony Side Six. Once onboard the colony, the Zeon team begins construction of the Kampfer mobile suit in order to destroy the Gundam, should an attempt to capture it fail.

A young boy named Alfred Izuruha is fascinated with the mobile suits and the One Year War, and finds himself constantly daydreaming at school. He becomes caught up in the affairs of the Zeons, and acts as a spy for them. Alfred is also neighbor to Chris MacKenzie, the test pilot of the NT-1 “Alex” Gundam. A happy-go-lucky kid who is eager to prove just how tough he is to everyone else, Alfred learns firsthand what the war can ultimately bring.

Though he doesn’t really fit in with the rest of his squad, Burnie gets along well with Alfred, and the two form a sort of younger and older brother dynamic. Ironically enough, Burnie also forms a fairly strong and positive relationship with Chris. It is not until late in the series that Alfred realizes the danger that Chris and Burnie are both put in by standing on opposite sides of the conflict and their direct interactions with each other.


As for the remaining characters, they are rather boring. The other Zeon squad members aren’t very diverse, and all fit the role of cocky soldiers picking on the newest member, Bernie. Alfred feels pressure from his classmates to prove just how ‘tough’ he is, though this is really nothing more than any typical schoolchild would experience. Alfred’s family is explored very briefly, and we learn that his parents’ relationship is not the strongest. This side story is resolved in the end, but doesn’t add a whole lot to the series, as Alfred is more focused on his mission with the Zeons.

The first three episodes are largely centered around the characters. While this does allow for more spectacular action sequences in the second half of the OVA, it also makes the story a bit slow-going. The fight sequences between the mobile suits are pretty cool, especially when the Kampfer and the Alex face off, and these take up a lot of the time of the last three episodes. There is a plot twist late in the series that changes the status of the Zeons’ mission, and the way in which it plays out makes for a tense atmosphere.


The animation is quite good, though the most impressive visuals are saved for the combat sequences. Overall, it looks cleaner than Mobile Suit Zeta Gundam, which is only to be expected, as War in the Pocket was released four years after Zeta Gundam. The backgrounds are very detailed and this works to the shows’ benefit, especially during sequences that involve little or no combat. The mobile suit designs are mostly variants from the original Mobile Suit Gundam, though the Kampfer and Hygogg show off some of the advancements made over the course of the One Year War. The soundtrack is pretty average – it isn’t bad in any way, but there aren’t any songs that particularly stand out as being overly complex in orchestration or more fitting to the series than another.

Gundam 0080 is one of a few Gundam series that ends on a sad note. Burnie’s story focuses on being accepted and proving himself as a soldier, while Alfred’s is mostly focused on the theme of growing up and the inevitable hardships along the way. While Gundam 0080 does deliver a solid story, the pacing is a little awkward and the characters vary from deep and interesting to underdeveloped and uninteresting. For a six-episode OVA, Gundam 0080: War in the Pocket gives an interesting change in perspective, but doesn’t really push the envelope in any way.

My rating: 7 (out of 10)

Thursday, April 15, 2010

Anime review: Samurai Champloo


(Warning: minor spoilers in paragraph seven)

Fuu is a girl who has always dreamed of finding the samurai who smells of sunflowers. She has no means of achieving this goal until two samurai, Jin and Mugen, pick a fight in the restaurant where she works. After rescuing them from execution, Fuu makes Mugen and Jin promise not to kill each other until after the quest has been completed. Fuu is by far the strongest of the three characters and gains the largest focus. She constantly looks towards the prospect of completing her goal, yet is afraid that the friendship she develops with Mugen and Jin might come to an end and she would be left alone.

Mugen is a potty-mouthed wanderer who constantly wants to pick fights with anyone stronger than him. Fighting is all he’s known, so when he first enters the restaurant where Fuu works, he picks a fight with a group who are threatening to cut off her fingers. This is not out of sympathy, but rather from his drive to defeat them. Most of Mugen’s humorous sequences are drawn less out of his actions, but more from the unfortunate situations he finds himself in. Despite this, he manages to keep his head straight and plays things off as no big deal whenever Fuu becomes worried for him.


Jin is the most serious of the three main characters. He is incredibly focused due to his years of training in the dojo, yet he is looked down upon by his fellow samurai for killing his own master. Jin is not the most expressive, but still shows concern for Fuu when she becomes emotional. Jin isn’t often the butt of the joke in Samurai Champloo, rather he consistently dishes insults at Mugen in the midst of general conversation, half of which fly completely past Mugen’s head.

The contrast in Mugen and Jin’s characters plays off one another in clever ways. While some of it is more obvious than others, subtle things, such as their mannerisms or conversations add to the irony of the two samurai working together. This is balanced with more in-your-face and slapstick humor, with Fuu’s unusual eating habits and Mugen’s unfortunate luck with women. All in all, the humor of Samurai Champloo is carried out quite well, though many of the show’s funnier moments occur in the first half, whereas the second half becomes much darker and more serious.

The individual episodes are a mixed bag, with some being absolutely brilliantly scripted and others being mediocre filler. That said, there are no episodes that can really be considered as ‘bad’, but those that are sub-par seem so much less than those that obviously had plenty of thought put into them.


The first five episodes or so are incredibly repetitious, as they involve the typical design of Fuu getting into a spot of trouble, Jin and Mugen trying to kill each other only to find they must begrudgingly work together to defeat a greater foe, and Mugen and Jin inevitably saving Fuu’s hide. This may turn some viewers off from the series, but if they choose to stick with it, the story does play out fairly well in the end.

Late in the series, Mugen and Jin encounter an assassin sent to kill them. This unfolds a story arc that is meant to build until the finale, but is only so effective in doing so. The problem lies in episodes 22: “Cosmic Collisions” and 23: “Baseball Blues”. “Cosmic Collisions” causes Jin, Mugen, and Fuu to become sidetracked and help dig for a long-buried treasure in exchange for a cut of the share from a royal descendant. Things seem out of place to Fuu, and it is revealed that the men digging for the treasure have actually been dead for five-hundred years. The end result is that the royal descendant calls upon a meteorite to strike the excavation site, and the entire episode is passed off as a bad reaction to the mushrooms Jin and Mugen ate at the start of the episode. “Baseball Blues” is a slightly stronger episode, closing up loose ends for a few of the minor characters. This is easily a much funnier episode, but its blatant historical inaccuracies combined with a weak plot makes it seem as so much less than most of the other episodes in the series. Both episodes are used as filler content, but they might not have seemed so weak had the events therein occurred earlier in the series.

Surprisingly enough, the hip-hop tracks work ingeniously with the overarching themes of the series. These are easily most prominent in fight sequences, but still powerful during more calm sequences, such as when Jin reflects on his years training in the dojo. The three major contributors, Nujabes, Force of Nature, and Fat Jon, utilize sounds that are distinctly different, but culminate into a soundtrack that flows together wonderfully.


The art style plays off the soundtrack in more ways than viewers might realize, and vice-versa. While the series does take place in ancient Japan, the inclusion of modern day occurrences, such as urban clothing and graffiti, push this combination to a satisfying peak that is a bit exuberant but not so much that it detracts the focus of the story. The inclusion of beat-boxing only appears in one episode, and is included simply for humor.

Samurai Champloo pokes fun at material both modern day and that of the ancient world. The violent Spanish priest and Hollander disguised as a samurai searching for “manly love” may be a tad offensive, but are clever plays on different cultures, while the interaction between the three main characters boils up a fair share of irony and situational humor. The fight sequences of Samurai Champloo are intricately planned and executed in fluid and interesting dynamics. Things only becomes repetitive on a few occasions, and while some episodes are stronger than others, the overarching story is pretty good. It could have used some finishing touches, but overall Samurai Champloo is one of the better TV-MA action series in anime today.

My rating: 8.25 (out of 10)

Monday, April 12, 2010

Anime review: Welcome to the N-H-K


Though most of the anime I watch falls under the sci-fi/fantasy genre, I do like to mix things up every once in a while with a drama or comedy series. I happened to come across a series known as Welcome to the N-H-K almost out of the blue, and figured I would watch the first few episodes to give the series a try. I was hooked after the first episode with its no-holds-barred style of storytelling and its sick yet true-to-life humor. It was more than I could have hoped for it to be, and although I found the first half of the series to be much funnier than the second, the story never let up on me and each episode delivered a fantastic narrative.

Satou Tatsuhiro is a college dropout who has been living in his apartment for four years, rarely leaving due to his paranoia of the outside world. He believes that his hikikimori lifestyle is the conspiracy plot of an organization known as the N-H-K (Nihon Hikikimori Kyoukai). One day, Sato is visited by a high school girl named Misaki, who wishes for Satou to become the sole candidate for a project, which she believes can cure him of his reclusive lifestyle. Misaki’s determination to cure him, combined with the game he ends up co-creating with his neighbor Yamazaki forces Satou to leave his apartment more and more frequently, slowly readjusting him to society.


Welcome to the N-H-K is an anime that is certainly not for younger audiences. The constant looming theme of depression and its many manifestations brings out the darkest natures within the characters. The series pokes fun at issues of suicide, drug addiction, and sex without going over-the-top with such sick humor. At the same time, these are explored in positive ways to show that everyone is susceptible to such issues and that there are ways out of them.

Satou changes very little as a character over the course of the series, though he does take to his problems in many different ways. While Satou does make progress in travelling outside of his apartment more frequently as the series moves forward, his actions and dynamics don’t change much until the last few episodes.

Yamazaki is Satou’s neighbor and former classmate. He is an expert at developing computer programs, though he doesn’t exactly give people the best impressions due to his short temper and loud mouth, especially when he’s been drinking. Yamazaki ultimately makes a sacrifice that causes him to be removed from a large portion of the second half of the show. But it is because of Yamazaki’s maturation over the course of the series that allows him to put greater trust in Satou and Misaki.


Misaki is the weakest of the main three characters, and that has much to do with the fact that her story is left largely unexplored until the final two episodes. This is done deliberately, due to the nature of her past. However, it probably won’t change viewers’ opinion of her much, whether they like or dislike Misaki as a character.

As entertaining as the first episode of the anime is, it is not exactly the best implication of what the series as a whole entails. That is not to say that it is far off in subject matter or content, but the episodes that follow aren’t quite as dramatic or crazy. I will admit that I was a little concerned as to how the second half of the series would play out, since the first major story arc was nearing its conclusion. However, there is a plot twist that keeps the story cruising along, and doesn’t throw the focus of the story off in the slightest. The series foreshadows a bit here and there, though most of this is reserved for the cliffhanger ending of most of the episodes.

The Japanese and English voice actors both do superb jobs in conveying their characters emotions. Yamazaki and Satou scream their lungs out when frustrated, but are mellow and focused when talking in normal conversation. The dialogue of the series is very adult and is a large part of the reason that Welcome to the N-H-K received a TV-MA rating in the United States. The characters are able to express themselves with rather explicit language when need be, though this is not abused and Satou only drops a few ‘F-bombs’ over the course of the anime.

The art style is a slight alteration of most traditional anime. The characters look fairly realistic, but are drawn in an almost comic-book style, with the colors of the characters and objects of importance being expressed more vibrantly than the backgrounds. That is not to say that the art of the background is left plain by any means, but the characters are given a noticeably greater emphasis. Whatever the case, the animation looks beautiful.


Welcome to the N-H-K’s soundtrack plays host to a broad range of sounds and styles. Many of the more prominent themes rely on guitar riffs underlying the other instruments. Other songs are heavy on drums and bass to create a darker sound, while an acoustic guitar accompanies more upbeat sequences in the show. All in all, each song fits its scene perfectly.

Welcome to the N-H-K expresses its humor in fairly subtle ways. The irony of the situations that Satou, Misaki, and Yamazaki find themselves in fuels the dark comedy, as opposed to in-your-face slapstick humor. It is because of this that Welcome to the N-H-K excels at delivering a narrative that, while it may be sick and twisted, it is also believable and easy for viewers to relate to. The ending is surprisingly fitting, as I wasn’t sure how the second half of the show would end up playing out. But there are plenty of surprises in store for viewers and the series’ protagonist Sato along the way. For an anime that doesn’t sell itself as being much of anything spectacular, Welcome to the N-H-K delivers a fluid story full of hilarity.

My Rating: 9.5 (out of 10)

Saturday, April 10, 2010

Anime review: End of Evangelion


The finale episodes of Neon Genesis Evangelion left a sour taste with many fans. Due to the high praise that the series as a whole received after its initial television airing, creator Hideaki Anno and his team decided to go ahead and give the series an alternate ending. The result was End of Evangelion, a film that looked leaps and bounds beyond the original series, though the story caused quite a bit of controversy among fans and the anime community as a whole.

When the film begins, the characters are largely the same as they were in the original series, save for a few exceptions. Misato has grown stronger since Kaji’s death and has become more forward with the pilots and NERV staff members. Asuka is still performing at incredibly low standards since her loss against the fifteenth angel. Over time, however, the old Asuka resurfaces and plays an arguably larger role than in the original series. Shinji is actually rather different from when the series concluded, as he has reverted back to his ways of cowardice and hatred towards everyone else. This could be taken in various ways, depending on how viewers understand the show’s ending in regards to End of Evangelion. The largest difference, however, is Gendo, who manages to show some compassion in the second portion of the film, as he reveals his own insecurities.


The first half of the film focuses largely on battle sequences between NERV and SEELE. This makes for more aesthetically pleasing entertainment, but doesn’t get very deep or thought-provoking as far as the story is concerned. A good portion of the second half takes place in Shinji’s mind, and as such focuses on his life – past, present, and future – as well as his perception of those he has formed and broken relationships with over the course of the series.

The story of End of Evangelion takes plenty of twists and turns, as SEELE tries every card up their sleeve to try and stop Gendo from unleashing his own plans with the Human Instrumentality Project. A minor complaint that I have is that Anno never explains even in the vaguest sense what Gendo intended to do that would cause SEELE to go to so much trouble to try and stop him. In the Neon Genesis Evangelion manga, this part of the story is quite explicitly stated and makes the atmosphere even more tense. However, there are a significant number of differences between the manga and the anime, and as such perhaps Anno did this deliberately to keep the stories seperate.


The one aspect that End of Evangelion is lacking from its parent series is the psychological analysis of the characters. Save for a conversation between Rei and Shinji near the end of the film, this aspect is largely absent due to time. The mental breakdown of Shinji and Asuka, however, is more prominent than in the show. Asuka goes no-holds barred in her attempts to destroy all nine mass-production EVAs before EVA Unit 02’s internal power supply runs out. Shinji essentially loses his sanity in its entirety at the midway point, only regaining his logical thinking near the conclusion of the film. The psychological studies of the characters are present, but in a much different light.

The animation has greatly improved since the original series aired. Anno and his team utilized a shaky-camera style during some of the battle sequences to immerse viewers more in the film. The soundtrack builds off the series’ original score, using some interesting variations of already familiar songs. “Hajimari e no Tōhi” and, though some viewers may find songs such as “Tanin no Kanshō” and “Itsuwari no, Saisei” to be repetitive and annoying. Though “A Cruel Angel’s Thesis” is absent from the film, two vocal pieces are included. “Komm süsser Tod” plays during the film’s most climactic scene, and love it or hate it, it will inevitably get stuck in your head with its upbeat choir sound. “Thanatos – If I Can’t Be Yours” plays at the midway point, during the end credits for the first half of the film’s two-episode structure. It’s a bit of an odd choice in my opinion, as the break isn’t necessary and doesn’t exactly add anything to the film. However, it doesn’t stick out like a sore thumb and the film keeps rolling along shortly thereafter.


For me, End of Evangelion encompasses everything that made Neon Genesis Evangleion great. The EVA battles are superb, the animation flawless (since Anno had an improved budget for the conclusion film), constant Biblical references, and psychological issues up the wazoo. While the film can never replace what the original series accomplished, it serves as an excellent add-on, and is the better ending to the series, in my opinion. It may be one of the darkest-themed anime to date, as well as one of the most confusing, but End of Evangelion deserves credit for bringing an epic conclusion to an epic series.

My Rating: 8.5 (out of 10)
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